ONLY WAR: TO THE LAST

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Hecatoncheires

un jour je serai de retour près de toi
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  • In the grim darkness of the far future, there is only war.

    On the edge of the Calixis Sector, within the frontier of the Periphery, conflict rages. The secessionist forces of the Severan Dominate, led by their traitor Duke Severus XIII, wage a desperate defence against the onslaught of an Ork war-host led by Warlord Ghenghiz Grimtoof. Dark Eldar raid human settlements and drag prisoners screaming into their labyrinthine sub-reality, unchecked and unconstrained by those who should be fighting against them. Agents of the Ruinous Powers move freely through this desolate region of space, carrying out insidious missions in the name of their eldritch Gods.

    This is the Spinward Front.

    And into this fray steps the forces of the Emperor.

    elysian_drop_troops_zpsf31cb68b.jpg


    Drawn from a seemingly-infinite number of planets across known space, the soldiers of the Imperial Guard are the backbone of the Emperor's might. Against the varied and powerful enemies of the Imperium, many of which are often far stronger than an ordinary human soldier, they fight with combined tactics and overwhelming military firepower. They are the first and final line of defence, the spearhead of Imperial power, ever the first to be sent into combat and ever ready to fight to the last.

    You are one soldier in this gargantuan military structure, a Guardsman of the 232nd Elysian Drop Troops Regiment hailing from the verdant world of Elysia. Trained and drilled in the art of entering battle from the skies, you and your comrades specialise in surprise attacks and unconventional missions performed behind enemy lines. Once in the field, little support from command can be offered: your survival rests entirely upon skill, luck and the cohesion of your squad.

    And soon these skills will be put to the test as a new front on the battle for the devastated War World of Kulth opens up. Together with your squadmates, you shall take the fight to the enemies of the Emperor.


    "The enemy commanders think themselves safe from the Emperor's wrath behind kilometres of fortifications and legions of warriors. They did not account for us. Make your peace with the Emperor, men - we drop in two minutes."
    - Colonel Johanna van Meer, Elysian 13th 'Helldivers' Drop Troops


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  • Elysia is an isolated but civilised Imperial World out on the edges of a colonised spur of territory within the Segmentum Sector. As it is on the fringes of Imperium-controlled territory the untamed worlds, asteroid fields and barren moons that make up the nearby region are a notorious haven for pirates, rogues and slavers. It falls to the planetary defence forces of Elysia to police these dangerous elements lest they overrun the sector.

    As such, the soldiers of this planet are well-versed in ship-to-ship boarding, orbital assaults and other unconventional methods of warfare, as these are often the only effective methods of combating the foes they regularly face at home. Such skills mark them as invaluable assets for Imperial Guard generals across the galaxy, and the renowned 'Drop Troops' of Elysia are in high demand.

    The 232nd Regiment is a recently inaugurated force of volunteers that has only just arrived at the Spinward Front from their homeworld; though all have experience serving as part of their planetary defence force, none have yet seen combat as part of the Imperial Guard. Each of them has received intense training in grav-chute drops from high-orbit (or from Valykrie assault carriers) as well as in survival skills, and all of them are practised marksmen who know how to make full use of the Accatran Pattern Mark IV Lasgun (bullpup-style Lasgun with an integrated lamp pack) they are armed with in the field.

    Their ranks have been bolstered by veterans from a few of the other Elysian regiments operating in the Periphery. These veterans can be found acting as sergeants, officers and other leading figures.

    Though their reputation as one of the famed regiments from Elysia precedes them, the guardsmen of the 232nd have rather cold relations with regiments who do not hail from their home world. Drop troops are generally viewed by "ordinary" guardsmen as unorthodox at best or outright lunatics at worst; who the hell is willing to leap out of a perfectly good Valkyrie, after all?

    • duke_severus_xiii_zps98938457.jpg

      The Severan Dominate is a secessionist Human empire under the personal control of Severus XIII, it was originally part of the Imperium and consisting of worlds Severus acquired in the Periphery Sub-Sector of the Calixis Sector. When the region began to plunge into chaos during the Spinward Front wars, Severus announced his annexation of the worlds under his influence into a private fiefdom, popularizing the move as a revolution against Imperial tyranny.

      Beset on all sides by enemies, the Severan Dominate somehow continues to withstand them all if only tenuously. Thanks to Severus' many agents and orators, its populations still rally to the cause of their despotic master and willingly renounce the rule of the Imperium. Militarily, the Dominate maintains a small but capable army of mainly PDF troops and mercenaries.
    • orks_zps39ce1024.jpg

      WAAAGH! Grimtoof is the Ork WAAAGH! under the control of the Ork Warlord Ghenghiz Grimtoof which slammed into the Periphery Sub-sector of the Segmentum Obscurus' Calixis Sector in 814.M41. The massive Ork assault forced the Sub-sector Governor Duke Severus XIII to request aid from the Sector Governor Marius Hax, who mobilised the Calixis Sector's military reserves to meet the Greenskin invasion. Even as the forces of the Imperial Guard poured into what the Departmento Munitorum soon designated as the Spinward Front, Severus XIII used the chaos caused by the invasion to secede from the Imperium, creating the independent pocket empire in the Periphery known as the Severan Dominate. At present, a three-way war is under way in the Spinward Front between the forces of the Imperium, the Severan Dominate and the Ork WAAAGH!

      Several of those worlds the Warlord's forces have captured have not been razed to ashes, nor their populations slaughtered for food or for sport. Rather, they have been taken largely intact and their populations have been enslaved in sprawling, forced labour camps and slave-foundries, forced at gunpoint to manufacture the crude arms and ammunition used by the barbarous Orks. This turn of events signals a failure on the part of the Imperium, for it means the Orks have been allowed to consolidate their gains to such an extent that their migration is becoming an occupation. Previous experience teaches that if the Orks are allowed to establish a new stellar empire, their inexorable pattern of strife and migration will make a new invasion inevitable.
    • dark_eldar_zps9807acfb.jpg

      Imperial Command has not officially confirmed the presence of the piratical and murderous Dark Eldar within the Spinward Front, but that has not stopped the troops from talking. Dark rumours persist about the methods that Duke Severus XIII resorted to in order to consolidate control of his would-be empire. Rumours of deals cut with an outcast faction of the Eldar's twisted cousins, known as the Children of Thorns.

      These stories have been given further credence by refugees and prisoners of the Severan Dominate, who speak of realspace raids conducted by a Dark Eldar Haemonculus Tevriel Vektesh, in particular out on the fringes of the Periphery. It is not known how many unfortunate people caught up in the war have been dragged, kicking and screaming, into the dark recesses of the Eldar Webway, but one thing is clear; if there is truth to these stories, it is only a matter of time before the armies of the Imperium clash with the Dark Eldar.

  • kulth_zps0fb766c3.jpg

    Once upon a time, this planet was the lush seat of a would-be kingdom.

    Now it is a blasted, broken and desolate place, ripped apart by multiple invasions and bitter warfare.

    Though arguably the seat of power of the Severan Dominate, Kulth is now a hotly-contested War World beset by both Imperial Forces and the Ork hosts of the WAAAGH! Grimtoof. Dominate armies are heavily entrenched within their remaining territory, and reports by Imperium spies hidden amongst them shows an increase in activity there.

    The Severan Dominate has begun a mass-excavation by order of Duke Severus XIII himself. For what purpose, it is unclear, but its location in the mountains means it is difficult to hit with ranged artillery as well as heavily defended by existing rebel forces. The commanders of the Imperial Guard occupying Kulth have clearly deemed it serious enough to open up a new front aimed at piercing into Dominate territory in order to stop it.

    spinward_front_map_zpsa024c28b.jpg

 
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NAME: Jeremia Kores
RANK: Sergeant
SPECIALITY: Squad Leader

PERSONALITY: Pensive, thoughtful, perhaps even taciturn outside of combat, Sergeant Jeremia Kores comes across as something of a warrior-poet at times. Some may find his cool, professional demeanour reassuring, others may find his whole 'stoic' thing rather grating. Nonetheless, his experience serving as part of the Imperial Guard is something he is keen to impart upon and share with his squad; he's grown fond of the guardsmen under his command during training and their journey to the Spinward Front, and he hopes that he can get them through combat as intact as possible.
NOTEABLE SKILLS:
  • Sergeant Kores knows how to keep a cool head in stressful and dangerous situations.
  • A veteran of Elysia's forces, Kores has plenty of experience under his belt and can use this to keep himself and his squad out of harm's way.
  • Though he's quieter than some sergeants in the regiment, when it comes to commanding and getting others to listen Kores is excellent at making his presence and orders known.
BACKGROUND: Military service is a tradition in Kores' family; his forebears and relatives have served as part of Elysia's forces all across the known galaxy, and he himself has been expected to live up to this legacy since birth. After a tour of service in his homeworld's planetary defence force, Jeremia quickly volunteered for off-world service in hopes of upholding his family's prestige.

His first tour saw him serving out in the Jericho Reach, where he and his regiment fought against Tau forces on the Greyhell Front. The Elysians were regularly cut off from Imperial lines and suffered brutal losses, but Jeremia managed to pull through each mission (though often by the skin of his teeth).

Several years of combat later, the newly-appointed Sergeant Kores was pulled from the Jericho Reach and sent back home to Elysia, one of the many veterans assigned to the newly formed 232nd Regiment. Having seen his squad through training, he now joins them in travelling to a new theatre of war: the Spinward Front.

NOTEABLE EQUIPMENT:
  • Combat Shotgun, 'VERITAS' etched onto the barrel
  • Red-dot Laser Sight, attached to his Lasgun
  • Deck of cards

RELATIONSHIP WITH REST OF SQUAD:
Terrick Vesperin - He's got a good trigger-finger on him, but the man's too jovial: he doesn't seem to appreciate the severity of the conflict he's in. Hell of a card player, though.
Greis Carthex - Kores respects the Corporal's skill and piety, but is disturbed by his preponderance for life and death. When the chips are down and the bullets are flying, however, he's glad to know that if something should happen to him Carthex is on hand to step in.
Ishmael Straun - A quiet one, but worth listening to when he has something to say. The man shows promise, should he manage to survive long enough.
Peter Baeur - Even amidst a newly-formed regiment, Peter is about as green as they come. The sergeant hopes he can beat some know-how into him before his inexperience gets him killed.
Janna Aiar - Girl's got a problem with authority, and she isn't afraid to express it. That temperament means she's a solid Vox Operator, but it could well land her in serious bother one of these days.
Xander Aperion - Too nervous and caught up in the opinions of his squad-mates. That should pass after a few engagements, though, assuming he doesn't get blown to pieces.
Dominic Kross - Kid's got guts, volunteering to be on point. Kores just hopes he's got brains, too, because otherwise he's gonna be the first to go.
Ollanas Deimos - More than anyone else in the squad, Ollanas needs to loosen up and connect with her comrades. And she needs to keep that fucking still hidden better, lest one of the COs spots it.
 
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NAME: Terrick Vesperin

RANK: Private First Class

SPECIALITY: Heavy Weapons Specialist

APPEARANCE:


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PERSONALITY: Jovial and always smiling, Terrick seems to never have a care or worry in the world. He says often he doesn't fear death, citing that it's up to the hands of Lady Luck herself-- and of course the Emperor, blessed be He-- if he dies or not. He is fond of gambling, and will go out of his way to ask his fellow squad-mates the odds, whether it be for kicks or for the live-or-die.

NOTEABLE SKILLS: Cross-trained in multiple heavy weapons platforms including Plasma, Melta, Missile Launchers, RPGs and other Grenade Launchers. Terrick shows aptitude for being able to maintain the accuracy and endurance required for sustained rapid-fire weapons: Heavy Bolters, Storm Bolters, Pintle-mounted Bolters and Stubbers, or the special-issue Heavy Stubber he's often seen wielding. He is a capable hand-to-hand fighter, and a rated Marksman with his Las-rifle.

BACKGROUND: [[DATA SLATE ERROR-- LOADING... PLEASE WAIT...]]

NOTEABLE EQUIPMENT: Along with his standard equipment loadout, Terrick also has carries: a Tarot deck, playing cards, throwing die, flask; harness-braced Special-issue Heavy Stubber with 5x drums of 150 rounds of ammunition.

RELATIONSHIP WITH REST OF SQUAD: He has no special feelings towards anyone, but is friendly and more than quick to make friendships, if just to start playing cards with. "5-to-1 we make it out alive!"
 
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DAMMIT GRUMPY...

I'll work on something for this.

NOTES:

BACKSTREH:

Full metal jacket style dodged active duty in the PDF by joining the press corps. Wrote up propaganda for recruitment fliers, and heroic tales to be told to boost moral while knowing jack about combat.

Porked an officer's girl and was press-ganged into "volunteering" for active duty. Not tries to continue their journalism as part of the imperial guard.
 
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Something that isn't Space Marines...I love you

I hope I can join.
 
NAME: Jeremia Kores
RANK: Sergeant
SPECIALITY: Squad Leader

PERSONALITY: Pensive, thoughtful, perhaps even taciturn outside of combat, Sergeant Jeremia Kores comes across as something of a warrior-poet at times. Some may find his cool, professional demeanour reassuring, others may find his whole 'stoic' thing rather grating. Nonetheless, his experience serving as part of the Imperial Guard is something he is keen to impart upon and share with his squad; he's grown fond of the guardsmen under his command during training and their journey to the Spinward Front, and he hopes that he can get them through combat as intact as possible.
NOTEABLE SKILLS:

  • Sergeant Kores knows how to keep a cool head in stressful and dangerous situations.
  • A veteran of Elysia's forces, Kores has plenty of experience under his belt and can use this to keep himself and his squad out of harm's way.
  • Though he's quieter than some sergeants in the regiment, when it comes to commanding and getting others to listen Kores is excellent at making his presence and orders known.
BACKGROUND: Military service is a tradition in Kores' family; his forebears and relatives have served as part of Elysia's forces all across the known galaxy, and he himself has been expected to live up to this legacy since birth. After a tour of service in his homeworld's planetary defence force, Jeremia quickly volunteered for off-world service in hopes of upholding his family's prestige.

His first tour saw him serving out in the Jericho Reach, where he and his regiment fought against Tau forces on the Greyhell Front. The Elysians were regularly cut off from Imperial lines and suffered brutal losses, but Jeremia managed to pull through each mission (though often by the skin of his teeth).

Several years of combat later, the newly-appointed Sergeant Kores was pulled from the Jericho Reach and sent back home to Elysia, one of the many veterans assigned to the newly formed 232nd Regiment. Having seen his squad through training, he now joins them in travelling to a new theatre of war: the Spinward Front.

NOTEABLE EQUIPMENT:

  • Combat Shotgun, 'VERITAS' etched onto the barrel
  • Red-dot Laser Sight, attached to his Lasgun
  • Deck of cards

RELATIONSHIP WITH REST OF SQUAD: Watch this space.



Is that Jason Statham?




Grumpy...Are you playing Jason Statham?
 
NAME: Greis Carthex (nickname Grazer)

RANK: Corporal
SPECIALITY: Medic and Chaplain

PERSONALITY: An undertaker in a uniform, morbidly obsessed with the life and death of his comrades. He has outlived a good many soldiers in his regiment, and as anaesthetic to the horrors of war he presides over the stitching and ditching of his squad mates. Versed in Imperial lore, High Gothic and the rites of bionic prosthesis, he gives one the sense that they are talking to a butcher rather than a friend. While the sergeant ponders, the corporal preaches. He is the loud cynic and the grizzled know-it-all.

NOTABLE SKILLS: Battlefield triage and field surgery, from cradle to grave.

BACKGROUND: Grazer hails from a family of void-born butchers who served for different generations in the shipping lanes around Elysia, feeding trader crews, PDF frigates and even the odd diplomat. After pirate raids, slaver deals and ship-to-ship combat left him the eldest male in his family, many looked to Grazer to carry on the traditions of his craft. But the rumour goes that he suffered a religious experience. He saw something, in the depths of space, and on that day put down his butcher knives and took up the Lasgun. His family were scattered to other menial fates, and Grazer volunteered for off-world service. It seems he has changed his obsession to a different kind of meat.

NOTEABLE EQUIPMENT: Lho-Stick (cigar), bionic eye with magnification tech, and a custom-made Combat Knife reconditioned for butchery.

RELATIONSHIP WITH REST OF SQUAD:
The Sarge is aaaaaaalright.
Ishmael is a snarky, tight lipped son of a bitch and I don't trust him.
Peter needs to get some blood under his damn baby nails.
Janna is a damn fine woman and she can work my vox link any day.
Xander needs to grow a pair and stop trying to please everyone.
Dominic is aaaaaaalright.
Ollanas is either milquetoast or an uppity bitch. She needs to take a leaf from Janna's book.
Terrick is aaaaaaaalright.
 
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No we are nor Kores' Roughnecks. No starship troopers references allowed here. >=(
 
From a person who plays the Fantasy Flight RPG games...I must request a spot here. I also always play Elysian in our pen and paper Rpgs.. I must..
 
Fuck you, Grumpy. >:[
 
What are your posting expectations, Grumpastumps? Can I be as fucking slow and unreliable as you are?
 
*flips a Thunderhawk and leaves*
 
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  • NAME: Ishmael Straun
    RANK: Private
    SPECIALITY: Weapons Specialist (Melta)

    APPEARANCE:
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    PERSONALITY: Ishmael is a quiet man prone to contemplative silences that often serve to hide the humour he uses leading the less 'clever' people to take what he says literally. He's engaging enough with his friends and comrades but is rarely the one to start a conversation merely to join it. Somewhat of a deep thinker many take his lack of rash action as a suggestion that he's less brave instead of simply considering the situation properly.

    As such Ishmael will always have an opinion on the situation and appropriate strategy needed in his own experience and training.

    NOTABLE SKILLS:
    Ishmael is an average rifleman with some aptitude for CQC. However he has extensive specialists training in the use meltaguns and tends to prefer them citing his history without much elaboration.

    BACKGROUND:
    Ishmael, prior to Guard Conscription, was a firefighter on Elysia in the capital city trained expertly in the art of putting out blazes before they could spread and threaten more habs, a duty he did well for nigh on ten years while also serving in the PDF Reserves using the weekends with the PDF to demonstrate his devotion to the Emperor.

    Due to his history with firefighting he was already trained to handle specialist gear and his PDF sergeants saw no harm in putting him through the paces with special weapons though Ishmael was quick to pass on the plasma gunnery course having seen what plasma burns did to several other of the PDF recruits.

    And so when the time for tithing new regiments to the Administratum came due it so happened that Ishmael had the unfortunate distinction of being well trained enough to qualify for the first round of conscriptions, leaving Ishmael only the time to bid farewell to his family, a large family consisting of eleven siblings, both parents, thirty nieces and nephews as well as his own wife and three children.

    And still Ishmael didn't complain for he would be doing his duty to protect them in a way greater than ever before. And as they say. Duty is its own reward.

    NOTABLE EQUIPMENT:
    In addition to the standard Elysian Kit Ishmael carries an Elysian Pattern Meltagun.
    1 Copy of the Imperial Infantrymans Uplifting Primer with a damaged spine an an Ork slugga round three quarters of the way through.
    A small datapad loaded with picts of family
    A lock of hair
    3 small bundles of lint
    A dozen sachets of a reddish sauce "to take the sting out of combat rations"

    RELATIONSHIP WITH REST OF SQUAD: TBA When the "Squad" is full.


  • It's a hell of a day. The skies are falling and here we are riding in a flying coffin down to teach the enemies what it means to cross the Emperor's chosen. They chose their fates when they crossed us, they're already dead and we're just here to remind em of that fact.

    It's surprising how loud it is really. I used to think that a good hab-fire was loud, the crackling of the flames, the screams of some poor soul caught in it. But now the memories of it are so quiet, nothing compared to a battlefield fire. The roaring, the concussive booms as more shells land or unexploded munitions cook off in the fires of a burning vehicle. The screams of a crew being boiled alive in their tanks or run under by molten rockcrete as I slag a bunker they're hiding in with my melta.

    War is almost noise made manifest. The truest noise the righteous can bring to our enemies.

    The Emperor Protects.

    But having a loaded melta doesn't hurt either.

  • Koan bought it today. Heavy stubber round straight through the throat, took him half a minute to die as he fought to hold the hole shut as if to hold all his bits in, I was just five metres from him when it happened, buried in a foxhole as suppressing fire from an enemy position kept us kissing dirt until a fire mission from a Vulture was called in to suppress the pillbox and blew it to bits with Punisher cannons.

    I cheered. Even through the tears of losing a good mate like Koan I felt the joy and righteousness of the enemies demise. We were cycled back after that you know, we had taken too many casualties and a couple understrength squads were just shoved together.

    They seem like good men and women, they have the same haunted look I guess we did. You can only see so many mates get blown apart like so much confetti before the wind, we've got 3 days R&R before we'll be going out again.

    Duty is its own reward. The Emperor Protects.

  • Well we're still alive and kicking, though I did burn myself on the shroud to the Melta after taking out an enemy 'Russ, now here I am kicking it back in a trench for a few minutes before the next offensive. Hopefully the damned Valk comes to pick us up before the next assault, I feel much better attacking from the air instead of cowering in a bloody hole dug in the ground.

    The Emperor Protects.
    The Guard prosecutes.
 
Peter Baeur, #00CCFF

Name: Peter Baeur
Rank: Private First Class
Specialty: Sharpshooter


Personality: Peter is a young soldier, he is still naive about the reality of the situation he is in and it is refreshing. He has a positive outlook on his life, expecting to live for many long, battle-hardened years with the drop troops. He has grown accustomed to the squad he has been placed in and has learned how to appreciate the variety of opinions and ideals that come with it. His temper is non-existent, boiling blood doesn't flow easily in him and he can't just get upset over small things like others. This 'anger' issue also deals with his 'fight-or-flight' response and when times seem grim, he wants to run instead of sticking with his squad-mates and toughing it out or dying. He is a coward, it is why he likes being at a distance picking the enemy off with a rifle.

Notable Skills:

Peter makes every shot count, normally hitting 9/10 shots.

(More to possibly come? Mind is blank)

Background: Peter had nothing special in his life. His family didn't have the honor of ancestor upon ancestor serving the Emperor or great businessmen, or anything. They were just standard civilians of the glorious Imperium of Man that had nothing special and Peter wanted to make up for that. He wanted to give his life for the Emperor and joining the Elysian Guard. He volunteered to join the 232nd Regiment that was heading to the Spinward Front.

Like every Elysian, he has spent one tour of duty on Elysia itself before being allowed to conduct further training on Grav-Chutes and how to drop on distant worlds and conduct battle there. He has just finished training when he volunteered for the 232nd Regiment, hoping to impress his family and make, even a small, name for himself.

Notable Equipment:
  1. Mark IVe Accatran Pattern Modified Sniper Lasgun
  2. Chest Plate has 'HEADHUNTER' engraved on it
  3. LHO-Sticks (Cigarettes basically)
Relationship with Squad:
Sergeant Kores - The Sgt. is just doing his job and Peter can respect and understand that. The Imperial Guard isn't a fucking playground and he isn't being cruel to Peter, just trying to lessen the chance of dying 1% so it is down to 99%.
Corporeal Garthex - He finds 'Grazer' to be an asshole, plain and simple. Hopefully he can count on him in the field.
Private Vesperin - Finds his attitude on situations different than most. Can't complain and doesn't really mind him.
Private Straun - Glad to have someone that is using a heavy weapon so they weren't always going to be fucked.
Private Aiar - She is tough, though she slightly intimidates him. She doesn't seem to care what the CO's think.
Private Aperion - Feels like the guy doesn't like him.
Private Kross - In his opinion, the guy is fucking insane with being a CQC. Especially the shit they might go up against.
Private Deimos - She's a damn drunk! Maybe that would take his edge off, he would have to give it a try.
 
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Any chance you won't start till January 9th?

Can you drag your feet till then, Grumpadumps?
 
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I'd like to have a full squad of ten guardsmen, including Kores, so we're probably gonna be thumb-twiddling till around then.

DAMN YOU AND YOUR PISSING OFF TO OTHER COUNTRIES.
 
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