Oblivion or Skyrim

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Mods, meh. They are nice but shouldn't even be considered when judging games. Baseline only in my mind.

As for the Dark Brotherhood, I actually think Skyrim did it better. Even if that whole questline was bugged to hell and back. But then again what Bethesda game isn't? The armour looked better and killing an Emperor felt more satisfying then a bunch of useless Speaker types. Not to mention it introduced the best follower in the whole game, The Dark Brotherhood Initiate.
 
Those are all subjective. And it wouldn't be a good Bethesda game without the modding community. The DB in Skyrim felt so... Eeeeeh, it wasn't unique, it wasn't that fun, it felt really slow and arduous.

Also, loli vampire. C'mon Beth.

Zing.

Also, Vilja, best companion, ever.
 
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AWW LEMME LAY OUT SOME BULLETS FOR YA'LL!

OBLIVION
  • Creative quest line. (Dropping a loose trophy to make it like an accident, killing a house full of people undetected, pirates on their own ship in the middle of the sea, etc)
  • Objectively better stealth. (None of that, WHAT WAS THAT!? with an arrow in their head)
  • Pretty unique opening
  • Not every Assassin was a grimdark edgy teenagers wet dream, Orc with an axe much?
  • Poisoned. Apples.
  • Shadow-Scales.
SKYRIM
  • Fulfilling a child's fantasy of killing his keeper, mean or not, she took those kids in.
  • If I hear the guards ask me if I'm in the DB ONE MORE TIME.
  • Cicero. Kudos for the VA, but otherwise just SO ANNOYING.
  • Even the Empire knows the Dark Brotherhood has its place, why be foolish and try to attack them?

And anyone who dismisses mods in an Elder Scrolls game simply hasn't played it, or can't play it.
No one hates a well modded game.
No one.

But the foo', and we all pity the foo'.
 
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Really? You're using the NPCs as a selling point. There isn't a single reason to care about any NPC in any questline beyond what reward they offer. And I will dismiss mods all I care to. Enhancements are not selling points they are a) people fixing problems developers are to lazy to b ) Aftermarket DLC as it were and a game should in my mind be enjoy sans convoluted insertions of story lines that may or may not fit within canon c) R or even X-rated crap no one in their right mind needs, there is a whole world of porn out there for a reason.
 
Really? You're using the NPCs as a selling point. There isn't a single reason to care about any NPC in any questline beyond what reward they offer. And I will dismiss mods all I care to. Enhancements are not selling points they are a) people fixing problems developers are to lazy to b ) Aftermarket DLC as it were and a game should in my mind be enjoy sans convoluted insertions of story lines that may or may not fit within canon c) R or even X-rated crap no one in their right mind needs, there is a whole world of porn out there for a reason.

Seems your missing the point of the thread then. I believe RiverNotch said they wished to mod the game, so it'd probably be a smart idea to take that into account when offering an opinion. Now, granted you don't HAVE to and no one is making you, but it seems you're more interested in arguing and being right than offering suggestions.


Now all that aside, @RiverNotch I would go for Oblivion since you said your computer isn't in the best shape. There are a lot of fun mods as I'm sure you know. A lot of neat stuff to add to it. You could also look into a mod, and forgive me because I forget the name, that is basically Oblivion AND Morrowind together in one big ass game. They re-did all the models and all that. Basically Morrowind with the Oblivion feel. From what I understand they are doing the same for Skyrim and Oblivion. Again, I don't remember too much about it as I only read it in passing, but it might be something to look into.
 
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MORROWIND!!!!

jk jk

Definately Skyrim because for me is all about that Norse Viking lore, sure they focus on only the obvious Viking lore, but god the hours I sunk into Skyrim and fallout 3.

I just wish I had a console so that I could play the new horror survival by Bethesda "the evil withing" not sure if it came out yet


But I wants it T-T
 
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@The Butterfly Morrobilivion and Skywind, respectively.

@Hisoka You sound like you're playing an RPG like an MMO or a first person rooty-tooty-pointy-and-shooty. If you learn to immerse yourself (As is the entire idea of a ROLEPLAYING game), you'll have way more fun other than zipping to the next quest marker as fast as possible just to get some gold and told you did a good job now go do it again with a different flavor.
 
Nah, I ain't planning on doing Morrowind outside of Morrowind, so no Morroblivion for me. But again, yeah, I think I'm gonna go Oblivion on this one. I'm especially excited for two quests, the one with an all female gang of thieves and the one patterned after Agatha Christie's "And Then There Were None". I don't think I've ever encountered quests like that in Skyrim, quests that feels slightly more unique than the usual dungeon crawl (at least, without Interesting NPCs, which is a wonderful mod by the way, though I don't really use it anymore coz' some of the NPCs feel a bit out of place).

Although yeah, I will definitely miss Skyrim's really smooth gameplay, especially when it comes to archery (really, archery feels stupidly weak in Oblivion, although Oscuro's Oblivion Overhaul may end up improving this in Oblivion). Oh, and for those of you who have Skyrim atm, I suggest you try the mods "Requiem", which makes the game feel grittier (potions don't heal you instantly, archery is more devastating (except against the undead), combat is much more difficult, etc.), with "Realistic Lighting Overhaul", which makes the game's lighting more realistic, and hence more immersive (dungeon crawling with Requiem and RLO really feels scary, especially because, like I said, them draugr can't be taken out with yer arrows (unless the arrows are silver)).
 
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Combat overhauls are where it's at!
Wuuthrad wielding nord Son of Skyrim decapiating any and all thalmor I came across.
But screw crossbows, seriously, nothing ruins that heavy armor day like 4 bandits with crossbows...
 
I also need to go back and replay Oblivion, if anyone's got some good immersion or roleplaying mods to share let me know!
 
For Oblivion, I'm going with the mod list from this playthrough (plus the other playthroughs he refers to):
 
You should play both, because they are both amazing games for their time. That being said, I personally preferred Skyrim just because it had more recent graphics and such.
 
Skyrim. Aside from the amusing pop-culture hype and the acclaim, I am really in love with this game. I like the gloomy palettes of the world, the vast and dark landscapes that make me really feel like a badass when night travelling. The better gameplay made things feel so immersive, that sometimes when I'm out in the RL, I "believe" I'm in Skyrim (okay, maybe I went a little too crazy that time). However, if there's anything that pissed me off in Skyrim -- it's the dragons. They were cool at first, until they started spawning constantly.
 
Mmmmm. I agree with Grumpy, you should play Morrowind.

But, since this is about Oblivion and Skyrim and I found Skyrim a bit dry and super repetitive. Go with Oblivion >.>


Fully mod out Skyrim and you spend weeks on your computer.

Mods make the game so that when you get it. It's not something that you beat. But something that you invest time into.
 
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The only option is Morrowind. Mod the hell out of it if you need to, but if you had to pick one, it should be Morrowind.
 
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Hmmm... I'd have to say Oblivion. The game came out in 2006 -- and I've been playing the heck out of it since then. There are so many mods available that I always have something new to play with.
 
I'm like the only person I know who plays sword/dagger sneak-thief in The Elder Scrolls. Everyone else I know in person plays two-handed or sword and shield warrior. Your playstyle should determine which you play as, though, because I find that Skyrim has the best stealth mechanics and related bounty system.

To elaborate, I once killed a guard in Oblivion who was on a horse in the middle of nowhere. I was sneaking and using a bow, he didn't see it coming, there was nobody around. I got a 1000 gold bounty right there.

However, in Skyrim, you could openly murder an entire town as long as plot-armored NPCs don't see you and you will lose your bounty because you killed the last witness. Most people will sneak around like an assassin, however. There are also some glitches that when a large amount of people see you even if you verifiably kill everyone you will still have your bounty.

To top it off, Skyrim gives you gradual but constant perks, while Oblivion gives you perks when you get to a very certain level of each skill.

As for mage-based characters, I'd say Skyrim's better due to spells like Flames and Sparks as opposed to Fireball. Skyrim also has dual-wielding spells and favoriting, a boon for spellswords and powermages.
 
I'm like the only person I know who plays sword/dagger sneak-thief in The Elder Scrolls. Everyone else I know in person plays two-handed or sword and shield warrior. Your playstyle should determine which you play as, though, because I find that Skyrim has the best stealth mechanics and related bounty system.

To elaborate, I once killed a guard in Oblivion who was on a horse in the middle of nowhere. I was sneaking and using a bow, he didn't see it coming, there was nobody around. I got a 1000 gold bounty right there.

However, in Skyrim, you could openly murder an entire town as long as plot-armored NPCs don't see you and you will lose your bounty because you killed the last witness. Most people will sneak around like an assassin, however. There are also some glitches that when a large amount of people see you even if you verifiably kill everyone you will still have your bounty.

To top it off, Skyrim gives you gradual but constant perks, while Oblivion gives you perks when you get to a very certain level of each skill.

As for mage-based characters, I'd say Skyrim's better due to spells like Flames and Sparks as opposed to Fireball. Skyrim also has dual-wielding spells and favoriting, a boon for spellswords and powermages.
  • Everyone played a thief at some point. It was pure easy mode because of the AI resetting quickly.
  • Oblivion's guards were laughable, but mods fixed a lot of those issues early on.
  • Its a shame there were A LOT of essential NPCs, making cleaning a town tedious. (IE: All Imperial/Stormcloak camps)
  • That perk system was seriously flawed, 2-3 perks per level is what I find comfortable when playing nowadays. Otherwise, its a nightmare waiting to get another level for one perk you're desperately wanting.
  • Skyrim's magic was terrible. TERRIBLE:
  • No spell creation.
  • Had to "hold" spells to use them.
  • Complete lack of spell variety. No poison spells. All the spells are basically the same with different names.
That's not to say Skyrim is bad or Worse than Oblivion. I'm still playing it myself, albeit with 80 mods that drastically alter the way the game looks, plays, and feels.
Class homogenization, rolling everyone into a Jack-of-all-trades style character that could do everything, really made Skyrim more of an action-game with some RPG elements.
 
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Well, the magic in Skyrim Vanille is kinda smoother than Oblivion Vanille. Playing a mage character in Oblivion can be a death sentence, since Oblivion's magic is built more as a tool of pure support, whereas Skyrim's magic can be (or at least look) real independent from swordplay and skulduggery. But Oblivion's magic is definitely more colorful than Skyrim's, especially with the addition of my favorite part in Oblivion's whole system, them skills/attributes. That said, I do prefer playing both magic systems modded: I use Supreme Magicka with Oblivion to power it up, and I use Requiem with Skyrim to make spells feel less like an action game and more like an actual RPG.

Morrowind's magic, though, with the names and the crazy levitate and Mark and Recall (with no Fast Travel!) and that spell that made you jump from Seyda Neen to Vivec City, 's definitely the best.

Anyways, like I said, I decided to play Oblivion instead of Skyrim for this playthrough. Relatively unrelated comparison, as I'm goin' along, I'm noting the generally more immersive quests of Oblivion: Quests definitely don't feel like they all end up hack-and-slash, like Skyrim (eg. Thieves' Guild: In Oblivion, outside of the special quests, to really advance in the guild you just have to steal poop; in Skyrim, all you have to do is special quests, with only a terrible few of them being pure and bloodless theft missions. Ie, Oblivion's TG actually feels like it's stealing shit, while Skyrim's TG is more like a Fighter's Guild which likes using bows and stealth). And definitely, though a lot of the dialogue in Oblivion feels rather inconsistent compared to Skyrim (especially the damn rumor system and the NPC2NPC interactions), I kinda feel less compelled to just skip through what they're sayin' in Oblivion than in Skyrim, by virtue of the words being more entertaining (or at least more fulfilling, for there are a lot of quests in Skyrim where actually listening to Quest NPCs is unnecessary). Skyrim's quests, however, have the noteworthy virtue of actually feeling urgent, whereas a lot of the quests in Oblivion (and, rather tangentially, most quests in Morrowind) you can delay for long periods of time even right before their climaxes without feeling bothered at all.
 
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