This is a test run. Changes to Balance are going to happen. You are free to make suggestions. Please use PM for them WARNING DICE HEAVY The Gate stood wide open. 10 years have passed since its opening... Maybe on this day you are a ruler, looking at this, so foreign portal. maybe you are a general, about to lead their army through the gate by order of the whoever rules your nation. It does not matter. When the gate first opened, an expedition was set up. An expedition to explore these uncertainty hiding behind this portal that so suddenly opened after it has slept for so many years. Or maybe your nation just found this foreign portal, stepped into it, curious to explore that which is hiding. It does not matter. That what was found was a new World, full of recources, wonders... and dangers. Dangers in the form of a nation that did not take it well to see foreign forces take over their untouched valuable recources. Was this expected? Maybe it was for some nations. Maybe it was not. The response was all the same: Diplomats were sent out to contact the apparent Ruler of this new World. In this world's center, stood it. This world's capital, built around a heavenly crystal. A crystal, so beautiful, so big, so recourcefull... The crystal surged with power, the air around it, thick, illuminating. Touching the crystal... feelings it's potential, unclaimable by those who do not posess it. To posess it means to posess this world. To posess this world, one needs to conquer this city. The streets were empty. The paths were blocked. The diplomats would only walk forward until they stood infront of it. A palace residing infront of the ccrystal, connected with it. One whole. The illusion surrounding this castle faded the closer they got to the crystal. Maybe it was fate that all of these diplomats met one another right there. Or maybe it was intended by whomever ruled this world. The illusion gone, they finally met this world's inhabitants. The race they faced, human, they call themself. Some of the Diplomats recognized them. Either as a reflection of themself or as a race long gone extinct. Some did not recognize them at all and encountered them for the first time in the entirity of their nation's history. It does not matter. Troops surrounded the diplomats, ordering them to follow. So they did. Not like they had a choice. Lead into the castle, right infront a woman. A woman, graceful in her every move. Noble in her touch. The voice of a goddess. Power surrounded her. Power that built for uncountable years. The Diplomats shuddered at her every breathe. They knew, this one was a danger. But did they feel she was exacly that? A danger? It does not matter Her hair, a soft pink. Her regalia, a gold, covering a majestic red. Her eyes, blue. Like a deep ocean of knowledge. Her crown, befitting for the ruler of this world. Her lips opened, for the diplomats it almost seemed... yes, as if time itself obeyed this being. But this does not matter. "I banish you from my lands! I shall eradicate your pathetic nations from creation itself!" The diplomats do not remember more. They slept, only to be awoken. How they were awoken? Maybe a nation decided to slap them. Maybe a nation splashed water over them, maybe they threw them into the dungeon? It does not matter. What does matter Is that these diplomats were at what each of them knew as their home. They shared that what they have seen, what they have experienced, that there are other's But most of all, they spoke of war. And this does matter. ------------------------------------------------------------------------------------------- II Rules -Much will be decided by dice rolls. -As the acting GM, my word is law. You may attempt to dispute a decision with proper arguments. If they are missing, do not even try. -You must be of the age of 18 or older. The reason for this is due to certain immortal acts happening. This includes mildly written sexual violence, executions, tortures. May also include mild nudity. -Please use third person. -This is NOT a compettion, keep it fair. -Do not give your nation an advantage. If you have a suggestion, there is a PM function. -As this is a test run, I will adjust modifier as I please in order to bring balance. -The GM's nation IS GOING TO BE UNFAIR. This serves a purpose. If you have read the rules, please add a #Name to your character sheet ------------------------------------------------------------------------------------------- III sheets You will be expected to create two sheets, one for your nation and for your character. Your character is not essentially required to be the ruler but may be a person of great influence, weither it is a noble, a count or just a general, it does matter. III.1 CHARACTER SHEET Character Name: Name Meaning: Alias: Gender: Species/Race: Age: Place of Birth: Current Residence: Occupation: Family: Role in nation: Family Heirloom: Weapon: PHYSICAL CHARACTERISTICS Height: Hair: Eyes: Distinguishing Marks(If any): General Appearance: MENTAL CHARACTERISTICS Current Goal/Purpose: Aspirations: Likes: Dislikes: Fears: General Personality: Inner Personality: Fondest Memory: Biggest Regret: Secret: HISTORIC BACKGROUND General History: Present Life: Special Historic Notes: One of these Tab [tab=Rulership] Leadership Management +5 on Combat rolls when personally Leading an army 5% Bonus to income -1 Restricted Trade Good III.2 NATION SHEET Nation Name Nation Emblem(optional) Primary Race Most common Terrain Type Ruler Gunpowder or Magic One special Unit Type List Religion Deity/God Government (One out of six) Republic Monarchy Empire Trade Council Roman Tribunal Shogunate Natural traits Patriotism People of this nation are ready to die for it. +15 on Combat Rolls in desperate situations +5 on Intruigue Rolls Corrupted by Wealth The richer the country, the bigger the corruption Corruption Lead to Coups Corruption influences national actions Corruption is generated by: >0.1% of Spendings >Generated by 0.05% of Trade Income Free Trade Territory Roll a D10 10-20States. Moderate Income Volunteer/Conscript Army Free Recruition No cost on recruiting Cannot directly recruit troops Deciable Training Spending Specialist Training +15 on Combat Training Huge Spendings Regular Training Moderate Spendings No modifier Cheap Training -10 Combat Modifier Low Spendings No other strengths or weaknesses Morale can be bought Caution Maintanance equals Training spending Natural Traits Loyality in Dfense +20 on Defense rolls A game of Intrigues 10% Chance that an Action fails Restricted Trade Territory Roll a D5 6-11 Counties Small Income Levies Recruit Attempts are free Vassal May disapprove of this attempt(10% Chance) Will cause the next 5 action to possibly fail by 5% additional percent Population may disapprove. Will occur when recruition is done too much Will cancel the next attempted action Will result in a revolt if continued to be tried to recruit Moderate Training +5 on every combat dice roll Good Defender +5 on every defense combat roll If a vassal disaproves -10 on every combat roll No maintanance cost Natural Traits Absolute Power Does not need to roll a dice to suceed an action Chance of Revolt -10 on any Intrigue Roll 5% chance of a revolt happening (D99) (1-20 Huge Revolt) (21-40 Moderate Revolt) (41-99 Small Revolt) Controled Trade Territory Roll a D3 5-7 Kingdoms Huge Income Imperial Army Expensive Recruition Expensive Maintanance Must maintain a min. Force of 6000 Large Army at start Natural Traits Multiple Races Max ammount of races = Internal Nation ammount(Territory) Indecision Chance of an action to fail %Chance equal to percentage ammount of max nation/2-1 Free Trade Territory Roll a D3 3-6 Nations Huge Income Mercenary Army Quickly Bought Random Quality + set cost High Cost Chance for Quality 33% High 33% Average 33% Low Medium Cost Chance for Quality 20% High 40% Average 30% Low Low Cost Chance for Quality 5% High 40% Average 65% Low Quality Modifier High +15 on Combat Rolls Average no combat modifier Low -5 on Combat Rolls Maintanance cost = 2/3 of Purchase Price Natural Traits United Leadership One of three bonus available every 5 turns 10% Trade Income +10 Intrigue Rolls +10 Combat Rolls Council Control If rebelion/war occurs in original territory(portal access), forces Military bonus No Trade Income until solved Controled Trade Territory Roll a D50 70-120 Provinces Average Income Legion Moderate Recruitment Cost Weak Cavalry -10 on Cavalry Combat modifier Closed Infantry Ranks +20 on prepared battles +10 on Ambush defense +10 against arrow attacks Moderate Maintanance Cost Natural Traits Code of Honour +40 on Intrigue Roll Troops follow orders without objection Seppuku 30% Chance that trools kill themself on lost battle Free Trade Territory Roll a D10 18-28 Territories Average Income Shogun's Army Very slow army (proper troops) growth Can only Raise Ashigaru troops Low Maintanance Limited to Primary Gender -10 Combat modifer on their own without Proper troops Experts of war +20 on Combat modifier Influences by ashigaru troop ratio Half as many ashigaru -5 on Combat rolls The same ammount of ashigaru -10 on combat rolls Twice as many ashigaru -15 on combat rolls No maintanance cost A historic Crime (One out of six) Tab [Tab=Crimes against innocent] Slave slaughter Terrorism The Purge Gender Inferiority Tyranny This nation did and still does not care about it's slaves. In an uprising of countless slaves this nation murdered every single one of them. Including their families. The slave tradition is maintained to this day This nation once brought terrorism to another nation, willing to sacrifice as many people as it needs to to take down as many enemies as they could, no matter if they were innocent or not, no matter their age or gender. This left this nation as a very unlikable nation This nation once purged a large ammount of people for some reason. This left the nation with a very intolerant impression which carved itself into it's culture A gender is supressed by the other, considered to only serve the purpose of serving the other gender and the procreation of the entire species. For ages have the people suffered under the Tyranny of a Ruler, until the ruling family replaced him. The experience left the vassals and population with a bitter taste of poverty and unhappyness Nation History (One of five) Religious Economy Military Peaceful Secret Changes Special Unit to Templar Enables Crusades An army of faithful with raise to attempt to conquer targeted territory. Only temporarey army Templar Order will rise Enables Trade Pact Makes it possible to maintain free and unrestricted trade with another nation. +5% Trade Income on both sides. Merchant Guilds +10% Trade Income Enables a Military Strike Enables to attempt a gourila strike on another Nation's Army Veterancy +5 on combat rolls Enables Peace Edict Attempts to force peace with another nation. If the attempt fails an independent army is raised to defend the the borders +5 on Combat rolls in own territory Peace Council +10 on Diplomatic Rolls Enables Diplomatic Influence Allows to attempt to influence one nation's opinion of another. Secret Agent Blocks +10 on Intruigue Rolls Culture Good Traits (Two out of eight) Tab [tab=Way of the Scout] Brave Proper Law Winged Messanger Universitry of War Siege Experts Naval/Air Expert Terrain Experts Troops will not flee the battle or whatever you try to throw them at A proper Law is present in this nation. Everybody of common birth to royal birth is equally treated and punished Bird are commonly used in this nation for quick transportation of messages. +5 on Combat Rolls when a general is leading the army Reduced Siege preparation Time Choose one(Naval or Air) +5 on Combat Rolls of choosen expertise Gain +5 on Combat rolls on home like Territory Neutral Traits (Choose one of four) Tab [tab=Army of Justice] Colossal buildings Inner Rage Road Nation This nation builds big! +5 on Siege Defense Rolls +10% Building Cost +5 on Combat Rolls -10 on Defense Rolls Armies move faster. This includes enemy armies as well Bad Trait (Choose 2 out of eight) Tab [tab=Terrified of the unknown] Bandit's Paradise Blood Lust Cannibalism Dishonour Holy wars Lazy Guards Disloyal Bandits.... EVERYWHERE They are known to drink each others blood. The people of this nation are known to eat... themself. Known to not honour treaties... or pacts... or truces They do not believe what we do...? IMPOSSIBLE... lets teach them! With war! Guards do not pay much attention.... to anything ATTACK! Wait... why are YOU attacking ME??? QQ Historical background Tell a Legend known in your empire mentioning a legendary item that is lost and nowhere to be found National Hymn(optional) Recruit your starting army (Yes I am going to do the calculations) Unit/Building Cost ------------------------------------------------------------------------------------------- IV. Additional information Most commonly used dice will be the D99. Every casual actions has a 95% chance of suceeding without problems, every non character action requires a dice roll The Dice rolls will be done on Thread, use the "Throw a Dice function" There is a seventh Government Type, exclusive to the GM Nation, the GM nation serves as the Antagonist of every other nation. Recources Common Goods Iron Copper Gold Gems Wood Stone Granite Fur Uncommon Goods Ash Wood White Gold Element Crystal Black Crystal Very Rare Goods God's Tear Magic Core Trade Tab [tab=Free Trade] Restricted Trade Controled Trade 3 Random uncommon or rare Goods cannot be imported Average Income Ruler Can control what and what not can be imported Low Income Newfound Realm's map: (LARGE) Map (Move your mouse to reveal the content) Map (open) Map (close) -------------------------------------------------------------------- V Credits Thanks to @Diana for the cs template (here) Thanks to @Kadaeux for helping me set this up and giving me permission to use his created Traits Thanks to authors on pixiv.net for images. Change Log (Move your mouse to reveal the content) Change Log (open) Change Log (close) 13.1.2015 First Revision DD.MM.YY 14.1.2015 (Move your mouse to reveal the content) 14.1.2015 (open) 14.1.2015 (close) -Fixed Grammar a bit -Fixed Big and underline BS -Added missing traits Planned Edits: None yet If I forgot things I will add them later on.