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Aura
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IC: Mana Academy IC
[dash][/dash][dash]~Introduction~[/dash][dash][/dash][dash]
The time is Year of Our God Mundak 679. First semester of Mana Academy's doors opening.
Since it's discovery and adoption, the art of magic has been a subject of extensive studying. Needing years of practice to master, and even more years to expand upon. However the line between White Magic and Black Magic has been a thing buried in controversy and subject to ideals. No more though.
After a series of small wars and skirmishes between the country of Faustia and Kilaso, a new King as been appointed to rule over the two kingdoms. Along with their smaller neighboring lands. Born of Faustia this man is known as King Faustino the Second. Under his new reign, the White Magic Academy of Angelhart and the Dark Magic School of Dragonborne have been combined.
Formerly these two institutes were isolated from the governing bodies of Faustia, Kilaso, and other countries. Meaning your origin didn't matter. Nor were you held to any obligation from these countries. Such as taxes or military drafts. Feeling antagonistic emotions towards the other, the schools of magic wished for nothing to do with the other. Yet through negotiations and drawn out discussions, the King, along with the Headmasters of both institutes have come to an agreement. Resulting in a merger and creation of the Academy of Mana. An institute dedicated to training spell-casters of all backgrounds and alignments.
Though the doors of the school have just opened, there are already dark rumors floating around. Though many students and faculty members wish to follow their Headmasters into a new age, some cannot forget the grudges of the past. The rivalry and hatred Angelhart and Dragonborne held is to great for some to let go of. Whispers of revolt and rebellion have already been spread. Headmaster Jerel and Sebastia make plans to curve and disperse these harsh feelings. However not all shadows reside within the halls of M.A. And not all are visible or weak. [/dash]
Mana Academy is a newly constructed institute. Pulling together all of the experienced and powerful staff and teachers from the former Anglehart and Dragonborne magic schools. Fusing them, along with their students. The Academy is led by the Headmasters Jerel Oleo the Black and Sebastia Wreathlike the White, formerly from the Black and White magic schools respectively.
The main building is the largest in the city of Bazyn. Followed by the royal palace of King Faustino. Two main gates called the East and West Courtyards. Standing eight stories tall, the King spent a good deal of his nation's and personal funds constructing the institute. Built with a large number of lecture halls, experimentation labs, and rooms designed for practice.
On the top floor, the Headmasters' office resides next to a library. On the second floor, an eating hall is set up. With three main meal times throughout the day. Doubling as a study hall during the off hours.
Attached to the main building are two towers, four floors high each, which hold all sleeping quarters for staff and students. Separated by gender. Rooms are assigned randomly.
A person may enter the academy any time between the age of 10 and 20. After this period, should they wish to further their studies or if they need extra tutelage , they may became a Student-Teacher. Responsible for both learning, and the assistance of teaching.
In short; students are categorized as years 1 through 10. Years 11+ are Student-Teachers.
Magic System
In this RP, magic is a talent that not all people are able to use. In order to use such a talent, one must undergo years of practice and/or have an affinity for mana - the source of magic. Using magic is a freeform practice. You may have to announce a spell, use a wand or staff, or simply use a gesture.
In the RP there are two tiers to magics. The first is basic magic. The first and easier spells to cast and use. Basic magic is taught to everyone; the abilities and uses of this tier is broad and are widely the same. Basic magic encompass several attributes:
Fire
Water
Earth
Air
Lightning
Ice
Nature (Plants/Animals)
Light (Holy)
Dark (Unholy or Shadows)
Devoid
Devoid magic doesn't involve an elemental archetype and can be used in many different ways. Has the most potential for specialized use. Examples:
Kinesis (moving objects/levitating objects/people)
Projectiles (Blasts of magic that are used to stun or attack)
Physical Augments (Anything to do with the body)
Kinesis (moving objects/levitating objects/people)
Projectiles (Blasts of magic that are used to stun or attack)
Physical Augments (Anything to do with the body)
This list may be updated in the future or by more examples.
The second tier requires training. Normal citizens and uneducated persons aren't able to access this stage of magic known as Specialized Magic. Specialized magic makes mages and wizards stand out in the crowd. A focused application and use of a magic type.
With fire as a base, for example, the specialization could expand into making flames take the form of beasts. Applying enchantments to objects which would result in burning others. Or causing balls of fire to turn into bombs with large explosions. Due to such a wide horizon, there is no defined limit to specialized magics for this. However mages are known for only having one specialization.
- City of Bazyn
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City of Bazyn
After King Faustio took the throne and ended the war he rid the world of ugly battle scars. At the same time, many people had been displaced due to a number of reasons. And Mana Acadmey needed to be built somewhere between Angelhart and Dragonborn. Through sheer luck and coincidence, a barren battlefield laid in the perfect spot. Thanks to construction mages, golem workers, and numberless seas of civilian workers, the new Capital City of Bazyn was finished within two years.
The City is separated into four ring-shaped districts.
The Outer Rim, also known as Welcome Park. The first and most outer district. Home to most low-class citizens. Most of the district is unfinished with no stone sidewalks or paths. Nor a wall to block the outside world. Allowing plants to grow all over a person's home. And animals to roam the streets. However most of the inhabitants have altered the original design of the district. Making it appear like a village as sprung up against the city.
The Walled Rim, also known as the Plaza Rim. The second district. Home to merchants, artisans, and travelers. Much of the district is dedicated to purchasing, trading, and lodging. Most traders have homes above or in their shops. Several inns dot the district. A large wall separates the Walled Rim and the Outer Rim. Several open gates allow for constant access through the districts.
The Rich Ring, also called the Noble Nook. Third district. Called such due to the collection of high profile residents. People of nobility or who are well off come to live here. Ambassadors and Emissarys from other lands come to stay here. Also museums dedicated to arts, sciences, magic and history could be found here.
The Highest Domain. The center of the City. Home to the Academy and Royal Palace. - Bonus Aspects
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These are rare conditions placed upon your character. They may be granted upon creation or while roleplaying. The easiest way to look at them are like Blessings and Curses.
Curses will cause something negative to happen. Either through an action that will trigger the curse. Like a full-moon will turn you into a werewolf.
Or a continuous effect. Being haunted by a ghost and being forced to see spirits.
Blessings will cause something positive to happen. In a similar fashion. Through a trigger or as a continuous effect. Saying a prayer could heal you once recited.
Or you are immune to dark magic.
However there are other things that could simply alter or change an otherwise normal attribute. This is a broader and more lenient addition. Completely optional. However it may make for a better plot. An Aspect may effect your body, mind, or even magical abilities.
1. Please be respectful, courteous, and kind. Drama IC is encouraged and productive. OOC drama is discouraged.
2. I ask that you use the best grammar and spelling you may have. Understanding what you are trying to communicate is the first step to responding.
3. This might mostly be about students and faculty. However normal citizens of Bazyn are welcome as well.
4. Romances, friendships and rivalry are all recommended. Rivalry overall due to the feelings former Angelhart students might feel towards former Dragonborne students. And visa versa.
5. Only make as many characters as you can handle. Don't want all your talent being stretched thin. Or characters abandoned.
6. Wait for me to accept your character before posting in IC.
Students:
- Damion Nixhex
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Damion Nixhex
"Red Angel"
Human Male
Light Magic
Cursed : Demon Attraction
18 Yr Old/ 8th Year - Takara Mckay
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Takara Mckay
"Lightning Witch"
Human Female
Lightning Magic
Cursed: Static Curse
18 Yr Old/8th Year - Iris C. Shikegura
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Iris C. Shikegura
Human Female
Devoid Magic - Vocal
Aspect: Song of Sirens
16 Yr Old/ 6th Year - Eu-Mag
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Eu-Mag
"King of Audignum"
Construct
117 Yr Old/ 1st Year
Devoid Magic - Music
Aspect- Diplomacy - Milo N. Makegura
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Human Male
Light Magic
Blessed: Makegura Healing Prayer
17 Yr Old/ 7th year - Riken Shade
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Riken Shade
"Prince of Darkness"
Half-Dragon/Human Male
Dark Magic
16 Yr Old/ 7th Year
Faculty:
Student-Teachers:
Citizens:
[dash]Name:
Race:
Age:
Gender:
Sexuality:
Appearance:
Year: (1-10)
Former Magic School: Angelhart or Dragonborne
Primary Magic:
Specialized Magic: (Name and Description)
Bonus Aspect: (Name and Description. Or N/A)
Noteworthy Items:
Personality:
Background:
Ultimate Goal: (Something they wish to do or obtain will at the Academy or in life)
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