Lycanthrope

Status
Not open for further replies.
I must admit, I do like how you put things into perspective. Packs, alphas, and primal instincts, the whole shebang. Although in previous Rps that I have participated in, all included "Pure Blood" Werewolves and their half-breed counterparts. "Pure Bloods" being more savage, stronger, and more in tune with their animal instincts. I have to be adamant about keeping "Pure Bloods" within the RP regardless of how the plot develops.
 
  • Like
Reactions: Pinkleton
Still looking? I'm totally in if there's room.

Based on what was said about 'finger snap transformations', I'd like to add that I've been in a few werewolf roleplays where we agreed the actual first infection/change was a very tough experience - partially to keep the theoretical population of werewolves down. In those roleplays it was only the very strong or lucky few that survived the bite and change from human to werewolf in the first place. This process of changing took a week or more to recover from.

As far as plot ideas - we could integrate two packs. Perhaps one loses an alpha to this military organization and the pack is absorbed into another instead of picking a new alpha (maybe only a few survived, too little for a pack?) and some may have deserted to become loners. Something like that could add a different dynamic.

Just throwing that stuff out there, whether you've got room or not.
 
Yep, still plenty of room. I have actually gave the plot a lot more thought than I originally stated. It's good though to gather opinions before setting things in stone. I prefer the concept of having everyone participating in the RP to be already turned, saves time that way. I also like the idea of having everyone trying to coexist along side humans in a small town, while keeping their pack a secret. The pack leader would be someone of importance within the town, like a sheriff for example. Long story short, the pack leader is challenged and killed by a foreign pack trying to assert themselves into the town. The RPers then have to try and take back their town. That would be act I, following the end of act I the military organization will make itself known, and add an entire knew plot to take effect. This is my initial plot, although I'm more than willing to change it if anyone has a better one.
 
If i do any other 'were' it's generally a werecat(mountain lion to be precise.)
 
Im glad you liked some of what I had to say!
I totally agree with the premise of "Pure Bloods" sorry if it didn't come across like that.
I like your integration of the story line into "everyday life" I think it comes across as more believable, being a modern twist on the classic topic of power struggles.
I am now thinking about roleplaying a character that has to fight a battle for his/her life and pack, but also continue to live as a "human" in today's society.
It sounds very tangible!
 
I quite like that plot, actually.

I suppose you mean this to be modern day? I don't know why, but when I see werewolf I immediately picture torches and pitchforks, haha. Then I thought...military organization might have some more high-tech gear. :P
 
When I think of werewolves or any supernatural thing in a modern day setting; I always picture humorous things that could go down.
I think that a setting like that gives players an opportunity to be however they see fit. In a setting where it's all doom and gloom it might be harder to find some whimsy in it.
 
I'm not saying it should be medieval, just laughing at myself for always picturing it that way.
 
I'd certainly be interested. I like the suggestions everyone else brought up, and all these unique perspectives could certainly add to an enjoyable experience. Although I'd greatly enjoy a medieval setting, if you want to go with military involvement then modern would definitely be the better way to go.

Then again, there's always the option of having orders of Knights who hunt the werewolves for pelts, blood, etc. whatever it is they want. Maybe they use it all in magic rituals, and there you've got your magic.

I do, however, greatly prefer the plot you guys have already come up with.
 
Last edited:
Well, that settles it then. If everyone is in agreement I will put up an OOC today. Also I will need someone to co-gm with me, if anyone is interested in the position PM me.
 
Last edited by a moderator:
Hey there. Been reading the progress you've been making and I like the ideas you guys are coming up with. While I've never been a fan of werewolf roleplays, the down-to-earth perspective of this has piqued my curiosity. If we're still throwing ideas around, I had several concerning this military faction that the players would encounter.

Collecting werewolf bits for profit as a motive might work, but I think it would be more interesting if their motive was less "Arg, I hate things so I'm gonna kill them for money!" to more of an, "There are werewolves and something needs to be done." When I think of a military sect hunting werewolves, I see them more as a mop-up crew with things other military forces don't know how to fight.

Basically, they work for the government keeping abnormal things like werewolves, vampires, and other supernatural "undesirables" suppressed and making sure people keep thinking they're just a myth. If there are vampires living in the sewers, they send a strike team to exterminate them and then cover it up as a "police matter" or a " previously unknown terrorist threat". If werewolves are living in a town, they send some investigators before discreetly putting down the suspects and getting the local paper to call it a "series of bizarre crimes and murders" with "unknown perpetrators" to boot.

This gives the military a more three dimensional reason to exist. Now they're in it because they're trying to protect the general public, a good reason for going the lengths that they do to hunt paranormal anomalies. This change in motive makes them less faceless evil villains and turns them into a faction that has a good reason to come after the werewolves and it creates the idea that these soldiers aren't doing this because they're dicks and they're mean, but because they're men and women trying to do their jobs. It would even be interesting for someone to roleplay soldiers who are coming into the town once they arrive and see things from this perspective. They are human beings with their own emotions and perceptions after all.

It also makes this military force more of a danger. They're not untrained grunts who don't know they're gonna fight werewolves; they're explicitly trained to fight the unnatural and many of them have successfully done so before. They wouldn't need to send mobs and mobs of cannon fodder to get torn apart by the players, instead sending in a small team of specialists that will keep the players on their toes. These specialists are physically outmatched by stronger, faster beasts; so you can expect them to use tactics like setting traps, playing dirty, and use their superior equipment to their advantage. However, that's if the players want the fight to be more of a hunt rather than a mosh pit where we all type how many dudes that last punch just killed. (Let's be honest, fast paced combat in roleplays tends to become erratic.)

In the even that the specialists fail, the government can decide to go in guns blazing and just send in lots of troops from the same task force. That would be the big messy fight, but that's only if we decide we want that.

Finally, presenting the military in this light shows how the world deals with werewolves, and maybe even that we're not alone. It can also bring up that supernatural censorship and an end game choice can be whether or not the players want to show the world they exist and that there's a whole world of paranormal things out there. That's just slinging ideas around, but we can totally work in the consequences of what happens if the players win and want the world to know who they are.

These are just ideas I began to come up with while I read through this thread. I'd love to join and I'd also love to get a chance to play out this idea for a faction. I hope this helps and I hope this takes off!
 
I only skimmed over your post because it is very late and I need sleep, but did you happen to bring up any sort of intelligence branch of said organization. I bring this up because it was a major plot in a previous RP that I thoroughly enjoyed. Basically they were a team of scientists with the sole purpose of creating living weapons, super soldiers in short. Imagine a hybrid Lycan/Vampire, or a soldier empowered with cybernetics, or even Lycans bred in labs made to hunt down and kill their fellow kin? Shakes things up a bit. Although, the military organization will only take part much later in the RP, kinda like a book two in a series.
 
I didn't mention intelligence, but it can only be assumed that a military would have an intelligence department. As for the whole hybrid thing, perhaps it can be worked in, but I doubt it would be something the troops would get explicit info about, however. If government scientists are trying to do something as outrageous as make a hybrid, it would be something best done away from prying eyes. The only news troops would get would come in the form of a no-kill order for one of the pack members. It's easier that way for everyone, at least if we're speaking realistically.

As for the scientists, I doubt a smart military would send them into the field to collect what they need. They'd just let the people who are already fighting do it. Sending in a scientist would only serve to endanger a very valuable and important person as well as raise a lot of attention. Not to mention a scientist wouldn't have any field training, they'd just be a liability. The hybrid thing can be there, but it wouldn't be as obvious to most people if we want to play this realistically since that kind of stuff would be top secret material.. It would come in at some point, but most wouldn't know about it for a large part of the roleplay.
 
Things to keep in mind. Sadly, I don't think people are too interested in the whole military organization being an antagonist in this RP. I will however implement them into it eventually, as a way to keep it alive and interesting.
 
I'm fond of that idea. I wasn't aware that people didn't like that, but you could really fit them in however you want, even with that original plot. Such as, the fight between the two packs gets a bit out of hand and that special branch of the military pops in to take care of it. I'm not too creative, but you can implement it in a number of ways.
 
I have it all worked out, regardless I can't reveal too much without spoiling plot twists. If anyone is worried they will miss out on some good ole fashion blood and gore, they certainly have never been apart of one of my RPs.
 
I'm intrigued by this; I enjoy werewolf RP's, though I'm not a fan of the way the Pack systems tend to fall into stereotypical alpha male/mating is rapey but it's okay because instinct/vaguely tribal ideas.

If we're talking about different types of werewolves, could they be based on different breeds of wolves? Most werewolves seem to be some variation of Grey Wolf, but we could have Arctic Wolves with higher resistance to cold or Red Wolves with extremely good hearing or speed, things like that.
 
I didn't at all mind the military antagonist, but it makes sense to go through a different sort of conflict first - a more intimate one about how they live now - to set up for a bigger plot later. The military part could lead into something bigger than this one pack.
 
True. Start small before going into something bigger.
 
That is exactly how I planned it.
@Michelle the Editor, I'm of a like mind. Different breeds should exhibit unique and different traits. I'm fine with the idea. As for your other concern regarding the stereotypical Alpha/pack mentality should not be a problem. Although there will be a pack, and that pack will be connected by a ranking system along with a telepathic connection it will not be to the extreme. Pack members will be inclined to listen to the Alpha but in no way are forced to do as he commands. Werewolves/Lycans will more or less act and behave as ordinary people, if not gifted people.
 
  • Like
Reactions: Michelle the Editor
Status
Not open for further replies.