N
Nabi
Guest
Original poster
Do you believe in magic?
You know, all children are born with magic. They just forget later on.
Well, except a few.
Every year, seven children wake up on the New Year with awakened abilities. Some find ways to control these abilities, and some do not; most years, there is at least one whose abilities flare out of their control or understanding. It is unknown when the abilities began to appear, but in recent years, increasing awareness of the phenomenon has resulted in a great deal of study on and interest in the children; however, this has decreased their survival rate, and most years, only one or two keep their abilities, sanities, and lives.
One organization exists which ostensibly wishes to help the children: Lighthouse. It is run by the government, and trains children with abilities to fight and be soldiers, whether that is their aim or not.
What choice will you make when you wake up? Do you want to use your ability to fight? Or do you want to carve your own path?
In summary:
The roleplay will begin the morning of the New Year, 2015, in a small town called Nexus, New York.
Each of our characters will wake up with an ability. They can come from any backgrounds, but they are all living in Nexus at the time, for one reason or another, and have mostly met each other due to the low population of the town, with only one high school. Once they get their abilities, RP ensues; we can plot from here on out. Preferably, characters would attempt to escape government agents and team up.
Abilities:
There is one of each of these every year. First come, first serve!
( I've tried my best to avoid having these become limitations; there's room for creativity left! )
Rules:
Gotta have 'em.
Form / Character Sheet:
Feel free to use this one or make your own!
Ages between 16 and 19 would be optimal, as they are all high school seniors at the time that the RP starts.
My character:
Please do feel free to PM me or post any questions, comments, or snide remarks! ^^
You know, all children are born with magic. They just forget later on.
Well, except a few.
Every year, seven children wake up on the New Year with awakened abilities. Some find ways to control these abilities, and some do not; most years, there is at least one whose abilities flare out of their control or understanding. It is unknown when the abilities began to appear, but in recent years, increasing awareness of the phenomenon has resulted in a great deal of study on and interest in the children; however, this has decreased their survival rate, and most years, only one or two keep their abilities, sanities, and lives.
One organization exists which ostensibly wishes to help the children: Lighthouse. It is run by the government, and trains children with abilities to fight and be soldiers, whether that is their aim or not.
What choice will you make when you wake up? Do you want to use your ability to fight? Or do you want to carve your own path?
In summary:
The roleplay will begin the morning of the New Year, 2015, in a small town called Nexus, New York.
Each of our characters will wake up with an ability. They can come from any backgrounds, but they are all living in Nexus at the time, for one reason or another, and have mostly met each other due to the low population of the town, with only one high school. Once they get their abilities, RP ensues; we can plot from here on out. Preferably, characters would attempt to escape government agents and team up.
Abilities:
There is one of each of these every year. First come, first serve!
( I've tried my best to avoid having these become limitations; there's room for creativity left! )
This is the most physical ability. Arquebi have abilities that directly enhance their bodies, such as abnormally good reflexes; some also have instinctive abilities in weapon use.
Cartographers are, in more arcane language, seers of sorts. Some Cartographers can see others' dreams, some can see the future or the past, and some have even stranger abilities. However, they cannot directly influence things using this power.
Claviers have a gift for creating music and art and bringing it to life, influencing others. They might be able to use music to change emotions or influence their surroundings, or might be able to literally bring their art to life, making drawings that move.
Orisons use structure to produce magic. Past orisons have been able to use magical circles, runes, or aids such as staves and tarot cards to work spells. Some use spoken words, often foreign languages, to control their abilities instead.
Savants are the most directly magical, in a traditional sense. It is possible for a Savant to manipulate matter at the molecular level, for example breaking a window or burning a paper just by concentrating; however, Savants must usually concentrate on one or two narrow areas of manipulation or risk madness.
Tatterdemalions are the least understood out of the seven. They have a gift for manipulating light and space, which might be applied in abilities such as teleportation and the creation of illusions. However, the extended use of the power is very tiring and can cause permanent damage.
Thespes can mimic, albeit in reduced form, things that they see. This principle may be used to make illusions of things that the Thespis has seen before, or to allow the Thespis to impersonate someone. Additionally, in a fight, they will usually mimic the powers of their opponent or other opponents that they have faced before.
Rules:
Gotta have 'em.
- All of the general rules apply here. Don't godmod, don't be an idiot, be nice to other players when out of character.
- Grammar is your friend, as is spelling; mistakes are understandable, but please put in some effort. Several paragraphs will be the norm in my RPing-- I don't require the same of you, but please make sure that your post moves the RP along.
- If you think your character might be too powerful, please do tone it down a bit. If you aren't sure, feel free to post your CS and ask! ^^
- Please try to keep gender ratios more or less even. It's no fun if we all play girls.
- On that note, relationships of all kinds are allowed; just try to keep any lovey-dovey action to a minimum. When your characters are kissing, it's a little awkward for other people to interact with them.
- I'd like for everyone to start by claiming one character for themselves; when everyone has had their pick, if there are still characters left, everyone who wants a double can ask for one.
Form / Character Sheet:
Feel free to use this one or make your own!
Code:
[u]Name:[/u]
[u]Age:[/u]
[u]Gender:[/u]
[u]Role / Ability:[/u]
[u]Ability Specifics:[/u]
[u]Description:[/u]
[u]Personality:[/u]
[u]History:[/u]
[u]Miscellaneous Skills:[/u]
[u]Anything else:[/u]
Ages between 16 and 19 would be optimal, as they are all high school seniors at the time that the RP starts.
My character:
Name: Sion Delacroix
Age: 17
Gender: Male
Role / Ability: Tatterdemalion
Ability Specifics:
Sion will be best at folding space. For example, after some practice, he will be able to take a step and shorten the space in that step so that he travels quickly [ sort of like seven-league boots ]. Also, he will be able to use this ability to create 'folds' around objects to hide them.
Description:
Sion is medium-height, with short black hair and dark eyes. He is pale and skinny, and doesn't really stand out in a crowd. He usually wears jeans and a nerdy t-shirt of some sort; if instructed to wear formal clothing, he wears a suit and tie, usually without much color to them. He loves listening to music, and can often be found with earbuds in. Above all else, though, his distinguishing characteristic is that he is never seen without a book in hand.
Personality:
Sion is generally sarcastic and abrasive. He doesn't like chitchat, but has no problem making himself heard when he has something to say. However, he does have a great deal of trouble apologizing or being genuinely nice to someone, a trait that troubles him occasionally. Instead of talking to others, he tends to accidentally offend them, and spends most of his time studying and learning as a result. He is a physics and chemistry geek, and does well in school, but doesn't have some other personality traits associated with the stereotype; he is not shy or withdrawn, for example.
History:
Sion grew up in Switzerland, then moved to Nexus because his father was hired for a job there. Both of his parents work in the chemicals industry, and have been fairly demanding since he was young; for a long time, the main goal of his life was to enter a good college. However, when he came to Nexus for high school, he rebelled, and became the way that he is now.
Miscellaneous Skills: Sion is good at math and science, and also at strategy games. He speaks enough French and German to get along, as well as English fluently.
Anything else: Not in particular.
Age: 17
Gender: Male
Role / Ability: Tatterdemalion
Ability Specifics:
Sion will be best at folding space. For example, after some practice, he will be able to take a step and shorten the space in that step so that he travels quickly [ sort of like seven-league boots ]. Also, he will be able to use this ability to create 'folds' around objects to hide them.
Description:
Sion is medium-height, with short black hair and dark eyes. He is pale and skinny, and doesn't really stand out in a crowd. He usually wears jeans and a nerdy t-shirt of some sort; if instructed to wear formal clothing, he wears a suit and tie, usually without much color to them. He loves listening to music, and can often be found with earbuds in. Above all else, though, his distinguishing characteristic is that he is never seen without a book in hand.
Personality:
Sion is generally sarcastic and abrasive. He doesn't like chitchat, but has no problem making himself heard when he has something to say. However, he does have a great deal of trouble apologizing or being genuinely nice to someone, a trait that troubles him occasionally. Instead of talking to others, he tends to accidentally offend them, and spends most of his time studying and learning as a result. He is a physics and chemistry geek, and does well in school, but doesn't have some other personality traits associated with the stereotype; he is not shy or withdrawn, for example.
History:
Sion grew up in Switzerland, then moved to Nexus because his father was hired for a job there. Both of his parents work in the chemicals industry, and have been fairly demanding since he was young; for a long time, the main goal of his life was to enter a good college. However, when he came to Nexus for high school, he rebelled, and became the way that he is now.
Miscellaneous Skills: Sion is good at math and science, and also at strategy games. He speaks enough French and German to get along, as well as English fluently.
Anything else: Not in particular.
Please do feel free to PM me or post any questions, comments, or snide remarks! ^^
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