A civil war is being waged on a galactic scale, as the aptly-named Galactic Empire is split between two powerful sides: those who serve Prince Arei-Qua, and those who fight alongside the commoner, Berri Merxs. The trophy for the victor of this interstellar conflict? Rule of all one hundred and forty-four main solar systems under the Galactic Empire, but more importantly, the hand of Princess Kalri-Qua in marriage. As worlds collide, fleets clash, and space is torn apart for the ambitions and ideals of two men, in the far side of the universe…no one really gives a shit. Isolated from pretty much every other big, ongoing, manly, hotblooded, melodramatic conflict in the universe, the Malstraza Solar System lies in a tentative peace. Terraformed and colonized 53 years ago, the twelve planets of Malstraza share relatively the same orbit around the sun that serve as their epicenter, and were originally set up to mine an ore that scientists back in the capital planet of the Galactic Empire were interested in. Dubbed ‘Ley’, this particular ore radiated a particularly interesting energy that caused the rapid development of supernatural powers to humans that were exposed to it. While it merited scientific interest for a few years, after a while, those white-coated scientists realized that there was no point in developing super powers, when powersuits were already strong enough to make children into super heroes. Needless to say, it was considered a failure on their part, and the Galactic Empire was quick to withdraw their influence from the Malstraza Solar System, forsaking the pioneers. Fortunately or unfortunately, the civil war popped up soon after, and pretty much everybody in the Empire forgot about the Malstraza Solar System once the romantic war story got under way. As years passed without any sign of help, the Malstrazan pioneers eventually got off their self-pitying asses, brushed the dirt off their buttocks, and got to work trying to live once more. Inadequate knowledge and resources led to the regression of technology, while the difficulty of maintaining interplanetary communications meant that every planet eventually ended up setting up their own system of government. Well, outside of the few planets that went full anarchy or full dictatorship mode. Needless to say, after fifty years of being on their own, with no news from the outside world and a bunch of defunct warp gates chilling in outer space, technology had rebounded in a few interesting ways. While many structures still resembled that of ancient 32nd century architecture, holographic displays and satellite television were becoming more and more popular. Manufacturing facilities were becoming increasingly effective, and soon, even authentic Italian pizza could be mass-produced. The most significant event, though, was the creation of the first mechs, spawned from the mind of some nerdy genius with too much time and money in his hands. Standing at a maximum of 50 feet, with both armor plating and shielding systems, these mechs are the pinnacle of badass. They can fly like a supersonic housefly, and they pack the same amount of punch as whatever weapon they currently use, which be anything from their metal fists to a mountain-busting railgun. Even better is the fact that every mech comes along with a supercomputer that serves to not only assist with piloting and combat, but also with the usage of whatever psionic power the pilot may possess. Brought up to scale, these enhanced powers can cause just as much havoc as the giant robots that manifest them. Thankfully, only 30% of the population actually possess useful powers, as the rest only have silly things such as ‘bending spoons with their mind’ or ‘warming up drinks’. Of course, the best thing about these mechs are that they come pre-installed with all 504 episodes of the galactically famous anime series ‘Mathematical Girl Logical Manoha’. There’s also extra stuff, such as jetpacks to allow mechs to reach space, or turbines for them to go underwater, but who cares? It’s the free in-flight entertainment that matters! While there are many stable jobs available to young ones in the Malstraza Solar System, the one that catches the fancy of many of the new generation is that of becoming a freelancer, travelling from planet to planet on one’s mech in order to do a variety of odd jobs. It’s a dangerous life, but for those who hate the restrictions of a 9-to-5 job pushing buttons like an educated monkey, it’s a very rewarding life. Joining up with fellow freelancers usually provides much more protection from space pirates and other dangerous outer space things, as well the added bonus of probably being able to pool enough money together to buy a space carrier to symmetrically dock your mechs in.