Legacy -Epic Fantasy-

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Xaiken

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Hello all. I was away due to my health, but I'm doing much better now. I was hoping I could get a few folks for some fantasy adventure. I PROMISE NOT TO VANISH!

howaboutsomerp.weebly.com

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Over a hundred=thousand years ago the angelic barrier keeping the mortal plane separate from the demonic lower planes was shattered by a Demon Lord named Nokato Shinjuku. He did this maliciously, and intentionally for his own selfish gains, and out of spite to the angelic beings that passed judgement across all of the known realms. The entrance out of the abyss lead to a very large, very diverse planet simply named "Ebonzia". "Go, show them the wrath of your King." He said to demons of all calibers, and they did just that. The following days, weeks, months, and years were sheer chaos, death, and utter confusion. Whole countries were wiped from the map, and placed under new leadership. Many, many died. Though the species that suffered the worst of the casualties was mankind, for they held the greatest numbers, and most territory. Once Nokato had conquered a sizable amount of the Northern continent, he established a new order in which he would rule. The Order of Six.

The order of six is made up of Six demonic rulers. They are High King Nokato Shinjuku, High Queen Ein, Demon Lord Abbaddon, Princess Asyria, The nameless, and King Juzatsu. They are some of the strongest, wisest demons in all the realms, and it was with their combined might that they drove back the humans, and clipped the wings of Dragons whom dared to interfere.

It was only with the arrival of Angels that the bloodshed came to an end, angels whom defied the will of God himself, and intervened in mortal affairs. The leaders of these angels were Raphael, Michael, Ramona, and David. All extremely powerful archangels, and Seraphs capable of deciding whole battles by themselves. It was them who united the races into a temporary unification, and convinced the power hungry demonic High King to halt his expanse. Though by the time this happened sixty years had passed, and almost a third of the known world was occupied by demon forces.

Only a few still hold the knowledge of these ancient happenings. It is a closely kept secret among the most elite of secret societies.

"Previously the Human Empire of Ebonzia ruled most of the northern hemisphere, with the Elves and Dwarves bending to their will. This came in the form of unfair trade agreements, laws, and taxes. Whenever the slightest hint of disobedience came from a rival land, punishment was swift. Often times the Emperor would slaughter mass numbers their citizens, as if to send a message. The way of life seemed destined to last forever, but the Ebonzian Empire began to crumble from within. Some speculate it was due to the reckless nature of young emperor Masego Mal'Ik, others say it was the tension between the native Ebon's and Ivo's. Whatever the reasons, soon a terrible, vicious civil war began. This tore apart the empire and killed nearly a million citizens by the fifth year. "

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The Emperor whom had ruled his beloved land for a majority of his life, was now watching it die a slow, painful death. He did everything in his power to quell the rebellion, and stop the internal war, though all to no avail. As a last resort he gathered the most powerful arcane masters in the known land, and sought to summon an unstoppable army from the lower planes. The creatures would come to be known as Orcs, and were far less obedient than he had hoped. The breach of realms was too severe to be repaired and within days thousands of the merciless green beings were rampaging through the capitol city. In a month, the once mighty nation was no more."

" Though the denizens of Ebonzia didn't know it, something sinister was brewing throughout all of the realms. Since the day the foolish emperor decided to cause a rip in the very fabric that kept the demonic, beastial creatures from the world of man, the lower-plane occupants have been gathering. Another fact that sentient life was utterly unaware of was that Orcs were the low beings on the metaphorical totem pole. Nothing more than pawns for the truly powerful, and cunning to manipulate. The reason only orcs passed through the rift was due to the fact their spiritual essence wasn't truly malevolent. They were a violent species, yes, but purely evil? No."

"Azreal, a fallen, angelic being capable of genuinely magnificent capablities, had been observing as the events unfolded. Watching, waiting. When things became unfavorable for his entertainment he would intervene. Nothing significant, just a little nudge in the right direction. Perhaps through a dream, or twisted riddle. His existence is unknown to all of this world, however. This fallen played a crucial role in the catastrophic events that were soon to follow."

"Twenty years later the Orc's were nigh unstoppable, just as the deceased emperor had wanted. The neighboring monarchs were clueless as to how the green savages were desolating opposing, better equipped forces. There had been several captured; and by no means did interrogations give off the impression of intelligence. In fact it was quite the opposite. The truth of the matter was, Azreal, had gifted five Orc's with knowledge beyond what individuals of the same species could even dream. Thier names were Grock, Rigor, Hordin, Zoric, and Protor..."


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The Player :

This is where you come in. If you wish to play a pre-made character, then you may choose from the unselected NPC(s) listed below. Your choices, given the scale of your actions will directly influence the plot of the story. You can play a leader, or just someone caught up in all this mess, up to you.

Playable Races:
Lycan/werwolf
Vampire
Elf
Dwarf
Human
Demon
Angel
Nephalim
Hybrids
Fairy/fae
Orc
Antromorphic/Animal-humanoids
Dragon
(If you would like to add a race to this list, please let me know.)


I think @SgShallow did a good job at explaining magic.
  • Action Level Magic - is magic stimulated by a single action. It occurs when one uses magic similar to how they would use a weapon. For example, the spell Mind Bolt's execution is similar to how one would shoot an arrow. Most of the magic of Mage-type classes are Action Level Magic, regardless of their power.
  • Battle Level Magic - is magic that can be used to decide the result of a single battle. This magic allows one to decide the fate of himself, his allies and his enemies.
  • Tactical Level Magic - is magic that can affect two to three battles at the same time. Legendary spells cast by a group of Sorcerers is said to belong to this group.
  • Strategic Level Magic - is magic of an even greater scale compared to Tactical Level Magic. This type of magic can have effects that last for days and has the ability to destroy a fortress, tower, or even an entire dungeon.
  • War Level Magic - is magic that is capable of deciding a war.
  • National Level Magic - is magic that is capable of destroying an entire nation.
  • Continental Level Magic - is magic that can affect an entire continent.
  • Global Level Magic - is magic that can decide the existence or fate of a whole world.

The Rules:

The usual "No God-mod/meta-gaming."
Respect each other OOCly
Post a few sentences at least, if you're able to.
All fighting is to be done in T-1 (Turn based) unless fighting NPC(s)
Have fun.


@AceSorcerer @Sir Basil @SgShallow
 
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Name: Arathorn

Race:

Alv- Sometimes confused aesthetically with the elves, the alvs are the most attuned to magic out of any of the races. Responsible for some of the earliest known civilizations, the alvs are the only documented species to have individuals capable of Global-Level Magic on their own. After ancient conquests by humans, orcs, and the otherworldly races during a period of their racial history known as the Great Subjugation, the great alvish civilizations fell into ruin. Due to the mass genocide of their people in this time period, many pieces of alvish technology and magic are lost, while the alvs themselves are now the smallest in number among the races, save for vampires and dragons. Many alvs are kept as prize slaves, while others are subject to immense hatred and torture. An alv can be identified by elongated, rounded-point ears as opposed to the sharp ear of an elf, as well as a lean natural physique.

Gender: Male

Age: 25

Eye Color: Grey-Blue

Hair Color: Brown

Height: 5' 10"

Build: Lean yet muscular

Occupation: Mage and Tactician/Strategist

Strengths:

-Well-versed in swordsmanship
-Specializations in Astramancy (lightning/energy based magic), Conjuration, Psychic/Telekinetic Magics, Enchantments
-Some experience in healing magic and potion-making
-Natural leader
-Capable of Global-Level Magic (not consciously aware of this)

Weaknesses:

-Over-analytical
-Reserved
-Slightly paranoid

General Appearance:

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Fears:

-Being Forgotten
-Losing what's left of the alvish culture and magic
-Being enslaved

History:

Arathorn was born to a group of alvish researchers on Vespia, where some of the more intact ancient ruins lie. His father, a mage, trained him in the basics of magic as he grew up until his parents were killed by a plague when he was eight years old. After that, the alv child began to wander about Vespia until he was taken in by a mercenary company known as the Seekers. Led by a ruthless human commander named Ezekiel, Arathorn was brought into the Seekers and trained as one of their own from a young age. With training from their mages and swordsman, the alv's natural intelligence eventually led to him being trained as the company's tactician and strategist. In time, Ezekiel's lack of morality led to the Seekers being hired to raid peasant towns and villages that had nothing to give. Appalled, Arathorn took all of his gear and left the Seekers, looking to make his own way as a mercenary and tactician.​
 
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I am more than happy to be back in the game!
 
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