By the way, Tegan and I are on vacation this weekend and the next, so consider this a pause between seasons.
Let's take the time to re-evaluate the quest and the format we've been following. Is there anything you think needs improving (except my furious intolerance for disruptive spellcasters - we're keeping that)? Is the timing/pacing/party size to your liking? Is the loot enough? The XP awards high enough? Does the teamwork or lack of it infuriate you? Did I make the plot too confusing? I've got season 2 out of the way now, so there's nothing I'm jealously guarding anymore.
Season 3 will involve us hiding out in the Drow City of the Underdark. Queen Nendra has opened the Cerberax Gate and is commencing a foray into the King's Highway (a stable corridor of the infernal plane which the Demon King used to move between the outer courtyards). She wants power. But Lady Nendra wants the expansion to stop, and is willing to shelter us. The Drow City will be our new base of operations, and Nendra will provide disguise magics whenever we need to shop/gather information.
Torrim has become Lawful Evil. He is out purely for the interests of the Guild now, and doesn't care who he has to step on to make us a force to be reckoned with. Added to Lorn's hellspawn baby and Sayles's quest to prove his blood relation to the Demon King, we'll be taking a dark turn in Season 3.