INVICTUS || .apps [CLOSED]

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GuanYue

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Original poster
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#7f7f7f #SUPERNATURAL #SUPER POWERS #FUTURISTIC #AGENCY #ORGANIZATION #SLICE OF...ACTION?
Premise: Superpowered and Supernatural peoples are forced to join
a secret organization as agents in order to fight and maintain the natural
order on Earth. They exterminate, rehabilitate, or contain any supernatural
entities that threaten the peace among the ignorant common populace.
Links: IC || DISCORD || INFO DUMP || APPS || CHARACTER INDEX || BESTIARY || MISSIONS BOARD
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WELCOME TO INVICTUS APP THREAD
Are you interested in joining? Well feel free to apply! All I ask is that you DO NOT change the bbcode in the layout I created. Once you are done filling it out, feel free to throw it up here (link or the whole thing is fine.
Either way, it's so I can see and review it). Please wait until I respond to your character sheet before continuing on further.​

CHARACTER SHEET
Code:
[center][img]https://i.imgur.com/qkYq8vG.png[/img][/center]
[imga=right]https://i.imgur.com/LKMa7QG.png[/imga]
[info=#242424][size=5][shadow]CHARACTER FULL NAME HERE[/shadow][/size]
[size=3][b]Nickname[/b]: any personal nicknames
[b]Codename[/b]: an INVICTUS-issued codename
[b]Age[/b]: (actual if applicable and appearance age)
[b]Gender[/b]: (if applicable)
[b]Race[/b]: (even if normal human or human with powers, put something here)
[b]Division[/b]:
[b]Rank[/b]:
[b]Clearance Level[/b]:[/size][/info]
[hr][/hr]
[size=6][font=impact]APPEARANCE & OTHER FORMS[/font][/size]
[size=3]This section is dedicated to a description of what your character looks like. This includes height and weight, and anything that your character image does not show. If your character can change forms or has an alternate form, you can write out what it looks like and LINK pictures here. It doesn't have to be in paragraph form. It could be in list form. But please, use full sentences.[/size]

[fieldbox="PERSONALITY, #242424, solid, 10"][size=3][justify]I'd like at least a paragraph about your character's personality. Try to include three positive traits, three neutral traits and three negative traits.
 If you need more prompt, then include situations in which your characters would act a certain way.[/justify][/size][/fieldbox]
[size=6][font=impact]HISTORY TO CURRENT[/font][/size]
[size=3]some characters have very very long pasts, so all I'm really looking for is a summary and reference to important events in the character's life, as well as how long they have been with INVICTUS and their feelings toward the organization.[/size]

[size=6][font=impact]EXTRA INFO[/font][/size]
[size=3]lorem ipsum[/size]
[hr][/hr]
[size=6][font=impact]WEAPONS & ABILITIES[/font][/size]

[INDENT][fieldbox="WEAPONS, #242424, solid, 10"][size=3][justify]this is the section to write down what weapons the character uses. they could be standard issued ones as well as their specialty ones. this may also include weapons that they innately have (like claws or fangs, etc).[/justify][/size][/fieldbox]
[size=6][font=impact]ABILITIES[/font][/size]
[size=3][b]Ability Name[/b]: (what the power is)
[b]Description[/b]: (what the power can do)
[b]Strengths[/b]:
[b]Weaknesses[/b]:

(you can add more abilities using the same structure above)[/size][/INDENT]

WAITLIST
Vio
 
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#242424 VIGDIS REYES
Nickname: Feral Terror, Vig, Vigs, Viggy, Viggy Smalls
Codename: Berserker
Age: Twenty-five
Gender: Female
Race: Human
Division: Fieldwork
Rank: New Recruit
Clearance Level: Level 1


APPEARANCE & OTHER FORMS
Coming in at about 5'10" and having a well-toned body of 155 lbs., Vigdis is already physically over the average of a female of her origins. It's assumed that her unnatural hair color is some form of side effect from the pact she has made, but she claims that it's "all natural". Her eyes are normally a lighter grey color, but turn a rather stereotypical red when under the berserker influence of Garr. Much of her wardrobe is made up of mostly pants, shirts, boots and long coats. Almost all tops are meant to showcase her upper assets.

[fieldbox="PERSONALITY, #242424, solid, 10"]
Vigdis is a loud, proud and rowdy gal with a few violent habits. The majority of her time is spent hopping around from place to place, trying to find either someone to mess with or a party to join in on. A fairly normal practice, if one's definition of a party is normal. Vigdis is a fan of fighting, which should be obvious just by looking how she interacts with others. On normal grounds with normal folk she is more likely to instigate a fight between other individuals. Sometimes it's intentional, lots of times people have started throwing tables before she realizes what she did. Either way it proves to amuse her quite a bit! Throw in some cuties and a few drinks on top and she calls it a good night.

What gained her the name of 'Feral Terror' is her etiquette out in the field. You know that energetic, tomboyish, carefree nature she has normally? That changes very little when transferring over to a battle. Vigdis treats cleaving an opponent in two and tossing his halves into other enemies like it's as normal as mowing the lawn. She even goes so far as to crack jokes and sing casually as the body count rises. Something is definitely wired wrong in this woman's brain, but that doesn't make her unintelligent. Vigdis has strong and sharp instincts. She may not be able to read a book very well, but she sure as hell can read a situation and react without much buffering. She is a rather curious creature though. If one were to catch her attention and keep it they could gain a very powerful ally.​
[/fieldbox]
HISTORY TO CURRENT
Vigdis was born and raised in Norway by a stern father and a strong but doting mother. At the age of ten her mother suddenly disappeared, leaving her father to raise their only daughter by himself. For about five years the two made things work the best that they could. While her father went off to work she would remain at home, where she would do all of the cooking and cleaning around the house. Well, what she believed to be cooking and cleaning. Her father was not a very good cook, and with her mother gone most of their dinners ended up being made at a little less than desirable levels. It was nowhere near ideal, but the pair were getting along just fine as they were.

When she reached the age of sixteen, her father pulled her aside and told her that it was time that she knew a little something about their family. He gestured towards a door in their house - one that Vigdis had never been allowed to go near since she could remember. She was ushered into it, and it was then that she figured out what had really happened to her mother. There was a series of circles drawn into the ground, each one traced and connected with runes sketched with chalk. At the far side of the room was a single chair with a dark stain below it. Her father spoke of her mother, how she had been a part of a grand ritual but had not been strong enough to be the completing factor. That job would now be passed on to her.

Vigdis was bound to the same chair that her mother had sat in, and with a cocktail of fear, sorrow and disgust she watched as her father began his chant. The tone of his voice droned on for what felt like forever, and slowly Vigdis felt her mind beginning to grow numb to her situation. Her mother had gone through this too, right? Then if she were helping her father, why should she be scared of the same thing? Despite the tears that fell Vigdis' mind became calm for the rest of the ritual. Even when the runes ignited into a pale green flame and a figure began to ascend from the center, then shot out and impaled her father, her mentality did not waiver. Leaving a large hole in his chest, the figure pulled itself free and turned towards Vigdis.

Feeling that it was her turn, she smiled and waited for the final strike. Instead she heard a voice inside of her head - almost like gravel in a blender coming from another room. 'Child, thou will become my anchor to this realm. If thou would refuse, thou will join thy father soon enough.' To this Vigdis laughed and told him to say please. Contrary to popular belief, this actually amused the creature enough to spare her its wrath. That marked the day that Garr formed his pact with Vigdis. For nearly seven years she traveled around with him, running rampant across the Scandinavian countryside while picking out 'Outworlders' to feed to her new companion - at least until Invictus wrangled her up about a year ago. It took several months before she was deemed fit enough to start taking on fieldwork, where she has been doing her thing under heavy supervision.

Roughly a week ago, Vigdis and Garr went missing during the pursuit of a target and haven't been seen since.


EXTRA INFO
⊠ Enjoys making her own versions of songs, usually involving some rather morbid lyrical substitutions.
⊠ She tends to try and set up "dates" between Garr and other sentient artifacts that she comes across.
⊠ Likes playing "Hold Garr For Me" with new people she goes on missions with.
⊠ Has a fairly varied knowledge of supernatural creatures, though the depth varies from creature to creature.
⊠ Was a part of an experimental task force in the New York branch before she went MIA.
⊠ Has a pretty intense interest in/love of jackalopes.


WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]
Garr - A sentient bio-weapon that was first summoned from elsewhere by Vigdis' father years ago. In order to remain in this realm he must devour still bleeding flesh, as well as form a pact with a creature from that realm. Any non-pacted creatures that attempt to handle Garr find him to be just heavy enough to not be lifted, no matter how strong said individual may be. Normally he remains in a state of slumber until he feeds. In his waking moments he's mentioned that he was made for a specific purpose, but what that purpose is has been lost to him.​
[/fieldbox]
ABILITIES
Ability Name: Superhuman Physique
Description: Due to her pact with Garr, Vigdis is clocked in at being stronger, more durable, healthier, and overall more athletic than the average human being.
Strengths: Has the effective physique of a high tier Olympic athlete.
Weaknesses: Only has this as long as she maintains her pact with Garr, and Garr remains within the same realm as herself.

Ability Name: Devorabit
Description: By sticking Garr into the still bleeding flesh of a creature - living, dead or otherwise - he rips a part of their mass away and absorbs it.
Strengths: The more flesh is absorbed over a period of time, the more physically powerful Garr, and by proxy Vigdis, becomes.
Weaknesses: Garr can only absorb roughly 3% of one's body mass at one time, on top of whatever flesh is making physical contact with the blade upon activation. Absorbing flesh brings Garr into his Awakened state, thus beginning to influence Vigdis's state of mind. The more flesh is absorbed, the more susceptible Vigdis is to entering a berserker-like state where she finds friend and foe indistinguishable.

Ability Name: Transformation
Description: From what has been gathered information-wise from Garr, different abilities can manifest depending on the one that he pacts with. In the case of Vigdis, she has the capability of changing Garr's weapon type on the fly.
Strengths: Vigdis can change Garr's appearance at will, such as switching him over from a greatsword to a halberd, thus giving her greater versatility in a fight.
Weaknesses: By default Garr is a serrated greatsword, and Vigdis can only change him upon awakening Garr via absorbing flesh. Garr can only change into bladed weapons, cannot be split into multiple blades (i.e. knives, dual swords, etc.), and cannot exceed his greatsword mass in any given form.
 
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#242424 John Blund
Nickname: Jon
Codename: Sandman
Age: Appearance 24 actually as old as dirt.
Gender: Male
Race: Ancient Being
Division: Medical - Infirmary staff
Rank: Senior Agent
Clearance Level: 3


APPEARANCE & OTHER FORMS
Jon has a rather frail looking appearance, what with his blond hair and fair complexion. His eyes make him stand out, their color glowing a piercing hue of golden brown. He has a thinner build, and comes up to about average height for a male, around 5'10''. His clothing is generally colorful and covering most of his body. He favors hoodies, mostly because they are just fluffy and comfortable. Some would say he dresses rather kid-ish, but that's how he likes. He will dress more formal if need be.

[fieldbox="PERSONALITY, #242424, solid, 10"]
One of the most prominent features of Jon's personalities would be the fact that he never speaks. It's not known for sure if he has the ability to do so or not, but he never says a word. Instead, he uses a tablet and stylus to write out what he wishes to communicate. However, if someone were to sign to him, he would get overjoyed and start aggressively signing back. Other than that, Jon is pretty calm, warm and caring. He rarely gets overly excited or anxious, finding it best to always stay calm and relaxed. Almost like that's all he knows. He can get along with almost anyone, almost. With some people, he can't help the bits of sass. Short remarks, snobby faces. He has his moments just like anyone else.​
[/fieldbox]
HISTORY TO CURRENT
Jon has been around for centuries aiding humanity and the like through every night. While his tales are mostly known for young children, Job has been busy at work for far more. He has been a more benevolent being so he didnt draw too much attention. It was probably why Invictus hadn't caught him sooner. That and he avoided their clutches for as long as he could. He had been along for most of his life, making friends with those who had no idea he was around. It was what he was used to, though, so it never bothered him. He had a job to do, so he did it.

As he grew older, he grew stronger. In time he was able to have longer lasting effects for peaceful nights. Eventually learning new abilities like creating sand proxies of himself to monitor the world as it slept. This allowed him more free time. In which he managed to somehow render to Invictus. Whether he stumbled, or let it happen, he was taken in by the agency and utilized in their ranks. It was something of a shock for him, meeting all new people and actually having to communicate. He was given the tools to do just that, the tablet that held his voice.

It has been a while now that he's been within Invictus, but he has lingered within the same low profile as if he'd just recently joined in the past decade. As of the very recent history, he's just been transferred to a new facility. Mostly upon request, since Sandy has some personal business to settle in the US and its south western states.


EXTRA INFO
He loves music, and gets a tad excited when people introduce him to new music.

WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]
Not so much a weapon, but Jon does have his tablet. This gives him access to what he needs to use, as well as a means to write out what he means to say to others. He prefers not to be violent unless needed. For those unfortunate times that he needs to, he is equipped with standard issued weapons, a handgun at most.​
[/fieldbox]
ABILITIES
Ability Name: Sand Creation
Description: Jon can generate sand at will. However, his skills have been honed in defensive or passive ways, known only to support life and never take it. Jon never uses his abilities offensively with a means to hurt. The following abilities are sub-abilities of this skill.

Sub-ability Name: Sleeping Sand
Description: Probably the most well known ability of Jon's, as its how anyone who knows of The Sandman knows him. Jon creates a sand to which is dusted into the face of his target. This particular sand forces the target into a deep sleep, and generally with pleasant dreams. If the person sleeps until they wake up naturally without outside help, they will feel incredibly rested and recharge mentally and physically.
Strengths: It will put anyone to sleep, regardless of age or will. If it touches skin and/or is ingested, the target will sleep.
Weaknesses: The sleep is not permanent. It is like any other kind of sleeping and the person can be woken up like normal. Just depends on how deep the person falls asleep.

Sub-ability Name: Healing Sand
Description: If used in the same way as the previous skill, this sand heals instead of putting to sleep. However, if the person is asleep by sleeping sand, the healing is faster.
Strengths: can heal most wounds at 5x the rate of a normal human healing (for larger wounds). Small cuts and scrapes will heal quicker.
Weaknesses: Jon has to have a constant flow of sand over the wound. As soon as he stops flushing sound over it, its effects wear off.

Sub-ability Name: Silent Sand
Description: Jon creates a cloud of sand that swirls around the target, negating most abilities. Works like a nullifying skill for any casting like abilities.
Strengths: Most casted abilities and mental skills are nullified.
Weaknesses: Physical abilities are excluded. Strength, transformations, anything that manifests in physical form does not get effected.

Sub-ability Name: Guarding Sand
Description: The sand comes together like a solid wall and acts like a shield. This can be formed into any size or form, and is stronger against physical damage.
Strengths: so long as Jon continues to sifts sand into it, the armor will stay strong.
Weaknesses: The larger the radius of the shield, the weaker it is as it would take more sand.
 
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#242424 Sorin M. Valas
Nickname: S, Doughnut Boy
Codename: Empyrean
Age: 27
Gender: Male
Race: 100% Pure Bred Human
Division: Field Work
Rank: Rookie
Clearance Level: 1


APPEARANCE & OTHER FORMS

Seeing as he is a Human and therefore having only a singular form I feel it better to just provide a link to a full pic
https://i.imgur.com/HJoIcW6.jpg


[fieldbox="PERSONALITY, #242424, solid, 10"]
Sorin is a very soft spoken but determined individual. He is always trying to learn new skills that will further his own ends and so that when the time comes he can have the knowledge needed to get his job done. He prefers to keep situations from escalating but when the going gets tough he is not beyond resorting to force to resolve a situation. Beyond a work stand point Sorin is a very relaxed individual but upon being confined to his new "job" He has had an increasing feeling of anxiety and frustration that he has been pulled into something far beyond his control without his consent. .​
[/fieldbox]

HISTORY TO CURRENT
There are few things noteworthy about the land where Sorin grew up beyond the constant threats of the wake that permeates its way into the lives of all who live within the domain. However, even in a land seeped in darkness there are still treasures if one was to look close enough. One of these treasures is called Empyrean Hyanoa. A blade that is said to have the spirit of an ancient and powerful wind spirit sealed within it and has been passed down through the Valas House line for generations.

It is unknown how exactly the Valas family came into possession of the blade but it is said that they are direct descendants of the warrior responsible for sealing the spirit within the blade. What ever the truth is however has always not mattered much to Sorin Valas. His parents had always been so proud to carry on the tradition of guarding the blade despite the fact that the church had, on several occasions, tried to take it into their protection. Why they had never done this was always a mystery to Sorin as he knew they church could be able to protect the blade much better then they and it would relive them of a heavy burden.

Life was simple in the middle of nowhere. Sorin was free to do as he pleased most days while his family attended to the sanctuary. At the time he was to young to begin his training to become the next guardian so he spent his days wandering the compound and the woods beyond. One day while he was in the woods Sorin became lost and unable to find his way. out. For hours he wandered and continued to only become more disoriented. Little did he know at the time but he had managed to cross the thin line between the physical world and the spirit world. The domain he had wandered through belonged to a spirit who took delight in tormenting mortal souls.

From that day on Sorin always found that his luck turned sour at the worst possible times and no matter his families efforts they were unable to lift this strange curse from him. So instead he learned how to use this curse to his advantage and used the misfortune that followed him.

So life went on and Sorin finally began his training that would allow him to become the next guardian of Empyrean Hyanoa though it wouldn't be until much later in his life that Sorin would understand why his family was so insistent on continuing on with its tradition. One night a thief stole into the families compound and snatched the blade from its resting place in the sealed sanctuary where it was stored. What followed was a nightmare that Sorin never wants to relive. For whatever reason, when the blade is drawn by anyone other than his bloodline, the spirit within is released from its prison. The spirit rampaged across the compound and destroyed most everything. It was only after a lengthy battle that Sorin's father was able to reseal the spirit in the blade. The battle left him mortally wounded and before he passed he entrusted the blade to Sorin.

With the Blade now in his possession and with no where to turn to, Sorin has set out into the world to try and find a place he could seal the blade permanently where no one else could reach it ever again. Several days later he was kidnapped by a group of shady individuals and he found himself gang pressed into service for Invictus. The Reason? He just so happened to be passing by their facility with a box of their favorite doughnut brand.


EXTRA INFO
-He requested a transfer from the New York Branch to put soe distance between him and certain individuals.

-He is still fairly new to the organization as a whole having been "inducted" A few months ago.

- While it isn't enough to be considered an actual power Sorin is a rather sturdy individual thanks to his previous training by his family and can take a few more hits before falling but realistically he is just a human being.


WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]
Fighting Style: MALLA-YUDDHA
Malla-yuddha is a martial arts style developed by the nomads of the
dark lands. It originated as a way to defend oneself using bare hands
against armed attackers. With the passage of time, what began being a
few tricks ended up becoming a very well structured and complex art.
At the present time, the secrets of this martial art are usually transmitted
from family to family as a tradition, so its number of followers is very few.
The style is based on the agile movements of arms and legs, with
the purpose of turning aside or absorbing with ease armed attacks
and finding a hole in the defense of the adversary. On more than one
occasion, an expert swordsman has asked himself how it is possible, with
only the palms of the hands or the fingers, to stop the edge of a sword
in the incredible way the fighters of the Malla-yuddha do.


Weapon: Empyrean Hyanoa a beautifully crafted greatsword that houses a nearly divine spirit of the same name that was trapped centuries ago. The spirit inside the sword freely manipulates wind and electricity being able to conjure storms and direct their fury at those who oppose its wielder. However seeing as Sorin's training with the weapon was incomplete before he was forced from his home he is as of yet incapable of wielding the weapon to its fullest potential and simply holding the hilt in his hands causes him to be shocked by the spirit within so he has to battle through the electrical sensations just to use it.​
[/fieldbox]


Ability Name: Wield The Storm
Description: Sorin has found himself in a situation where his bare hands simply wont cut it and is forced to to rely on Empyrean Hyanoa. Drawing the blade from its sheath he can use it to make attacks based on wind and lightning.
Strengths: The blade of Empyrean Hyanoa becomes super charged with electricity and each swing of the blade generates howling gales that force those around him away. Strikes from the blade become even more deadly as the electricity arcs off the blade and passes through his opponents body.
Weaknesses: The longer that Sorin wields the Empyrean Hyanoa lacking his proper training and spiritual ties to the spirit within the power that courses through the blade will also turn on him. If he relies to much on the sword it has a very real possibility of frying him as well as his opponent.


Ability Name: Blinding Tragedy
Description: Drawing Empyrean Hyanoa Sorin raises the blade into a thrusting stance as the power of the spirit collects into the edges. Once it hits critical mass he thrusts it forward into his opponent who bears the full brunt of the spirits wrath.
Strengths: This ability of the blade works as a gap closer and upon impact all of the stored power is forced upon his opponent causing massive damage.
Weaknesses: The longer that Sorin wields the Empyrean Hyanoa lacking his proper training and spiritual ties to the spirit within the power that courses through the blade will also turn on him. If he relies to much on the sword it has a very real possibility of frying him as well as his opponent.


Ability Name: Ruler Of The Storms
Description: Drawing on Empyrean Hyanoa's latent power Sorin can change the weather to call a storm that envelopes an entire area.
Strengths: This ability allows Sorin to use the Empyrean Hyanoa to generate storms that rage around the area. Bolts of lightning will actively try to strike his opposition and the gales of wind will force them away as well and helping Sorin move freely within the area that the storm occupies.
Weaknesses: The longer that Sorin wields the Empyrean Hyanoa lacking his proper training and spiritual ties to the spirit within the power that courses through the blade will also turn on him. If he relies to much on the sword it has a very real possibility of frying him as well as his opponent.

Additionally this ability only works properly when outdoors. If used in a building or while underground the most that will happen is that the air will simply allow Sorin to move more freely though even then to a lesser extent.


Ability Name: INDIGNATION!
Description: --Partially undoing the seal that contains the spirit Empyrean Hyanoa she manifests herself into the world and grants her power to the Wielder of the blade. When this power is activated the wind kicks up violently around the wielder and the power of storms manifests through them causing untold destruction to the surrounding area as Empyrean Hyanoa's fury is unleashed.
Strengths: This ability doubles the effectiveness of every other ability of Empyrean Hyanoa. The blade is charged to capacity with the power of the spirit and every swing could sunder the ground with the force behind the swings. The area that generated storms is increased and the area within them can be devastated by the howling gales and bolts of lightning that shatter solid objects. The free movement granted by the wind is not restricted in any way and Sorin can more freely through the air as well.
Weaknesses: Sorin doesn't even actually know this ability is possible with his current level of synchronization with Empyrean Hyanoa. Secondly this ability would be extremely taxing on his body and even with proper training once it came to a close he would certainly be put out of commission for a extended amount of time.

 
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ANNOUNCEMENT / UPDATE
[1/14/18] HELLO AND WELCOME TO THE NEW YEAR! Guess what today is? Yep, that's right! Applications for INVICTUS are opening up again to new users! If you have previously shown interest, then I have tagged you. If not, then don't fret! You can still apply if you want to! I'm also accepting walk-in apps as well (this means anyone that's interested but had not added themselves to the waitlist). Before you get to posting, let me remind you of a few things!

[warning=#242424]• No set deadline for apps-- I don't have a due date of when the character sheets are due.
So don't stress out too much on getting it done very fast.
Impacted divisions will be competitive-- In the case if one division seems to get an influx of applications (except for Fieldworker), I will make it more competitive for people to get into that division. Just because you,
say for example, made a character for recon--but we just got three other characters for recon as well--doesn't mean you can't put your character in another division for another reason. Also remember, when in doubt, choose fieldworker.
No set male:female ratio-- I don't care if you make a male or female or both or neither. It's whatever you want to play.
When looking at applicants, I look at the entire concept-- There seems to be a misconception that I only really focus on the powers. Yes, it's important to make sure they're not entirely broken powers, but at the same time I am looking at the character concept as a whole. If there's a reason why the character is OP and it's written all throughout the concept, then it's easier to accept compared to a character with lack of concept but all the powers.
The Discord is open to everyone--The INV discord is (and always has been) open to anyone if they want to join and hang out.
• If you want to know what people want or don't want to see, ask in the discord questions channel. I'm sure when people are available, they'd be willing to help answer your questions/requests.
Have fun. That's the most important part.[/warning]

I think that's about it. You guys ready?
INVICTUS Second Wave is now open!

What the heck. I never even got the alert for the tag! I literally was just scrolling through the thread looking at what kind of role plays were open, found this one, scrolled through all the pages before coming across your post tagging me. How long ago did I express interest?
 
What the heck. I never even got the alert for the tag! I literally was just scrolling through the thread looking at what kind of role plays were open, found this one, scrolled through all the pages before coming across your post tagging me. How long ago did I express interest?

Uhhhhh.... a.... while ago? 8D
 
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#242424 Dragovich Asgar Vollrath
Nickname: Drago
Codename: Sunder
Age: 24
Gender: Male
Race: Human? (Reincarnation of Fenrir)
Division: Department of Defense
Rank: Junior agent
Clearance Level: Level 2


APPEARANCE & OTHER FORMS
Full image: https://i.imgur.com/SZUJGaN.jpg
Spooky, scary, not very different, made basic bitch edits in paint, using his powers look: https://i.imgur.com/a9IfUjU.jpg

Dragovich stands at an impressive six foot and eight inches tall, weighing in at approximately two hundred and forty pounds of almost all muscle. That being said he naturally tends to cut a rather imposing figure with mere stature alone, combine this with his military perfect posture and his his penchant for wearing dark colors he can be quite intimidating to look at. More often than not he has his a majority of his skin covered. He goes out of his way to cover the uncanny amount of scars that mar his flesh so most individuals will only ever see him all wrapped up in one way or another no matter the temperature. In particular he has a rather nasty scar on his face, the likes of which extends from the corner of his mouth to the far edge of the left side of his face. The half done glasgow smile isn't the only thing that is hidden from the naked eye either.

Though his picture doesn't show it, his left eye and his right arm are vastly different from what they appear. Hidden by an illusion cast by his closest companion are the true appearances of his arm and eye. If ever the illusion should fail it would be clear his arm and his eye are in essence phantasmal body parts formed of a blackish red energy, sadly his powers tend to dampen the illusion when in use so there's that. Another interesting tidbit regarding this illusion is that it is also at work on his tongue, for it is also a phantom limb as the result of a rather extreme disciplinary measure from his mercenary days.

His hair is a shade of carmine red and his eyes are of an intense amber variety. As far as his attire will go he likely wears scarves, boots, form fitting uniforms, flowing coats, and a hell of a lot of long sleeves, all of which come in black or equally dark colors as mentioned before.


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Dragovich is a man of many, seemingly paradoxical extremes. While on the outside he seems austere and impassive he's actually quite an impassioned individual. He feels things deeply despite doing his absolute best to bury it where no one can see it. Combine that with the particularly hard life he's lived and you get his currently cynical self, rife with a profound penchant for holding grudges. He has a rather explosive temper once pressed in just the right places. Dragovich is also known to be prone to severely neurotic tendencies. He also has fits of incredibly destructive and at times violent impulses that take a great deal of willpower to overcome. What's more is that impressions left on him from his past life seem to have further reinforced these characteristics, making them far more intense and deeply rooted than some would expect.

On the brighter side of things Dragovich is a fiercely loyal companion once he feels he can trust someone. He cares deeply for the very few friends he makes and will actively do all he can to shield them from harm, or should it be necessary, deliver a swift and brutal reprisal to any aggressor. Unfortunately his protective nature and lack of self worth make him too self sacrificing for that select few. Despite his caring nature for those he feels close to he still has a hard time breaking away from his reticent ways. Never wanting to burden others with his own problems even if they're far too big for one person. Dragovich being a particularly willful individual has a rather interesting mixture of tenacity and stubbornness about him.

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HISTORY TO CURRENT
The history of Dragovich begins where the life of Fenrir one of the many children of the trickster god Loki ends. Fenrir as the stories tell us was prophesied by the gods to grow and grow and one day devour the heavens and so they tricked the great beast into allowing them to fetter him under mountain, where he would struggle against his bindings until such a time that he would break free and the end of days would begin. Most of this was true of course, the only detail that was wrong was that Fenrir after innumerable years trapped under the mountain lost all hope of escaping and gave up. In his despair Ragnarok never came and instead he stewed in his hatred and grief for what seemed like an eternity.

After some time an unnamed being found its way to where Fenrir was bound and in an act of mercy released his soul from his body and freed him from what might have been an eternal imprisonment. Little did anyone know that the soul of Fenrir would one day resurface with all its might and ire, not as another beast but as a human being. As fate would have it that human was one Dragovich Vollrath, born in Germany to a family that would continue to grow over the next few years, until such a time that he was the eldest of four. Drago was the child of a smuggler and a drug dealer and as such had a rather rough upbringing. Despite their lines of work it seemed his parents weren't making enough to make ends meet and so they lived in poverty.

Because of this he would eventually be forced to partake of the family's unsavory business at the right bold age of thirteen. It worked well enough, few had expected a teenage boy and his younger siblings to secretly be running drugs all over town for their parents. It was while he was making a delivery one day the he and his siblings were confronted by a small group of strangers. Unbeknownst to him, their activity had been watched for several weeks now and now they were in serious danger. Drago at the time figured it had something to do with the drugs and attempted to bargain for their safety with it but they were set upon anyway. given his latent supernatural power Dragovich managed to put up a startling fight for a teenager, enough to buy his little sisters and brother time to flee, but he was not as lucky.

The strangers overwhelmed him and easily knocked him unconscious, when he woke up he wasn't in Germany anymore. He'd been transported over one of the borders and brought into the Czech Republic, the likes of which had long since come under the rule of a militant group whose name roughly translates to The Red Tide. It was there he was drafted into their army, and it was their he would spend the next seven years of his life. His first year was incredibly harsh, the basic training phase of the Tide's prospective soldiers was a brutal one that not everyone would make it through. However being the willful individual he was, he couldn't help but resist his superiors at every turn, speaking out of line and generally being insubordinate. This earned him a reputation among the commanding officers and their much unwanted attention. The major leaders took it upon themselves to make an example out of him and to regularly abuse him when ever they had a chance. By the time Dragovich was ready for the next phase of his training he had become the "favourite" among his sadistic superiors.

(A crash course in the Tide's general structure:
In short the Red Tide is a militant group that has three primary parts all run by their respective commanders, one of which also oversees the Red Tide as a whole. The Red Tide also secretly makes use of supernatural abilities, often going out of their way to tease out such gifts from their soldiers in the recruitment phase.

The Branches are as follows:

Blue Banner: The blue banner is the smallest division but likely one of the most important ones. It is comprised of the most intellectually impressive soldiers of the tide, most of if not all of which are trained in some variety of magic or at least technological know-how. It's members make up the majority of squad leaders and tacticians while also making use of their more destructive magics to double as living artillery. They are lead by High Commander Dietrich Crowley, a powerful warlock and the leader of the Red Tide as a whole.

Red Banner: The red banner is the second largest division, being comprised of a mixture of both supernatural and mundane soldiers. Those filtered into this unit lack psychic or magic powers and as such are taught to harness the powers of Noght by it's sadistc inhuman leader Helena Bathory. Not everyone is capable of using Noght and so those that cannot be taught to do this are placed into a secondary division of heavy infantry. Those that can use Noght go through extreme physical and mental conditioning to become formidable shock troops.

Yellow Banner: The yellow banner is the largest division comprised partially of individuals gifted with psychic abilities and those that do not meet criteria to qualify for entry into the other two branches. It is overseen by one Ignacious Brenen a cruel psychic with a penchant for verbally and occasionally physically abusing his troops. The yellow banner makes up a bulk of the Red Tide's army and as such it's soldiers have a wide range of functions and roles that they can fill.
)

Dragovich was screened for supernatural capabilities to see where he would end up. Given his lack of psychic or magical abilities and his impressive physical prowess he was set to become part of what they called the red banner. The red banner can be best described as a unit of particularly durable shock troupers trained in the use of an ability called Noght. Unfortunately for him this meant he was in for the most extreme mental and physical strain of his life as the training regimen for these individuals was meant to be as dehumanizing as it was meant to hone their skill. To make matters worse the commanding officer for the red banner was and still is a vile inhuman woman with a profoundly sadistic nature. Bathory was among the many officers that had come to appreciate picking on Dragovich and so she continued to do so while he was training for entry into her unit.

Another year ticks by and soon enough Dragovich is a full fledged red banner soldier and is far worse for wear than before. Over the course of the next two years he spends most of his days either on guard duty, being poked and prodded by researchers in the magical blue banner division, or getting himself into trouble earning more and more severe punishments. Eventually the punishments carried out by Bathory began to devolve into extreme violence and literal torture, all considered justified given the abilities afforded to a user of Noght. After a time, despite all his infraction Drago is inexplicably promoted and provided with a special sword that he would inevitable become attached to for reasons not even he understood. More time ticks by and soon enough it's been five years that Dragovich had been part of the Red Tide. It was about that time he attempted his first escape, it failed spectacularly and so he was dragged right back to Bathory, kicking and screaming all the way.

As punishment for his attempted escape and the following insubordinate back talk he was punished far more severely than he'd previously been. In both anger and sadistic glee the monster named Bathory gave Dragovich half a glasgow smile and cut out his tongue on top of that. This violent act left him permanently scarred in more ways than one, his only solace begin that the powers of Noght would save him from death and being rendered mute. Following this incident Drago's insubordinate ways would wane for several months, during which he would eventually be transferred to a special division of the Tide's soldiers to act as a kind of secret police in charge of handling work they publicly could not. Once Drago was toward the tail end of his sixth year of his stay within the regime he'd gone back to his usual disorderly conduct and rather than being punished with more violence, his superiors had begun trying to use incarceration and isolation as a method of establishing control. It was here he was introduced to the bane of both his past and his current life, the age old fetter known as Gleipnir, the every same one used to bind Fenirr to the earth.

This method seemed effective at first but ultimately caused more severe episodes of rebellious behavior when he was allowed his freedom. It was during this period of extreme resistance and subsequently more extreme punishments he came into contact with an individual who would later become his closest and most treasured ally in this world, Sibylla Anastacia. Dragovich had been wary of her at first but seeing as how she'd proven to be far more personable than the other mages he'd encountered he began to enjoy their few meetings. They shared some brief conversations between the bars of the prison cells, and so Drago slowly but surely came to see Sibylla as a friend. Eventually the time would come to try and escape yet again and right at the border he was caught, brought back and maimed even further. Bathory took one of his eyes and one of his arms, full well knowing he'd be able to recover from it.

After his punishment Dragovich was once again imprisoned and bound by Gleipnir in his usual cell, where he would wait his will finally reaching a breaking point. Just as Fenrir before him had lost hope he too was beginning to lose the will to continue on. Then during a particularly nasty storm someone caused quite the commotion, and he would soon find that his friend from between the bars Sibylla had begun an escape attempt of her own and had come to help him as well. It was on that day that he began to develop an array of feelings for her that would later continue to grow, they however had to get out of the Red Tide's iron grip first.

And so with a few complications Dragovich was released from his bindings, though he made it a point to take them with him to be disposed of in a river later. Under cover of the storm the pair of them made their way out of Czechia, dodging the Tide's patrol at every turn. Eventually they made it back into Germany where they went in search of Dragovich's family, unfortunately they were long gone and he had no idea where they had disappeared to. Ultimately he figured it for the best, seven years later and he was liable not to have even been recognized.

It wasn't too long afterwards that Dragovich and Sibylla were approached by Invictus. They had been approached on decently peaceful terms but tensions were high and Dragovich in particular was paranoid and desperate. Things teetered on getting ugly as Drago grew steadily more hostile with the agents, but Sibylla managed to talk him down. Drago took a proverbial leap of faith and backed down, thus beginning his involvement with Invictus. They spent some time in the German branch and were eventually shipped off to the Manchester branch to investigate the strange nature of Dragovich's powers, more specifically having to do with the nature of his soul. Unfortunately situations developing at the Manchester branch proved to be inhospitable to study at the time and Dragovich was once again transferred. This he was sent to the Texas branch where hopefully it would be easier to figure out what was going on with Dragovich. Throughout all of this Drago was happy to find that his only real companion in his world Sibylla would stick with him. Which is a good thing too since Drago is often times difficult with Invictus and having someone he trusts nearby to help smooth that over proved to be a good thing for everyone.



EXTRA INFO

Here's some trivia for ya
- Drago's hobbies include: exercise in various forms especially weight lifting and swimming, target practice with the heavy guns at the range, dismantling mechanical things, car repair and driving, baking , and though he'd never admit it he dabbles in poetry.
- Drago has reading glasses though he tries not to wear them all that often.
- He's left handed
- Drago has a case of D.I.D. comorbid with PTSD
- He also suffers from insomnia and when he does sleep he has occasional night terrors
- He's on medications for some of his issues but he frequently "forgets" to take them.
- Speaks German, Czech, a few phrases and words in Icelandic , and a rather accented English
- Is in a romantic relationship with Sibylla Anastacia


WEAPONS & ABILITIES

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- Bergentrückung: Is an extremely heavy greatsword close to the size of Dragovich himself that is magical in nature. Being made of Fenrir's own bones has made this weapon damn near unbreakable and exceptionally sharp. It has also bonded with Drago on account of his soul and thus cannot by any means bring harm to him, were he struck with it nothing would happen, not even blunt force trauma. The sword also seems to have a will of its own and it refuses to be separated from its owner or used by anyone else. It will not only mysteriously teleport back to him should it go missing for long, it will also lash out and attempt to seriously harm anyone who touches it without permission by way of a viscous spiritual assault on the transgressor. Wounds caused by this weapon seem to have a great deal of trouble healing in a timely manner, often slowing the body's healing down for roughly an hour before returning to normal.

- Suyanta: A martial art taught to many of the Red Banner soldiers that when used in tandem with Noght is capable of harming an opponent on both a physical and spiritual level. It seems to be a modified much more aggressive derivative of Tai Chi.

- Machine gun: Drago has a fondness for heavier firearms and typically can be seen with the era's equivalent of a PKM which is a type of general purpose machine gun that he has added some personal touches to.​
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ABILITIES

Ability Name: Fenrisúlfr 's Legacy
Description: Harboring the souls of the ancient great wolf has granted Drago the same power that was once within Fenrir. The most notable of changes being the great deal of improvements to his physique and potential for growth. Despite what his body would imply he's a lot stronger and sturdier than he already looks. Additionally he will one day begin to cease aging entirely. With supernatural strength and vigor also come complications as he suffers from complications outlined below.
Strengths: Supernatural physique, strength, and vigor. Gradually improves in these aspects over time.
Weaknesses: Suffers from periodic growing pains that can range from mildly annoying to totally debilitating (though he physically doesn't grow much in the process), doesn't have complete control over his strength and runs the risk of breaking things or seriously hurting people if he isn't careful, his body is particularly resistant to sedatives and other medications.

Ability Name: Noght
Description: Noght at its core is a force opposed to all the principles of existence, something foreign to the world and the essence of the vital flow that life represents. It is even beyond the emptiness: an absolute nothing that denies and devours reality itself. Training in the use of Noght allows the user to manipulate this forces of apathy, emptiness, and nothingness as a weapon but primarily as a powerful form of defense. Noght allows the user access to a small arsenal of powers that center around debilitating foes and bolstering the user, all the facets of which come with their own specific pros and cons as follows:

Sub-Ability Name: Nihil
Description: Nihil is the name of a technique that is core to the application of Noght. By coalescing the emptiness around themselves the user of this technique can create a kind of armor around their body. The armor neutralizes or at least reduces the effects and impacts of attacks and the like directed at the user be they supernatural or otherwise. Sufficiently powerful attacks can weaken and breach the armor but not without having part of their over all potential eaten away at.
Strengths: The armor is invisible and takes rather significant abuse from outside forces, it is particularly useful for combating supernatural attacks like for example psychic blasts or magical fire balls. It also provides protection from physical attacks as well.
Weaknesses: The ability cannot differentiate between friendly or hostile and therefore while using this power he cannot be aided by his allies by supernatural means. While the armor can take a serious beating too much of one will cause it to fail, during such a time the armor will be unavailable for a few minutes.

Sub-Ability Name: Dead Zone
Description: This ability allows the user to externalize an aura of emptiness, creating an existential cold around himself that affects all who come near him. The glacial chill is not a literal drop in temperature but rather something spiritual that eats at the very soul and mere existence of those within. This zone cause those within to lose focus of their goals, corrodes their will, and brings their movements within down to a crawl (like moving through really thick subzero gelatin), extends up to 30 feet from the target and gets more intense the closer one gets to the center.
Strengths: The user is immune to the aura's effects, the aura significantly slows enemies, it gradually eats away at concentration making enemies more prone to mistakes, it also wears down the morale of those affected over time.
Weaknesses: The aura is ineffective against long distance combatants and while the user is immune to the effects, his allies would still be impaired since he cannot pick and choose targets.

Sub-Ability Name: One With The Nothing
Description: As a final step, the body of the character completely fuses with the energy of Noght, causing the emptiness and his physical form to be a single one. Consequently, he finds himself beyond bodily pain and most physical damage; no matter the type of wounds that he might suffer, his energy will always maintain its original form. Therefore, if the character receives a wound that mutilates his arm, Noght will keep what is left of it attached. Even if the damage is so serious that the extremity is amputated, one of pure energy will form that will work exactly like the original one. Theoretically, with this ability the user can survive while he has his head and a few vital organs left. It does however cause the body's natural healing factors to come close to a stand still and therefore his body is unable to repair damage done by normal means.
Strengths: this ability significantly increases his ability to tolerate physical pain and his ability to take large amounts of bodily harm, cannot be dismembered or bleed out
Weaknesses: has no effect on pain caused by supernatural effects or mental or spiritual damage , his body cannot repair itself through natural means, while he is extra durable he is still susceptible to his heart, lungs, and brain being damaged or destroyed.

Sub-Ability Name: Abstruse
Description: This ability put simply makes the user difficult to read, contact, or locate via supernatural means. Being as surrounded by the nothingness has a way of suppressing their presence and for lack of a better word jam their signal. Typically the ability doesn't completely hide the user or make them unreachable, it merely muddles things and makes it rather difficult to pick up on things from them, effectively giving vague approximations that can scarcely be seen as accurate.
Strengths: Makes it easier for the user to conceal themselves on stealth missions and hide their intentions from enemies during interrogations
Weaknesses: makes it difficult for allies to locate the user in the event of capture, also complicates the potential for communication among some of his peers, and lastly the ability it self could be thwarted by a particularly powerful or determined individual.

Sub-Ability Name: Emptiness Extrusion
Description: Through this ability one exudes an aura of nothingness that coats their body and weapons, this way it is possible for the user to physically touch energy and and interact with usually immaterial things such as spirits and the like. It allows the user more easily penetrate modern conventional defenses with both melee and ranged weaponry, effectively making it possible to punch through things like Kevlar or metal combat armor. Damage caused by this ability leaves wounds that are cold to the touch and particularly painful, along with having the nasty side effect of sapping away at the individual's very spirit. Supernatural defenses are still as effective as normal against this method of attack and this ability cannot help but be lethal and therefore is strictly prohibited in any mission where killing the targets is not an option.
Strengths: cuts through armor, can interact with energy and the ethereal, damages more than just the physical body
Weaknesses: supernatural defenses like magic barriers can stand up to this ability just fine, this ability cannot be used to non-lethally subdue a target.



 
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#242424 SIBYLLA CYMONE ANASTACIA
Nickname: Bella
Codename: Muse
Age: 21
Gender: Female
Race: Magical Human
Division: R&D - Magic & Occult
Rank: Junior Agent
Clearance Level: Level 3


APPEARANCE & OTHER FORMS
Sibylla's slender but pleasantly shaped form comes up to 5'8" and weighs in at 155 lbs. on average. Her nigh white colored hair that falls to the small of her back, and her fair colored skin, give her the appearance of being somewhat more delicate or otherworldly than she may be. This is contrasted by her darker blue-grey eyes, to which most of the many dresses, blouses and skirts that dominate her wardrobe are dedicated to accenting. In reality she's rather fit, having a decent amount of lean muscle from both her time in the RedTide and her time in INVICTUS.

There are a dozen or so marks on her arms, the appearance denoting wounds from a blade, as well as a large scar that looks akin to a root system across the majority of her upper torso. She keeps these well covered by clothing or light illusion magic.


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Sibylla is both a cultured and demure young woman. She has also shown to be somewhat shy, tending to struggle with maintaining eye contact with others for extended periods of time, as well as getting flustered over addressing either new people or those holding authority higher than her own. She can also become flustered over simple things such as tight fitting clothing, exposed upper torsos or legs, and especially the mention of more "lewd" subjects. Still, above all Sibylla's altruism is all-encompassing and charitable far beyond most. She is willing to go to great lengths for another who may be in need, be they close friends or newly made acquaintances.

Within the chest of this reserved lady burns a quiet but intense flame. She greatly enjoys the pursuit of knowledge, at times showing rather risky behavior for the sake of curiosity. Her mind spins with possibilities over nigh everything, and more often than not she can be found muttering to herself, or suddenly bringing up subjects from left field when things hit her particularly hard. Sometimes she can appear rather cold and blunt when it comes to sharing her observations of people, and her methodology tends to favor optimal outcomes as opposed to what may be socially favorable, but this is more from wishing to be forthright and truthful to others than from malicious intent. The thing that truly draws ill will from her seems to be baring witness to or being told of some form of injustice. To that Sibylla becomes fuled instead by the flames of indignation, and will rarely let things go until she feels the wrong/s have been sufficiently corrected - usually by her hands.

While giving, Sibylla is prone to pushing herself to extreme ends in order to be of help to others. This ranges from working her body well past its limits, spending several days up researching, experimenting, and overall attempting to grasp that "little more" progress she feels is necessary, to endangering herself to save someone else from experiencing pain. She feels her needs/problems are less important than those of others around her, and as such, when thoughts of this nature come to mind, she boxes them up and tucks them away to "handle at a more convenient time". This has lead to multiple emotional breakdowns in the past.​
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HISTORY TO CURRENT
Sibylla was born and raised within the United Kingdom - specifically the country of England. Growing up it was very evident that the girl had some kind of magical abilities beyond what her parents were versed with. Worried about less understanding individuals finding out, they commissioned a suppressor that Sibylla wore for the majority of her younger years. Once she came into her high school years she was sent off to a boarding school - one specifically designed to educate the magically inclined. On the premises Sibylla was able to take off her suppressor without worry, though in turn the sheer amount of magical energy she generated was the premise for many instances of spell experimentation. She was regarded as somewhat of a troublemaker, but Sibylla was having a magnificent time being able to exercise what she had been made to hide for years.

It was during a school trip to their sister school in Germany that Sibylla was snatched while out.

For about a year Sibylla was subject to the training of the RedTide, a mercenary company that took control of the Czech Republic some years ago. "Recruited" for her ability to general massive amounts of magical energy, as soon as she was done with her basic training she was placed under the Blue Banner, as well as kept company with the head of both the Blue Banner and the RedTide as a whole, Deitrich Crowley. It was on his orders that Sibylla was made to learn how to use Blood magic, which she practiced with others in the same boat on a nigh daily basis. When they weren't practicing on each other, they were assigned to make sure that the members of the Red Banner didn't bleed out after training exercises.

It was during these instances of "cross-training" that she saw and learned of a man named Dragovich. His name was attached to a reputation of insubordination, found talking back to his superiors on many an occasion during his time in the ranks. Sibylla bore witness to him attempting to escape twice during her time there, and each time he came out of it more maimed than before. Sibylla had found the treatment of soldiers to be beyond inhumane, but it was the singular and focused treatment of this man that made Sibylla begin acting out herself. Be it speaking up in defense of another, or outright employing her magic to interfere with the punishment of another, Sibylla racked up her own counts of insubordination that landed her in hot water. Her sentences weren't nearly has intense as those given to members of the Red Banner. Much of it boiled down to her spending time in a cell - right alongside the infamous Dragovich - and it was there where she began concocting an escape plan of her own.

She waited for a particularly heavy storm to hit before bringing her plan into motion. In one of the storage sheds she set off an explosion, and with a liberal application of her magic she made it sound like the place was under attack. While people rushed to take stock of the situation, Sibylla used that time to sneak her way over to the cells. Unable to stand the thought of not trying to help someone whom had been wronged so thoroughly, Sibylla freed Dragovich from his bindings and bid him to come with her. This ended up working out better than she initially thought it would.

The two of them fled the city and crossed the countryside, dodging RedTide units as they went. It was somewhat hard to remain hidden for long thanks to the nature of Sibylla's self, but they made due. Eventually they made it to the border and into the safer miles of Germany. Knowing of Dragovich's origins, Sibylla proposed that they find his family first thing. Unfortunately, when the pair arrived at the last known location for his family, they had long since moved. It was while Sibylla was trying to formulate a way to help Dragovich find his now missing family that they were approached by agents of INVICTUS. Though they approached them on peaceful terms, the nature of their escape quickly lead to high tensions, but overall it was resolved without too much injury to either side.

For the next four years Sibylla would work for yet another organization with military roots, though this time it was mostly of her own volition. Though they were picked up in Germany they were quickly transferred over to the Manchester branch after the first six months. There Sibylla took advantage of the location's specialization on magical research and development to bolster her own abilities. Despite still being assigned to Fieldwork, she spent as much of her time as she was allowed with the members of the Magic & Occult section of R&D. She also spent quite a bit of time with Dragovich, whom she had developed a closeness to after going through everything that they had.

Due to some interruptive circumstances in the more recent times, Sibylla has put forth a request for a transfer to both accompany Dragovich to yet another source of research, as well as learn from those at another branch.


EXTRA INFO
჻ Her mother, father and younger sister were pulled into INVICTUS shortly after she was.
჻ Enjoys rather domestic hobbies such as cooking, sewing, gardening and laundry.
჻ Dresses in a rather conservative manner for the modern day and age, becoming flustered at the prospect of a dress or skirt showing off her knees or sleeveless tops.
჻ Enjoys many forms of literature, her personal favorites being novels of mystery, romance, and a wide variety of poetry.
჻ When feeling particularly stressed or stumped on something, Sibylla can often be found practicing her archery.
჻ Along with speaking fluent English, she has picked up on Czech during her time in the RedTide, some German from spending time with Dragovich, and Latin out of a personal interest.
჻ Is currently in a romantic relationship with Dragovich Vollrath.


WEAPONS & ABILITIES

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The majority of Sibylla's chosen arsenal are pieces that are both heavily enchanted, as well as having a more "poetic grace" about them. Considered rather archaic in a world where guns reign supreme, Sibylla has effectively created a set of pieces that give even the modern day equivalents a run for their money. When out in the field she can call upon them via a device magically attuned to each, giving her utility and flexibility in many a scenario. Her only regret is that she can't carry them all on her at the same time, only being able to call upon one at any given time unless physically carried out onto the mission.

Chorus Feram - A scythe modified to be a bit more practical in battle scenarios, the blade leaking an icy mist when wielded. It has been magically enhanced to be used as a magical conduit for her spells, and holds the attribute of ice to both augment her attacks as well as allow her to cast ice-based magic easier.
Canace - A shortbow of exceptional make, it has been enchanted with the power of the wind, concentrated amounts allowing for arrows fired from this bow to pierce more armor than it would normally.
Srebro - A longbow of exceptional make and decor, it has been enchanted to grant the wielder incredible perceptive abilities, allowing them to effectively spot and snipe an individual from up to a mile away with the naked eye alone. Any arrow fired from this weapon is considered to be of a superior quality and holds a light aspect, making it highly effective against creatures of the darker persuasion.

Beretta u22 Exélixi - A .22 Long Rifle semi-automatic pistol. The magazine has been enchanted to refill itself using ambient magical energy, as well as give the ammunition fired from it a debilitating stun effect. Made to handle non-supernatural opposition in as non-lethal a way as possible.​

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ABILITIES
Ability Name: Magic Node
Description: Sibylla's existence generates a plethora of magical energy, allowing those within a wide proximity of her to enjoy increased reserves for the sake of spell casting and the use of magical items.
Strengths: Sibylla is able to bolster magical units and magical devices by being within roughly a 50' radius of them. Being within her area of influence also appears to have the secondary effect of strengthening positive emotions (hope, peace, joy, etc.).
Weaknesses: Sibylla is unable to stop the flow of energy from herself, and as such can potentially strengthen enemies as well as allies. It's hypothesized that, if something were to somehow stem or cut off the flow of magical energy within her, her body may overload from the sheer amount and cause her great injury, if not death. Something similar could happen if she were to ever have a vast amount of her magical energy used up at once, as it's theorized it would place her into a state of shock.

Ability Name: Magus
Description: Using theorem and formulae, incantations and gestures, Sibylla is able to weave magical energy to cause various effects.
Strengths: Sibylla is highly adept at spell casting. Aside from generalized utility spells and a few singular picks here and there, Sibylla's shown to specialize in areas that have been labeled "Illusion", "Literature" and "Blood".

Illusion - These spells focus on deceiving the five senses of an individual. Whether it's creating a sound down the hall, phantom scents in a room, manifesting a creature of myth in the center of town square, trapping someone in a box of eternal space, or convincing someone that they've taken more damage than they've actually sustained, this all falls under what Sibylla is capable of doing. This section also leans onto the deception aspect of illusions by including spells that make someone more convincing, even if they might be blatantly lying.
Literature - Using writing as a medium, the spells in this area involve a mixture of creation and manipulation in regards to reality. From transporting letters to known individuals, to imposing suggestions upon others in written form, to manifesting a shield of words; all these fall under this category of what Sibylla is capable of.
Blood - Forced to learn this during her time in the ranks of the RedTide, Sibylla has the capability of using blood to cause various effects. She can slow one's blood to calm a person, help stop bleeding and heal wounds, aggravate wounds further, drain life from those she attacks, and even create items from her own blood.​

Weaknesses: Sibylla at the very least needs to be able to recite her incantations in order to cast, though being able to gesture is nice too. As per many things that involve suggestion and sensory trickery, those of a stronger will can see through the illusions and/or ignore the commands given. Once interacted with and disbelieved a person cannot be fooled by the same illusion again, and become harder to trick for some time afterwards. Some of her Blood spells involve the sacrifice of her own blood, and when used in this manner it makes it impossible to heal back by supernatural means, only by the natural processes of her body.

Ability Name: Sanctum Sanctorium
Description: Upon dedicating a portion of her magical power, Sibylla has created what has been equated to a special dimension the size of a town, where her abilities as a magic caster are increased exponentially. She can gain access to it through a ring that's connected to the Sanctum Sanctorium, thus creating a doorway, and can both open and close this doorway mostly where she would like. She tends to create a more permanent link to the location within the Magic & Occult branch of the INVICTUS HQ she finds herself in.
Strengths: While within her Sanctum Sanctorium, Sibylla enjoys a multitude of perks that enhance her magical prowess. Spells that she uses while within this area are naturally stronger, and is able to suppress the magical capabilities of others who enter the Sanctum Sanctorium. She can even deny entry to supernatural creatures, and the location is imperceptible as a supernatural area to anyone that Sibylla does not wish to know of it. Sibylla is able to recover from fatigue at an exponentially increased rate, as well as negate her need for sleep, allowing her to continue with her studies and work for extended amounts of time without needing to break. Sibylla is also able to teleport anything around the area of the Sanctum Sanctorium as she wills it.
Weaknesses: The Sanctum Sanctorium is a stationary location, and as such she must be within the location in order to enjoy the perks it gives. People within the Sanctum Sanctorium can be teleported as well, though more willful individuals can resist it if they so wish. Though she doesn't require sleep she does require food and water.

Ability Name: Artificer
Description: Sibylla is capable of enchanting objects, giving them abilities far beyond what they would normally have.
Strengths: By spending time imbuing an item (weapon, armor, toothbrush, etc.) with magic and intent, Sibylla is able to grant effects to said item. Perhaps she could make a sword be capable of cutting incorporeal creatures, or make a gun generate its own ammunition, or cause a scarf to make others more apt to heed one's word.
Weaknesses: Components. Aside from the item she wishes to enchant she needs components that hold some level of magic within them. This could be anything from fairy dust to oni horns, and the more powerful the effect she wants to create the more magical the components must be. The longer she spends on enchanting an object the better, a week appearing to be a good baseline for success, as any faster has shown to increase the risk of failure. While minor failures can cause simple mishaps, such as a magic container to slowly leak magic or an item needing a charge of some sort before activating, larger mishaps can cause anything from small explosions to the creation of powerful but malevolent cursed objects.
 
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@Friend Maou @The Red Sage sorry it took so long. Didn't mean to take that long, honestly.
They're good to post in the index.

p.s. I hate Sibylla's nickname still. It makes me want to pronounce her name syb-BELLA and not SIBYL-ah.
But it's nothing you need to change xD
 
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#242424 Vivianna Dell'Gatti De Luca
Nickname: Vi, Vivi,
Codename: NA
Age: 21
Gender: Female
Race: Human
Division: Fieldwork || Training (Heading towards Investigation)
Rank: 2
Clearance Level: Rookie Agent


APPEARANCE & OTHER FORMS
Vivianna is a short, busty Itiallian. Standing at maybe 5'3'', she's got a medium build. Not too skinny, but definitely not too chubby. She likes to eat, but she doesnt like to exercise so she doesnt eat too much. Not to mention, Vegan. She has a few scars where piercings used to be. Her uncle and father finally convinced her to take out all of them, so only scars remain. Eyebrow, nose, lips, etc. Most common places, she had pierced. Only three remain and those are the tongue and hidden others. While her hair is mostly natural, she gets out her creativity by coloring the ends red. Much different than the many shades of all the colors previously. Now, she does wear long sleeves mostly. Her body is covered in tattoos already. Too many to describe them all. There is still much canvas left, but she does her best to hide them. She does work in the same place as her uncle... and he would definitely shoot her if he knew. Or worse, send her to Grandmama.

[fieldbox="PERSONALITY, #242424, solid, 10"]
Vi is a wild card. Sometimes she is loud, obnoxious, hyper and happy. Other times she can be fussy and angry- those are the times its best to let her be. Unless you want to try her temper. Most days, though, she is easy to get along with. Part of this is due to the fact that she does smoke recreationally. Romantically, Vi is just... odd. She tends to friendzone every person she meets. Not as if she's trying to, but she's never really embraced much of a romantic side. Maybe that's due to being raised by men, who knows. Either way, she is incredibly loyal to her friends, unless said friends show weird interest in her uncle. Trust me, she's fought off plenty of people with "daddy issues" on her uncles behalf.​
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HISTORY TO CURRENT
Vi was mainly raised by her father and uncle, who were partner detectives. They are considered brothers This even went as far as the De Luca family adopting Vivianna, which is why she also carries the De Luca name.
Her mother passed away when Vi was only four, so she doesn't know her well enough to say anything about her. Nor is she sad about the loss. There was never any lack of attention of affection for her. Just... a very different uprising. Rather strict. This eventually lead to a rebellion of sorts on Vi's behalf. Piercings, smoking, drinking, tattoos, aesthetic and hair-- she wen't pretty crazy with it all. A lot of this was snubbed out with time and... we will say "talk"
(but it was much more than that.) She still loves tattoos and her hair coloring. But that is her sacred vice. Well, theres also the weed. She still smokes that too.

After finding work in a trinket occult shop, Vi eventually came to love voodoo. Which lead to a few other hobbies.
Regardless, this path lead her to make a deal with the Loa. As this story always changes, no one knows the true reasons except for maybe a handful of people. (Vi will tell you she ran out of weed and made a deal for some). Either way, she is now connected directly to the Loa, giving her special abilities through them. To help learn how to deal with this, she was sent to a school-- which then sold her to Invictus-- and now lead her to get transferred to this facility.


EXTRA INFO
-- Vivianna is Vegan, and will probably never change that.
-- She went to college and learned Sanskrit and Latin. While she is still learning, she is pretty knowledgeable with these. She wants to learn more dead languages.
--She has many friends and connection within Invictus as well as outside of the agency.
--No matter how hard anyone has tried to break her of it, Vivianna is a klepto.
--Her mom is haunting Venn.


WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]
It'd be incredibly sad if Vi didnt know how to use a gun. She does, and can use most hand held pistols. (Her father and Uncle have given her weapons for protection in the past.) She prefers not to use them. Her weapons of choice are all loaded into a pack she generally always carries with her. In there are all sorts of potions, powders, salves, and voodoo crafts that she uses. In her free time, she is often found crafting dolls or potions since she has to control her own stock. As for her dolls, they are her main offense. Those will be explained further in Abilities.​
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ABILITIES

Ability Name: Mediumship
Description: While Vivianna cannot directly see spirits, she can feel them. (Excluding the Loa, she can see them). She can speak to them, but cannot hear them. Sometimes she can feel what they are trying to say, but it takes a very strong willed spirit to let her feel that.

Ability Name: Voodoo
Description: in the general aspect, Vi is gifted with skills in voodoo. This includes potions, fetishes, dolls, effigies charms, oils, powders, candles, and wards. This is all included with her stockpile. These are the physical items she has, which all must be crafted in particular ways by herself. Which also means she has to obtain the right materials or similar enough to do so. Otherwise, she has extensive knowledge in the realm of voodoo and spirits.

Ability Name: Isle of Dolls
Description: As stated above, voodoo dolls made by Vivianna. Thanks to her connections to the Loa, she can possess the dolls and use them in which way she sees fit. The dolls are easily distinguished by color. Regular Burlap tan- no effect other than she can see through them. Red-- Will follow the target and explode. Blue-- continuously and relentlessly attack physically (usually with a needle or stick of some sort). Yellow-- Create a bright flash. Green (rare)-- Latch onto their target and infect with poison.
Strengths: These dolls do not hurt her when they die.
Weaknesses: Vivianna has to create them herself. If a doll gets destroyed, she has to get the ingredients and craft it again (in a distinct way) to replenish her own stock.

Ability Name: The Pact
Description: More of one of those last ditch abilities, vi can allow the loa that she's dealt with to take over her body. in this form, the immediate area around her (generally a range of about 2OOm) turns dark and her own body becomes something similar to a silhouette. her strength and speed is amplified and she will attack her opponents relentlessly and maliciously.
Strengths: Vi basically goes into a berserk mode. She is stronger and faster, and has no sense of fear or hesitation.
Weaknesses: She is not in control of her body when this happens. The Loa are. She has to make a deal with them and be very specific. The Loa will make her attack whatever she tells them to (she has to give them a specific target or else she might accidentally attack friendlies.) Afterwards, Vivianna is tapped. She will be unconscious for quite some time. There is also a trade each time, she has to give something up. This something is between her and the Loa and she refuses to speak of it.

 
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ANNOUNCEMENT
[03/14/2018] A little bit delayed, but it's that time again! MONTHLY APP WAVE IS NOW OPEN UNTIL MARCH 24TH! If you are a new applicant, you may now post your app up to be reviewed. The info dump thread is still undergoing maintenance, so if you have ANY questions about information that is not up there, feel free to ask me via PM or through discord. There are tons of people willing to help answer questions in discord as well! This announcement will also be posted in the info dump thread.

@Sinopa @Vio @Kathairein
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#242424 Daniel Collins
Nickname: "Rookie" "Junior" "Target Practice"
Codename: Graves
Age: 35/Biologically 21
Gender: Male
Race: Human
Division: Fieldwork, pending a interview for reassignment to Recon.
Rank: Junior Agent
Clearance Level: 3


APPEARANCE & OTHER FORMS
Daniel stands at 6'0 and weighs about 150 Ibs, featuring a light muscular frame. From the few times anyone has seen Daniel without wearing some sort of mask or helmet, has said that Daniel has light brown hair and pale skin. His body is covered in scars from the various things that have killed him, although no matter how recent the death was, the scars look to be several years old.

His outfits consist of dark colored clothing. If not on duty or training, he has been spotted wearing a long sleeved shirt and black pants and grey boots.

He has been known to be constantly wearing a balistics mask, modified to have reflective glass placed in the eyeholes to prevent anyone from being able to see his eyes. When he is unable to wear this, he will either be seen wearing a gas mask, or a ski mask with goggles.


[fieldbox="PERSONALITY, #242424, solid, 10"]
When Daniel first joined INVICTUS, he was known to be a very social person. Things changed after the incident. Now Daniel isn't one to be the center of attention, instead prefering to be in the background, observing and doing things behind the scenes. This has led to many people calling him creepy, among other descriptions. This has also caused those who have not read his file, or haven't known him before, to want to find out the man's secrets. Whatever they may be.

[+] Daniel is extremely loyal, to friends and the organization itself. Although, he won't directly do something for someone, friends or those that gain his respect better expect a gift or two waiting for them, the sender anonymous. Daniel has displayed an uncanny ability to adapt to new situations that may develop. Be it in the field, or outside of it. He makes due with the cards he is dealt and plans around them. Daniel has also been known to be extremely tidy and orderly, as shown by his room. If anyone finds it. Or wherever he goes. Never leaving a mess, and keeping things organized. Be it reports, gear or just anything around him.


[=] If there is one thing that people quickly realize about Daniel is that he is a quiet person. Not to the point of him being a mute, but don't be expecting the man to talk too much outside of giving a report, or giving his teammates important information. He has also been described as being diligent, and will most likely be found either at the firing range, or in a training room, improving his skills. Lastly, he is dedicated to his job. Willing to put extra hours into a report, or gathering information for whatever mission requires it.


[-] Despite his appearance and quiet nature, Daniel has been known to get anxious very quickly. Although he won't show it much, those with a careful eye and attention to detail will notice little things that he does. Lightly drumming his fingers, fidgeting with his gear, or looking around every so often. This can cause him to be distracted, or throw him off from his routine. Which can affect his work. The cause of this anxiety is many things, the biggest ones are: Being the center of attention, being flirted with, or physical contact with anyone. As well as suspicion that the torture he endured may have also had a hand in it. Daniel has also been described to be a bit reckless, this has been attributed to his ability. Which has caused him to go against any type of foe, even when faced with guaranteed death. Caring very little about his own wellbeing. Finally, he is avoidant. If a stranger tries to talk to him, or get too friendly. Best to expect him to quicken his pace, or find ways to distract you and get you off his back.​
[/fieldbox]

HISTORY TO CURRENT
Daniel was born in Birmingham, England. On November 11th, 2115. To a family that had irish and british origins, and the large majority of the family were high class buisness types that flaunted their money and wanted Daniel to follow in their footsteps, sending him to various private schools to educate him in the matters of business. And while he did graduate with flying colors, he didn't follow in his family's footsteps.

Much to their surprise and mild disappointment for some, he signed up to join the military. This choice would somewhat mess with some of his relationships with certain family members. His military career was hardly eventful, the only things he did involved humanitarian and peacekeeping duties, hardly seeing battle. Until, during a mission, Daniel came into contact with what was described as a red diamond after being seperated from his fellow soldiers. Apparently, after making physical contact with the diamond, beams of light shot out of it and into Daniel. Which knocked him unconsciousness.

When he awoke, he was in the hospital, and had put the whole incident off as a dream of sorts and as such, didn't report the event. He was later discharged later on after having an IED explode near him, the ordeal cost him a leg.

Thus ending his military career after serving for six years. After this, he bounced from occupation to occupation. When, out of nowhere. Daniel was involved in a car accident that had caused him to go flying through the windshield and cracking his skull open on a nearby pole. That should've been the end for Daniel. But, witnesses said that soon after Daniel's apparent death. Another man just appeared near to where Daniel had died. Wearing the same clothes, but looking younger and not having a prostheic leg. While the original body just vanished. INVICTUS became interested when they caught wind of this, and after doing some investigation. Such as checking the DNA left behind from the original Daniel, and that of the new Daniel. Finding a perfect match, INVICTUS took him in for interogation. Where they uncovered the incident with the gem, and concluded that the gem is responsible for Daniel's ability. Soon after, he was recruited and made an agent. Ever since, he has proven to be an adequate agent, as well as a side supplier for "items" for other agents, and a volunteer for training someone's powers.


Daniel was briefly assigned to a Senior Agent, codenamed: "Saint." The two were exceptionally partners. With Saint providing Daniel the mentorship he needed and Daniel being the achieving student.

They were deployed on a mission to deal with what was assumed to be a mediocre mad doctor doing some crazy experiments. However, it turned out that the doctor was in partnership with a vampire. Whom easily took down the two agents, and separated them. It is unknown what has happened to Saint. But, Daniel was held captive for the sole purpose of experimentation. Thankfully, INVICTUS managed to quickly rescue Daniel before too much damage was done. But, was unable to find Saint, the vampire or the doctor. Ever since, Daniel has changed in a way. For good or worse is to be seen. But he has been trying to find his former mentor, and the two that had taken him..

He has been with the organization for ten years, only just reaching rank of Junior agent. Daniel's thoughts of the agency is a simple one. He is loyal to them, and is willing to do whatever is needed for the mission. Provided it does not involve harming innocent civilians.


EXTRA INFO
- Daniel has died a total of: 18 times. Five were accidents. Six were due to training with other agents /More specificly, testing their powers and whatnot./ Four were on missions. And three were due to him donating a few "extra" things to other agents.
- Due to his mysterious nature, alot of Senior Agents have made rumors talking about Daniel. Such as, beneath the mask he wears another mask and underneath that one, there is another mask. And it goes on. It is slightly worse when it comes to describing Daniel's face and details of it.
- No one truely knows where Daniel's room is located, save for higher ups, and a few senior agents that managed to track him down. This has led to a few junior agents and recruits making a game out of finding the man and his room.
-His deaths and reverting to the age of 21 has caused other agents to give him the nickname of "Rookie" "Junior."


WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]
Standard issue handgun. A carbine designed in the style of the AAC Honey Badger, with an integral suppressor among extra attachments. He has also been known to bring in a modernized Kel-Tec SUB-2000 on missions, for the reasons that its easy to pack up and unpack the weapon quickly. Daniel also carries a more durable extendable baton, and a Kambarit blade for the times he needs to be lethal. He is also skilled in various martial arts for the times when he can't use a weapon to fight.​
[/fieldbox]

ABILITIES
Ability Name: Rebirth
Description: Upon Daniel's death, and after a few seconds. Daniel will reappear in a burst of light. Albeit a bit dazed. And his previous corpse will be turned to ash. And whenever he dies, he reverts to the age of 21.


Strengths: Daniel ability allows him to be sent on missions that could lead to high death count, or using him as bait if need be. As well as being a suppiler of blood, among other things.

Weaknesses: While he has the abiltiy to "respawn." He is still a human being. With the strengths and weaknesses of one. And due to the abiltiy reverting him to the body/age that he was when he made contact with the gem. Any sort of implant, or anything like that will be lost upon his rebirth. And any gear he had is left where the previous corpse. Meaning that he has to retrieve his gear. And he can't continiously use this ability. As after the third rebirth, his body begins to experience symptoms related to those who don't sleep within a certain amount of time. This includes: nausa, fatigue, and in some cases unconsciousness.
 
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#242424 Ayalee Hadraniel
Nickname: Aya
Codename: Azure
Age: 22
Gender: Female
Race: Human with powers
Division: Fieldwork; First Dispatch Groups
Rank: New Recruit
Clearance Level:


APPEARANCE & OTHER FORMS
Ayalee has cerulean blue hair that she wears in a ponytail in the right side of her head, usually decorated with a bow. Her skin is pale like ivory, without a single blemish, which enunciated her rosy cheeks when she's nervous or blushing. She stands at a small 5'2" and weighs only 128lbs with a dainty and slim figure.

[fieldbox="PERSONALITY, #242424, solid, 10"]
Personality:
Positive Traits​

❂ Eccentric
❂ Outstanding people skills
❂ Interested in serving others
❂ Places the needs of others over her own needs
❂ Effective at managing people issues
❂ Hard working
❂ Positive
❂ Easily excited
❂ Ambitious


Negative Traits

❂ Hyperactive
❂ Clumsy
❂ Naive
❂ Image conscious
❂ Messy
❂ Always late
❂ Touchy
❂ Always hungry
❂ Very Spiteful
❂ Holds Grudges
❂ Mischievous
❂ Childish

Quirks:
❂ Obsessive-Compulsive: food
❂ Uses hashtags all of the time

❂ Makes sound effects randomly

One of the best words to describe Aya is "eccentric". Normal is simply too boring for her and she cannot stand being bored. She is able to read between the lines with curiosity and energy. Through a prism of emotion, compassion and mysticism, she sees life as a big, complex puzzle where everything is connected, and she's always looking for a deeper meaning.

People think that her spirit is the true definition of "free", however, as much as it seems that way, they couldn't be more wrong. Free would mean that she wouldn't care about what others think about her looks. It would mean that she didn't hold grudges for an overwhelmingly long time over the smallest of things, and she wouldn't be as spiteful about it either. No, ever she is tethered down by human emotion no matter how "free" her spirit seems. She tries to not let that take over her life though. She likes to stay positive when things seem down, but her positivity isn't enough to keep her body from being down as she is extremely clumsy. If there is a hole in the ground, a carpet corner folded, or a misplaced dog toy on the ground, she will be tripping on it.

She tries her best to hide her flaws, she's only human though. She can be very childish and mischievous, she doesn't mean to be, but it's just who she is. If something doesn't go her way or if something goes wrong she can throw a fit or pout. But this doesn't last long, she's easily distracted and it's not hard to excite her.

Despite her flaws she is an excellent people person. She's very social, and enjoys talking to people, listening to them, helping them. If there's a conflict between people she like to try to fix it, she doesn't like to see friends fight, and even worse, she doesn't like it when someone has inner conflict. She would sacrifice her needs over the needs of the people around her, and she does this with a smile on her face without hesitation.

[/fieldbox]
HISTORY TO CURRENT
Aya grew up on the streets of a small city. She was abandoned at the age of 6 because her parents were involved in drugs, she's actually not sure what happened with them, just that they were there one day and the next they weren't. It wasn't long before she realized she could manipulate energy in the form of a force field. she used it to reach places she couldn't reach, like the top cabinets and later on the rooftops to watch the people pass. It wasn't long before she met Ira Mariani, a runaway child, who was 8. Aya found her roaming the alleys of the city as she was running along the rooftops. After a few days of following the new girl Aya decided to approach her. Ira was cold, distant, and enjoyed her solitude, so when Aya tried to interact, she was shot down real fast, but she was persistent. Ayalee was lonely after all so finding someone around her age on the streets like her, she wasn't going to let the girl get away that easily. It was weeks of Aya just following her. It's was resistant at first but after a while she would just let it go and ignore her.

Then Aya got sick. It started out as a cold, but it got worse to the point were she couldn't get out of her cot. When Ira found that the azure haired girl was no longer following her she found it to be out of place and even felt a little worried. Ira decided to search for her and when she found her, Ira began to take care of her and nurse her back to health. Even after Aya got better Ira had stayed closer to her and made sure to keep her safe and care for.

They grew older together, taking care of each other, Ira for Aya more so than the other way, Aya did her best to not be too much of a hassle. Ira, like Aya, had also developed strange powers; she could manipulate the shadows at will. They decided to learn how to control these powers at the age of 7 and 9, and try to use them like the superheroes do (Aya's idea from superhero comics) They worked hard to learn and even helped a few people like catching pet who have run lose, returned children who were lost to their parents, etc., minor things. They also began learning combat, Aya mainly hand to hand, but Ira was more into blades.

When they reached mid teens, that's when they had a good grasp on their abilities and combat skills that they began takin on more dangerous tasks. Muggers, thieves, and stalkers. They began to get a name for themselves, Aya was Azure and Ira was Crimson Blade. They started helping the local police when they could and their greatest achievement so far has been stopping a hostage situation at a bank when Aya was 19. But it wasn't long after that when Ira suddenly disappeared. She seached everywhere, but there was no sign of her best friend.

She began to spiral when she lost Ira. It was like her parents all over again, she couldn't lose Ira. For 3 years she searched; working with the police, doing her own investigations, she even kept an ear out for criminals with information. Ira was no where to be found, but she wasn't about to give up. Unfortunately her search was interrupted when she was attacked, knocked out, and taken to a dark room. She had several questions, but she wondered if this had anything to do with her friend, probably not, but she was going to find out one way or another.


EXTRA INFO
Sexual Preference:
-Asexual Lesbian

Likes:

❂ Eating
❂ Tea
❂ Dancing
❂ Sculpting
❂ Cooking
❂ Bows (the accessory, not the weapon)
❂ Irony


Dislikes:

❂ Being alone
❂ Impersonal analysis
❂ Being wrong
❂ Being ignored
❂ Being hungry
❂ Boredom
❂ Slime


Fears:

❂ Bugs
❂ Darkness
❂ Swimming (she can't)
❂ Loud storms
❂ Rats, bats, and snakes


Strengths:

❂ Communicating/people skills
❂ Distraction
❂ Concentration


Weaknesses:

❂ Sensitive
❂ Focuses on helping others more than herself
❂ Naive, easily taken advantage of

Notable Skills/Abilities:

❂ Distracting
❂ Cooking
❂ Dancing
❂ Sculpting
❂ Communicating/people skills
❂ Imagination (helps with her ability and job)


WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]
She doesn't use weapons usually. She is trained in hand to hand combat and her abilities help her during combat as well.​
[/fieldbox]
ABILITIES

Ability Name: Flyrokinesis
Description: Aya can create and manipulate energy in the form of a force field. She can create walls, boxes, and other forms with the mass-less energy at will. When force comes into contact with the energy she manipulates, the area around the force can be seen as a shimmering blue light. While she has a force field up, Aya is able to manipulate the energy within the field. Changing the temperature, forming gases, increasing and decreasing it, even create explosions within. This, however, is only limited to her fields, she is unable to do this without the fields.
Strengths: If she can imagine anything to do with a force field and try to figure out the mechanics of it then she can most likely make it happen.
Weaknesses: The strength and extent of her fields depends on her mental health/stability and concentration. Depending on the intensity of it, it can drain her physically, mentally, emotionally.

Scene from "HEROES"
Name: Ayalee Adamovich (Azure)
Time of Day: Morning
Location: Local bank
Current Activity: Mission; Stop bank robbers
Interactions: NPCs; Sheriff, officers, criminals,
Crimson Blade

Hidden behind a barrier of side turned cars crouched two women, creeping to get a better look of the other side. Behind the cars held a group of 10 men, armed and angry as they stood outside the local bank ready to attack anyone who dared try to stop their boss inside from finishing his job. The morning air was cool and slightly humid, and the sun barely peaked from behind the city's buildings.
The sheriff crawled over to the ladies then put his back against the car as they did.
"What's the status?" He asked, his gun was drawn and pointed at the ground, ready to attack if the moment called for it.

"From what we know, ten thugs are guarding the front, but only two are guarding their leader inside. Hostages were taken, we figure around 20. Our goal is to remove the threat without any unnecessary casualties." The woman next to the cerulean haired girl answered. Her voice was strong, stern, and military-like. Her outfit was as dark as her obsidian hair, and her eyes were an emerald green, the only feature that shown due to the grey bandana that covered up to the bridge of her nose. On her hips were a set of duel daggers which she was more than proficient at wielding.
"Woooow, you're so stoic CB, you need to loosen up a little." The girl next to dark woman said cheerfully. She was the exact opposite of her partner, her hair and large eyes was a blindingly bright blue, which balanced her dull pale skin. Her outfit consisted of dark blues and whites, not as bright as she would prefer it, but this she couldn't change.
"Shut up, Azure." The woman snapped.
"So mean." The bubbly girl pouted.

"What do you want us to do, Crimson Blade?" The sheriff asked, interrupting the two's bickering.
"Absolutely nothing, order your men to stand down." She commanded.
"But!" He began to argue, but the Crimson Blade cut him off.
"You're advances will only make things worse, let Azure and me handle this." She said firmly, receiving a nod in response as the sheriff returned to his car and followed his orders.
"You're voice always sends shivers down my spine when you get like that, Crim." Aya said as she turned around to face the turned car and pressed against it.
"That's because you know I'll reinforce it with actions if disobeyed, you learned that the hard way." Crimson mimicked Azure and moved to the other side of the car. "You ready?"
"#BornReady" She sung as she jumped over the car to face the thugs with her hands up. All guns pointed towards her but the one currently in charge held his hand up before the bullets could fill the jovial girl.

"If you were smart you would turn that pretty little ass around and go home to your mommy." He said in a gruff voice. Ayalee slightly turned to look at her butt.
"It isn't that small, is it? Oh I guess it is, will I ever fully develop?" She sighed and glanced back up at the man.
"Didn't you hear me?"
"Of course I did. I replied didn't I? Silly." She said as she walked to the right along the barricade of cars. She heard their guns click which caused her to pause and glance to the side at them.
"I'm giving you one more chance to leave, which is more than most get, so scram, brat." Azure gave them a cheeky grin.
"No~" She said defiantly.
"You asked for it. Shoot the bitch!"

A small laugh escaped her lips as they began a storm of gunfire. From the corner of her eye she saw some of the officers starting to reach for their guns but were soon frozen as they saw the bullets hitting what seemed like an invisible wall around the girl. The flurry of bullets stopped and the crooks let out grunts of confusion.
"My turn… Whoosh!" She said as threw her hands forward forming shimmers of boxes around three of the men's heads. Behind them all, Crimson Blade silently snuck past and entered a vent on the side of the building.
"Wonder how long it will take for them to pass out? One time someone lasted 10 whole mi…" Azure flipped to the side when another gun began firing at her, then formed a small box around it.
"It's rude to interrupt someone when they're talking. Bscoshhhh!" Holding only one hand out to keep the boxes around the gasping men's heads she balled her other fist, crushing the gun leaving only the handle in the thug's hand.
"You three are lucky I know how to control this, I used to only be able to crush all my fields at once instead of one at a time." She giggled as one fell limp, hanging from the field. She released his, letting him fall to the ground.
"Who's next? Let's see, we have one unconscious, two in the process of being unconscious…" Another passed out and was released. "Make that one in the process, and one unarmed. One, two, three, four." She counted, and then pointed towards the rest. "One, two, three, four, five, six. Hmmm." The last one finally fell to the ground out cold.

The sounds of their guns filled the air once more, but yet again the girl was untouched.
"Fuck! Come on!" The leader yelled in frustration.
"Well first I guess I should get rid of those pesky guns. Vooom." She twirled her hand forming fields around their guns like the other thugs, then were crushed leaving only the handles left in their hands
"That's better. Do you guys want to give up?"
"Fuck you!" The leader ran at her with full speed. Ayalee giggled again.
"Boing!" She said just before he was suddenly tossed back, crashing into another thug. "Makes for a great trampoline, don't you think?" Before the two could get up she formed a field around them and slowly began shrinking it. Then a large invisible wall slowly began lowering on the remaining four.
"Teamwork guys, work together before you get crushed!" She called out gleefully as everyone struggled to get loose. Of course, she wouldn't actually crush them, just slow them down and keep them in place.

"CB, how's things on your end?" Azure said as she leaned her head to the side turn on her earpiece.
"Taken care of. Leading the hostages out in a minute, get the police ready." Crimson replied after a moment.
"You got it." Aya took in a deep breath and strained as she moved the two in the box to the four lifting the wall. Once they were all positioned close enough she released the current fields and form one big box around them all.
"#Finished" She let out her breath then pointed at a car and strained harder, moving it out of the way with another field. Azure breathed a little harder than usual as she motioned for the police to enter, just in time for Crimson to bring out the captured criminals from inside and free the hostages.

"Good work, you two." The sheriff said as he and Crimson approached Azure. In response to the circle of officers pointing guns at her own capture criminals, Aya removed the barrier for them to move in and handcuff them. She wiped off the sweat that formed on her forehead and around her white mask.
"No problem, Sir. It's our duty. We must be off now." Crimson Blade grabbed Azure's arm and hauled her down the street towards the base. "Are you going to be okay?"
"Yeah, of course I am, silly. Those men and the car were just extremely heavy." Azure smiled and after a moment of rest she perked up and joyfully walked down the street with her friend towards the hideout.
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#242424 ADELA WORTH
Nickname: Dell, Aegis
Codename: Lumen
Age: 22
Gender: Female
Race: Light-aspected Human
Division: Fieldwork

Rank: Junior Agent
Clearance Level: 2


APPEARANCE & OTHER FORMS
Adela stands at around five feet and eleven inches tall, weighing in at approximately 178 pounds and sporting a toned, slight muscular build. She doesn't have any scars, but she does have a birthmark on her left shoulder a little larger than a quarter. Her hair goes down to her lower back, though she usually wears it in a low-hanging ponytail to keep it out of the way.

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Outwardly, Adela seems to be a very reserved and gentle person. Those that take the time to pry into her life will find that a burning passion and a whirlwind of emotions hides behind her collected exterior. She's courageous and loyal to those she fights for and very rarely does her resolve break. She also works well around children, already giving off a very maternal and mature vibe from her. While not being a very sociable person, she gives an amiable aura with her smile.

Unfortunately, she's prone to keeping her emotions bottled up inside. Usually she lets them out when she gets a chance to be alone for a while, though she can't exactly hide everything, as much as she want to. Worry especially creeps up to the surface rather quickly. Not only that, she's also very self-depreciating. Some see it as her being modest, she herself would say otherwise. Though regardless of her flaws, Adela uses every ounce of power within her being to make sure they don't keep her from doing whatever she needs to accomplish.​


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HISTORY TO CURRENT
A duo of vigilantes, simply and locally known in a small area of Texas as Blitz and Umbra, worked to bring down those who thought they were able to escape the law. Over the years they began to amass a small group that shared the same ideals, and united they continued to successfully achieve their justice. Adela was born shortly after the golden years of their movement, indirectly forcing them to settle down and think about the future of their child. They noticed an oddity about her, something that made her a bit different from a normal human. They couldn't put their finger on it, but because they cared for their child nonetheless.

Having their child did not stop them from their work. If anything it pushed them to not only work harder, but to raise Adela into their understanding of justice. Once the girl was ready to hold a weapon, oddly enough picking up the sword and shield, she aspired to become just like her parents: fighting for what's right and helping others. However, some had a different agenda planned for the family.

While only thirteen, Adela witnessed the murder of her parents. A close friend of the duo, Onyx, was ordered to kill the entire family by an unknown party. The only way the girl survived was by suddenly activating her magical potential, creating a flash of light that blinded the man long enough for her to get away. She fled to the nearest town on foot. Hungry, tired, and emotionally broken, Adela slept in an alleyway the night she arrived. It took her a while to fully process the event in her mind, saying prayers, mourning, and grieving. However, she remembered the power that revealed itself on that night. When she did, Adela made a promise to herself. "I will grow stronger, not only for myself, but for their dream." From then on, she harnessed her powers and took on the name Aegis, carrying on her family's legacy. That is, until she happened to be picked up by INVICTUS.


A few years after her debut as Aegis, Adela just so happened to be handling a matter that INVICTUS was investigating at the time. The organization noticed her involvement, and monitored her progress as she settled the matter on her own. It was then, that they had approached her with an offer that she (literally) couldn't refuse. She was taken to the nearest facility branch where she officially became an agent. Over time, she came to realize that INVICTUS had similar objectives as herself. It was because of that belief that she could do her work with conviction, even to the present day.


EXTRA INFO
Adela has a sort of code that she holds herself to, much like her parents.
- Do not kill. Only do so as a last resort.
- Do not turn a blind eye to injustice.
- Do not betray your own, the Defenders are family.
There are other rules, some of them unspoken, though these are the most important.

WEAPONS & ABILITIES

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Adela had kept the sword and shield that she and grown fond of using, as outdated as they may be in this time. Though along with those, she was issued a standard 9mm pistol.​
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ABILITIES

Ability Name: Shield of Light
Description: Creates a barrier that coats Adela's body with the element of light, appearing as a translucent sheen that covers her.
Strengths: Protects herself against most moderate blows to her body.

Weaknesses: Weak to the darkness element, only lasts for 30 minutes, may break from severe damage.

Ability Name: Induce Calm
Description: Particles of light rain down a 10 foot radius around Adela, causing a wave of calmness to wash over creatures in that area.
Strengths: Cures magically-induced as well as natural negative emotions

Weaknesses: Useless against creatures based on negative emotions, is resistible, doesn't stop cold-blooded violence

Ability Name: Shield of Salvation
Description: Similar to the Shield of Light, though it creates a dome with a radius of 10 feet around Adela, protecting all who are under said dome from attacks for a limited time.
Strengths: Can protect a number of people under the barrier from moderate to large amounts of damage
Weaknesses: Only lasts for 5 minutes, may break from extremely severe damage (i.e. Large explosions)

Ability Name: Blinding Flash
Description: Creates a sudden flash of light that blinds anyone looking in it's direction.
Strengths: Can temporarily blind those affected for at least a few seconds, up to a couple of minutes based on the amount of magic used.
Weaknesses: There is no way to avoid allies from being blinded, unless they are not looking.


Ability Name: Ball of Light
Description: Literally creates a ball of light in Adela's hand.
Strengths: Can be placed anywhere and lights up a 15 foot radius.
Weaknesses: Only dimly lights areas with magically-induced darkness.