INVICTUS || .apps [CLOSED]

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GuanYue

Guest
Original poster
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#7f7f7f #SUPERNATURAL #SUPER POWERS #FUTURISTIC #AGENCY #ORGANIZATION #SLICE OF...ACTION?
Premise: Superpowered and Supernatural peoples are forced to join
a secret organization as agents in order to fight and maintain the natural
order on Earth. They exterminate, rehabilitate, or contain any supernatural
entities that threaten the peace among the ignorant common populace.
Links: IC || DISCORD || INFO DUMP || APPS || CHARACTER INDEX || BESTIARY || MISSIONS BOARD
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WELCOME TO INVICTUS APP THREAD
Are you interested in joining? Well feel free to apply! All I ask is that you DO NOT change the bbcode in the layout I created. Once you are done filling it out, feel free to throw it up here (link or the whole thing is fine.
Either way, it's so I can see and review it). Please wait until I respond to your character sheet before continuing on further.​

CHARACTER SHEET
Code:
[center][img]https://i.imgur.com/qkYq8vG.png[/img][/center]
[imga=right]https://i.imgur.com/LKMa7QG.png[/imga]
[info=#242424][size=5][shadow]CHARACTER FULL NAME HERE[/shadow][/size]
[size=3][b]Nickname[/b]: any personal nicknames
[b]Codename[/b]: an INVICTUS-issued codename
[b]Age[/b]: (actual if applicable and appearance age)
[b]Gender[/b]: (if applicable)
[b]Race[/b]: (even if normal human or human with powers, put something here)
[b]Division[/b]:
[b]Rank[/b]:
[b]Clearance Level[/b]:[/size][/info]
[hr][/hr]
[size=6][font=impact]APPEARANCE & OTHER FORMS[/font][/size]
[size=3]This section is dedicated to a description of what your character looks like. This includes height and weight, and anything that your character image does not show. If your character can change forms or has an alternate form, you can write out what it looks like and LINK pictures here. It doesn't have to be in paragraph form. It could be in list form. But please, use full sentences.[/size]

[fieldbox="PERSONALITY, #242424, solid, 10"][size=3][justify]I'd like at least a paragraph about your character's personality. Try to include three positive traits, three neutral traits and three negative traits.
 If you need more prompt, then include situations in which your characters would act a certain way.[/justify][/size][/fieldbox]
[size=6][font=impact]HISTORY TO CURRENT[/font][/size]
[size=3]some characters have very very long pasts, so all I'm really looking for is a summary and reference to important events in the character's life, as well as how long they have been with INVICTUS and their feelings toward the organization.[/size]

[size=6][font=impact]EXTRA INFO[/font][/size]
[size=3]lorem ipsum[/size]
[hr][/hr]
[size=6][font=impact]WEAPONS & ABILITIES[/font][/size]

[INDENT][fieldbox="WEAPONS, #242424, solid, 10"][size=3][justify]this is the section to write down what weapons the character uses. they could be standard issued ones as well as their specialty ones. this may also include weapons that they innately have (like claws or fangs, etc).[/justify][/size][/fieldbox]
[size=6][font=impact]ABILITIES[/font][/size]
[size=3][b]Ability Name[/b]: (what the power is)
[b]Description[/b]: (what the power can do)
[b]Strengths[/b]:
[b]Weaknesses[/b]:

(you can add more abilities using the same structure above)[/size][/INDENT]

WAITLIST
Vio
 
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Hello, is this still accepting signups? The fact that it says both [OPEN SIGNUPS] and [BY INVITATION ONLY] somewhat confuses me.
 
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#242424 Jasper Lin
Nickname: None
Codename: Bishop
Age: 71; appearance-wise, he's around thirty.
Gender: Male
Race: Demi-human
Division: Investigations
Rank: Senior Agent
Clearance Level: 4


APPEARANCE & OTHER FORMS
Jasper is a quiet, nondescript man who excels at blending into crowds. Standing at 183 cm (6'0"), he possesses a lean, muscular physique. His hair, dark and indifferently trimmed, frames his face in an untidy assortment of jet-black locks. Jasper is sharp-featured, yet largely unassuming; somehow, most people don't find his countenance to be especially memorable, particularly compared to some of his more eccentric colleagues. He has relatively pale skin, and piercing, steel-grey eyes that never seem to miss anything.

His usual attire consists of tailored formal wear underneath a loose, high-collared black coat.

[fieldbox="PERSONALITY, #242424, solid, 10"]
As an individual, Jasper is calm, collected, and methodical. Those meeting him for the first time might find him to be overly terse or even reserved in demeanor; he typically hovers on the fringes of conversation, periodically interjecting with concise remarks and observations. This initial impression tends to fade over time, however, as Jasper will almost always have something to contribute in a discussion. Though not precisely an eloquent speaker, he excels at assembling facts into logical arguments.

He exhibits a clear sense of responsibility, and therefore strives to uphold his duties to the utmost extent. Jasper favors results over efficiency, a philosophy which aids him in conducting thorough investigations, but may backfire in time-critical situations. He's completely dedicated to his post, having turned down several promotion offers in order to continue working in the field. Although he's not consciously aware of it, Jasper still carries himself with the poised, alert bearing of a professional soldier.

Likely due to the nature of his abilities, Jasper has a tendency to be somewhat reckless when it comes to personal safety, and will go to extreme lengths to obtain the knowledge that he seeks. Conversely, he seldom takes initiative to act outside of mission parameters; any tasks assigned to him will be carried out to perfection, but rarely does he attempt to exceed those criteria. He's not a particularly cruel person, yet has no compunctions about using torture to coerce information from INVICTUS's enemies.​
[/fieldbox]
HISTORY TO CURRENT
Jasper was born on the island of Taiwan in the year 2079, to a pair of very ordinary human parents. His mother was British, his father Chinese; the former tended to be the focus of attention during social gatherings, owing to her unusual grey eyes and flaxen hair. Jasper attended school in the metropolitan city of Taipei, where his father worked as a minister of foreign relations (meanwhile, his mother was a diplomat in the European embassy).

Even as a child, he found that he could perceive things that seemingly no one else could. Monsters, apparitions, and other apparently supernatural beings inhabited the unseen world around him, effortlessly infiltrating the various sectors of human society. Being the sensible and prosaic youth that he was, Jasper deliberately attributed these visions to an overactive imagination, and never spoke of them to anyone.

At age eighteen, he was drafted into the national military. Over his parents' objections, Jasper joined the ranks of his country's armed forces, in which he distinguished himself as a model trainee that never questioned orders. Perhaps as a result of his latent abilities, he also displayed an unprecedented aptitude for marksmanship. After several years of exemplary service, Jasper was selected to join a specialized covert operations group, wherein he carried out a number of clandestine missions for the ROC government.

In the year 2108, while returning from a successful mission, his unit's aircraft was shot down by a camouflaged guided-missile destroyer in international waters. Jasper was the sole survivor of the crash, swimming half a dozen miles away from the sinking plane to reach the relative safety of a tiny, uninhabited island. His relief was short-lived - the island was rocky and desolate, devoid of fruit or game. For several months, he managed to survive by trapping seabirds and drinking rainwater. His luck didn't last, however, as the supply of birds gradually dwindled, their migratory patterns carrying them elsewhere for the remainder of the year.


Approximately half a year after his stranding, a strange aquatic creature washed up on the shore of Jasper's island. Delirious with hunger and thirst, he seized the opportunity to devour the being's flesh, paying no heed to its bizarre appearance. Immediately thereafter, he was afflicted by a sudden onset of dizziness and promptly lost consciousness.

Some time later, Jasper awoke to find himself laying next to a decomposing corpse. The body was covered in tarnished golden scales, and its head bore a set of disturbingly human-like features. Convinced that he was still hallucinating, he kicked the putrefying entity back into the ocean, where it vanished beneath the waves.

Another four months elapsed, during which he inexplicably didn't die. In the days after his encounter with the aberrant creature, Jasper felt his hunger and thirst subside to tolerable levels, even though he didn't eat or drink anything. Moreover, he discovered that his physical abilities had been significantly augmented, and his injuries were somehow healing faster than he could accumulate them.


Finally, towards the end of the year, a passing American cruiser noticed Jasper's plight and rescued him. By sheer coincidence, one of the officers aboard the vessel turned out to be an INVICTUS agent, who found the rescuee's story of surviving on a barren island vaguely suspicious. Thus, he contacted his superiors, who in turn dispatched a team of field agents to await the ship's arrival in port. Without further incident, Jasper was taken into INV custody on January 4th, 2109.

Though initially resistant to interrogation, he eventually opened up once it became apparent that his captors were more interested in his supernatural capabilities than his classified service background. His story was duly noted and checked for accuracy, after which - for the second time in his life - Jasper found himself being conscripted, this time into an organization with motives and resources that he didn't fully understand.

Not at first, anyway. He soon understood that the questions had merely been a formality, as INVICTUS already knew everything there was to know about him - from his favorite beverage to the confidential data in his "nonexistent" military personnel file. In spite of the unusual circumstances of his recruitment, Jasper adapted readily to the new environment, incorporating his extensive prior training and operational experience.


In subsequent years, he climbed steadily through INV's ranks, accumulating a fairly illustrious service record that put him on the fast track for promotion. Jasper's unique abilities coupled with his meticulous dedication to fieldwork allowed him to excel in investigative operations, and in 2132, he was elevated to the rank of Senior Agent and transferred to the Investigations Department in Facility 287, where he has remained since.

EXTRA INFO
His contingency trigger takes the form of a compact, high-frequency radio collar fitted to his left ankle. The apparatus is extremely durable, waterproof, thermally insulated, and resistant to conventional forms of electromagnetic interference. Once activated, the device continuously transmits its location to any INV operatives nearby. Simultaneously, a hidden injection mechanism on the inside of the band begins administering concentrated doses of a potent, fast-acting synthetic neurotoxin at regular intervals, theoretically incapacitating the wearer.

Although he looks stern, Jasper's generally pretty laid-back when he's not in the field.
He's developed a steadfast loyalty to INVICTUS, finding that the organization gives him purpose.
He has a fondness for intensely bitter coffee.

Previously held ranks and affiliations:
ROC 101st Reconnaissance Battalion "Sea Dragon Frogman" - PFC → SSG (OR-2 → OR-6 equivalent): 2097-2103
ROC Aviation and Special Forces Command - 861 Special Operation Group (personnel files classified): 2103-2108
INVICTUS New York Fieldwork Department - Recruit → Junior Agent - Clearance Level 1 → 3: 2109-2132
INVICTUS Texas Investigations Department - Senior Agent - Clearance Level 4: 2132-present


WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]
SIG P339: Jasper's service weapon, a traditional short recoil operated, semi-automatic pistol that fires standard 9mm rounds. He wears it in a belt holster, and usually carries at least two spare 17-cartridge magazines. He's been known to requisition custom ammunition (jacketed, low drag, incendiary, hollow point, etc.) from the armory, depending on the assignment.

HK518A2: His personal firearm, a gas operated, selective fire marksman rifle chambered for 7.62x51mm rounds. It has a barrel length of 15.5" and a muzzle velocity of ~1300 m/s. Standard attachments include variable-power telescopic sights, an angled foregrip, and a hybrid flash suppressor/recoil compensator. The characters "永遠忠誠" are etched into one side of the stock.

KM2100: A 6.25" combat knife with a durable, corrosion resistant tungsten-steel alloy blade and ambidextrous polyamide handle. He wears it in a horizontal belt sheath.

Unarmed: Jasper exhibits considerable expertise in hand-to-hand combat techniques, utilizing a combination of striking and grappling. His fighting style isn't exceptionally flashy or acrobatic, instead emphasizing speed and efficiency.​
[/fieldbox]
ABILITIES
Ability Name: Veritas
Description: An ability that lets him pierce illusions and view the true nature of all things, even that which a mortal might not ordinarily see.
Strengths: This power enables its owner to perceive ghosts, spirits, and other supernatural phenomena that would normally be invisible to the human eye. He can easily discern the true forms of disguised or shapeshifted entities, and exhibits an innate resistance to illusions and glamours. With effort, he's capable of ascertaining the inherent characteristics, abilities, and weaknesses of a specific enemy or target. Both the user's visual acuity and his kinetic vision are vastly enhanced, allowing him to see with perfect clarity regardless of distance, motion, or light conditions.
Weaknesses: Veritas is intrinsically linked to Jasper's sight, restricting its effects to his immediate field of view.

Ability Name: Praesentia
Description: An unconventional form of presence concealment that essentially renders its subject completely unnoticeable.
Strengths: Different from optical camouflage or invisibility, this ability functions by subtly deflecting all focus and attention away from the user. Although he remains in plain view, observers inevitably fail to register his existence, at most regarding him as some vague, insignificant background figure - impossible to recognize or perceive as a threat. Any secondary traces of his passage (noise, footprints, etc.) are likewise subject to this effect; as a result, Jasper often seems to simply materialize out of thin air. He's capable of directly controlling the metaphysical "intensity" of his presence, which ranges from rather unremarkable to virtually nonexistent.
Weaknesses: Praesentia doesn't affect anyone who's actually touching its user (though it will instantly re-establish itself once the contact is broken). Some sensory powers may also be able to detect his presence to a certain extent.

Ability Name: Vitalis Aeternum
Description: After consuming the flesh of a certain supernatural entity, he manifested an incredibly resilient form of immortality.
Strengths: The subject possesses an undying body that continuously reverts to its prime physical condition. He recovers from damage at an exponentially accelerated rate, which increases further in proportion to the severity of his injuries. As though drawn in reverse by some unseen, inexorable force, blood flows backward into his wounds, lacerations knit themselves shut, and dismembered limbs are immediately reattached. Furthermore, this power has fundamentally altered the subject's physiology, making him far stronger and faster than any ordinary human.
Weaknesses: Although they won't kill him, Jasper can still feel pain, hunger, and fatigue.
 
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Hello, is this still accepting signups? The fact that it says both [OPEN SIGNUPS] and [BY INVITATION ONLY] somewhat confuses me.
I'm closing off new applicants for now. I'm only looking at character sheets from people that have shown interest before 12/7/17. So people that are in the discord and have been talking to me since the interest thread. I do have a wait list starting though for people who would still like to join when I am accepting again.
 
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#242424 Martin Flynt
Nickname: Marty, doesn't like the name though.
Codename: Oracle
Age: 32
Gender: Male
Race: Normal Human
Division: Research and Development - Magic & Occult
Rank: Junior Agent
Clearance Level: 3


APPEARANCE & OTHER FORMS
Coming in at 5'10", Martin isn't exactly the screaming embodiment of fitness and doesn't stand to intimidate anyone with his presence. He is rather lanky and lacks any real muscle definition as his being in top physical condition isn't something that is exactly required of the R&D division.

His eyes are hazel in color, and seem to stare through those that he talks to, as if he isn't entirely focused on the persons presence. Martins facial expression tends to hang somewhere between uninterested and unimpressed, although it holds no true meaning to how much he may actually be invested in what it is he is doing and can sometimes lead to misinterpretations of what he may mean or say to someone.

His standard outfit consists of a long dark brown coat that cuts off about mid thigh, beneath the coat he will wear anything from his signature long sleeve mahogany sweater or something more acceptable for dignified work such as a collared button up and a tie. He tends to wear jeans or casual trousers in darker colors such as black or dark grey. His shoes tend to be a mix of office appropriate boots or field capable boots, but it doesn't seem to matter what exactly it is he is doing to wear either kind as he will wear them out of their respective areas often.


[fieldbox="PERSONALITY, #242424, solid, 10"]
Martin can be described by many as a hardworking eccentric. Unhealthily obsessed with his books and research, and apparently always on edge he seems to spend most of his time working and secluding himself from others, but those that do work up the confidence to approach the man find a driven, albeit eccentric, individual. One that could spend hours talking to you about the intricacies of a one line incantation to summon a small flame in your palm or the efficacy of using Ouija boards for field research and data collection.

[-] Nihilist: Martin is both an Ethical and Existential Nihilist. Meaning he firmly believes that everything that happens in life has no greater meaning, that life itself is meaningless, and as well that morals and ethics aren't truly contrived from anything. Martin is under the impression that whatever someone does, even if it be killing someone, it holds no true good or bad connotation. This view by extension transfers into his view of everything that they do at INVICTUS for the betterment of the world, and helps to mold his far more bleak view on their work.

[-] Aloof: Indifferent to the struggle of others and even the bettering of the World, Martin considers himself to be more of an observer at a distance then a true part of the nonsense that makes up what they do in INVICTUS.

[-] Anxious: A side effect of his nihilism, Martin can't help but be anxious at just about anything that goes on around him, even if it is a notably good event he is constantly embroiled with the thoughts that at any second everything could go wrong for no real reason other than it simply can.

[?] Imaginative: Martin is known to be rather creative with his thinking, often trying to tackle problems in odd and not necessarily acceptable ways. It can be a blessing when there is a need for progress, or a curse when his imagination takes a turn down the wrong alley and ends up filling his mind with worst-possible-scenarios and, even for his line of work, impossible happenings.

[+] Industrious: A hard worker when he puts his mind to something, Martin can often be found toiling over books and manuscripts in the R&D division or adding to the already immense amount of loose papers full of scribblings and poorly drawn images that already litter practically every inch of his room.

[+] Astute: Martin has an eye for detail that may be exactly why he has landed himself in the field of Research and Development. Both in the department and in the field, Martin is known to catch things that others may miss, but whether he finds them important enough to point out to others or of no true importance is another question entirely.

[+] Friendly: Despite his many personality flaws, Martin is a rather friendly person to those he meets and even if he comes off as on edge in the other's eyes he is still easy enough to interact with that many in the Magic & Occult subdivision enjoy to waste time talking with him whenever they're not busy.
[/fieldbox]
HISTORY TO CURRENT
Martin's childhood was about as normal as it gets especially compared to some of those he works with. Two parents, a sister and a dog to keep him company, a nice house in a low-crime suburb with a good educational system, and a decent American Catholic upbringing to round off the experience. He didn't excel in sports and showed no real innate skill for anything that involved physical prowess but instead shined in the classroom. An industrious student, he graduated from his high school as a Salutatorian with an acceptance letter to Duke University in North Carolina to pursue an undergraduate degree in Theology and Religious Studies.

Following the completion of his post graduate studies at the University of Cambridge he would spend a year working for Cambridge in an assistant capacity to a rather odd character by the name of Andrew Maldwelder PhD., he spent his year following the eccentric Professor around the country as he chased down what seemed to Martin at the time to be nothing more than conspiracy theories possibly relating to religion. A burnt piece of toast with the face of Jesus here, a man claiming that Krishna appeared to him there, or an old woman claiming young women were practicing witchcraft in the woods behind her house. Little did he know it was at this time that INVICTUS, already watching Professor Maldwelder, began to monitor him.

Working in the PhD program at the University of Oxford later in life, Martin would travel to a small town in Northern Greece to assist in the excavation of a site that had been deemed of importance to the spread of Christianity. Although the excavation would prove fruitless for his research, it was what happened after a long day of drinking that would land him where he is today.

He happened upon a woman who seemed to be selling antique wares. She spoke in almost cryptic sentences and after Martin asked if he could buy a small trinket she refused him and instead offered a collection of books for the same price. Not one to put down a good deal when he sees it he accepted, walking away from the strange woman with a backpack and his arms full of large books.

As the true nature of the books became apparent to Martin he wasn't sure what to do, and would hide what he had found from the world for the next two years until he finished his PhD and determined that he needed to approach an old acquaintance about the collection of books that mysterious woman had sold him.

He traveled back to Cambridge where he met secretly with Andrew Maldwelder about the books. The night was full of furious speculation from both men and ended with an agreement to meet again the following day. The only problem being that Martin would never return. He was pulled over just a mile from the Cambridge Campus by Campus Police, asked to step out of the car and submit to a breathalyzer test to which he happily complied having not drank at all in days. The only things he remembers after that was a dark van roaring out of the darkness and being jumped by multiple huge men.He would wake up in an INVICTUS facility, his only choice in the matter of joining given to him as he did. Martin would spend the next few years working as a field agent, although he wasn't extremely useful like some of the other agents, he was at least helpful from time to time. Eventually he was transferred from field work to the Research and Development Magic and Occult subdivision where it was deemed his education and the Sibylline Books would best help INVICTUS and the world.

His view on the organization and the world itself has taken a turn for the worst since his originally acquisition by the organization and although he isn't openly dissenting or hostile to INVICTUS, it is not a secret that he believes what they are doing won't ever truly make a difference in the random and uncontrollable nature of everything, even so he strives to do his best in the work he is given and hopes to see INVICTUS succeed in their many undertakings.



EXTRA INFO
  • Much of Martin's time spent outside of work involves his almost obsessive use of the Sibylline Books to try and garner whatever information he can from them, hence the absurd amount of seemingly unrelated notes that sprawl about his room.
  • Rarely ever seen at work without coffee in hand or nearby.
  • Is convinced that the Sibylline Books occasionally talk to him through their appearing text.
  • Martin spends most of his free time caught up in his Sibylline Books, and as a result rarely sleeps.

WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]
A decent shot with a handgun, Martin doesn't normally carry his standard issue sidearm around the facility but does bring it with him when he gets the chance to do fieldwork.​
[/fieldbox]
ABILITIES
Ability Name: Sibylline Books
Description:
Not directly a power like many of the other agents of INVICTUS possess, but a formidable collection of books instead. Each book appears slightly different, be it the name on the cover, the binding of the book, or the color of the cover, each one appears to be a unique item. Except for the part where every single book appears blank when opened. The Sibylline Books, although widely acclaimed by many within INVICTUS to be only a cheap ripoff of the mythical books that protected Rome on many occasions are; as far as Martin is concerned; the real deal. Each book although appearing blank to the avid reader, contains information to help Martin in his work, and to any that have gotten the chance to watch Martin use them appear to write themselves whenever the man opens their pages.

Strengths:
The Sibylline Books contain vast amounts of information that prove helpful in tough spots or in far more tame situations. The Books appear to write themselves once Martin has opened them, and give him information on whatever it is he may tell the book he needs. The Sibylline Books give their reader knowledge on whatever they may be up against, things as simple as names of creatures and their weaknesses, to incantations, chants, family trees, and full biographies if the requested knowledge is known to the books.

Weaknesses:
The Sibylline Books, although a powerful tool, do not always contain the information that their user may require at any given time, and seem to shuffle between one day having information and the next having none on a requested topic. As well the Sibylline Books, as the name implies, are a group of books and not a single one, each with their own specific field of knowledge which means that Martin must carefully choose which books he may require when going to the field as not to be stuck with a book that may be ill suited for the job. The Sibylline Books appear to work best in Martin's hands, although why it isn't known and a widely debated topic in the Magic and Occult subdivision, however they do work with other users, but those able to use them are seemingly random with no connection to any other that can also utilize them.

The information that appears within the books is written far faster than the average human can copy information with ink and paper, but far slower than what can be copied onto a computer and averages around one and a half pages a minute but can vary in either direction slightly. This can be quite upsetting when the requested information pertains to, as an example, Dracula, as the book may give all the information it contains on the legendary several centuries old Vampire, and much of it will likely not be what it is that the user wants at the time.

The books write themselves in a combination of Latin and Greek, appearing to switch randomly mid-sentence from one to the other and then back which can prove rather confusing. As well this means that the user must know both languages to effectively use the Sibylline Books.
 
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@Dao Ma Think I've got everything done.
 
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#242424 Adam Kane
Nickname: Kane, Kuro
Codename: Akira
Age: 24
Sex: male
Race: Human / werewolf hybrid
Division: Fieldwork
Rank: Junior Agent
Clearance Level: Level 3



APPEARANCE & OTHER FORMS
Wolf Form
Werewolf Form

-Adam Kane is a 6'3" man weighing 187 pounds with an athletic build and black hair. His eyes are a dark brown, his skin color is a light. He has numerous scars running up and down his body which he covers up with a bandages or a long sleeve clothes.
-Kuro is a Dire Wolf. weighing 165 pds, brown eyes, black fur.
-Akira (werewolf form) is a 7'4" werewolf with bright yellow eyes, with a massive build. He has dark black hair covering his entire body.


[fieldbox="PERSONALITY, #242424, solid, 10"]

Adam is a Strong, loyal, Quick minded man. It was as if he was built for Invictus, he is the perfect agent. He follows orders to the T, never leaves an agent behind and can fulfill any mission no matter the changes or unknown variables. He tends to be somewhat solitary when not on missions, Quiet and brooding at times but as soon as he is given a request he flips to a proper junior agent. He has his negative traits as well. He tends to take on to much on his own. he feels as though he has to put himself in harms way more than his fellow agents and always volunteers for the "suicide" missions..​
[/fieldbox]
HISTORY TO CURRENT

Adam's parents were private researchers since before he was born. They were considered brilliant for their research and had made numerous contributions to the supernatural society. As a young man Adam was kept in the dark about what his parents did they used to say they were researchers for a pharmasutical lab, this was to keep him from finding out about the things that go bump in the night. they were a relatively happy family that would spend time together quite often.

When Adam turned 14 his parents stopped coming home in the evenings. He was left alone for 3 years until one day when he was coming home from school he noticed the front door was open, he walked in to see two masked men in black ransacking his home. He tried to fight them off but was beaten pretty badly and questioned for his parents research. Adam knew nothing and was on the brink of being beaten to death when his father rushed in and paralyzed the attackers. Adam had received a few cracked ribs, laserations to the body and face, bruised organs/punctured lung and was on deaths door. Adam was dying in his fathers arms, that's when his mother came running in with a few glowing vials. His parents made a rash decision then and there they decided to use their research to save Adam's life

When Adam was revived he was in a strange facility hooked up to wires and tubes. He was in a clear room and on the other side was his parents. He tried to pull the wires out but found that his hand full of fur, he freaked out and started ripping all the wires out, as he did something in his body felt hot. He fell to the floor and was transforming into a werewolf, his body grew more muscle and fur as he continued to change. He jumped toward the glass and scratched and clawed at it trying to get to the people starring at him. His mother buried her face in her husbands chest as she Cried out "what have I done to my baby."

Several weeks had past where Adam was taught how to control his new ability. He was able to transform into a wolf or a werewolf on command. He was constantly visited by his parents and the top brass at Invictus who added Adam's parents to the staff at Invictus where their research and family would be safe. Adam and his family continued to live in Invictus, his parents would contribute to Invictus' science department and Adam was accepted into their training program. by the time Adam was 18 he was admitted as new recruit in Invicuts, under the supervision of the top brass making sure to keep and eye on the potential time bomb.

When Adam was finally promoted to Junior agent he left for a mission which he was trusted to go on without supervision. upon return he learned that his parents had been taken while out on their approved outing. Adam spent the next 3 weeks looking for his parents and when he finally found them they were dead, along with their kidnappers. To keep their research and Adam a secret they created a type of mustard gas and killed them and their captors. Their research died with them on that day. Since then Adam has called Invictus home and has given his all to keep people safe from anyone who would hurt them.


EXTRA INFO
He has almost total control over his ability to transform. he only loses control when he is Angry or while he has nightmares.

WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]
Adam has a standard issue Glock that he carries on his waist, along with 4 clips, a knife and collapsible baton. While transformed he gains razor sharp claws and fangs as well as the strength to rip a man in two..​
[/fieldbox]
ABILITIES
Ability Name: Werewolf transformation
Description: Adam is able to transform into a wolf or werewolf on command
Strengths: Adam gains razor sharp claws and fangs, durable skin, regeneration, and 20x his strength. He is an excellent marksman and a master in hand to hand combat. He is trained in Guerilla warfare.
Weaknesses: Silver
 

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@Kurogane86 so besides the coding being a little messed up and pictures not quite in place, the only real gripe I have is that if his parents worked for Invictus then Adam would have grown up in the Invictus facility. So what could be done, is that his parents worked for a different scientific lab and later after the incident that almost cost his life, he and his parents were picked up and saved by Invictus.

Though now that I think about it, I'm curious... why did his parents change him into a werewolf to save his life? Especially in this futuristic setting where technology could have ended up saving his life easier? Unless he was a werewolf before that and I misunderstood? O_o
 
@Kurogane86 so besides the coding being a little messed up and pictures not quite in place, the only real gripe I have is that if his parents worked for Invictus then Adam would have grown up in the Invictus facility. So what could be done, is that his parents worked for a different scientific lab and later after the incident that almost cost his life, he and his parents were picked up and saved by Invictus.

Though now that I think about it, I'm curious... why did his parents change him into a werewolf to save his life? Especially in this futuristic setting where technology could have ended up saving his life easier? Unless he was a werewolf before that and I misunderstood? O_o

Basically to save his life. I was thinking he lost so much blood that his parents knew that modern medicine couldn't help him so they used their research to turn him. Since werewolves have a faster healing property it saved his life

I'll make some changes.
 
made the changes to my characters bio, will do the formatting changes when I have more time
 
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#242424 Mina Allora Helsing
Nickname: Madam Helsing , Ali
Codename: Trinity
Age: 27 Year's Old
Gender: Female
Race: Human & Currently Possessed by an Ancient Demon
Division: Department of Defense
Rank: Handler
Clearance Level: Level 3


APPEARANCE & OTHER FORMS
Mina holds the appearance of one who has adapted and grown into a true woman since her time of joining Invictus. She has a small scar etched across her right eye from the first battle she ever engaged in with Delimoria in full guided control which led to the demon's own cocky nature resulting in the injury. To her it signifies as a reminder that she refuses to fully give into the demon and the will of what she wants. That of her form is extremely fit and athletic and reveals the extended training she has put her body through in order to gain further strength and no astounding weight gain to ever occur. She stands in at a fine height of 5'6 and weighs in at a solid 185 lbs that is defined and toned. Her curves are ample and easily detected in the clothing she wears to show that of her figure off with pride for what she has achieved in her time of training.

Eye Coloring: Paled Mossy Green
Hair Color: Flaming Red ~Waist Length ~ Poker Straight
Skin Color: Light Sun Kissed Tan
Weight: 185 lbs
Height: 5'6

Piercings: Several to each ear and upon her right ear. There is a dragon piercing that holds to her right lobe and signifies her status as a Van Helsing and when removed is the key to one of the many Helsing safehouses and vaults scattered across the country and states. She also has a single belly button piercing in addition to the various other piercings found to hold to her body.

Tattoo's/Markings:

Tattoo One
Tattoo 2

Demon Form
~ When in Demon form or possessing Delmoria's abilities , her gaze will become that of an eerie silver coloring that seems nearly haunting and daunting. Without bared emotion to be witnessed.

[fieldbox="PERSONALITY, #242424, solid, 10"]

Mina is known to be extremely calm and collected in most situations she is placed in. She believes one has to think before they go through with any supposed length of action they take. Through her years of training she did branch away from her former quiet and witheld personality that one wouldn't truly deem to be agent material if they were to meet her and guess her profession. With the time that has come to pass and the secondary curse settled upon her , she was forced to grow and with time she became fully accepting of the needed change to come. Her personality soon blossomed to become one that was bold in the actions of not fearing to speak her mind in situations whether it would seem proper or not because it is the leader nature in her that demands it of her. Her own judgement she will withold until she fully understands the situation and or knows the person due to the fact she knew she was often judged as a child and often made her feel truly small and useless to herself and her family name. Her heroic nature in general in one that many could find question in due to the fact of the creature that holds domain over her and uncertainty of how she contains it. In a sense , she wears a mask that has yet to be truly removed and understood and perhaps it will take the right soul to gain such trust from her.​


+ Honorable
+ Charming
+ Alluring
+ Kind Hearted
+ Fearless
+ Bold
+ Heroic
+ Selfless


: Level-Headed
: Blunt
: Egotistical
: Calculative
: Independent
: Shy ~ To certain topics when they are brought up.


~ Delmoria's Traits ~
- Vengeful
- Reckless
- Manipulative
- Cunning
- Trickster
- Manipulative
- Cruel
- Merciless
- Devious

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HISTORY TO CURRENT
" My tale is not one I would care to tell nor remember... Alas , I will speak of it and I can ensure that it truly isn't a fully happy one."

A curse that held true long before you held breath in this corrupted world of ours.

This was something often spoken among the Van Helsing generations and their people. It wasn't always spoken of.. something witnessed to the family as a burden and as something that when each child was born.. A silent prayer was whispered in that night of the new birth that their child wouldn't be the chosen one forced to enter the bond between human and in-human. Mina was born under the means of not being believed to be the next in line to the burden of being contracted to the vampire known as legend to all but , to them was known by the name of Dracula. At the time of her birth , her uncle was the one currently facing the contract with Dracula and had been one that she barely had known of besides that of what talk they spoke and what they spoke often led her to believe that he himself was doomed from birth. With that , Mina grew under the guard of the Helsings and the normal life that they went about placing her in to avoid the risk of her ever being chosen. Every day life became normal for her and she became a child that was one raised with a shy and more withdrawn nature that always was cautious and aware to all around her. She was sheltered in a sense to the hurt and pain of what life could possibly offer her and that was by the choice of her parents out of their own fear.

Though their fear was soon achieved and Mina could clearly remember that day for it was the one that would change her life forever. 20 year old Mina had been seated at the table going through her college assignments when a loud.. Urgent knocking sound came to echo from the front door as a pained look streaked against her mother's features and she moved silently to the door as she clicked it unlocked and it busted widely open as several individuals came to enter all dressed in a more rugged attire. Mina leaned slightly in her seat to catch a better glimpse. She could easily see that a few were armed with weapons of various forms at their sides as their talk between her parent's began to esclate further and further as they began pointing at her and the talk soon broke forth into yelling. Suddenly.. A raging pain began to echo in a great resound through her body as she gasped and found her hands clutching the edge of the table as tears began to fall at her cheeks.. Her blood felt like it had been lit ablaze and was now boiling in a consuming nature to her as fear unlike any other was found from her parent's looks as Mina's eyes glazed over and darkness claimed her mind as she slipped from the chair to thud loudly in a crumpling form to the floor as a voice of an eerie nature whispered to her mind.." You're the heir to this curse.." Those were the last words she remembered before she would dare to awake in a weeks time.

By the time she had awoken , she blinked with a blurry nature to the cold of the room about her as the soft beeping sounds of the machines resounded about her as she shifted upwards to gain further sight of all about her as the room itself held empty with not one soul within but herself. Her gaze flitted downwards as she allowed her fingers to twist into the sheets as fear began to shake her to the very core before the door creaked open to reveal that of a suited individual as she offered Mina a slight smile and held her hand out to cease the alarming guard that had claimed Mina's look."Hello there , no need to be so alarmed.. I'm here to help you well , I'm part of the group wishing to offer you aid if you wish to take it. Though I can't fully offer you the choice as to whether you can or won't because either way you are a nessecity to my people. You do know who you are Mina... Correct?" She said with a quizzical look struck to her features as Mina softly whispered."My name is Mina Evangeline Helsing... Is it because of the curse of my family..? I... I don't know much on it besides what I have overheard.. My Ancestor Van Helsing issued a contract with a creature once of this world in exchange for a loyalty unlike any other to cease the monster from drawing blood from the innocent.. That is a myth though , nothing but fornicated lies to scare the children in my family." She said calmly before the agent chuckled slightly and shook her head."If only that were true , Kid... Seen that monster with my own two eyes and that thing is a walking legend who leaves dead men in his trail if not controlled. That is where you come into play. That pain you felt , that mark you now hold means you are bound to that so called monster and will become the one person he will seek to protect and remain loyal to above all."

The woman said with a soft undertone to her words as Mina's held widely open."I wouldn't be able to... I can't be that person.." She said with true fear clinging to her words as the suited individual came to sit at her side before her hand found Mina's and gave it a comforting squeeze."With training and time.. You will become that person that will lead him in the darkness of his own mind to what needs to be done. Rest for now , Kid.. In two days time you will be deployed to serve and train in our Japan unit under my watch.. Welcome to Invictus." She would finish with a final squeeze before moving off the bed just as Mina was just about to call out to her."And the name is Winnie , look forward to working with you and seeing just what you can manage.." She chuckled before easing her hands into her pockets and departing the room whilst Mina's gaze fell to behold the circular marking now held at her right hand. Crimson red like blood and designed with intricate designs matched with the Romanian language splayed across it. Her fingers gently skimmed there as she muttered for only herself to hear."Blood for blood..." She said before laying back against the comfort of her pillows in hopes of sleep to take her.

Years would pass and she would grow into that of a warrior that held her ground and refused to back down to any that would dare to challenge her. Mina hardened herself to that of weakness and realization that she would need to become all that she could be to survive in this orginization. Yet , she did see herself as weak and no matter how greatly praised she was for her growth and skill she had aqquired , she never felt that it was enough to stand behind that of the Van Helsing name. Weakness can be found in the soul and creatures often will attempt to feed upon it. On one of her missions with her unit to retrieve several cursed artifacts from a fallen shrine , she found herself carrying herself up the steps nearest to a broken wing of the building as several shingles from the roof had fallen and or faded with time itself. Her look paled as she slowly moved up the stairwell as the sounds of her unit echoed behind her as she herself slid one of the doors open as an eerie breeze brushed at her face. Mina's look skimmed over the area as she whipped her head around quickly at the feel of eerie presence's filling the space... Toying with her mind. Suddenly , the door slid shut as a ghostly form held near to the door as it laughed softly and silently came up behind Mina to all but whisper."Foolish being... So weak your kind has become." She finished before Mina could behold her and all but felt the gust of wind whip over her and pull her direction to the sheathed katana held in the corner of the room as cobwebs and dust collected in a hold over it. Her look scanned lightly over it as she freed the radio from her vest to speak calmly."I have idenified one of the objects and will be collecting it for processing , Echo." She said as the voice on the other end copied and clicked quiet.

Mina moved forward and allowed her hand to curve against the handle before spikes pierced forth into her hand as she screamed out in pain as the once silver spikes glowed a bright red as it seemingly feasted upon the blood it claimed whilst her grip tightened. She fell to that of her knees and attempted to steady her breath as her breath fell cold in the space and the ghost like figure held before her. Her skin was an eerie grey pale with crystal blue hair that framed against her crimson orbs as she slowly kneeled down to brush her hand against Mina's cheek."Now aren't you a pretty little thing.. You touched something you shouldn't have , now didn't you? That looks rather painful but , then again if you had read the fine print you would have known better."She said with a maniacal amusement lit to her look as her hand hooked under her jaw to tighten. She would slowly turn her gaze to meet her own as Mina growled lowly in frustration as the demon looked with amusement over her."Don't be getting angry.. I need you and you'll end up greatly needing me as well.. Far to long have I been trapped in that weapon because of damn humanity and now I need to grow again... You will be my vessel and I will lend my power to your weak form. In time though.. You won't be strong enough to contain me and when that day comes.. Your soul is mine , Human." She grinned with wicked intent before her face became monsterous and evaporated and claimed her body as only the sword remained within her hold as blood streaked down against the knuckles of her hand as her eyes briefly glowed red and faded once more to the normal coloring.

Time would pass after many an obstacle and pain came to face her life before she recieved the call to return to the American branch in Texas to serve her time there and become the handler to the monster she was bound to. She had no hatred towards Invictus and saw no issue with them for they were the ones who had saved and built her into the woman she was now.. But , it couldn't be denied that she had felt the pain of loss greater then she had in any time apart from her time with Invictus.. She is more guarded and scared now to what could come and the ticking time bomb that lies in await for her within.


EXTRA INFO
~ At the time that she was cursed and the discovery of it by her family led to an instant break between herself and them. To the Van Helsing's it was shameful and of the greatest dishonor to fall prey to such a creature. To let something so wicked taint your soul was found to be of great shame and therefore led to the break between her family and herself. Not by her own choosing though. Has been nearly five years now since last communication was held with the family in any form.

~ Shortly after her possession , she was hospitalized due to the impact of it leading to a coma. Little to their knowledge the reason for said coma was Delemoria attempting to gain full control and access to Mina's body and mind. Nobody truly understands the great levels of pain that she under-went and the contract that was made between herself and Delmoria.

~ A Former Member to the Japan Branch of Invictus.

~ Whilst on a mission while being a current member to the Japan base of operations. They were assigned to cease the destruction and bloodthirst of a creature running rapid to a local town/village that had left 12 dead in its wake and fear and chaos abound. She and her assigned unit team were sent forward to aid the town and upon their arrival households were barricaded and locked down as bodies were laid strewn and bloodied across the town streets. Her teammate & fiance was among the men at her side as her gaze would pass to him with a light hearted smile as his hand curled to the back of her head and drew her in to brush a slowed kiss to her temple as Delmoria laughed within to the antics of humans. With that , they headed out and she kept to his side as tree's in the distance began to crack and fall as birds soared away from the scene of destruction. Panic though quickly broke the ranks as the creature burst forth from the tree line hurdling itself downwards as it began to engage in battle with all as blood splattered and screams rang forth. Izrael looked to her and enaged forward in battle as the creature bore down its strength upon him as his blade fought him off time and time again whilst Mina drew back the survivors as a crunching sound met her hearing as she slowly turned to look at the scene of the large claw of the creature pierced completely through Izrael's chest as she gasped in horror and ran for him as he shouted out." Kill it now , Mina! Complete the mission!" Anger and sadness consumed as Delemoria whispered." Such a shame.. Borrow my power before this thing damages you , my vessel." With that , she screamed loudly as fire burst forth from her in a great hellfire and began to consume the creature as she felt pain unlike any other ensnare her heart.

~ Quote by Delemoria: How tightly you humans clasp to the smallest amount of hope... Precious delusion is what it is. You hold so tight to something that will become nothing but dust in your hands and will fade. How I pity your race.. - Delmoria


WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]
Kurogawa(Translation from Japanese: Cursed Black River)

Type: Weapon (Chain Blades ~ Also can hold the form of a Sword.)

Appearance: The weapon will appear as a chain necklace with a small snake head pendant curled around a crafted katana with historical age behind it. It is meant to be connected to the wrist of the user. Upon activation, the necklace will turn into a black long chain wrapped around the user's wrist and extends into a large metallic skeletal snake head at the end. A pulley that connects the chain to the head allows the weapon to extend from 7 meters to 35 meters. The snake's eyes are hollow, with a violet light illuminating from the interior. The snake sports four fangs, two on the upper jaw and two below. it possess 20 smaller fangs (12 on upper, 8 on lower) that make up the rest of the dental anatomy. The lower jaw is connected to the rest of the head by a mechanical hinge and is slightly smaller than it. 2 large horns and 2 smaller horns below them starts from the back of the snake's head, sweeping back and then pointing outward. It can also transform into an intricate sword with snakes twined about the hilt of the sword.

Ability: The chain blade is capable of sentimental movement. Meaning, it can move on its own, by the user's direction. The fangs of the head of the chain blade contains a special poison dubbed as the "Murky Inflation" toxin. The toxin works by injecting a dark liquid into the target's bloodstreams. After about 5-7 minutes, the toxin has then traveled through almost every part of the circulatory system. The liquid will then thicken and inflate, blocking the bloodstream of the target, leaving them to die from atherosclerosis (lack of blood flow). The toxin can be seen in action as parts of the target will have black inflated veins on their skin as the poison activates.

Ability Two: When activated, the weapon will allow the user to grow sensitive to heat and vibration. Through evolution, the user will be able to develop a left eye called the Kisei Hebime (Death Snake Eye). This eye will allow the user to see in infrared vision, detecting heat signatures from up to 15 meters away.

Final Form:
When the word , Itoliate is said. The snake head will become consumed in black fire as it rumbles against the ground and breaks away from the chain. Within moments , the fire comes to fade to reveal a full bodied snake who has a mix of appearance's with horns across the length of its body. It has the ability to spray venomous fire and also the attack ability of consuming any of his prey in sight under the control and key words of its user. Can only hold said form for about 40 minutes as long as the user can keep concetration and hold its form.

Weaknesses:
1. The maximum length of the weapon is limited, leaving the user vulnerable to sniper attacks.
2. As using the weapon will cause heavy strain on the user's arm, a light to moderate arm protection is required to avoid injury.
3. As the user will be sensitive to heat and vibrations while the weapon is in use, they will be more susceptible to fire/heat and sound attacks​
[/fieldbox]


ABILITIES
Ability Name: Pain Inducement - Pain Illusion
Description: User is able to cause varying levels of pain, including physical, mental and/or emotional, to their targets using supernatural means and without touch. If touched it will be stronger and more effective. The demon itself can unlock the skill of illusion and twist the memories of any it chooses to twist or make them relive the happy and painful times.
Strengths: The ability to disable those attempting to cause bodily harm to Delemoria's chosen threshold. The ability to safeguard herself with a great deal of enemies and when her energy is low.
Weaknesses: When these abilities are being used to its full extent it does mean that Mina herself has zero control of herself and cannot cease the actions of the demon itself.

Ability Name: Pyrokensis
Description: User is able to create , manipulate and conjure forms of fire.
Strengths: The ability to disable those attempting to cause bodily harm to Delemoria's chosen threshold. The ability to use this said ability whenever she wishes as it was gifted to her by the demon to tempt her with the power she could possibly gain and more.
Weaknesses: When these abilities are being used to its full extent it does mean that Mina herself has zero control of herself and cannot cease the actions of the demon itself.
 
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@Shayla hullo hullo~
Just a few questions before I clear you for the character index:

The weapon would be considered an artifact, correct? If so, probably write that somewhere in the description. Also, how did Mina acquire it?

"Through evolution, the user will be able to develop a left eye called the Kisei Hebime (Death Snake Eye)."
Is it evolution or more like duration or after however long of using the weapon?

When the word , Itoliate is said.
This is because I'm genuinely curious. What does this word mean? xD

About her Pain Inducement - Pain Illusion... Is this a Delemoria exclusive ability?
The ability to safeguard herself with a great deal of enemies and when her energy is low.
I'm a little bit confused on the safeguarding with a great deal of enemies part. Is it meant to be safeguarding from?

And then another curious question. Is Mina immune to the heat/fire abilities? If Delemoria takes over, then there's a high change Mina could get burned up if they have an internal battle for control, right? If she's not immune, that's kinda cool. Because then there would be conflicting dramatics~
 
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#242424 YEONG-MIN PARK
Nickname: Parker
Codename: Nemesis
Age: Twenty-Eight
Gender: Male
Race: Metahuman (Mutant)
Division: Recon
Rank: Junior Agent
Clearance Level: Level 3


APPEARANCE & OTHER FORMS
Height: 5'10"0
Weight: 160lbs
Eye Color: Dark Brown
Hair Color: Black

From a single glance, there is very little that stands out with Parker. He's prim and proper with not a single hair out of place. It's clear that he takes a lot of time to make sure he keeps to his professional image. There isn't a single tattoo or piercing on him, refusing to purposely blemish his skin with something so crude and look like a criminal. However, when he rolls up his sleeves or changes clothes, it's clear that Parker comes from a history of violence.

The majority of the scars is due to Parker's powers. Knicks, missing patches of skin, and lacerations of varying sizes occupy most of his skin. The most severe are located down his forearms and hands. The rest of the scars are quite old and are hard to distinguish these days. On the back of both hands are old circular hypertrophic scars from being burned. Similar scar patterns appear on his chest and thighs. Across the left part of his lower back is another hypertrophic scar from being burned with a long, thin item.

Along with the scars on Parker's hands, there is clear evidence of skin damage from other sources. Both hands are red, dry, cracked, and scarring from Parker's frequent handwashing and wearing gloves. The need to keep his hands clean and disinfected had left the area ruined with little chances of healing properly (at the rate Parker is going).

There is nothing casual about Parker's usual attire. He's always dressed in proper work attire. Slacks. Plain dress shirts. Vests. Ties. Oxford shoes. The most leeway he gives himself if rolling his gloves up when he needs to "loosen up" while at work. Parker ALWAYS sports a pair of black leather gloves to hide his hands and keep himself from touching anything dirty (with his bare hands). He refuses to take them off in public and only sheds them when he is ordered to.

For work, he HAS had to change up his attire to fit the appropriate place and time. There is one outfit he refuses to acknowledge he has worn. Besides, who would believe that the strict, straight-laced agent had dressed up like a nun?

It may not seem like it, but Parker does have contacts he uses when his glasses are broken or he's in disguise.

Relatively speaking, Parker is relatively in good health. He tries to keep to a healthy diet (most of the time) and keeps up a strict workout regiment. Besides the frequent hand washing, he has no other bad habit that affects his overall health. Due to his very low tolerance to alcohol, Parker refrains from drinking regularly. When he does drink, the after effects hit Parker hard, leaving the agent spending the rest of the day nursing a hangover.

Parker has Anemia due to the lack of certain vitamins and minerals in his diet. He tries to make up for the iron deficiency in daily vitamin pills, but the routine is frequently interrupted because of work and recon missions. Another common problem for Parker is his low blood pressure. Waking up in the morning is chore due to the symptoms associated with low blood pressure. Anemia problems and low blood pressure goes hand in hand with the agent with unsteadiness, fatigue, dizziness, grumpiness, headaches, and fainting are common problems that could be either or both causing the symptom(s).

As far as Parker can remember, he always had his nearsighted vision.


[fieldbox="PERSONALITY, #242424, solid, 10"]
For the most part, Parker is known as a "gold star" agent in terms of his overall behavior, loyalty, and professionalism in Invictus. Since he was brought in as a child, he has worked hard to reach this point in his life. Through setting short-term goals and taking his time to understand the material and this world, he has set himself apart from the rest of the agents. His life is dedicated to working for Invictus until the day he dies due to their part in saving his life. In a sense, all of his hard work has been his way of paying back Invictus for giving him a chance. He rarely goes off the beaten path of the straight and narrow-minded, refusing to get himself into any trouble.

Outside of work, there is little known about Parker due to his introverted nature. It's clear that he lacks interest in trying to form a bond with the rest of the agents and puts a clear distance between him and the opposite sex. Expressing himself is something that he rarely does due to the effects of his mental state and his power. Rather, he keeps a cold, stoic disposition. When it comes to dangerous situations, it doesn't seem to phase him/bother him as much as other agents. His lack of "sense" to danger may be tied in to his "issues" he has. When it comes to certain subjects, Parker has no experience or knowledge, leaving him quite "innocent" and blindly ignorant.

Parker is one of the few victims of his situation to have some sort of "happy resolution" thanks to the intervention of Invictus. Over the years, he has been treated for several mental health issues/disorders due to the environment he grew up in and the connections of his mental health to his powers. As of now, he has most of his "issues" controlled by constant routines, positive reinforcement, weekly scheduled visits to his assigned counselor, and an implant placed against his skull (below his skin). There are still some issues he does his best to try to overcome on the daily basis.

One of his greatest hurdles has always been the opposite sex. Due to his environment, he has had trouble with maintaining positive relationships with female agents. For the most part, Parker tends to keep his distance when he has no business with them. When he's forced into an interaction, he does his best to keep things brief and to the point. As of late, he has been able to control his impulse to ritually wash his hands if he accidentally makes physical contact with female agents.

The chip implanted in his head is the "final safeguard" if any and all techniques have failed Parker when he's "triggered." He can suffer from a total psychotic breakdown, resulting in collateral damage and self harm. However, due Parker's strict regiment, the chip has only gone off once since being implanted.

Because of his baggage and short-term goals, he doesn't maintain social connections outside of work. Preferring his solitude and hobbies, he tends to drift from social circles and disappear altogether.​
[/fieldbox]
HISTORY TO CURRENT
To Parker, he didn't truly exist until he was arrested after the "incident." Before, it's been nothing more than a void. No light. Only pain. He had no voice and constantly kept his head low in order to do everything he could to be "good." In the end, he had reached his breaking point along with the fact that he wasn't so "human" to begin with. In the end, he wound up being a headlines news article for quite some time. His real name and face blacked out, but a title branded into him.

Child Mass Murderer.

During the 24-hour long interrogation, he wasn't allowed to sleep, eat, or drink anything. The police kept things quiet when it came to protocol in order to figure out what exactly Parker did to his aunt, grandmother, and two older cousins. The uncle's murder was shut and closed case of smothering, but everyone else… there was no sign of the actual murder weapon on the scene. The victims were shredded to bits. But, for the whole duration, Parker wasn't responsive. He was in a catatonic state, his right hand constantly moving as if to play a song.

Invictus soon intervened before the police could further torture Parker. How they came to figure out that the circumstances of the murders were beyond human understanding was a miracle to Parker (to this day). He was taken away under the guise of government business and was never seen again. News outlets soon went quiet about the case.

Throughout the years in Invictus, he was given opportunities that weren't presented to him in the home. A chance to grow and prove that he was a "good boy." Within a year of being taken in, Parker began to talk. By the time he reached seventeen, he adapted into a routine and found ways to cope with the stresses and trauma of his past through positive means. To this day, he's proven to be a success story of Invictus.


EXTRA INFO
He cannot cook to save his life.
His favorite cocktail is the Feng Shui.
Parker is gaga for eggs. The types of egg preparation he prefers leaves the yolks runny such as soft-boiled eggs and poached eggs.
Some of his hobbies include: gardening (taking care of his potted plants) and interior decorating.
He is somewhat skilled at playing the piano. However, there are some songs he refuses to play.
Parker's power makes it easy to tell what he's feeling today, causing him to do everything in his power to keep his emotions in check.


WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]
Along with carrying a standard side arm, Parker carries around a pouch of glass. His glasses are also a back up weapon.​
[/fieldbox]
ABILITIES
Ability Name: Hyalokinesis
Description: Hyalokinesis is the ability to manipulate items with the property of glass. This means that if an object contains/is a non-crystalline amorphous solid and exhibits a glass transition, it is more than likely that Parker's power can use it. On a broad spectrum, the agent has most influences over fused quartzes, soda-lime glass, pyrex, crystal glass, oxide glass, ballistic glass, and aluminosilicate glass. The rare moldavite is also affected by Parker's ability.
Strengths: With a piece of glass, Parker is able to change its property (i.e. color, opacity, and flexibility) and move it with his mind. Putting the basics of the power, the agent has a vast selection of applications and different types of arsenal at his disposal. Some of the more common uses is reinforcing its brittle composition, changing its sharpness, and affecting the velocity allows him to create a deadly piece of shrapnel. A small piece of glass can be just as effective as firing a side arm into an opponent. Along with using glass for offensive means, Parker can erect strong, defensive shields of glass. They can usually hold up to a barrage of gunfire before fracturing completely.
Weaknesses: Parker's power is limited based around the agent's imagination. For the most part, his training removed more of the "fluidity" and "whimsical" side to manipulating glass. Using the glass to create weapons rather than using them as a part of physical combat leaves him open in close and (sometimes) mid-range combat. Parker CANNOT create glass but use any existing material around him for any purpose. The biggest problem the agent has is being able to "turn off" his power. The power is affected by his current mental state. If he's feeling a strong emotion, the surrounding glass in the area is affected. The most influential emotions, however, leaves anyone in the vicinity in danger. With Parker's fragile psyche and triggers, he can enter a state of a complete psychotic breakdown. All control is lost and goes completely haywire.

Ability Name: Catoptric Replication
Description: In layman's term, Parker has the ability to create a glass clone of himself using the reflective surface of glass as a medium. They are by no means an illusion ability but a physical copy of the agent made out of glass. The clones appear "shiny" with a "reflective" exterior instead of appearing solid in terms of coloration.These clones also lack the visual appearance of eyes, appearing as a clear and reflective surface.
Strengths: These clones reflect the training Parker has endured, using his fighting techniques and tactics instead of mindlessly attacking. Any clone created mirrors the psyche of Parker. If the agent is in a stable mindset, they are able to "think" and make rational decisions during a fight. If they were created during a psychotic breakdown, they become mindless killing machines with distorted appearances. The clones can't manipulate glass outside of their physical form. The most they can do is creating constructs out of their body.
Weaknesses: Clones cannot be created on any other surface except for glass. It takes a large amount of glass to create a single clone (the equivalent of a windshield on a car). They aren't indestructible. What it takes is creating weak points in their form quick enough to cause the entire being to fracture into pieces aka punch/kick/shoot/hit certain parts of the body until a centered blow can shatter the being into pieces. Once they are broken, they can't reform back into a clone unless a pane of glass is created beforehand. At most, Parker can create three clones at one time (if his mind is stable). If he's suffering from a psychotic break, it is possible for clones to continuously be created until Parker runs out of glass.
 
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#242424 Atticus James Quinn
Nickname: Atty for those who know him well, Dadicus in jest
Codename: Crisis
Age: 35
Gender: Male
Race: Cybernetically Enhanced Human
Division: Recon
Rank: New Recruit
Clearance Level: 1


APPEARANCE & OTHER FORMS
Atticus is a rather normal looking man with no real distinguishing features. He has an oval face with little stubble, and bright blue eyes that seem a little more blue than they would be naturally. They almost appear to glow.
His hair is a sandy blonde, a head-hugging cut, usually a bit shaggy and casual in appearance. He stands at 178 centimeters and weighs roughly 72 kilograms. His body is toned from years of construction and mercenary work. He has moderately tanned skin. When clothed, there is nothing significant about Atticus other than his slightly unnatural eyes.

When he has his clothes off, however, it is quite obvious that he is no regular human. Along his spine there are metal plates and small wires looping from badly scarred skin into the metal spine. Scar tissue is built up around the metal. This metal spine goes from the coccyx to the base of his neck before it disappears. On his chest, there are more wires travelling from his sternum down to the sides of his abdomen. He has similar small wires along his biceps and thighs.

Please click image thumbnail for other appearances.

[fieldbox="PERSONALITY, #242424, solid, 10"]

+Thoughtful: Atticus is a very thoughtful man, and tends to see things through a more patient lens than others. He sees the fine details of things instead of rushing forward. He makes a wonderful recon agent because of this. His use as an assassin earlier in his life helped him to keep himself alert and aware of his surroundings. He is also a moderately thoughtful and considerate person, and puts others in his mind before himself. Specifically his family.
+Idealistic: Atticus believes that anything is possible given enough time. Even though life has beaten him down time and time again, he truly does believe that whatever ideals anyone might have, they are completely possible to achieve if they try. Of course, not everyone will succeed, but he has hope in the human race.
+Responsible: Any actions taken by Atticus are to be claimed by him and only him. He takes punishment when it is due and when he understands why, but can become bitter if punishment is handed out without explanation.

±Casual: Despite his cold and callous exterior while on duty, Atticus is actually quite a casual guy. He isn't always doom and gloom, and isn't always alert and in fight mode. He likes to relax every now and again, especially if he has a good book to read or music to listen to.
±Obedient: Atticus likes to follow certain procedures. He doesn't like to draw outside of the lines. Lines were put there for a reason. He follows his orders like a good boy, and doesn't like to divert from the norm. However, he is only willingly obedient to those he sees can be a good leader. He is only begrudgingly obedient to those who are not, and will only remain so until he can find a good out.
±Stern: While he is currently a soldier, Atticus is first and foremost a father. He looks to those younger than him as kids who need protecting. He will chastise them for doing something he doesn't agree with or if they are doing something dangerous. This can get him in trouble with some of the more youthful immortals.

-Blunt: Atticus is not one to beat around the bush. If he sees something wrong, he will call the person out. He will not usually lie for the sake of another, unless under very specific circumstances. He is always truthful in trivial matters, and doesn't understand why people would choose to white lie.
-Moody: Because of the rewiring of his brain, it can be hard for Atticus to really keep track of his emotions. He can change at the drop of a hat, which is annoying to everyone including him. Especially him. He doesn't understand most of the emotional switches, so he can end up a bundle of nerves trying to calm himself down.
-Sly: Atticus is a sneaky bastard. According to him, he always has been. Growing up in poverty, he had to be. He isn't above stealing to survive, and he is incredibly good at sneaking around. He can get people to tell him information he needs just by using simple misdirection and some faux charm.​
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HISTORY TO CURRENT
Atticus was born in New York and was the oldest child out of 4. His family was working class, and nearing poverty. He was forced to work to help his family survive. When he was 18 years old, he met her. His wife to be. Marilyn. It was love at first sight for the two. They adored each other, even if they were worlds apart due to social class. Atticus was working class, Marilyn was from an upper class home and was an only child. Her father practically forbade the two from marrying, but they ignored his wishes and married within just a year of knowing each other. With her access to money, they soon had their own house.

Three months after they were married, they conceived their first child. Nine months later, they gave birth to a healthy baby boy who they named Avery. Two years later, they had a little girl named Tiffany. They were a happy little family. Atticus had found a good job working as a construction worker and Marilyn had found a way to work from home and also take care of the children. All in all, it was everything Atticus could ask for, and he was happy.

When the children were 8 and 7 respectively, disaster struck the Quinn family. Atticus lost his job due to an injury that left him in the hospital for a few weeks, and Marilyn couldn't keep the family afloat with her online job. Atticus couldn't find a job that would take him, forcing Marilyn to ask for money from her father. He relented, keeping the couple comfortable for a few months. However, it was soon after that her father became terminally ill, and died only three months after prognosis. Atticus and his family had to sell their home, and move into a small apartment just to make ends meet. They also had Atticus' hospital bills to worry about.

It was around this time that Atticus started to go to street fights. Not to play, but to compete. He was strong from his old job, and his injury was nothing that kept him from fighting. He quickly rose in ranks and became a crowd favorite. He was earning good amounts of money, and also catching someone's eye. It was then he entered his regretful life of mercenary work. He was given weapons and told to provide muscle to his boss, a mobster who was famous on the streets. He became good. He became very good.

Marilyn never approved of his line of work, but wasn't able to do anything. The two still loved each other and their children deeply. She became his weak point. He threatened to leave mercenary work if his pay wasn't increased- he had a family to think about after all. Instead of increasing his pay, they took out his family. He came home to find them gone. When he confronted his boss, he found they were alive and well, and would stay that way so long as he played along. He had no choice.

Demands became increasingly harder, and he was basically becoming an assassin, taking out marks so he could see his family for an hour that night, and to keep them alive. The final nail in the coffin is what officially sealed his fate and got him noticed by INVICTUS. He was given two options: go free with no strings attached and forsake his family, or have cybernetic surgery and let his family go free while he stayed behind and became a personal bodyguard to his boss. He of course chose the latter. He was surprisingly able to have a short and final farewell with his family. He went into surgery the next day.

Atticus came out of surgery with a new spine and nerves. These let him control magnetic fields around him. He was appointed to protect his boss, and did so for roughly a year. During this time, he worked on trying to find his family and to get out of working for this man. While he never was able to find his family, an opportunity to escape came quickly enough. It was explosive and violent and he killed many of the people he had worked with over the years, but he was finally free. He went into hiding, following a lead that lead him towards Texas, but he did not hide enough. INVICTUS found him and recruited him only a couple years ago. He hopes that in this organization he can find his family and finally live in relative peace. He was just transferred to the Recon Division a month ago due to his mostly stealthy abilities.


EXTRA INFO
Atticus only speaks English and is not fluent in any other languages.
Atticus has never pursued a higher education than high school. Even though he is lacking in education, he has a decent handle on tech because of his time as a mercenary.
Atticus wears a lot of non-magnetic materials to keep himself from being affected by his own abilities.
His fears include losing his family, returning to life as a slave, and very small spaces.
His aspirations include finding his family, returning to a normal life, and having more children.
Atticus has a slight New Yorker accent.


WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]
Atticus has no natural weapons, and carries the normal loadout typical of every new recruit in recon.​
[/fieldbox]
ABILITIES
Ability Name: Magnetic Manipulation [active]
Description: Due to his cybernetic installation, Atticus has the ability to create magnetic fields in his hands. While he can only affect those wearing metal or metal objects, it is quite effective in disarming foes. He can throw and move metal objects, so long as they don't weigh too much. He has been known to lift things up to 136 kilograms, but usually he can only lift things around 90 kilograms. He uses this ability for stealth by wearing metal plates on the bottom of his shoes, and allowing for the magnetic field to make it so he is basically walking on air. He can also shoot "balls" of this magnetic field to push back anyone wearing magnetic items. This is an active ability, meaning it is not always "on". He has to activate his cybernetics in order to use these abilities.
Strengths: Can lift metal objects he normally wouldn't have the strength for, can easily disarm foes from a distance, can make his footsteps silent, can divert metal objects from hitting him directly.
Weaknesses: Using his ability too much can scramble his brain and leave his nerves burnt out, leaving him not only vulnerable to attacks, but also unable to form coherent thoughts. He can easily overuse this by lifting too much weight. This doesn't work on non-magnetic things.

Ability Name: Magnetic Manipulation [passive]
Description: Atticus' cybernetics not only allow him to tap into them to use them, they also provide him a passive ability. There is always a slightly more powerful magnetic field surrounding him than others. While this is not enough to stop a bullet, it can usually stop metal objects from doing as much damage to him when thrown, such as throwing knives.
Strengths: Always has a small amount of protection around him.
Weaknesses: Has an annoying side effect of ruining his use of compasses, and can pick up small metal objects and cause them to float around him. It is common for him to find random pins and metal shavings floating within arm's reach. Doesn't work with non-magnetic things.

Ability Name: Magnetic Shielding
Description: By expending the majority of the power stored inside his cybernetics, Atticus can make a decently large force field of pure magnetic power. The magnetic power of the force field is so great, that it repels even a normal human's natural magnetic field. This is only a last resort ability, as he will be utterly useless until his cybernetics recharge once again. This can cause him lasting brain damage. He has used it twice, once while defending his boss, once while escaping.
Strengths: Very powerful, can stop anything with a magnetic field, can slow bullets to a point that they are rendered useless.
Weaknesses: While it does repel attackers, allies also cannot move through the shield. It is a "final attack" scenario that will leave Atticus unconscious, it will send metal objects flying and potentially hurting other allies outside, it will repel those inside the shield if they are wearing magnetic metal.
 
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#242424 AMARANTH L'YSANDAR
Nickname: Mara
Codename: Dogwood
Age: 173 | 28
Gender: Female
Race: Fae
Division: Fieldwork
Rank: Senior
Clearance Level: Level 4 Clearance


APPEARANCE & OTHER FORMS
Amaranth is hard, lean, and tall and her features mimic the bluntness of her speech. Sharp cheekbones, softly curved ears, and pointed teeth make up half of her distinguishing features. The dark, red-gold coloring of her hair and the six runic tattoos, three beneath each of her light green eyes, make up the other half. Together, they combine to help solidify her carefully crafted visage.

She is most commonly found in comfortable, but practical attire. Sleek pants with more than enough leg room, long sleeve shirts that hide miscellaneous scars and runic tattoos, and jackets, preferably of the leather variety. Mara doesn't exactly ooze the motherly type, and despite the fact that she can be seen toting around a diaper bag, she'll always have her standard issued side arm holstered to her hip.

Shift - When Mara shifts into her natural form, her hair darkens, lengthens, and loses it's waves. Her eyes are overtaken by a dull white-glow and her skin loses it's color to an unblemished silvery-grey tone. The egyptian-blue plumage across her shoulders are remnants of undeveloped wings. In addition, her pointed canines elongate into formidable weapons.

[fieldbox="PERSONALITY, #242424, solid, 10"]
Loyal to a fault and headstrong to the point of weariness, Mara struts to the beat of her own drum and would never think to apologize for it.

Raised at a tender age to become a member of Invictus, Amaranth has a peculiar loyalty to the organization that borders veneration. There is near nothing her superiors cannot compel her to do. Despite this great respect, she is still her own person, and has always been "free" to formulate her own thoughts and judgments. [As it was always to her benefit or detriment anyways.]

Though she is undoubtedly professional and will act accordingly wherever she is, Mara has a short fuse, one that manifests itself in harsh, savvy quips, and a well earned 'hardass' reputation. An instictual individual, she holds first impressions and gut-feelings in high regard until proven (right) otherwise. She has shown to be quuite judgemental at times, though usually towards those who speak ill of Invictus.

On a brighter note, Mara is a generous person, one who truly loves to help those in need. Though this has been taken advantage of in the past, she believes it's a virtue she mustn't lose.​
[/fieldbox]
HISTORY TO CURRENT
[1982] - Unbeknownst to Amaranth, as she was obviously too young to remember, she was born in another plane of existence. Her realm is under attack and slowly dying due to supernatural forces, both good and bad. Realizing their child had no future in this realm, her parents performed a tricky spell that transported them all to earth.
[2002] - Naught but a child, Mara is found near Savannah, Georgia, hidden away within a wall at a particularly heinous crime scene, involving both mortal and supernatural suspects. She was identified unidentifiable, and taken back to Invictus Facility 287 to be raised as an agent.
[2022] - Nearing the end of her training, Invictus and Amaranth alike are pleasantly surprised at how well both her physical skills and magical repertoire are growing. After a few more months of rigorous training, Mara is promoted to Junior rank.
[2082] - Mara is transferred to the Egyptian branch for a mission. Here she meets Alessander, an Egyptian metahuman who had been recruited after Invictus caught wind of him breaking curses on thousand-year-old tomes. He was already a Senior agent by then, however, and outranked her greatly. She stays as long as she dares after her mission is complete and for the first time, thinks of disobeying orders. In the end however, her loyalty wins out and returns the moment Facility 287 beckons.
[2102] - Almost five years later Alessander is finally granted his transfer to Facility 287 and shortly after the two become romantically involved. Seven years after that, he asks her to marry him under a dogwood tree in Florida.
[2122] - Her loyalty and prowess in the field is rewarded when she's promoted to Senior rank.
[2146] - Alessander is killed nearly six months before Mara's due date. || Olivine is born happy, healthy, and with a head full of red-gold hair. When Medical deems her fit, she returns to active field duty.
[2150] - Current day || Craving to spend her vast accumulated visitation time.


EXTRA INFO
· Olivine L'ysandar is four (Fae) years old and resembles that of a fourteen month old baby. Thick tufts of fire-gold hair are impossible to tame and despite her youth, Olivine has studious light green eyes. Her mother's 'mini-me', the only deviation being the tanned skin her father bestowed upon her.

Due to her age and volatility of emotions, she constantly shifts between her natural and human form. It usually happens during bouts of anger or extreme duress. It's important to note that unlike her mother, Olivine's egyptian-blue wings seem to developing just fine. Her Guardian, [Hexa], is not only a Junior agent of Invictus, but a good friend of Amaranth's. She has tattooed all of her runic spells and habitually inspects the wards around Olivine's nursery. She has a bond with Olive and truly goes above and beyond her call of duty as a Guardian. Hexa has been given free access to Amaranth's residence and may come and go as she pleases.​

· Alessander Moreau, Amaranth's former fiance and father of Olivine, was unexpectedly killed nearly five years ago during a mission gone terribly wrong. A Senior agent within the Department of Defense, he and his team were called out to handle an awry situation, and he never returned.

Amaranth was still pregnant with Olivine at the time, and though she was still actively partaking in field duty, she had requested a day off due to fatigue. After the news surfaces and she lays her would be husband to rest, Mara finally takes leave and mourns throughout the rest of her pregnancy. During this time she and Hexa grow to be close friends. Even convinces Mara to get out once in awhile.​

· TBD || Relations:


WEAPONS & ABILITIES

[fieldbox="WEAPONS, #242424, solid, 10"]
Mara is a staunch believer in her standard issued weaponry. Her side arm, as previously mentioned, is always on her side, along with both her issued combat knife and gifted dagger, imbued with runes by a fellow Invictus member.

Within her Shift form, her pointed canines elongate into fangs and her nails morph into claws. It's not often that she's able to justify ripping someone-or something's- throat out and is used strictly in desperate situations. Her claws, however, are fair game, and over the years she's perfected her usage of them alongside her hand-to-hand combat skills.​
[/fieldbox]
ABILITIES
Ability Name: Nature Channeling
Description: · Supportive · Through her innate affinity to nature, Amaranth is able to connect to nature's energy and manipulate it*.
Strengths: Capable of charging runes, crystals, wards, affixed spells, etc, and use them accordingly. As a bonus, as long as others are innately magical, Mara can charge them justt about anything for them as well. Due to the nature of this power, she's drawn, if subtly, to ley lines. With enough development, (and a couple more decades of experience) Mara will have the sub-ability to heal minor physical wounds, purify chakra's and aura's, and cleanse the environment.
Weaknesses: As it stands, Mara is simply a conduit in which the energy flows. Thus her need of external forces: runes, symbols, crystals, tattoos-- affixed spells that she simply needs to "charge" in order to preform. Though she's innately magical, her magical prowess is geared towards channeling natural energy via inscriptions. Inscriptions that are not her own. Charging can be extremely tiring, depending on how much energy is needed, and is always done as early as possible prior to missions.

Ability Name: Decelerated Aging
Description: · Passive · Enables Mara to age slower than the normal rate.
Strengths: With an elongated life, she's able to see more, experience more, and watch the world around her develop through the centuries.
Weaknesses: Compared to other species, Amaranth's fae heritage takes longer to not only physically mature, but mentally as well. In what takes humans five years to develop, it takes Mara twenty. From what little she has gathered, it seems fae of her kind live around three centuries.

Ability Name: Illusion Manipulation
Description: · Active · Grants Mara the ability to create and manipulate illusions.
· Glamouring · The ability to cast an illusion over the body to alter or completely change it's physical appearance.
· Invisibility · The ability to render oneself (or others) unseen.
· Cloaking · A rather new addition to her repertoire, cloaking grants her the ability to hide people/things from sight.​
Strengths: Limited, unconscious control over the minds of others as her magic nulls their perception to create longer, more refined illusions.
Weaknesses: In regards to psychics and the like, illusions are more than capable of being "broken" if their willpower is stronger than Mara's*. Often cloaks her clothes and keys by accident and forgets where she left them. || Cloaking: "The Cloak of Invisibility" | Invisibility: "The Sphere of Invisibility" ||
Ability Name: Scattering
Description: · Supportive · With this ability Mara is capable of "scattering" or "deconstructing" herself to travel (usually) short distances. In essence it's similar to teleportation or flight, but instead of transporting corporeal, Mara's body scatters fragments of itself in the form of wispy energy. While in this form she resembles will-o-the-wisps and emanates a dull white glow.
Strengths: Because her body is no longer corporeal, she's able to escape most physical harm*, traverse through walls, and potentially, with enough training, even through different planes.
Weaknesses: Easily traceable as she leaves a trail of wisps wherever she goes. Currently only accessible through life-threatening or fear induced triggers. Susceptible to electricity/lightning based powers whilst in this form and energy-based web or net-like contraptions.
 
@Kurogane86 the pictures still aren't how/where I would like them to be but otherwise his cs is good. If you can put his transformed pictures into link form and move his regular picture (cropped to 200x200px preferably) to replace the 200x200 image that's there, then you'll be all set.
 
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@Kurogane86 the pictures still aren't how/where I would like them to be but otherwise his cs is good. If you can put his transformed pictures into link form and move his regular picture (cropped to 200x200px preferably) to replace the 200x200 image that's there, then you'll be all set.

I'll do my best. Coding is unfortunately a weakness for me
 
@Kurogane86 the pictures still aren't how/where I would like them to be but otherwise his cs is good. If you can put his transformed pictures into link form and move his regular picture (cropped to 200x200px preferably) to replace the 200x200 image that's there, then you'll be all set.

ok with your help my CS is completed. Thanks again for the help I really appreciate it. Coding has never been my strong suit, I do not have the patience and after a while all of the words and symbols start to look like wingdings.