Interchangeable Existence (ICE) (SIGNUPS)

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Character Sheet:
Out of game Name: Karma Hailshimmer
In-game Name: Alatariel Ar-Feiniel
Age: 27
Species: Elf
Class: Goddess
Level: 15
Base home: Elven Sky Palace
Gender: Female

Appearance: Out of game Appearance:
index_zps71391515.jpg




In-Game appearance:
lightfall_zpscf8c3e7f.jpg


Weapon:
- Light Bow: Her weapon of choice when she has ran out of spiritual energy. Her light bow allows her to gain back spiritual energy slowly with each attack. If she is using her light bow while she has a minimum of 60% spiritual energy, the winds will guide her arrow and give a 30% critical hit every 3 shots.

Abilities:
- Beloved (Passive): Atariel gaines spiritual energy from the faith of her people, and environmental energy.
- Flight (Passive): Altariel uses the winds to keep herself in the air at all times, which makes her invulnerable to melee attacks, until she has exhausted all of her spiritual power. She then falls to the ground suffering 10% of her max hp, becoming at her most vulnerable.
- Nature's Revenge: The ground sprouts vines wrapping 1-2 targets in vines.
- Nature's Grace: Healing springs shoot water from underground healing allies over time (10% total).
- Ravashing Gale: A ravishing gale pushes back the front line of enemy forces on the battle field while applying an uncrossable path where the gale hit.
- Goddess's Favor: Altariel uses 60% of her max spiritual power, if unavailable will tap health to revive 1 ally. Only effective on elven allies.

Personality: She's very kind, caring and usually rather passive in most quarrels, but she will do what ever she must to defend the people she cares about. She is very confident, compassionate, and loving of all living creatures. With natural leadership abilities and quick thinking, she's fearsome in the battlefield.

Short Bio: Karma the beloved daughter to the queen of Tunacona, lost her inheritance to the thrown due to being too compassionate to her people making her "unfit" to rule a country. Bored with meaningless socialite parties and having no say in the affairs of her country, she turned to "ICE".
 
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Character Sheet:
Out of game Name: Karma Hailshimmer
In-game Name: Alatariel Ar-Feiniel
Age: 27
Species: Elf
Class: Goddess
Level: 15
Base home: Elven Sky Palace
Gender: Female

Appearance: Out of game Appearance:
index_zps71391515.jpg




In-Game appearance:
lightfall_zpscf8c3e7f.jpg


Weapon: She draws power from the elven race along with the environment to charge up spiritual energy, she also has a light bow but she only uses it when she has exhausted her spiritual power, but she only uses it as a last resort due to the danger of her being with out spiritual energy. Although when using the bow she gains small amounts of spiritual energy with each amount of damage dealt.

Abilities:
- Flight (Passive): When Altariel has spiritual energy she levitates above the battle field, which makes it impossible to be hit by melee attacks. Although when Altariel uses all of her spiritual energy she falls to the ground and suffers 10% of her maximum hp. She is then at her most vulnerable state.
- Nature's Revenge: The ground sprouts vines wrapping 1-2 targets in vines.
- Nature's Grace: Healing springs shoot water from underground healing alies over time (10% total).
- Ravashing Gale: Pushes back front line of enemy forces on the battle field while applying a small DoT effect (5% current health).
- Goddess's Favor: Altariel uses 100% of her current spiritual power to revive 1 ally. Only effective on elven allies.

Personality: She's very kind, caring and usually rather passive in most quarrels, but she will do what ever she must to defend the people she cares about. She is very self confident in her choices and decisions on what would be best for her and those close to her. With that being said this is what causes her to be a great leader. She's very quick on her toes and makes very good spur of the moment decisions. Definitely a ride or die kind of person.

Short Bio: Karma was the next in line for the thrown of Tunacona, until suddenly her mother decided to appoint her youngest daughter to be the queen when she turned of age. Now Karma spends most of her time gaming. She feels very discouraged and rather useless since she has already been well versed on everything she needs to know on how to run a county. Her only problem was that she could never find a game that she could get attached to the players and put her royal training to good use along with having some difficulty. Until she came across "ICE". Now she has become attached and drawn into the game, she loves her fellow elven players and does what is best to keep them safe when possible. She loves being able to put her training for the thrown to good use!
Now that is just awesome. :D
 
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Character Sheet:

Name: Ethan Ford

In-game Name: Ethan

Age: 16

Species: Human

Base home: The Samurai Wind Village

Gender: Male

Class: Wind Style Samurai

Appearance:
Real Life Appearance:
17a65e95b888d0_full.jpg


In-Game Appearance:
7e0bd2166083f0_full.jpg

848be669c4da8f8cf454258358f930e5.jpg

Weapon/Abilities:
- Sword Arts (Passive Ability. If there is no wind and the air is dry, your training with the sword is your only line of defense available)
- A Nice Breeze (Passive Ability. As long as there is a breeze, abilities are still useable)
- Sword of the Wind
- Wind Slice (Slashes sword and sends a cutting wind towards enemy),
- Wind shield (Sets up a temporary shield of wind that lasts 3 seconds and is able to block any attacks for the 3 seconds.),
- Wind Tornado (Ultimate Ability. Summons a tornado and is able to lead it to enemies. Will pick up anything in the way whether it's friendlys or enemies)

Personality: A quiet, but friendly person. He usually likes to be around his closest friends, but if he hardly knows the person, he'll stay quiet. He likes getting the job done quick and prefers to work as a team rather than being alone on missions or runs.

Short Bio: Born in the United States, Ethan was taught english and grew up around english speaking kids. At the young age of 10, Ethan and his family moved to Kyoto, Japan. He was enrolled in a school there. Not knowing the Japanese language, he had trouble in school. It was 2 months later where he met Kenichi Murakami whom went on to be his first friend and his best friend. Kenichi taught him Japanese and helped him go through school. Six years later, their friendship is stable and they both have heard about the new VRMMO thaf was recently released. They both rushed to get it so they can see what all the fuzz is about.
 
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Character Sheet:
Out of game Name: Karma Hailshimmer
In-game Name: Alatariel Ar-Feiniel
Species: Elf
Class: Goddess
Level: 15
Base home: Elven Sky Palace
Gender: Female
Appearance: Out of game Appearance:
In-Game appearance:
- Light Bow: Her weapon of choice when she has ran out of spiritual energy. Her light bow allows her to gain back spiritual energy slowly with each attack. If she is using her light bow while she has a minimum of 60% spiritual energy, the winds will guide her arrow and give a 30% critical hit every 3 shots.
Abilities:
- Beloved (Passive): Atariel gaines spiritual energy from the faith of her people, and environmental energy.
- Flight (Passive): Altariel uses the winds to keep herself in the air at all times, which makes her invulnerable to melee attacks, until she has exhausted all of her spiritual power. She then falls to the ground suffering 10% of her max hp, becoming at her most vulnerable.
- Nature's Revenge: The ground sprouts vines wrapping 1-2 targets in vines.
- Nature's Grace: Healing springs shoot water from underground healing allies over time (10% total).
- Ravashing Gale: A ravishing gale pushes back the front line of enemy forces on the battle field while applying an uncrossable path where the gale hit.
- Goddess's Favor: Altariel uses 60% of her max spiritual power, if unavailable will tap health to revive 1 ally. Only effective on elven allies.
Personality: She's very kind, caring and usually rather passive in most quarrels, but she will do what ever she must to defend the people she cares about. She is very confident, compassionate, and loving of all living creatures. With natural leadership abilities and quick thinking, she's fearsome in the battlefield.
Short Bio: Karma the beloved daughter to the queen of Tunacona, lost her inheritance to the thrown due to being too compassionate to her people making her "unfit" to rule a country. Bored with meaningless socialite parties and having no say in the affairs of her country, she turned to "ICE".
Accepted!

@DiamondGhosts Accepted!
 
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Out of Game


In-game
[imga]http://i.imgur.com/REVaPI5.png[/imga]

Name: Singra Asbel
In-game Name: Chippa
Age: 18
Species: XenoSeed
Base home: Outcast
Gender: Female

Weapon
Absolutely none, well, sort of. Chippa uses her claws and tail to inflict various ailments.

Abilities
Chippa's abilities are basically just a bunch of passives. The only activation ability, changes the the passive it gives.

- Wall Climb: Chippa is capable of walking on walls, even at full speed! And ceilings, and telephone poles, and that one random tree in your back yard...

-Heightened Jump: Chippa can jump approximately eight times further than a human character with the same stats. It must be the rubber!

-Acidic Burst When taking lethal damage, Chippa bursts into an acidic substance that burns those afflicted over time. When all else fails, just go die!

-Corroding Touch: When Chippa attacks targets, they are inflicted with one of three ailments. This can be poison, slow, or mysterious ailment labeled 'Brood' that doesn't really seem to do anything. But, brood does have the flashiest visual effect seeing as the target bears a green glowing 'vein-like' light where afflicted. Redefining 'broken' since 1969.


Personality: Singra is an overly playful individual, almost to the level of sheer retardation. She enjoys having fun and making light of even the more serious situations. However, on extremely rare occasions one might find her entirely serious, in which case her thought process seems near other worldly.

Short Bio: Believe it or not, Singra was classified in the category of child prodigy in her younger years, known for being a psychological genius. At the age of twelve she even proved that any individual could alter the functions within their brain to more quickly analyze and adapt the various studies of the world. So much that she learned six languages within a matter of two weeks, as unbelievable as that sounds. But, when others attempted to plot out her life, she cast it all aside, declaring that was far too boring! Refusing to prove her mind to others, she pushed away studies, and allowed herself to fall behind her fellow students until her tag of 'fun loving idiot' set in.
 
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Out of Game


In-game
[imga]http://i.imgur.com/REVaPI5.png[/imga]
Name: Singra Asbel
In-game Name: Chippa
Species: XenoSeed
Base home: Outcast
Gender: Female
Absolutely none, well, sort of. Chippa uses her claws and tail to inflict various ailments.
Abilities
Chippa's abilities are basically just a bunch of passives. The only activation ability, changes the the passive it gives.
- Wall Climb: Chippa is capable of walking on walls, even at full speed! And ceilings, and telephone poles, and that one random tree in your back yard...
-Heightened Jump: Chippa can jump approximately eight times further than a human character with the same stats. It must be the rubber!
-Acidic Burst When taking lethal damage, Chippa bursts into an acidic substance that burns those afflicted over time. When all else fails, just go die!
-Corroding Touch: When Chippa attacks targets, they are inflicted with one of three ailments. This can be poison, slow, or mysterious ailment labeled 'Brood' that doesn't really seem to do anything. But, brood does have the flashiest visual effect seeing as the target bears a green glowing 'vein-like' light where afflicted. Redefining 'broken' since 1969.
Personality: Singra is an overly playful individual, almost to the level of sheer retardation. She enjoys having fun and making light of even the more serious situations. However, on extremely rare occasions one might find her entirely serious, in which case her thought process seems near other worldly.
Short Bio: Believe it or not, Singra was classified in the category of child prodigy in her younger years, known for being a psychological genius. At the age of twelve she even proved that any individual could alter the functions within their brain to more quickly analyze and adapt the various studies of the world. So much that she learned six languages within a matter of two weeks, as unbelievable as that sounds. But, when others attempted to plot out her life, she cast it all aside, declaring that was far too boring! Refusing to prove her mind to others, she pushed away studies, and allowed herself to fall behind her fellow students until her tag of 'fun loving idiot' set in.

Accepted! xD
 
I finished my TBD's, please let me know if they're alright ^~^
 
Also, our starting level for all character but one is 10 :) All characters are level 10 starting, the end of leveling is 25, it will be explained later in the RP I promise!
 
Let me know if I need to edit any IC posts I make please~
 
Let me know if I need to edit any IC posts I make please~
Beautifully made, I had a little chuckle at your second character, when you said the floor was just dirt, it was well done and very descriptive, I might have to befriend you little wolf-human hybrid girl here soon, she was very well made :) as well as the rest of your characters :)
 
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So, Chippa will be a rather strange one.. She is comic relief after all, so.. Hope everyone enjoys that..
 
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I would like to meet up with rayn if thats okay. Some how.......
 
Hey guys, don't think I'm ignoring you just waiting for other people in our group to respond my last post!
 
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