They all come here eventually. The talent that rushes through their veins, that drives them to seek out challenges, to throw themselves into danger, is the very thing that brings them here.
Reminiscence is not what one would call an average town. In fact, it is less than average, a forgotten remnant of a mining town, resting in the crease of an old mountain. The closest school is in the next city over, there is no stoplight, only one service station sits upon Main Street, and the solitary restaurant is a simple greasy spoon that caters to the remaining miners and those who cling to yesteryear.
But lately, the town of Reminiscence has experienced a growth spurt. People are moving in, buying and renovating old houses, fixing up the old stores that have been long since boarded up, and even refurbishing the crumbling theatre house. Something or someone seems to have breathed life into Reminiscence.
Before the small but steady trickle of twenty somethings began to flow in three years ago, the town was mostly populated by retirees and a few conservative families. The retirees seem of varied opinions about their new neighbors, and the most conservative families act downright paranoid.
This is not without reason, for it seems that in every group of newcomers, at least one is a bit... strange. Rumors are flying that these young folk are blessed-- or perhaps cursed-- with powers, abilities, and gifts that normal humans should not have access to. Some whisper that these new citizens are witches, others seem to think them psychics, and still others claim that here is the next step in evolution. Words like “devil worship”, “heretic”, and “freak” are whispered by those who hold suspicion like a blanket.
The newcomers, all inexplicably in their mid twenties, just shrug it off and try to go on with life, knowing only that something has called them here, to Reminiscence. Something has called them home.
Welcome to Reminiscence. You will be playing a newcomer to the town, someone aged twenty-four to twenty-seven. You have always been a bit odd, something about you either making you stand out or fade into the background. You may have been the class president or the silent nerd sitting in the back of class, hoping not to be called on. No matter what your quirks, they seemed to grow and change as you grew to adulthood. You found yourself blessed with small abilities. At first, these were easy to dismiss, but soon, they began to manifest with greater strength and frequency.
You found yourself drawn to stories, tales, and rumors of magic and psychic ability, and you may or may not have dismissed these stories, but you kept coming back to them. And as your abilities increased, you also felt a pull stir within, a need to get up, to pack and go. This need drove you to Reminiscence. Rumors are there are others here like you. Others who might understand the trials of a witch, or a firestarter, or a telekenetic.
You will be making a character who is still discovering their power set. A power set should consist of three related powers. You will begin the game with only a minor understanding of these powers. Thus, there may be malfunctions and mistakes made. As the game goes on, feel free to have your character develop and become stronger.
This is a predominantly good and neutral aligned game. However, if you have a good reason to play an evil character, talk to me about it and we will see what we can do.
If you have an interesting NPC to spring upon people, run it by me. There will be numerous small encounters to give characters a chance to develop their gifts.
This game is meant to be a mix of science fiction, mystery, and romance, though it may have a modern fantasy feel at first.
One important note about your character: they will have missing time in their past, though they likely do not think about it. The missing time takes place over the course of around six months at age twelve or thirteen, but is NOT a continuous gap. Rather, it is several smaller gaps, lasting days or hours. This is part of the mystery, so please do not push to have your character remember or connect this right away. If you find your character is in a situation where they would naturally recall having holes in their memory, that is fine.
How long have they lived in Reminiscence?
What do you want to get out of this game? What will make it fun for you? (If this is something specific, feel free to talk to me about it instead of putting it on the character profile.)
Richard Brian Kennedy