S
Silver
Guest
Original poster
Portland, Oregon, the Rose City, Twenty-ninth most populated city in the United States, and home of a three way war since the time it was settled. The year is 2013 and the war still rages silently, right under the human's nose. Feeders, Beasts, and the Wild folk, have never quite gotten along and their war has now shifted into a gang like scene. However, a couple years ago, a larger threat began to loom and now, it's almost upon the Rose City, the humans won't stand a chance by themselves and so the leaders of the three factions have come up with a solution.
Hatred is still too wide spread among the three groups. However, there is still hope that they can fight together. This is where project Coexist was brought into play. Three representatives from each of the three previously warring groups are being forced together to live under one roof and live as their own solitary community. Among these three representatives is the heir to each of the larger factions. Whatever comes out of this arrangement could quite literally mean the end or not of the cities people.
The Feeders are those beings who feed off of humans. Mostly vampires make up this faction, but there are succubae and other types of demon and like creatures among them. To be a feeder, one must feed off of humans in one way or form.
The Feeders government is set up with a ruler who shares the ruling power with a council of five.
Strength: Silent and fast, more prone to magic arts.
Weakness: Can't live without humans, very rarely do any individuals possess natural magic ability
Common Traits: Mostly nocturnal, can be detached, wealthy, usually live alone or in small families.
The Feeders government is set up with a ruler who shares the ruling power with a council of five.
Strength: Silent and fast, more prone to magic arts.
Weakness: Can't live without humans, very rarely do any individuals possess natural magic ability
Common Traits: Mostly nocturnal, can be detached, wealthy, usually live alone or in small families.
The Beasts are just that. They are were beast of many species. These species can range anywhere from bunnies, bears, the typical wolf, or any other animals. The Beasts have three main phases: fully human, partial shift and beast shift. The partial shift is considered anything between the two legged and four legged form. If a were calls out their claws and only their claws, that is a partial shift. If a were turns fully anthromporhic, that is a partial shift. Beast forms are always bigger in size than their mundane counter parts. For example, a were bunny would be much larger than a normal bunny.
The Beasts follow a government similar to a wolf pack, they obey the Alpha and from their they go down the ranks.
Strength: Physically fast and strong, have stronger senses than the other two factions.
Weakness: Magic arts are near impossible for this faction, but sometimes an individual will possess a natural magic ability (referred to as Moon Kissed)
Common Traits: Often travel in groups (packs), tend to be nearly loyal to a fault, can be very tense around strangers
The Beasts follow a government similar to a wolf pack, they obey the Alpha and from their they go down the ranks.
Strength: Physically fast and strong, have stronger senses than the other two factions.
Weakness: Magic arts are near impossible for this faction, but sometimes an individual will possess a natural magic ability (referred to as Moon Kissed)
Common Traits: Often travel in groups (packs), tend to be nearly loyal to a fault, can be very tense around strangers
The Wild Folk are anything considered natural. Wild Folk must be born, they cannot be turned. Examples of beings that make up this group are elves, fae and elementals.
The Wild folk have a court that they use to govern themselves.
Strength: Magic. Both natural ability and magical arts come easily to this faction.
Weakness: This faction doesn't have the strength or speed the other two factions possess.
Common Traits: Down to earth, loves pranks, can't lie.
The Wild folk have a court that they use to govern themselves.
Strength: Magic. Both natural ability and magical arts come easily to this faction.
Weakness: This faction doesn't have the strength or speed the other two factions possess.
Common Traits: Down to earth, loves pranks, can't lie.
Main Characters/ ReservationsFeeders:
Heir- Shadow Heart [ShadowHeart26]
Rep- Marcus [Chronos]
Rep- Azale [Lyle]
Beasts:
Heir- Mataya [MissMaine]
Rep- Riley Byrd [Master of War]
Rep- Logain Willsaem [Tenchi]
Wild Folk:
Heir- Marie Ann Lyte [Silver]
Rep- Siodorhan of Springwater Corridor [Lady Sabine]
Rep- (Willow) Soltalina Toren [Aislin]
Side Characters/Reservations:
Feeders:
Lord: Vladimir Dragula (Bet no one saw that one coming)
Council (5):
Conrad Witherstone VI [Thomas McTavish ]
[To be Filled in as introduced]
Other:
[To be Filled in as introduced]
Beasts:
Alpha male: Gregory Bane [Silver]
Alpha Female: Deceased
Beta Male: Riley Bryf [Master of War] -- inactive due to project participation
Beta Female: Shai Nagi [Shaki]
Other:
[To be Filled in as introduced]
Wild Folk:
Court Members:
Oberon - Seelie (Sumemr) Head
Morgana - Unseele (Winter) Head
[To be Filled in as introduced]
Other:
Darian [MissMaine]
[To be Filled in as introduced]
Name:
Age:
Faction and Race:
Rank/Position in Faction:
Day Job:
Appearance:
Why you were chosen to be a rep:
Abilities:
Weapon of Choice and Combat Style:
Connections:
Age:
Faction and Race:
Rank/Position in Faction:
Day Job:
Appearance:
Why you were chosen to be a rep:
Abilities:
Weapon of Choice and Combat Style:
Connections:
Other:Name:
Age:
Faction and Race:
Appearance:
Age:
Faction and Race:
Appearance:
Players are encouraged to pick side characters if they so wish. No main character may be of any rank higher than heir. Any high rank that isn't claimed as a side character gets NPC'd
Last edited by a moderator: