Roland
First Paladin of Charlemagne
Class: Berserker
Alternate Classes: Saber, Rider
Master:
Alignment: Neutral Good → Neutral Mad
Sex: Male
Height: 168 cm
Weight: 57kg
Armament: Armour, Horn, Sword
STR: B+ → A+
CON: A → A+?
AGI: B → A
MGI: C → B
LCK: C → B
Noble Phantasm: A+ / B / C
Class Abilities
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Mad Enhancement: B
Rank up for all parameters, but takes away most of sanity.
Personal Skills
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Battle Continuation: A+
Makes it possible to operate even after receiving decisive fatal wounds and can remain alive so long as the Spiritual Core is not completely destroyed.
Even after suffering countless wounds, having his head split, his body skewered with spears and arrows, his temples explode, and even his brain stream from his ears, Berserker was still able to cut down the remaining forces of his enemies as they fled, cross the battlefield multiple times to bring the bodies of his comrades to be blessed by a bishop, break two Noble Phantasms, and then choose a faraway place to confess his sins and die.
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Bravery: A
Sealed under Mad Enhancement.
Ability to nullify mental interference such as suppression, confusion and charm. Also increases the damage inflicted upon the opponent during melee combat.
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Instinct: B+
The ability to always "feel" the best course for oneself during combat. Additional effect of reducing by half the penalties caused by obstructed vision and hearing.
Because of a good balance with Knight Errant, it is possible for refined sixth sense to border true precognition.
■ Knight Errant: B
Sealed under Mad Enhancement.
A Skill equivalent to Guardian Knight.
Guardian Knight grants a temporary attribute bonus when acting in defense of others, whereas Knight Errant grants its bonuses when acting in defense or pursuit of a cause, as well as subtly guiding the Servant along paths that coincide with his causes.
Noble Phantasms
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Lunatic Moon: Orlando Furioso
Rank: B
Type: Anti-Unit (Self) Noble Phantasm
Range: 0
Maximum Number of Targets: 1 Person
"I am not -- am not what I seem to sight / What Roland was is dead and under ground / Slain by that most ungrateful lady's spite / Whose faithlessness inflicted such a wound. / Divided from the flesh, I am his sprite / Which in this hell, tormented, walks its round / To be, but in its shadow left above / A warning to all such as thrust in love."
A Noble Phantasm whose activation is triggered by the activation of Mad Enhancement.
When this Noble Phantasm is active Berserker is forced into his spiritual form and rendered immobile. In his place takes a 'shadow' appearing as a large suit of armor wreathed in darkness, not unlike the fog of a certain Berserker. It possesses no weapons, for it is a shadow, and shadows do not need arms. The shadow has all the abilities and parameters Berserker would have had under Mad Enhancement, and for all intents and purposes, is considered to be Berserker until the true Berserker reveals himself. And even after that, if the shadow appears again.
The shadow radiates an aura that plants images of desolation, of grief, of suffering, of anguish and all the horrid emotions and terrible atrocities experienced and committed in the name of love within the minds of those around it. The strength of this mental interference is increased when touching or looking directly at the shadow, or the more the target has experiences in line with the images.
When the shadow is killed and fades away, or the Noble Phantasm is deactivated, the true Berserker will materialize in the area no matter where he was previously, so long as it is within the World (Meaning if Shadow gets ganked in an RM, he goes to the real world). Berserker retains knowledge of the shadow's experiences, the ones it could understand under Mad Enhancement at least, but apart from that the shadow is considered independent of Berserker himself.
Maintenance of this Noble Phantasm is surprisingly cheap. About the cost of maintaining a Servant in spirit form compounded with the cost from active Mad Enhancement.
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Olifant: Final Song of the Setting Sun
Rank: C → A++
Type: Suicide Attack Noble Phantasm
Range: 1 - 50
Maximum Number of Targets: 100 People
Crimson stained were the lips of Roland. His cheeks were sunken and white, yet once again he raised his horn. Faintly now, in sadness and in anguish, once again he blew. The soft, sweet notes took on a tone so pitiful, they wrung the very heart of Charlemagne, where, full thirty leagues afar, he onward rode.
"That horn is very long of breath," he sighed, looking backward anxiously.
"It is Roland," cried Duke Naimes. "It is Roland who suffers yonder. On my soul, I swear, there is battle. Some one hath betrayed him. If I mistake not, it is he who now deceives thee. Arm, Sire, arm! Sound the trumpets of war. Long enough hast thou hearkened to the plaint of Roland."
Sealed under Mad Enhancement.
A horn of a unicorn from India, sounded only twice in Berserker's life: during his travel into Elfland to signify his arrival at the Dark Tower, and at the end of his life to call aid from the armies of his king.
It is a last-ditch Noble Phantasm that can only be activated when certain requirements are met: Berserker is being sustained by Battle Continuation, Berserker no longer has a Master supplying prana, no miracles remain in Durendal, Berserker is fighting an opponent who had betrayed him, or Berserker is fighting an opponent greater than himself. Once at least two of these requirements are met, the horn will become a A++ Noble Phantasm, and Berserker will be allowed to blow it at the cost of his own life.
Once blown, it releases a bellowing sound, full of the pain and grief of those who had cried for help and vengeance with their last breath. The sound of the horn carries potent anti-spirit attributes due to being the horn of a soul-consuming Phantasmal Beast. Spirits within Range 5 of the source, and lesser or unanchored spiritual entities are immediately absorbed into the horn, while Servants in range will be forced to its outskirts and temporarily have their capabilities reduced, as if they had improperly crossed into the anti-spirit barrier around a certain temple. The duration of this effect is primarily dependent on the capability of a Master to support it, with its minimum time being about an hour and its maximum at a day. Other methods exist to decrease this duration, such as restoring prana using means as usurping leylines or "other" means of restoring prana.
However, this anti-spirit function is but a side-effect of the horn's true purpose. For the sounding of the horn bears the concept of "calling Roland's reinforcements". If there are any Peers present and/or Servants with whom Berserker has developed and maintained sufficiently close and positive relationships, they gain a boost against Berserker's enemies that will always put their stats one above the enemy if they are not greater already and allow them to strike through any of the enemy's defenses. In addition, they gain the ability to track Berserker's enemies' locations and do not recieve the negative effects of the horn's sound. They are also supernaturally influenced in a manner not unlike a Command Seal to protect Berserker's Master should the individual remain alive, and are restricted from directly attacking other members of "Roland's reinforcements" for the duration of the effect. Naturally these effects dissipate with the death of the enemy.
On another note, the horn can also be used as an spike with effects similar to the Seventh Holy Scripture.
If Berserker is summoned both as a child and under the Saber class, this Noble Phantasm definitely assumes an entirely different effect, most assuredly one less fatal and relating towards his history with the feyfolk.
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Durandal: The Peerless Sword
Rank: A+ → C
Type: Anti-Unit Noble Phantasm
Range: 0 - 3
Maximum Number of Targets: 1 Person
Then came Charlemagne with the swords which he had taken from the altar. To Ogier he gave a plain steel blade bearing the inscription, WEAR ME UNTIL YOU FIND A BETTER. But to his nephew Roland he gave a wondrous weapon with jewelled hilt, and a fire-edge gleaming like the lightning's glare.
Sealed under Mad Enhancement.
The holy sword gifted to Berserker by King Charlemagne of the Frankish Empire. A symbol of power splendidly forged by an existence beyond humanity.
It is an indestructible sword that maintains its supernal sharpness even after its owner's prana is depleted, and possesses three miracles within it, similar to but far greater than the Command Seals of the Masters, to be used by Berserker at will and independent of his or his Master's prana. These miracles can be used to actualize mysteries that can affect others - for example, healing an ally's wounds - as well as mysteries that benefit oneself. Once these three miracles have been depleted, Durandal becomes a Rank C Noble Phantasm. Due to the legends in which Berserker defeated monsters and fairies, as well as its blessings and status as a heathen-smiter, Durandal deals additional damage to enemies with "monstrous", "elemental", or "unholy" attributes.
In addition, while not technically a Noble Phantasm in and of itself, Durandal
does possess a "technique" of sorts known as
Durendal: La Brèche de Roland, an Anti-Fortress attack that simulates Berserker's attempt and failure to create a Broken Phantasm Durendal before he died, creating a large gap within the mountains of the Spanish/French border. By pumping prana into Durendal and striking something, an explosion of prana is emitted in the direction of the swing.