M
Muse
Guest
Original poster
@Verin In a faction based RP at least in the way I was alluding to, trust is sort of a non-issue. Technically, there isn't a GM. It's not 'adventure' based at all. There is no definite plot or 'railroading' as some people call it. The 'major element of the story' is the political intrigue. Things like breaking or making alliances, political marriages, diplomats, spies, prisoners of war, honor duels, gladiatorial combat and sometimes assassination attempts. It's okay if you don't like this idea, and most of our viewers have expressed interests in other things also. And that's fine. I'm just here to help.
Now about the Grey Folk. More than likely, the Grey Folk are the strongest magic users, ever. They could be hiding on the moon for all we know. I did have some more suggestions specifically for the Grey Folk idea. I was thinking to PM you about them yesterday so as not to reveal anything to the players, but I didn't write them down, thinking I could commit them to memory... Bad Idea. I've always been more of an overall synopsis of an idea kind of guy that's been trying to make the transition to story writer. However, if I am going to be helping you with the progression of the story I expect that you as the GM be committed to providing an entertaining experience for your players. That is the number one objective of a GM, in my humble opinion. As a writer it's should be the opposite. You write what you like, not what you think other people like otherwise you do a great disservice to your soul.
Now about the Grey Folk. More than likely, the Grey Folk are the strongest magic users, ever. They could be hiding on the moon for all we know. I did have some more suggestions specifically for the Grey Folk idea. I was thinking to PM you about them yesterday so as not to reveal anything to the players, but I didn't write them down, thinking I could commit them to memory... Bad Idea. I've always been more of an overall synopsis of an idea kind of guy that's been trying to make the transition to story writer. However, if I am going to be helping you with the progression of the story I expect that you as the GM be committed to providing an entertaining experience for your players. That is the number one objective of a GM, in my humble opinion. As a writer it's should be the opposite. You write what you like, not what you think other people like otherwise you do a great disservice to your soul.
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