Equip Saga OOC and Signups

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Mythy the Dragon-Wolf

Hopeless Romantic
Original poster
LURKER MEMBER
MYTHICAL MEMBER
Invitation Status
Posting Speed
  1. One post per day
  2. 1-3 posts per week
Writing Levels
  1. Beginner
  2. Elementary
  3. Intermediate
  4. Adept
  5. Adaptable
Preferred Character Gender
  1. Male
  2. Female
  3. Primarily Prefer Male

OOC Rules
1 - Follow Iwaku Rules
2 - Respect one another and my word as GM
3 - Have fun!
4 - Please refrain from 'hot topic' issues such as religion or politics (IRL, not nececerally in game) that can cause arguments in OOC.

The Region the players will begin in, and thus those that the PCs know the best is a Region called Zephet. It is dominated by central plains where a kingdom filled with chivalry and knights thrives in the fertile land. This plain is a steppe below the great hills and mountains of the dwarves to the north.

To the west is the world's central, elven forest with the world tree in the center. Also in the forest is a human clan more in tune with the natural side of the world, living as nomads at greater peace with the elves

If you head east you will reach the edge of the dwarven mountains, and if you go past those you will eventually come to a small coastal area, and then the wide open sea.

To the south is a large desert, the humans there living in a large city built around a grand, fertile oasis that leads into a roaring river. Following the river south you come to another coast which ends in the sea.

There is a second region to the west, beyond the forest, but most don't know much about that area.
Any class is able to form new weapons from materials, using a process called 'crafting'. It sounds mundane, but it involves magical energies that infuse into the materials and bind them into a new weapon or piece of armor. Usually the materials must be prepared, but an equipmancer can use materials such as a belt instead of special string for a bowstring, or something of the sort. However, the better the materials the better the possible happenings in any case. Unless a recipe for something specific has been specially made and followed, crafting creates random goods.

Fusing is more simple, but is also random. Taking two items of a similar kind and casting a ritual over them can fuse the items together and create someone more powerful, either by mixing the abilities or even creating something new, and unique.

There is also imbuing crystals, which each contain an element. Using one on a more mundane item has the power to add that element and a special ability into the item, where imbuing an already magical item can warp and change the element and ability into something else entirely.
Warrior - Encompassing all fighters that use one-handers, dual wield and two-handers in any combination to fight enemies head on. Includes fighters, berserkers/barbarians, and skirmishers among others.

Example Equip: Giant's Saw - A large two-handed sword with a serrated blade. Equally good as a sword or a saw, dealing double damage to wooden structures or enemies. Non-Magical.

Ranger - Includes fighters that use single weapons or dual weapons, as well as long-ranged gear such as bows and crossbows to deal damage from afar or the flank. Generally better at surviving in the wilds than other archetypes.

Example Equip: Bow of Many - A magical bow which enchants the arrows fired from it to split into 5 arrows, flying close together as if shot as one, though each is its own separate entity.

Knight - A specialized warrior who uses a single weapon and shield in order to protect allies and distract enemies to fight them instead.

Example Equip: Shield of Projection - A tower shield which, when impaled into the ground, projects a wall of force two feet to either side, blocking anything that hits it or the shield. However the wearer cannot move or release the shield for as long as the projection is up.

Rogue - Encompasses all kinds of sneaky people. Thieves, assassins, conmen with a nasty side. They use small weapons, such as daggers and hand crossbows, as well as poisons and traps to gain the upper hand and take out their opponent.

Example Equip: Weighted Dagger - Helpful for those who don't always kill, the pommel is weighted in a way that san be used as a blunt instrument, able to knock living enemies out. It makes the blade better for slashing than stabbing, and when learned [how to use] can cause grievous wounds. Non-magical.

Summoner - Magic-Users that summon creatures, spirits, etc from other planes and worlds in order to have a temporary ally. Most usually study and summon one type of creature, gaining a stronger bond to some than those that summon just anything.

Example Equip: Bonded Ring - gifted from one of the creatures this summoner is has used the most, it is able to summon said creature at any time, at will and for however long is needed. However, the longer the creature is away from its own world, the weaker it gets.

Spellcaster - Encompasses most magic users, those that use staves and wands and focusi in order to channel the destructive energies that cause magical effects to emerge. Wizards, Sorcerers, some Druids, and others all fall into this category.

Example Equip: Wand of Fireball - A classic, simple wand that allows any magic user holding it to cast the spell of fireball unlimited times a day. There are greater spells out there and more impressive equips, but sometimes you simply can't beat a classic.

Cleric - Magic-Users that fight using a single weapon in one hand, while holding a special totem in their other hand in order to cast spells that heal and support. Classic clerics, some druids, and shamans are part of those included here.

Example Equip: Mace of Dual Purpose - A simple-looking ball mace with an odd yin-yang look to the metal. The Cleric is able to summon their energies into the mace, and from there it can be released in two ways. Either a smack to someone that can hurt or, if used on someone the cleric considers an ally, heal them; otherwise it can fire a bolt of that energy to do the same [hurt or heal].

Equipmancer - The greatest in equipcrafting, they are able to make anything out of something, to the point a twig and a belt (along with a few crystals) can fuse and become a magical bow. Where anyone with the right tools can craft new weapons or fuse them together, Equipmancers are the best and the only ones able to use crystals to imbue.

Example Equip: Forge Glove - The mainstay of an Equipmancer, it acts as a metal gauntlet for punching people, but as every equipmancer makes their own at the end of apprenticeship, it has a few special abilities. Mainly the ability to focus the magical energies required for crafting, fusing and imbuing.

Battlemage - Those able to learn the ways of two classes are able to master neither. Simply put, a battlemage has the skills and equips of both a martial and a magic class, but are unable to utilize anything to the fullest potential of power.
Player Name:
Character Name:
Race: (Human, Elf, Etc)
Age:
Gender:
Appearance:

Class:
Personal Trait/Ability/Equip: (Confer with GM to work one out)
Starting Weapon/Summon/Spell: (Simple, no special abilities [Equipmancers start with Forge Gauntlet])
Starting Armor: (Simple, No special abilities)
Other Gear:

Personality:
History:

Zoranak Balbadar ~~~~~ Half-Orc Warrior ~~~~~ @TyranntX

Mako Ziph ~~~~~ Elf Equipmancer ~~~~~ @Quiet One

Lazereth Barometz ~~~~~ Half-Elf Warrior/Summoner Battlemage ~~~~~ @chaosheart13

Sqyd ~~~~~ Krakanian Warrior ~~~~~ @Jack Robinson


Zeria ~~~~~Tiefling Ranger ~~~~~ @Kraveing_Volkf


Claire Exkarya ~~~~~ Half-Seraphim Cleric/Warrior Battlemage ~~~~~ @ProJect_Love

Milo Skyruss ~~~~~ Human Cleric ~~~~~ @TuskaDaemonkilla

Zoranak

Weapon (2h): Greataxe
- A simple Greataxe with no special abilities

Armor: Hide Armor
- Simple Hide Armor with no special abilities
Mako

Weapon (1h): Forge Gauntlet
- Mako's Personal Forge Gauntlet, built to his own specifications for crafting.

Armor: Leather Armor
- Simple leather armor with no special abilities
Lazereth

Weapon (1h): Short Sword
- A simple short sword with no special abilities
Weapon (1h): Short Sword
- A simple short sword with no special abilities

Armor: Mage Robe
- A simple mage's robe without special abilities
Sqyd

Weapon (1h): Spiked Gauntlet
- A simple, spiked-knuckled gauntlet without special abilities

Armor: Leather/Chainmail Armor
- A simple hybrid of leather and chainmail that has no special abilities.
Zeria

Weapon (2h): Short Bladebow
- A simple, short bow with bladed arms without special effects

Armor: Leather Armor
- Simple leather armor with no special abilities
Claire

Weapon: Longsword
- A simple longsword without special abilities

Armor: Bottom Leather Armor
- An incomplete set of leather armor without any special abilities
Milo

Weapon (1h): Fish Gaff
-An old fish gaff without any special abilities
Focus (1h): Old Bell
-An old ships bell used to call miracles without any other special abilities

Armor: Bone Armor
-A makeshift style of armor without any special abilities.
Other Loot

Weapons:

Armor:

Misc:
 
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Player Name: Tyrannt X

Character Name: Zoranak Balbadar

Race: Half-Orc

Age: 16

Gender: Male

Appearance: Shaved head, Bkue/Grey skin, Green eyes, 6' 7'', muscular body

Class: Warrior

Alignment: Neutral Chaotic

Personal Trait: Beserker Rage - A significant boost to attack power at the expense of defense

Starting Weapon: Greataxe

Starting Armor: Hide

Personality: Brutal, Often comes off as rude, Does not know the meaning of "Mercy". Zoranak trusts strangers as far as an ant can throw a dinosaur, and if anyone tires to mess with him.... don't expect them to live for very much longer. Once he starts to trust his companions he can be quite loyal, and dependable.

History: Like many half-orcs, Zoranak was born into an orc clan. In fact, his father was chief of the tribe. Usually this would mean that Zoranak would be next in line to be chief, but there was just one problem. Since Zoranak's father never married his mother, Zoranak was born Illegitimately... A bastard. It also did not help that he wasn't a full blooded orc, giving him a fair amount of disrespect from many. One day, another orc by the name of Karbalnak challenged Zoranak's father for the title of chief. Karbalnak won with little to no effort, and out of spite he banished Zoranak from the clan. Now Zoranak wanders the realms, with only the dying words of his father pushing him forward, "Get Stronger". Since then Zoranak has taken on any soul brave enough (or more accurately fool enough) to stand against his way.

Other Gear: Bear Skull, Rations, Torch, Sleeping bag
 
Player Name: Quiet One

Character Name: Mako Ziph

Race: Elf

Age: 83 (very young for an elf)

Gender: Male

Appearance: Mako, like most elves, has white-grey hair. His face is young and handsome like someone in his early 20s, despite being four times older. As is typical of elves, he has long, pointed ears. Mako also has blue eyes, however - a rare trait among elves. He's also fairly lanky and small at 5'6" and 100lbs.

Class: Equipmancer

Personal Trait/Ability/Equip: Identify - in a moderate time of study, Mako can determine the ingredients, forging techniques, and last location of almost any item of gear.

Starting Weapon/Summon/Spell: Forge Glove. Mako's has hard, pressurized crystal in it, which he claims makes it more efficient at channeling magic. Past the wrist are a series of unused connectors - potential upgrade points.

Starting Armor: Leather vest and armguards over a lightweight but tough elfin fabric, festooned with hooks for various pieces of forging gear.

Other Gear: Pack with travelling equipment (water canteen, bedroll, tent, etc.) and some Equipmancer tools like sharpeners and shaping gear.

Personality: Mako's determined to someday make legendary gear - powerful equipment used by powerful people, such that these weapons or armor become the stuff of legends. As such, he's hard-working and creative, but often his own worst critic, knowing he can always do better in his craft. Despite the push to get better and better, he's also pretty arrogant, believing he knows the right way to create great gear.

History: For the last 70 years of his life, Mako was taught in the art of Equipmancy. He stayed in his elfin forest city working in and with the wilderness for years, honing his craft. But he felt cut off - he'd never been outside his people's domain. The nomadic people they shared the forests with lived short, but full lives, and even the simplest bone blade could do epic things in their hands. Over time Mako reached one conclusion - if he wanted to make legendary gear, he would have to find legends.

He had a falling out with his master for this decision. His master believed that mastering the craft was its own path to greatness, a journey that never ended as it was passed from one apprentice to another. Mako believed that he had to explore the world and learn what was needed from this age's champions, and so packed his possessions and left the elfin city in pursuit of heroes to arm.
 
Before I forget, eventually we'll need to change the Gear in the section and/or add an inventory, since we'll need to edit our sheets with new equips when we get them and use them :)
 
I say add an inventory section. Might be fun to click on that and look every once in a while.
 
I'll add an inventory into the first post when we start then to keep track of all gear [and who's using it] , if that's okay with everyone
 
I'll add an inventory into the first post when we start then to keep track of all gear [and who's using it] , if that's okay with everyone

You also forgot Alignment, which a lot of Fantasy Table Top TPGs have
 
You also forgot Alignment, which a lot of Fantasy Table Top TPGs have
I just didn't think we nececerily needed that, honestly. Plus to those that don't know it, alignment can be confusing
 
Mythy's right. I wouldn't know where my character would fall in those alignments.

...neutral good?
 
Player Name: chaosheart13

Character Name: Lazereth Barometz

Race: Half elf

Age: 17

Gender: Agender

Appearance: Lazereth has golden hair that has never been cut, almost reaching down to their feet if it ever stopped hiding it in their robe. Being a half elf its ears are slightly pointed at the tips, but only just. It can pass itself off as a normal human ear. Its eyes are a warm and inviting brown color, though that is also hidden by the hood of its blue robe. The robe itself is a little too big, the sleeves covering its hands and the bottom of the robe trailing along the ground. Underneath their robes it wears a necklace with a white opal stone, brown leather boots, black leather gloves, a blue tunic, and tight sand colored pants. Tied to it robe is a belt with scabbards for its swords. Slung around its shoulders is a large rucksack containing the essentials for traveling.


Class: Battlemage (Warrior/Summoner)

Personal Trait/Ability/Equip: (Confer with GM to work one out) Summoner's mark - Lazereth is able to choose a creature to summon by placing a mark on it. He can then call it at any time, especially during the heat of battle. Currently his only summon is that of a golden fleeced ram.

Starting Weapon/Summon/Spell: Twin short swords

Starting Armor: Mage robe with slits on the side

Other Gear: A necklace with a shining white opal stone, food, water, sticks with pine needles, ink, quill, rolls of parchment


Personality: Lazereth doesn't think highly of itself. They refer to themselves as "it" and think they are lower than dirt. Doesn't help that all it knows is discrimination and prejudice, which is why it covers itself up. It is rather self-sacrificing and courageous, diving into the thick of battle to protect its companions. Not friends, companions. It doesn't believe it deserves friends and is more often than not "stepped upon" by making it do whatever people ask it to do. It is also quiet, keeping its tongue still so that it won't say anything out of line. It would rather not step beyond that invisible line and is rather content with its position in life. At least, that's what it tells itself.

History: It was born and then whisked away from its parents when they were a baby, replaced with another of full blood. The one that had taken them claimed he was its mentor and that it would teach it about the world. And that world, apparently, was one full of suffering. It was forced into slavery, serving the high elf and his family while taking beatings and unkind words, becoming an "it" in everyone's eyes. It was given few table scraps and little water to drink, unless they drank out of the horse's trough, which it did when it got too thirsty. It was a harsh life, but it knew no other life.

Its mentor, however, kept his promise on teaching it. Every so often, he show him how to summon creatures from another world to do his bidding. Lazereth took it all into heart, always watching to see if it could one day do the same thing. A member of the family also taught it swordplay, wanting to use it as a guard for the children. In time, it began practicing on its own in the darkness when everyone was asleep and began to learn how to combine magic with swordplay.

Then the place they lived in was raided by…something, it wasn't sure what that something was. Its mentor, in his first act of kindness, told it to flee. And they did. It began to wander Zephet, slowly learning its place in this new world it had never been in. It continued to face suffering after suffering and soon enough decided to become inconspicuous, not wanting to draw attention to itself. It continues to wander the world, in search of a purpose.
 
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Um, @chaosheart13 question: why does the vast majority of your character sheet refer to your character as "it"?

Saw you said Agender. Sorry. Still not sure what that means here.
 
Um, @chaosheart13 question: why does the vast majority of your character sheet refer to your character as "it"?

Saw you said Agender. Sorry. Still not sure what that means here.

Oh, that's because they view themselves as an it and I wanted to incorporate that. If it bothers you, I can change it. :)
 
No, was just confusing. Had sort of skimmed your sheet so missed some key parts I saw upon rereading. Sorry. Though I am still confused what specifically you mean by Agender. Is he intersex or something?
 
No, was just confusing. Had sort of skimmed your sheet so missed some key parts I saw upon rereading. Sorry. Though I am still confused what specifically you mean by Agender. Is he intersex or something?

Ah, no. It was born as male, but doesn't consider having a gender. It's like...it doesn't view itself as worthy enough to have a gender or anything really? Something like that.
 
That part doesn't really make a lot of sense. At least not to me. And that means he's male, whether he sees himself as male or not, so Agender I feel is misleading.

I'm not running this thing, so you don't have to do anything I say. Just not so sure about that part because it doesn't look like there's a reason for it.
 
@chaosheart13, sorry about earlier. Some bits of that I didn't understand and @Mythy the Dragon-Wolf helped explain what you meant. Disregard what I've been saying. We good?
 
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