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- Male
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- Primarily Prefer Male
This is a custom setting I am attempting, which has taken a few inspirations. It is based on a classical D&D/fantasy world, with a few twists. Instead of the class being the core of a character, their equipment is the star. They allow the use of different abilities, spells, or monster summonings. There are classic types, as well as more outlandish, strange, powerful, and other adjectives that could be used to describe the gear. If anyone has ever seen the infinite loot train episode of Adventure Time, that is similar to my goal.
That is not to say the class isn't important, there are core differences and abilities, as well as different equipment allowances.
The player characters would be sent on an epic quest, where they can gain and craft - yes, craft - their own equipment. Crafting is done by either fusing two items for a random result, or using materials to create a special, tailor-crafted item for use until it is replaced. Materials are found as loot or deconstructing other gear.
The classes are as follows:
Warrior - Your standard bladesman and general fighter, he can use most armor and melee weapons, being the frontline.
Ranger - Uses martial ranged weapons and single-handed/dual-wielded weapons in order to cause damage.
Knight - Uses one weapon and shield in order to defend allies and distract enemies to attack them.
Rogue - Uses small ranged and melee weapons in a sneaky manner.
Summoner - Uses spells to summon creatures in order to fight (Can be beyond fantasy, somewhat similar to the YuGiOh card game monsters)
Spellcaster - Uses staves and wands in order to cast damaging and world-altering spells
Cleric - Uses single weapons and totem symbols to heal and support allies
Equipmancer - Able to summon and mold weapons out of pure energy or any nearby materials, as well as imbue their equipment and identify new items. However, they are weaker at combat than all others.
Battlemage - A mix of One martial class and One Spellcasting class, able to do both but neither as good
That is not to say the class isn't important, there are core differences and abilities, as well as different equipment allowances.
The player characters would be sent on an epic quest, where they can gain and craft - yes, craft - their own equipment. Crafting is done by either fusing two items for a random result, or using materials to create a special, tailor-crafted item for use until it is replaced. Materials are found as loot or deconstructing other gear.
The classes are as follows:
Warrior - Your standard bladesman and general fighter, he can use most armor and melee weapons, being the frontline.
Ranger - Uses martial ranged weapons and single-handed/dual-wielded weapons in order to cause damage.
Knight - Uses one weapon and shield in order to defend allies and distract enemies to attack them.
Rogue - Uses small ranged and melee weapons in a sneaky manner.
Summoner - Uses spells to summon creatures in order to fight (Can be beyond fantasy, somewhat similar to the YuGiOh card game monsters)
Spellcaster - Uses staves and wands in order to cast damaging and world-altering spells
Cleric - Uses single weapons and totem symbols to heal and support allies
Equipmancer - Able to summon and mold weapons out of pure energy or any nearby materials, as well as imbue their equipment and identify new items. However, they are weaker at combat than all others.
Battlemage - A mix of One martial class and One Spellcasting class, able to do both but neither as good
Player Name:
Character Name:
Race: (Human, Elf, Etc)
Age:
Gender:
Class:
Personal Trait/Ability/Equip: (Confer with GM to work one out)
Starting Weapon/Summon/Spell: (Simple, no special abilities)
Starting Armor: (Simple, No special abilities)
Personality:
History:
Other Gear:
Character Name:
Race: (Human, Elf, Etc)
Age:
Gender:
Class:
Personal Trait/Ability/Equip: (Confer with GM to work one out)
Starting Weapon/Summon/Spell: (Simple, no special abilities)
Starting Armor: (Simple, No special abilities)
Personality:
History:
Other Gear: