Epic Disney: Reclaiming the Magic Kingdom! (OoC)

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mr_pibbs

The One True Pibbles
Original poster
FOLKLORE MEMBER
Posting Speed
  1. 1-3 posts per day
  2. 1-3 posts per week
  3. One post per week
Writing Levels
  1. Intermediate
Preferred Character Gender
  1. Male
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IC

For years, the peaceful land of Disney was filled with joy and wonder. Whimsy lay in every corner of the land, waiting to spring out and gift those lucky enough to cross its path with a pleasant surprise. The heroes always won and the villains always lost. It was a cycle that nobody seemed to think too deeply into, but soon there would be great consequences for this careless mindset.

For in the darkest depths of the land, in the Kingdom of Prydain, waited a horrific soul. Some say, he is the most fearsome of all the villains in the land of Disney:
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. In the past, he was defeated by a brave hero named Taran when he attempted to rule the kingdom using the power of the Black Cauldron, a magical artifact which would allow him to command an invincible army of the dead. The only thing that could defeat him was the Sword of Light, which Taran acquired on his journey. When the Horned King was defeated, the wizard Merlin of Camelot took the blade and thrust it into an enchanted stone slab. It was said that whoever pulled the sword from the stone, would be bestowed with the power's of Light. The only catch was that the only person who could wield the sword would need to be Pure of Heart. They would need to be without fear, without anger, and only use the sword with the purest of intentions and not for their own purposes.


But only recently, has the Horned King returned to the realm of the living, this time more dangerous then ever. Having encountered the other "Disney Villains" in the realm of Hades, the Underworld, the Horned King made a pact: if they helped him find the Dark Cauldron before his minions resurrected him, he would not only restore their bodies so they could live once more, but also help them exact their vengeance upon those who dared to defy them: the so-called "heroes". Hades explained that if the Horned King really wanted to help, he should locate and defea the demon lord, Chernabog, in combat. Legends said that if somebody was able to defeat the demon lord, then that person would be granted one wish, no matter what they asked for.

Not long after, the Horned King set off for Bald Mountain and conquered the Demon Lord. Having no real reason to wish for resurrection, the Horned King instead demanded that all of Chernabog's powers be transmitted to himself. Forced to oblige, Chernabog slowly grew weaker while the Horned King became the soul embodiment of Darkness. Resurrection was not far out of the Horned King's grasp now.

By the time he had returned to Prydain, the Horned King was long forgotten, as was his plan. Staying under the radar of any and all characters, he traversed the worlds in the land of Disney in search of the Black Cauldron. Although he now had Chernabog's powers, the Horned King could not resurrect the dead, nor did he have control over a powerful army. Finally, his search led him to the Magic Kingdom and Cinderella's Castle. Sneaking in and locating the cauldron, the Horned King reclaimed the heroes "prizes", which were artifacts and items taken from the Villains upon their death. Using the recovered items, the Horned King watched as the ground cracked beneath him, the souls of the dead re-entered the world, and the flesh and bones of the vilest villains recombined before his eyes.

With the villains reborn, the Black Cauldron in his possession, and nearly unlimited powers at his disposal, the Horned King decided it was time to make the world know of his resurrection. A plan was soon formed: Take the castle, then destroy the Sword of Light. Once the sword was destroyed, the villains would be allowed to exact their vengeance upon the heroes.


But, in the distance, a shimmering light breaks through the darkness. A group of heroes from the worlds will band together to defeat the Horned King, stop the villains once again, and save the land of Disney. Will they fail, or will they succeed? Only time will tell, but I can guarantee one thing...

It will be an adventure of Fantasmic proportions!


Now then, we've got a few things to talk about before you go ahead and set up your character sheet. To put it quite simply, rules:

1. No GMing. We don't want any Mary-Sues or Gary-Sues
2. Maximum of 3 Active Characters per person. Any more needs approval by a GM
3. Characters can die, but please ASK somebody before you attempt to kill their character rather then just say "Your guy is dead." This goes for NPC's too
4. Keep it PG-13!! Romance and Lovey-Dovey stuff is fine, as well as the occasional innuendo, but take smut scenes to PM, please. Also, violence is allowed, but please don't rip out a guys entrails and hold them above his head while he slowly dies. After all, this is a Disney RP.
5. Some scenes will be time skipped if they drag on too long/get too boring, but most of the time we will RP things through.
6. Each member of the RP will eventually become a member of the small group of heroes who save the land of Disney
7. Your character cannot have any GM abilities. Each power MUST have a weakness
8. Post at least a paragraph each time (more is fantastic)
9. GM posts will be announced (these include plot movers, special events or even the death/introduction of a new character)
10. If you got this far, here's a cookie *hands cookie* Also, include "M. I. C. K. E. Y. M. O. U. S. E." In your "Other" section just so I can tell who's read the rules and who hasn't.
11. Please make PvP combat fair. It really sucks when somebody unleashes their ultimate power and freezes the other person's foot to the floor, then proceed to just punch the crap out of their immobile opponent. In addition, GM moves will NOT be allowed inside PvP combat unless approved/announced in a GM event.
12. Enjoy the RP to the best of your ability!!

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We'll be accepting up to eight players. You may may have up to three characters (if you can handle it, that is).

1.) Mickey Mouse - Sora1297

2.) Elsa /possibly Experiment 626: "Stitch" - HollowEastWord

3.)Anna / Rapunzel / Belle - ~Happily.Ever.After~ (Holding)

4.) Flynn Rider / Goliath / Jack Skellington - Razilin

5.) Tinkerbell and Aleu - Ravenbelle

6.) Mulan - RareSecret

7.) None

8.) None

** Waiting List **

1.) None

2.) None

3.) None

4.) None

5.) None

6.) None

7.) None

8.) None

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Low Tier: These are the basic enforcers and named mooks of the Disney Universe.
Examples: Gaston, Pete, Big Bad Wolf, the Stabbington Brothers, Turbo/King Candy, Hans, Oogie Boogie, Duke Igthorn and his Ogres, Don Carnage and his Air Pirates, Flintheart Glomgold, the Beagle Boys, Mother Gothel, Governor Ratcliffe, Professor Ratigan, the Sheriff of Nottingham, Percival C. McLeach, Clayton, Mr. Scroop, Captain Hook, Madam Mim, Kaa, King Louie, and Kingdom of Hearts' Card Soldiers.

Low Tier Specialist: These villains have certain attributes making them slightly more useful than the common low tier.
Examples: Madame Medusa, Cruella de Ville, and Lady Tremaine are like the Ladies at Court - villainnesses with connections, wealth, and probably coveted information.

Mid Tier: These villains have either physical, mental, or magical abilities making them more dangerous than their low tier compatriots, or the ability to summon militias or armies due to their positions of authority.
Examples: Shere Khan, Scar, Prince John, Magica de Spell, the Queen of Hearts, Mozenrath, Ursula, Judge Claude Frollo, Shan-Yu, Doctor Facilier.

Mid Tier Specialist: All are notably more powerful in specialized ways, usually due to being overwhelmingly good at one thing at the expense of other skills or by being very powerful in a specific setting.
Examples: Monstro the Whale, the Headless Horseman, the Hydra from Herclues.

High Tier: The most powerful villains of Disney with the reason why.
Examples: Jafar (Genie-level magic), Maleficint (Powers of Hell-level magic), David Xanatos (he is named after the Xanatos Gambit and "owns a multinational corporation bigger than most counties you can name"), Davy Jones (immortal, controls undead, his dominion is the largest mass of water on a given planet; basically, evil Aquaman), Hades (god).

Special Tier: These are the eldritch abominations of the Disney Universe. Their powers vary, but they are incomprehensible.
Examples: The Phantom Blot, Heffalumps and Woozles from Winnie the Pooh, the Titans from Herclues.

The Horned King's Inner Circle: Maleficint (magical advisor), Judge Claude Frollo (chief of state), Shan-Yu (military advisor), Davy Jones (the wild card)

Unranked: The Horned King/Chernabog

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This list has the potential to increase in the future, but the worlds we've visited and villains we've already defeated will be scratched out. They are in no specific order.

Arendelle, Corona, Camelot, and the home land of the Seven Dwarves - Controlled by Maleficint. Others: Hans, Mother Gothel, the Sheriff of Nottingham, the Stabbington Brothers, Duke Igthorn and his Ogres.

The Pride Lands - Controlled by Scar. Others: Shere Khan, Kaa, King Louie.

Agrabah - Controlled by Jafar. Others: Mozenrath.

The Seven Seas/The Carribbean Atlantica, and Neverland - Controlled by Davy Jones. Others: Captain Hook, Ursula, Monstro the Whale, Mr. Scroop.

The Grid - Controlled by Clu and the MCP.

"Disneyland", Toon Town, The House of Mouse, The Muppet Theatre, Cinderella Castle - Controlled by Judge Doom. Others: The Big Bad Wolf, Pete, Turbo/King Candy, the Beagle Boys, Percival C. McLeach, Flintheart Glomgold, Magica de Spell, Evil Mickey (Julius), assorted other toon villains.

Prydain - Ruled by the Horned King.

Halloween Town, Monster World, The Haunted Mansion, and the Disney Wasteland - Controlled by Oogie Boogie and the Phantom Blot. Others: The Mad Doctor, Lady Tremaine, Randall, and the Gargoyle Clans also live out here.

Mount Olympus/Greece - Controlled by Hades. Others: The Hydra, the Titans.

France - Controlled by Judge Frollo. Others: Gaston.

New Orleans - Controlled by Mr. Facilier. Others: Madame Medusa.

China - Controlled by Shan-Yu.

London - Controlled by Cruella de Ville. Others: Professor Ratigan, Clayton.

Virginia/America - Controlled by Governor Ratcliffe.

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Image of Character:
Name:
Nickname: (optional)
Gender:
Species: (only required if you are a Toon like Mickey or a Fantasy Creature)
Preferred Weapon(s): (if any)
Abilities/Powers: (if any. Maximum of 3, additional ones must be approved by a GM)
Bio: (can include, but isn't limited to; Personality, Background, Attributes, ect)
Other: (include any additional information you want. Maybe a catchphrase that your character says, or any pets they may have back home/with them on the adventure)


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Name: Mickey "Willie" Mouse

Nickname: "The Mouse", "Steamboat Willie", "The Sorcerer's Apprentice", "Mischievous Mouse", "Meddlesome Mouse"

Gender: Male

Species: Mouseketeer (Human mixed with a Mouse)

Preferred Weapon(s): A Magic Paintbrush (in his appearance image) which he acquired from a powerful sorcerer which can either create objects at will, or destroy them (both actions require him to carry paint and thiner and the brush becomes useless when he runs out of both)

Abilities/Powers:

• Mickey, as a Toon, is in possession of a large variety of costumes and clothes, so he can easily disguise himself upon dangerous situations without any rational explanation of how he got the outfit, or where he got it.

• Mickey has been trained with the use of minor magic and can cast the basic spells (Fire, Ice, Lightning, Cure) without assistance, but he requires his
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((he's also got the cloak))
to cast higher grade spells. His increased power only lasts as long as he wears the hat, so he only uses it as a last minute resort.

• Mickey, thanks to his half-mouse nature, is quite agile and can move almost anywhere rather quickly. He also can jump long distances and use his tail to grab things like ledges or useful items. He also has enhanced senses of hearing and smell due to his genetics.

Bio: Mickey is easily recognized by his red shorts with white (sometimes yellow or golden) buttons on it, white gloves and large yellow shoes as well as his round mouse ears. He often gets himself into trouble that varies in seriousness as a result of his mischief and the fact that he can be forgetful, but extremely imaginative. Even so, he can often think quickly enough to get himself out of a predicament before things get too out of hand, mostly because of his incredible imagination. Mickey sometimes chooses fun and adventure over working, a trait that often gets him into serious trouble.

Mickey stands as a father figure for Pluto and has grounded him on many occasions as if he is a young boy. He also counts Pluto as his best pal and usually puts him before nearly everything else. Mickey describes himself as a good sport but on occasion has lost his temper on both enemies and friends. He is usually dumbstruck by the mere sight of a beautiful woman, as most Toons are. From experience, Mickey believes there is at least a small dose of kindness in everyone's heart, resulting in him being quite forgiving. As a result, he is very understanding and sympathetic.

Mickey is also incredibly brave, as showcased in just about all of his many reincarnations. Mickey can also be very competitive, stubborn, and never backs down from a challenge, even when his opponent is twice his size. In many situations, Mickey has shown to be a trickster and enjoys pranking his enemies to get the better of them. Despite being very heroic, Mickey prefers to be laid back and enjoys the serene moments of life above all. He is optimistic and hardworking during harsh times and often encourages his friends to keep going, but on rare events has given up hope and even doubted himself. Mickey is incredibly noble and generally puts the people he loves in front of his own well being. He has even been able to set aside differences with his foes when necessary. Usually when it'll benefit the greater good.

Mickey is also very mischievous and loves to explore the unknown. However, he hasn't had a working job after Peg Leg Pete fired the boy from working on his Steamboat. As it turns out, whistling, driving the thing without his permission, and using the animals onboard like they were instruments actually annoyed Pete beyond belief. While Mickey occasionally manages a club in the centre of Main Street called "The House of Mouse" where old and new cartoons are broadcast for the enjoyment of the crowd every night and currently lives in a small house with Pluto in Toon Town, he does regularly visit Cinderella Castle alongside the other "Golden Characters", an elite group of characters recognized world wide as icons for the land of Disney. This includes himself, Pluto, his girlfriend Minnie, and his friends, Donald and Daisy Duck, Goofy and his son Max, Clarabelle Cow, Horace Horsecollar, Peg Leg Pete and his family, and many of the other characters who came up during the early years when Walt was still alive and working on Cartoons.

Being Walt's technical "son", Mickey has been granted full access to the land of Disney. Mickey has been to nearly every world in the land, from Arendelle to Agrabah, to the countless areas of Holiday Hollow (linking to both Christmas Town and Halloween Town), and even to a strange and fantastical world full of costumed heroes, as well as a galaxy far far away. However, he's never returned to those last few worlds because they looked like they'd fare much better without Walt's influence there. He knows every character by name, including the villains, who have long since gone from the world. He is knowledgeable about almost anything related to the land, including stories and the legends contained in individual worlds, but he doesn't know everything.

Other: As a Toon, you think that he would have the typical "pratfall invulnerability" attributed to his kind, but the extreme exposure to Paint Thinner has diminished this and now, he is almost as vulnerable as any other creature. However, he can still take a majority of hits, such as falling from a cliff and being flattened into a pancake, or having an anvil dropped on his head. Things like knives, guns, swords, and even Paint Thinner, though, have the power to instantly kill him.

He also has a yellow pet dog named Pluto.
 
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Reactions: Ravenbelle
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Name: Jack Skellington

Nickname: The Pumpkin King, A Master of Fright, A Demon of Light

Gender: Male

Species: Monster

Preferred Weapon(s): None

Abilities/Powers:
-Scientific Method: Jack is an amateur scientist and Renaissance man, giving him a working knowledge of many academic fields at the expense of mastery.
-King of the Pumpkin Patch: Jack's main power is terror. All he touches and creates is designed to instill terror and uneasiness in others. Most of the time he creates scary items such as dried up heads, spiders, or bats. He can also elongate his limbs, grow claws, and detach body parts autonomously. While in Halloween Town, this ability is upgraded to reality warping as long as it falls under the edicts of the Holidays.
-Lord of a Holiday: Jack is the Lord of Halloween and the Holidays possess great power and influence in the cosmos. Jack has knowledge of the various worlds of the Disney Universe and is acquainted with other beings privy to the same knowledge, such as Yen Sid and Merlin. While in Halloween Town, Jack is effectively a reality warper, so long as his whims are in tune with the edicts of Halloween. Outside of his sphere of influence, however, Jack's powers are far more limited.

Bio: The Pumpkin King is a whimsical artist of terror, a bard of bedlam and nightmares. Surprisingly, he is quite affable, if a bit eccentric and silly. He had an encounter with Christmas once, which taught him to appreciate his role as the Lord of Halloween. As the embodiment of a Holiday, he is an immensely powerful being on his home turf, but significantly weaker on other Disneylands.


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Name: Goliath

Nickname: None

Gender: Male

Species: Gargoyle

Preferred Weapon(s): None

Abilities/Powers:
-Gargoyle Species Traits: A gargoyle possesses far greater strength than a human and Goliath is capable of rending through steel with his claws and lifting small cars with ease. He can glide on air currents, but cannot truly fly. His hide is tough enough to withstand grazing bullet wounds and on-edge knife strikes, but not resistent enough to be truly bulletproof. He may only be active during the night; during the day, he enters into a stone sleep that revitalizes his body and heals all wounds and illnesses short of organ loss or amputation. As a result of stone sleep, a gargoyle ages at half the rate of a human.
-Combat Experience: Goliath is roughly the equivalent of a 40 year old human (80 years old chronologically). Most of that time has been spent in capacity as a military commander or leader of his clan. He has extensive knowledge of both medieval and modern combat tactics, weapons, and stratagems, even if he does not utilize weapons himself. He has a working knowledge of magic after fighting several sorcerers and using the Phoenix Gate in the past, but is far from a mage himself. Goliath's combat experience makes him a devastating opponent on any battlefield.

Bio: The intimidating figure of Goliath can chill even the hardiest of hearts, gargoyle or human alike. He is imposing, commanding, authoritative. You ask politely and walk softly around Goliath, so quelling is his sheer presence. That being said, he is gentle and debonair under that fierce exterior. He is steadfastly loyal to his friends, a mentor and father figure to those who follow him, and one of the bravest warriors in the Disney Universe. He has led an interesting life, having lived in two eras, traveled through time, visited magical lands, and fought gods, demons, cyborgs, terrorists, and sorcerers. When not combating threats to his clan, he can be found indulging in reading various books in a library. He often finds himself confused by modern conviences and definitely believes in the good old ways of doing things.



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Name: Eugene Fitzherbert

Nickname: Flynn Rider

Gender: Male

Species: Human

Preferred Weapon(s): Short Sword

Abilities/Powers:
-"Guys, I Want A Castle": Flynn Rider is a dreamer. Too bad his dreams usually involve larceny. Or outright property theft. He is an intelligent and agile young man, relying on roofhooping, climbing, fleetness of foot, and wacky (yet surprisingly effective) plans to pull of a heist. Some of his greatest moments include stealing the royal crown in broad daylight and breaking out of the Corona Prison.
-Swordplay: Flynn is not a master swordsman by any means, but his natural agility and willingness to improvise give him proficiency in weaponry. Though he most famously demonstrated this using a frying pan, he presumably can use small blades equally well.
-The Smolder: Flynn Rider's ability to turn on the charm and bed any lovely young lady with but a look. Well, its certainly charming. In a dorky kind of way. Chicks still dig the Smolder, though.

Bio: Born Eugene Fitzherbet, but not really satisfied with that, this young man adopted the name and persona of his favorite storybook hero. He is outwardly charming, daring, and rather dashing if he does say so himself. In reality, he's something of a sweet dork. It does nothing to hide his snarky sense of humor, adaptability in the face of danger, and tendency to get into trouble. A successful theft of the royal crown ending in a botched getaway brought him literally to the windowsill of his great love, Rapunzel. Wacky hijinks ensued involving thuggery, betrayals, magical hair, and a happy ending. Though he gave up his overtly criminal ways, he is still a rogue at heart and still knows a roguish trick or two to turn the tables on the situation.

Other: M I C K E Y M O U S E
 
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Name: Tinker Bell
Nickname: Tink
Gender: Female
Species: Never Fairy
Preferred Weapon(s): A wand to better direct the flow of Pixiedust and her fists
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Abilities/Powers:
  1. This little fairy is actually as strong, if not stronger than any human being many times her size. Kind of like an ant, but with an engine (her very quick and powerful wings)
  2. She has a seemingly endless supply of powerful dust that makes her glow constantly gold and can expel large amounts of it if she feels like sharing the power of flight with others.
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Bio:
"Tink" is the fairy we all know and love - spunky, rebellious, impatient, impulsive, vain, possessive, determined, persistent, temperamental... yet charming and lovable. This little fairy is actually older than she acts, having been very well traveled and acquainted with Mickey before deciding to stick to Peter Pan in Neverland. She has become quite the icon in the Disneyverse, and has no trouble bragging about her popularity, even if part of why she has it is because of the meet and greets she does with all new characters. Sometimes she finds them annoying and since fairy voices are too tiny to hear, you'll only hear the occasional jingle of complaint. Don't worry though, this hot blooded girl has no problem making sure her message gets across if she needs it to. Otherwise, she can be pouty, mocking and snarky. She is not to be underestimated. Of course, her temper can often get the better of her, but she's always a selfless and dedicated friend when the chips are down.
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other: M. I. C. K. E. Y. M. O. U. S. E
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Name: Aleu
Gender: Female
Species: Wolf-Dog, though curiously more wolf than dog.
Preferred Weapon(s): Fangs and claws
Abilities/Powers:
  1. She has a strange supernatural power that allows her to have visions of the past or future, as well as read minds. This is shown by her eyes lighting up a bright yellow.​
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2. Being a relatively young wolf, she is very agile and strong, but not by much more than an average wolf
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Bio:
She's very stubborn and brave. She was also disdainful of her wolf blood (though she has by now accepted it). She also dislikes anyone else using improper grammar especially double negatives.
Although she never realized it, Aleu acted more like a wolf than a dog. She had a reputation for being aggressive and had a high prey drive and stronger predatory instincts than a common dog. It is unknown how she developed her prey drive as neither Balto nor Jenna possessed a prey drive. Despite a very emotional blow at the hands of her father, the two reconcile at the end of her journey and she remains very closely tied to Balto despite leaving him perhaps forever. Although there is a chance they may met again someday.

As a pup, Aleu was highly attracted to howling .
In her own words, "Sometimes I just can't help myself." Aleu is strong in spirit and leadership, with all the traits a wolf pack could hope for, she is closely bonded with her father. Though she would never admit it, she loves her father very much though sometimes they can get on each others nerves. Aleu is very outgoing with a tendency to do things without thinking,

Aleu was born to Balto and Jenna within the same litter as her brother Kodiak, and is believed to be the oldest pup.
She bore great resemblance to a wolf more so than her siblings, and also acted more like a wolf unlike her more domesticated siblings.
As a result, she was never adopted. Aleu spent a year with Balto and Jenna, believing that one day a human would adopt her for who she was. When she grew up, she scared Muk and Luk during hide and seek and a hunter took aim at her, mistaking her for a wolf.
Balto was forced to tell Aleu about her wolf heritage, causing her to run away. Balto tries to catch her, on the way he encounters the Totem animals, such as the Fox and Wolverines.
Meanwhile Aleu questions herself on what she's doing, running away with nowhere to go, she decides to rest in a cave to get out of the sun that the Raven (Aniu in disguise) helped her find, in the cave. She hears singing, and follows the sound to a large cavern in the back of the cave, she discovers a mouse named Muru who encourages her to find her destiny, by singing the song Who You Really Are.
Aleu is encouraged and then finding out Muru is her spirit guide, leaves the cave thinking about he had said.

Through a series of spiritual events, Balto, Nava and eventually Aleu herself come to realize with the aid of her spirit guide Muru that she is destined to lead the pack towards a better future.

At the end of her Wolf Quest, she bids her father a very emotional farewell, informing him to deliver her best love to her mother.

She disappears with a confident howl across the Bering Sea and has since been thriving with her pack on a land rich with lots of forests, food and adventures

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other:M. I. C. K. E. Y. M. O. U. S. E
 
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Elsa is a beautiful young woman with a tall, slender figure, long platinum blonde hair that reaches her elbows, blue eyes, small nose and pale skin with a light dusting of freckles, a trait she shares with her sister Anna, though less prominent.


Name: Elsa

Gender: Female

Species: Human

Preferred Weapon: Her power: Ice

Abilities/Powers: Cold resistance and
Creation (with her Ice)

Bio: Elsa's Wiki (had no idea what to write so....)

Personality: Elegant, powerful, caring, reserved, regal, warm, protective, kind-hearted, remorseful, selfless, intelligent, playful.
 
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Name: Princess Anna of Arendelle
Nickname: Anna, Princess Anna, Feisty Pants
Gender: Female
Species: Human
Preferred Weapon(s): Her own fists ... although she will occasionally grab Kristoff's knife or Lute.
Abilities/Powers: While Anna is mainly a normal human, she has the ability and skill to survive a nasty winter thanks to her sister and the little accident a few years ago.
Bio: Anna has a small family, half of which died when she was merely fifteen. Her mother, Queen Idun, and her father, King Agdar, perished when their ship sunk as they were traveling. The princess's only living family is Queen Elsa, her beloved sister. Anna is fearless, free-spirited and energetic princess with long ginger hair that she usually wears in two braids, bright blue eyes, and freckles. Essentially, Anna is the opposite of her, formerly, Ice Queen, sister. She is a warm, friendly person who loathes being alone... and when people try to kill her or her loved ones. One of the Princess' many flaws is that she is quite impulsive and tends to do things without fully thinking them through. She is ditzy, naive, innocent, and ever so bubbly when it comes to just about everything.
Other: "This is awkward. Not 'You're awkward,' but just because we're... I'm awkward, you're gorgeous. Wait, what?" ~ Anna to Hans, before she finds out about his villain-y-ness. Anna has a pet horse. He is a Fjord, a common Norwegian draft horse breed. Most info taken from the WIKI.


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Name: Belle
Nickname: Belle, Princess Belle, Beauty
Gender: Female
Species: Human
Preferred Weapon(s): Her wit, possibly books if necessary
Abilities/Powers: Intelligence is the princess' gift. She is wise beyond her years so to speak.
Bio: Maurice is Belle's father, Beast/Prince Adam is her husband. This French princess is a passionate bookworm who tries to be polite, understanding and kind to everyone she meets. Like many of the other Princess', Belle is courageous and brave. She greatly cares about her family and friends, especially her elder father. Although she is usually quite graceful, Belle can become so drawn into what she is doing that she loses focus on everything around her.
Other: Belle owns a stocky copper colored horse named Phillipe, a pink pig named Pierre, and according to the Wiki a puppy, a pony, and a kitten. Teacup is her tan puppy, Petit is a temperamental Palomino pony, and lastly, Rouge is a light pink kitten.


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Name: Princess Rapunzel Fitzherbert of Corona
Nickname: Rapunzel, Blondie, Little Flower, the Lost Princess
Gender: Female
Species: Human
Preferred Weapon(s): Originally it was her long golden hair... now that, that doesn't exist she uses her favorite cooking utensil of choice: a frying pan.
Abilities/Powers: While her hair was still long and blonde Rapunzel heeded the ability to heal, control age, and have glow-in-the-dark hair. The only ability she continues to have, even with her short hair, is her agility and adaptability. Not much phases this princess...at least not for long.
Bio: Rapunzel's parents are the king and queen of Corona, however she was raised by the evil witch, Mother Gothel, who is believed to be deceased for a bit now. Eugene, AKA Flynn Rider, is her husband. Blondie is a feisty, artsy princess who isn't afraid to dream. She can be sweet and shy at times, but usually the German beauty is adventurous and defiant. Like everyone else, this princess has her flaws. Although she is a clever, determined young thing her child-like demeanor and naive-ness can cause her problems.
Other: "I promise. And when I promise something, I never ever break that promise. Ever!" ~ Rapunzel to Flynn before leaving the tower. Most people know of her 'frog' ... ehm... Chameleon, Pascal. According to her Wiki, Rapunzel also has a golden pony named Blondie, a kitten named Summer who has 'long braided blonde hair and green eyes like Rapunzel', Meadow a magenta skunk with a rainbow tail, and lastly, Daisy, a puppy that looks just like Summer (and blonde rapunzel).
 
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Damn, this is easily the longest intro post I've ever written. Its like a freaking novel!

The IC link is in the Original post here, so go ahead and post, those who've posted their sheets!
 
Holy Cow! You wrote like a novel there Sora!
 
I know. DO NOT expect all my posts to be like that. I may occasionally do that for a GM post, but not often.
 
...

Poooooooooosts!
 
the call to other Disney characters is now out

@Sora1297 I assume you're going to have all of us meet in Halloween Town and then move out from there.

Can I recommend Phantom Blot attacking Halloween Town and forcing our heroes to flee to another world? The way you described it, the Blot is kind of like Darth Vader or a slasher flick villain - a ridiculously scary, powerful thing that will continually haunt the heroes on their adventure.

@~Happily.Ever.After~ Since you've got Rapunzel, I'll hold off on posting for Flynn until you're done. I assume Flynn will be with here wherever she is.
 
Nice post!

But yeah, the Blot will haunt the group, primarily Mickey. The whole reason he was created was because Mickey was screwing around with magic beyond his control, but Mickey tried to put as much of himself inside the creature as he could before it went rogue. The way I'm presenting him as is sort of like an anti-Mickey, craving hatred and evil rather then good will and kindness. But don't worry, he'll show up when we need him to.

If you're gonna compare him to a "big bad character", I would relate him to the Thing. He's ruthless, cunning, quick to adapt, cannot be destroyed through conventional means, and no matter what, always shows up when you least expect him to, wrecking as much havoc as he can.

Actually, our first stop is to the Haunted Mansion to meet up with Madame Leiota. Mickey doesn't know how Yen-Sid and Merlin have fared just yet, so he wants to know how they're doing. While we're there, the Horned King will acquire the Black Cauldron and use his powers to bring an army of the dead.

But, @Sora1297! There aren't any dead people in Disney!

What about the 999+ happy haunts floating around the Haunted Mansion, some of the undead folks from Halloween Town, the minions of Chernabog, and a whole ship of cursed pirates sailing around the carribbean?
 
So to answer you directly, we'll head to the Haunted Mansion in Halloween Town and question Madame Leiota just as the ghosts and a group of people of Halloween Town are transformed into the Horned King's minions.
 
i edited my post slightly to reflect that Yen Sid and Merlin's current status is unknown. i presumed earlier that Mickey knew they had fallen.

jack's final dialogue reflects more ambiguity about it.
 
Cool. I'm gonna include what happens to them in the next post I make, along with detailing how the rest of the world is faring.

After we're done in the Haunted Mansion, we'll flee Halloween Town. Anyone want to suggest the next location after that?
 
@Razilin alrighty... You could always post with him if you wanted and I could just jump in with blondie. I'll probably have the forms finished within the hour, an rp post will follow after that... Not sure how long that one will take though
 
I expect cuteness from your character interactions. Do you hear me?

CUTENESS!
 
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up for consideration:

Arendelle - Elsa knows the territory and, well, she's freakin' Iceman on steroids. Engages the players if we go to their home turf. Given its an island, it would be defensible in the short term, but will fall to a dedicated attack. Good place to catch our breath before, you know, FLEEING AGAIN.

Corona - Same idea as Arendelle, but on land, so better defended. Lacks magical defenses, though, since Mother Gothel's a pretty shitty ass wizard in comparison to, say, Elsa, Yen Sid, and other powerhouses.

Pride Lands - Because I fucking LOVE the Lion King. No real reason to go there other than that, though.

Atlantis - I think we got some support for this idea earlier as a base of operations, but really we ought to save that as our last stop.

@~Happily.Ever.After~ Ok, I'll drop a quick post for Flynn for you to spring board from. It'd also give a template for how Jack contacts other worlds.

@Sora1297 Cuteness ahoy.
 
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I imagine Jack would just create portals and they'd come up in weird places.

Flynn: *unzips pants to use toilet*

Jack: *pops triumphantly out of toilet bowl* HELLO MY FRIEND$

Flynn: WALT DISNEY! *falls over in surprise*

At least, that's how I imagine it :3
 
"Dibs on wisest."

Put that on a shirt.

EDIT: Also, if its not clear, I am assuming Pascal is always cockblocking Flynn. Because I think that would be hilarious.
 
Hey Skelly!

How exactly does this 'call to the bravest and wisest' work?
 
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