There was once a universe filled with peace, magic, and perfection. Every-one with in it had magic of some sort, and used it for fun in their easy lives. But a group of these beings were bored with their way of life. They wanted to create something, actually working for once. They decided to form a group called Genesis.Original.Deitys. There were sixteen of them in total, each with a different power. Together they spent a week creating a planet named Thera in another universe. It was full of opportunities, life, and chance- something the group knew little of. While they enjoyed looking after this planet for a while, they soon wanted to return to their home universe. But they knew the planet needed looking after. So each member of the group bestowed part of their powers upon a being on Thera. They gave their magic in the form of small jewels. Now Thera had its own sixteen magical beings, so G.O.D. could leave. Sixteen beings each with their own unique, magic jewel, only they could use. This new group of sixteen became known as the blessed ones. They ruled peacefully for many years, all meeting up once a month to discuss important matters. Yet the peace did not last. It never would have, when sixteen imperfect beings are given godly powers. Wars spread across the lands, and Thera was slowly being destroyed. G.O.D. came to check on Thera when they were bored once again. Seeing the corruption they hid the jewels away and left once more, never returning. The jewels hidden away on Thera were supposed to never emerge again. These jewel were attracted to strong auras though. They flew across the world to corresponding auras of new born children. The jewel stayed embedded in the children skin, only to come out when they were 16. The jewels left a wing like mark on each of the children when they emerged. The marks made the new generation of blessed ones easily recognizable. So now it's your turn to take on the role of a blessed one. Will your stone corrupt you, like the first generation? Will you be killed by those after your jewels immense power? Will you manage to bring a new era of peace once more? Find out by becoming of the elementally winged. In this role play you'll be taking on the role of one of the sixteen new generation elemental wings. I don't need a person for each element, but sixteen is the maximum. I will start it when ever I feel there are enough interested people with complete character profiles. The point of this role play is to show how the each of new generation of blessed ones reacts with the other elements, and the world and around them. Problems they will face are conflicts with the other elements, trying to stay alive (people will kill for those jewels), and trying to not let power corrupt them. The role play should start with all the blessed ones being role played meeting some how. You will be starting at the age of sixteen, when your powers are fully unleashed. You can have a LITTLE experience with your powers though. The plot can be planned if you want, but I'd like mostly improvisation. I have some basic magic rules to follow too. Stronger spells require more magic energy. You don't have endless energy, so you can't do endless mega strong spells. The stronger the spell, the more energy required. Also, you can summon up to two animals of your element from the magical Thera world to the physical Thera world (the one your on). The animals have their own magic energy supply, but require a fair bit of energy to summon in the first place. You have to channel your energy to work spells. When you channel energy, some energy gets lost in the process. We all start off rather bad at channeling energy, but improve as the rp moves on. I have already chosen the sixteen elements that are available, and am unlikely to change them. But if you are able to come up with a particularly unique and useful one, I might change one of the elements so you can use your new one. The current elements are fire(taken), water(taken i think), earth, air(taken), electricity(taken), metal(taken), ice(taken), poison, time(taken), space, light(taken), shadow(taken), love(taken), mind, animal, and astrology(taken). The further down the list they are, the more likely they will be replaced. You are able to create, manipulate, transform and destroy your element. Please make your characters personality fit with the element. Finally, I would like to clarify the characters don't actually have wings (yet...:P. They might earn them later, i'll wait to decide.). They have wing marks around their belly buttons. Left wing on the left side, right ting on the right side of the belly button. The wings are all the same pattern and size (see above picture), but have varying colours. I hope you enjoy this! If you have any questions, comment below. Character profile template Name: (First then last name) Appearance: (Picture or at least 5-6 lines description) Likes: (Please list at least 5 things) Dislikes: (Please list at least 5 things) Personality: (Only 3 lines required, as most of your personality will be shown in the role play. I just need to make sure we have a variety of personality types) History: (Only 3 lines required, as it won't effect the role play much. You don't have to come up with some complex, tragic past, what kind of a culture they come from.) Element: (Only one person per element, so check the one you want's not taken) Wing mark colour: (Make it match with the element, and a lines description of the colour) Main spell 1: (While you have a lot of freedom with the use of your elements, I'd like 3 specific spells to show your battle type and your main uses for your magic. Each spell must have a strong and weak verison) Main spell 2: (See spell 1) Main spell 3: (See spell 1) Weapon(s): (Maximum of two. No magical ones, unless you have an extremely good reason. I'd also prefer you not to use guns, but with a good reason I might allow you to) My character: Name: Tsuki Ten Hoshi Appearance: Likes: The night, travelling, shiny objects, myths/legends, sword play. Dislikes: The day, doing nothing, mud, logical thinking, the heat. Personality: Tsuki is an optimistic, happy-go-lucky type girl, who's over enthusiasm can be annoying. She is very social, since she meets many people. She is confident, and hard working, but this can lead her to be extremely stubborn. She is street smart, yet Tsuki can be rather forgetful, and is terrible at things such as maths or science. Despite being a traveller, she has no sense of direction. History: Tsuki's first memory is waking up in front of a burning village, with a moon pentacle in front of her. It's inscription read "The stars that captivate, the moon that transforms, the sky that never ends." With no family to look after her, she became a traveller. She defeated beasts for villages to get food, lodging, and money. Element: Astrology Wing mark colour: An almost glowing honey yellow, with an ebony outline. Main spell 1: Vocans stellarum Weak- Target is trapped in a weak, glowing circle. Lasts 30 seconds. Strong- Target is trapped in a strong, burning pentacle. Lasts 3 minutes. Main spell 2: Arcessentes lunae Weak- Target grows a little fur and small fangs. They begin to feel dizzy, and can be influenced into doing things by some magic from the caster. Lasts 30 seconds. Strong- Target is transformed into a wolf, in body and mind. They can be controlled by lots of magic power from the caster. Lasts 3 minutes. Main spell 3: Silentium indicens caeli Weak- Any single physical object can be shrunk or grown by a small amount. Strong- Any single physical or magical object can be shrunk or grown by a large amount. Weapon(s): A heavy moon pentacle she whacks people with (she doesn't know it's proper use yet), and dual curved swords.