D
Dreaded Sonata
Guest
Original poster
https://www.iwakuroleplay.com/threads/e-s-n-a-eradicators-of-supernatural-affairs.56234/
Plot: Since the beginning of time there has always been those cursed to live life out of view of society. Creatures that never truly fit with humans. We mostly call them fairy tales. Stories to tell our children, and to coax their imaginations. Tho fear is always something that must be overcome, and in this sense stories were made. Stories that have very real truth to them. Stories that explain why when you are alone in your room at night; all alone, and defenseless with your senses flaring telling you that we are not alone. These feelings hold true to the fact we are not alone. That those things that go bump in the night are still there. Those books we made to convince ourselves that we have nothing to be afraid of do have one purpose. We use them to keep you in the light, and them in the dark. We have existed as long as they have. We fight them in any way we can. So much so that as of late we have integrated them into society. That man next to you on the bus, why he could be a vampire. That hairy butcher you got your steaks from a werewolf.
The laws they live by are what allow them to live. Feeding bars, designated living, and monitored communications are just a few of the ways we keep them in check. Sometimes they slip up, and people go missing. That is when we must step in, and correct the problem. The system is flawed as there are those we are oblivious too. Drifters if you would. Moving from city to city to avoid our watchful eye. That is why we are still here. We hunt those whom break the laws we have set, and wish ill on the innocent. We have our hands in every government across the world. To help protect the "dominant species". However in the last five hundred years these creatures have become cleaver. Adaptability has always been our strong suit. As now we use their own to hunt them with.
The Creatures: See post number 5. Anything marked with an " * " may be played, but you must do your research into the creature as most have different types. Also I will allow creatures not on the list, I simply need to approve them first.
E.S.N.A:
The organization is above all else hidden from the world, and its people. They work from the shadows, and tend to never involve themselves with civilians. Living inside their bases their needs are meet to the fullest. Those of the supernatural who have sworn service to ESNA are given special treatment to the laws of their people. However the organization is the only job you will ever have. As all members can only quit through death. Depending on rank they are given allowances to spend how they wish. Members are bond by a set of laws that must be upheld, for breaking them means death.
Never harm an innocent.
Never involve the media.
Never be seen.
Never fail the organization.
Character sheet:
Name:
Appearance: An organization trench coat is provided to those part of the organization.
Age:
Height:
Weight: (Both in pounds, and kilograms. simply find a conversion table)
Occupation:
Species:
Bio: (Optional)
EXTRA RULES:
I don't except much just a reasonable time frame for posts, and the approval of character sheets. Characters are not immortals, and as such if at some point their life is in danger simply talk it out, as you may always make another character.
So is anyone up for this idea?
ADDED NOTE:
ESNA works in a ranking system, and divisions withing itself.
Rank 1-10 is simply your pay grade, and ability for recreation.
Ranks 1-2 have little to no freedom, and must be accompanied by other members of the same rank, or higher for off grounds activities.
Ranks 3-5 Have proven they can be trusted, and are given freedoms of privacy.
Ranks 6-9 Are given freedom to house off grounds, but are still required to have inspections from their commanders once a month.
Rank 10 Known as commanders they are given freedom and privacy to do as they please in off grounds life. Day to day life is making sure their group is in mission ready condition at all times.
The divisions are as fallows.
Hunting: The task force of ESNA. If it requires force of any kind then the hunters receive their orders from commanders.
Research: Given access to old tomes, and the most powerful computing devices of the modern world they are in place to make sure that when knowledge is needed it is given fast. They also double as cover if the government authorities are involved.
Medical: Injuries happen, and as you would assume there are on staff doctors.
Administrative: Only the oldest members who have been in the flay for long enough may advance here. They handle anything from orders down to budget. They are the closest anyone gets to seeing the head of the organization.
Plot: Since the beginning of time there has always been those cursed to live life out of view of society. Creatures that never truly fit with humans. We mostly call them fairy tales. Stories to tell our children, and to coax their imaginations. Tho fear is always something that must be overcome, and in this sense stories were made. Stories that have very real truth to them. Stories that explain why when you are alone in your room at night; all alone, and defenseless with your senses flaring telling you that we are not alone. These feelings hold true to the fact we are not alone. That those things that go bump in the night are still there. Those books we made to convince ourselves that we have nothing to be afraid of do have one purpose. We use them to keep you in the light, and them in the dark. We have existed as long as they have. We fight them in any way we can. So much so that as of late we have integrated them into society. That man next to you on the bus, why he could be a vampire. That hairy butcher you got your steaks from a werewolf.
The laws they live by are what allow them to live. Feeding bars, designated living, and monitored communications are just a few of the ways we keep them in check. Sometimes they slip up, and people go missing. That is when we must step in, and correct the problem. The system is flawed as there are those we are oblivious too. Drifters if you would. Moving from city to city to avoid our watchful eye. That is why we are still here. We hunt those whom break the laws we have set, and wish ill on the innocent. We have our hands in every government across the world. To help protect the "dominant species". However in the last five hundred years these creatures have become cleaver. Adaptability has always been our strong suit. As now we use their own to hunt them with.
The Creatures: See post number 5. Anything marked with an " * " may be played, but you must do your research into the creature as most have different types. Also I will allow creatures not on the list, I simply need to approve them first.
E.S.N.A:
The organization is above all else hidden from the world, and its people. They work from the shadows, and tend to never involve themselves with civilians. Living inside their bases their needs are meet to the fullest. Those of the supernatural who have sworn service to ESNA are given special treatment to the laws of their people. However the organization is the only job you will ever have. As all members can only quit through death. Depending on rank they are given allowances to spend how they wish. Members are bond by a set of laws that must be upheld, for breaking them means death.
Never harm an innocent.
Never involve the media.
Never be seen.
Never fail the organization.
Character sheet:
Name:
Appearance: An organization trench coat is provided to those part of the organization.
Age:
Height:
Weight: (Both in pounds, and kilograms. simply find a conversion table)
Occupation:
Species:
Bio: (Optional)
EXTRA RULES:
I don't except much just a reasonable time frame for posts, and the approval of character sheets. Characters are not immortals, and as such if at some point their life is in danger simply talk it out, as you may always make another character.
So is anyone up for this idea?
ADDED NOTE:
ESNA works in a ranking system, and divisions withing itself.
Rank 1-10 is simply your pay grade, and ability for recreation.
Ranks 1-2 have little to no freedom, and must be accompanied by other members of the same rank, or higher for off grounds activities.
Ranks 3-5 Have proven they can be trusted, and are given freedoms of privacy.
Ranks 6-9 Are given freedom to house off grounds, but are still required to have inspections from their commanders once a month.
Rank 10 Known as commanders they are given freedom and privacy to do as they please in off grounds life. Day to day life is making sure their group is in mission ready condition at all times.
The divisions are as fallows.
Hunting: The task force of ESNA. If it requires force of any kind then the hunters receive their orders from commanders.
Research: Given access to old tomes, and the most powerful computing devices of the modern world they are in place to make sure that when knowledge is needed it is given fast. They also double as cover if the government authorities are involved.
Medical: Injuries happen, and as you would assume there are on staff doctors.
Administrative: Only the oldest members who have been in the flay for long enough may advance here. They handle anything from orders down to budget. They are the closest anyone gets to seeing the head of the organization.
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