Also be warned, I'm not entirely happy with her, so things may change. If there's anything you question, please let me know! Anyway, here you go:
Qileesia Balazs
Biomancer, M.D.
Age: 28 years
(I was going to make her 30, but thought I'd leave some leeway dependent on other characters')
Sex: Female, homosexual (gay)
Race: Human
Class Template: Biomancer
(Focused Practitioner)
Role: Tank/Healer (think Holy Pali?)
Background: Qileesia was raised in rural Washington. Wanting to do something more with her life than work on her German father's farm, she continued her schooling into the medical field and decided to study abroad for several of her collegiate years, starting with her maternal roots in India. There she discovered that some things couldn't be cured or prevented by modern medicines and continued traveling the world in search of alternative methods and beliefs that would help to explain this supernatural world she had stumbled upon and with which she felt an uneasy kinship. The Hindu temples gave her many answers, but also many more questions. It wasn't until traveling through Shanghai, China that she met a Japanese sohei who told her he could teach her the ways of Reiki, a form of manipulating one's chi to heal others and strengthen oneself, that she discovered her own capabilities over the body and began to practice magic. Unfortunately, her previous understanding in anatomy and curious - though strictly scientific - nature allowed her develop very quickly in this regard, causing the occasional disruption in the OR of her residency, so she was forced to drop-out and finish her training with the national examination and continue specialties in biology. More fortunately, upon returning to the US, she was able to appeal for the title Doctor of Medicine and open a traveling practice in order to heal and protect those who cannot do so for themselves. She did, however, need to take further courses in veterinary study as some of her taxation documents related to the healthcare of animals rather than human.
ASPECT: "Scanning for Biometrics Now."
ASPECT: Knowledge is Power, and Power is Responsibility.
It didn't take long before she was approached by the White Council and their notorious wardens, who were concerned by her process. They... took the time to "explain" the Laws of Magic to the young Dr. Balazs and her borderline infringement of the second law, which prohibited the use of shape-shifting upon another [mortal] being. Luckily, her mentor had already covered this all with her and she was able to prove her innocence in the language of her veiled audience - well, she had been the one veiled, but it didn't stop their stunned silence from giving her the opportunity to speak her case and inevitably save her life. After the fact, a certain member attempted to recruit her. Little need be said of her rejection to join in a bed of blind war-mongers, or his follow-up offer to join a more literal bed, and nothing he was said in her rejection for this recruitment, but this too did not stop the persistent from giving her an opportunity - his number. It wasn't of assistance until she recognized a serial killing of "lesser talents" in the area via suicide, and all women; a culling. He put her in contact with a freelancing witch who was able to follow the trail to Chicago which was beyond the ordinance of the Indian girl, staying behind to protect what remained of her charges, including one Seattle marketer who claimed she could use someone with talents like her own. A shape-shifter with money and influence to spare, she put it to use in a like cause and toward stabilizing her city. She was left with little option, Qileesia giving the business woman her number to call upon when the situation called for it, but not as a direct employee... as "friends", which was more than either had before.
ASPECT: Connections, Connections.
When the culling had been put to rest, the doctor was one of the first to jump on board the paranet train, setting up multiple branches within her purview. She maintains contact with the netters and the White Council, learning what she can in turn for her work and any intel she gathers from such experiences - which has been much thanks to the increased action of the Red Court toward their wizard enemies - and any deemed under their patronage, like her "lesser talents". She holds the White Council in begrudging regard for their nose-to-heaven superiority complex. However, this did not stop her from taking up a warden's sword. Don't misunderstand, she is no warden, but being able to duplicate one's bio-chemistry makes such failsafes, well, fail. Steadily experimenting and recreating the process, it is possible Qileesia may one day be capable of restoring the symbol of strength; as it stands currently, she is not so certain she wants a council so bleached-white to hold it. The one things she has learned most from these experiments is the value of a life - and how easy it is to level such value to zero. Taking cue from the Old Ways, the warrior woman believes no life should be taken, and those who do are responsible for the consequences they bestow upon themselves by doing so, and thus she will not step-in to such scenarios for friend or foe.
TROUBLE: Life for a Life
Skills 35/35 spending points
FANTASTIC(+6)
SUPERB (+5) Discipline,
GREAT (+4) Conviction, Lore, Scholarship (Medicine)
GOOD (+3) Fists*, Athletics*, Endurance*
FAIR (+2) Weapons, Alertness, Craftsmanship (Smithy)
AVERAGE(+1) Contacts, Survival, Presence,
MEDIOCRE(0) Burglary, Deceit, Driving, Empathy, Guns, Intimidation, Investigation, Performance, Rapport, Resources, Stealth
POOR (-1)
TERRIBLE(-2)
*House Rules:
You may retro-spend skills
Save points and spend them to bolster quantities of skills at once as you develop your character
Spend a Fate Coin to spend Saved points and bolster skills for a reroll
Loan yourself points by sticking other points in the neg
You must still maintain a Fate pyramid based off the Average axis
Acrobatics, Athletics, and Dexterity (excluding Burglary) will be the same skill
Might will be divvied into Fists (wrestling) and Endurance (acts of strength)
Insight is a part of Empathy and Perception is a part of Alertness
Spells are the only time you will have to maintain a skill check with a different skill
If you get someone in an arm bar thanks to your Fists wrestling check, you will not be required to hold them in said arm bar with an Endurance check
If you use a spell to affect a skill check, you will have to maintain your spell to continue using said benefit
If a spell allows you to use Lore or Discipline in place of Investigation (say, because of the Sight, maybe), if you do no pay maintenance of that ability (or turn it off) and it does not feed the required time of examination, you will have to do an Investigation check to continue
Stunts 8/9 spending points
Thaumaturgy (-3): Ritual work that takes time, usually within a circle
Channel - Element(-2): (Limited "Quick and Dirty" Evocation abilities) Body, biological magic
Scholar - Medicine, Supernaturopathy (-1): Has greater knowledge in the medical field (+2), and considered a specialist when it comes to "natural" remedies (think herbalism; +3)
Eagle Eye (-1): May use Alertness in place of Investigation when taking-in clues on the fly
Martial Artiste (-1): Fighting is like dancing, you may use Fists>Performance when the occasion merits, and you can work with any partner (+2 defense vs any opponent who makes any three actions in any one scene)
Wizard's Constitution (+0): Mostly for cosmetic purposes, but wounds you sustain heal more than your average mortal
The Sight - Limited (+0): Sight is limited by element (Body)
Beast Change (-1): Being a spell rather than a were-form, musts are not required, but the stunt power is listed for legible ease
Painful Transformation (+1): A full transformation done outside the bounds of a ritual are incredibly painful and may cause an additional stress or a mild consequence
Spells *regular usage
Channel (3/4 regular usages):
Cellular Regeneration* - heals mild consequence, or lessens a moderate+ by one level (for one hour unless other aide is applied)
Shape-shifting* - Cosmetic changes such as hair/eye color require no cost, but taking on an appendage feels natural after the initial change; req. no duration costs; Use Discipline in favor of particular skill (bat ears or eagle eyes for Investigation; chameleon camouflage or cat paws for Stealth; claws or fangs for Weapons; gills for Endurance breathing under water)
Telepathy* - Connecting to the brainwaves of a target, giving +3 to defense, -3 to mental defense, allows for silent communication, and can be used in place of Empathy skill; duration costs apply
Ritual (3/5 regular usages):
- Cellular Regeneration (10mins+) - gives "Inhuman Healing" power for one hour; duration stacks
- Reiki Massage (20mins+) - heals one mild consequence and lessens a moderate to a mild, or heals one moderate (1hr, Severe>moderate; others only, 20mins, lessen severe but user takes mild consequence)
- Full Transformation (15mins) - user changes into creature within one size of original form (+10mins for each size after that) with no consequences and no duration costs
Stress
Physical: [_][_][_][_][_][_]XX
4 mild, 2 moderate, 1 severe, 1 extreme
Mental: [_][_][_][_][_][_]XX
2 mild, 2 moderate, 1 severe, 1 extreme
Social: [_][_][_]XXXXX
1 mild, 1 moderate, 0 severe, 0 extreme
Current Fate Coins: 1