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Name:
Appearance: (just for interaction sake really)
Age:
Race: (works with modifiers to stats. While stats wont play a part in this with dice rolls etc, it just helps to create a more detailed image of the character, and suggests whether or not they'll be able to do something or if it would be powergaming for them. For example, a character with INT 3 isn't going to be able to use that one fireball spell, no matter how hard they try.)
Personality: (Just so you don't have your character start doing things they wouldn't do.)
Spoken Languages: (Up to three, including "common tongue". Used for the finding of things like scrolls or foreign merchants)
Alignment: (Lawful/Neutral/Chaotic, Good/Neutral/Evil. Used for interactions with demons etc.)
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Gold: 30 (everyone starts at thirty. Updates to money and souls should be made at the end of every post that involves an increase or decrease to either.)
Souls: 0 (Every time you kill something you get a certain amount of souls, based upon the creature's power level. This is currency that can be used to trade with immortals, who naturally have no use for mortal Gold.)
Main Stats:
(Roll a D20 for each, using some kind of browser simulator, or even better, an actual D20 if you have one. You may re roll any one dice once. So if you want to make a mage character but you roll a 4 for intelligence, then you can re-roll once. This means you cannot re-roll any other stat though. After that, you have 8 extra points to distribute as you like. For each point distributed this way, 1 point must be removed from another stat. Over time I found this was a good way of allowing people to make balanced characters that they still liked playing as.)
Constitution: (dictates character health and stamina. Someone with CON 2 will probably die after being touched by an ogre's finger nail clipping. Someone with a 20 (max) in CON will be able to withstand a blow from a fast moving boulder and get away with only a few broken ribs.
Intelligence: (dictates power of spells, as well as ability to think quickly in a situation.)
Wisdom: (dictates size of mana pool, as well as ability to make educated decisions, based on experience. Also effects observation skills.)
Willpower: (dictates magic resistance, as CON dictates Health (physical resistance). Also affects ability to withstand succubi etc.)
Strength: (dictates physical attack power, as well as ability to move heavy objects.)
Dexterity: (dictates reaction speed, and accuracy. Vital for archer-type and speed-type characters)
Charisma: (dictates like-ability. With a high enough CHA stat, one may be able to befriend an Angel, even if they themselves were Chaotic-Evil. Also dictates skill with a lute and how long it takes for listeners to tear their eardrums out.)
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