[DnD] Another World... / Outcasts (Title in Progress)

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Still. Orc teeth might be hilarious.
 
Don't even worry about the race/alignment thing. What I'm mostly looking for is the class.

Y'see, we're going into the world as ourselves. Just take yourself going to class, and suddenly, you're walking through the market square of Neverwinter. And you can't get back to the real world.

From there, you have to take what you know, adapt, and the world itself begins to awaken within you powers that fit the setting. Getting a Sorcerer, for example, gives you access to, well, magic. We'll RP how you start or figure out casting...
Alright, so we're using the canon Forgotten Realms setting? If so, what year are we starting at?

Still. Orc teeth might be hilarious.
On that note, what if "The Universe" began to change us as we acclimated to the setting. As if trying to make sense of our presence by turning us into less anachronistic things (just a thought).
 
You Are A:
Chaotic Good Elf Sorcerer (4th Level)

I want in. I love inter-universe character plopping. And I'm not sure I've ever played myself.
How many more people do we need? As a sorcerer do I need a mentor, or does it become optional as my stirring powers are inborn?
It will be super exciting to watch a DnD universe assimilate our vanilla personalities.



Ability Scores:
Strength- 9
Dexterity- 13
Constitution- 12
Intelligence- 14
Wisdom- 14
Charisma- 12


Alignment:
Chaotic Good- A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society. Chaotic good is the best alignment you can be because it combines a good heart with a free spirit. However, chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

Race:
Elves are known for their poetry, song, and magical arts, but when danger threatens they show great skill with weapons and strategy. Elves can live to be over 700 years old and, by human standards, are slow to make friends and enemies, and even slower to forget them. Elves are slim and stand 4.5 to 5.5 feet tall. They have no facial or body hair, prefer comfortable clothes, and possess unearthly grace. Many others races find them hauntingly beautiful.

Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
 
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Vanilla? I am so blueberry.
 
You know I'm game, Seiji. I'll post my quiz results tonight, hopefully.
 
You Are A:

Neutral Good Human Sorcerer (3rd Level)

Ability Scores:
Strength- 17
Dexterity- 13
Constitution- 16
Intelligence- 15
Wisdom- 13
Charisma- 16

Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.
Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class:
Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
 
The likely party thus far: (Unless I missed something. Def waiting on Beatrix' results)

3 Sorcerers
2 Clerics
1 Ranger
1 Fighter/Bard
1 Ranger/Sorcerer
1 Paladin

Looks a little volatile :D Especially if we get to angle alignments.
Was there a different quiz that rendered dual class?
 
I'm sure you are. And delicious on graham crackers.
Context, darling, context.
Am I too assume you are sarcastic, tangy blackberry?
 
Am I too assume you are sarcastic, tangy blackberry?
How did you know? Truth be told, if you dig down deep enough I have cinnamon swirls.
Are we getting off topic? I don't want to get the switch on my first day.
Something something cinnamon swirl sorcerer powers something something...
 
ooooooooooooo Cinnamon Swirls.


ANYWHO, the quiz that was linked earlier was the one I took and ended up Bard/Fighter.
 
Well, Neverwinter was an example. If, after I give this more thought and detail to, people want to do Forgotten Realms...


This will, more than likely, be an original setting. :D
 
Ah, well I like original settings. If we were in a canon setting though, I could actually use my knowledge of the setting. Hell, I'd know things many nations weren't aware of, and depending on the time period, I'd definitely know some of the future. I could become a prophet.

Which is probably the best evidence you need to make this an original setting.
 
I amused to making it up as I go, so canon or original isn't really that different to me.
 
@Kooriryu Now I'm not going to let you make anything but a Paladin.
 
I TOOK THAT SHIT THREE TIMES, MY BRUH

THREE FUCKING TIMES I'M A PALADIN. GODDAMNIT


Neutral Good Human Paladin (4th Level)



Ability Scores:
Strength- 10
Dexterity- 11
Constitution- 11
Intelligence- 12
Wisdom- 13
Charisma- 11


Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Paladins- Paladins take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXX (18)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXX (21)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20)
Lawful Neutral -- XXXXXXXXXXXXXXXXX (17)
True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20)
Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19)
Lawful Evil ----- XXXXX (5)
Neutral Evil ---- XXXXXXXX (8)
Chaotic Evil ---- XXXXXXX (7)

Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXX (7)

Good & Evil:
Good ---- XXXXXXXXXXXXX (13)
Neutral - XXXXXXXXXXXX (12)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXXX (14)
Dwarf ---- XXXXXXXXXXXX (12)
Elf ------ XXXXXXXX (8)
Gnome ---- XXXXXXXXXXXX (12)
Halfling - XXXXXXXXXX (10)
Half-Elf - XXXXXXX (7)
Half-Orc - (0)

Class:
Barbarian - XXXXXX (6)
Bard ------ XXXXXXXXXXXX (12)
Cleric ---- XXXX (4)
Druid ----- XXXXXXXXXX (10)
Fighter --- XXXXXXXX (8)
Monk ------ XXXXXXXXXXXX (12)
Paladin --- XXXXXXXXXXXXXX (14)
Ranger ---- XXXXXXXXXX (10)
Rogue ----- XXXXXXXXXX (10)
Sorcerer -- XXXXXXXXXXXX (12)
Wizard ---- XXXXXXXXXXXX (12)
 
Wait, how are you a Neutral Good Paladin?
Paladins are restricted to LG.
 
I DON'T EVEN FUCKING KNOW. I'M SO ANGRY. I WANTED TO BE A FIGHTER.

OR AT LEAST A ROGUE.

MAYBE SORCERER. MAINLY SORCERER.
 
I DON'T EVEN FUCKING KNOW. I'M SO ANGRY. I WANTED TO BE A FIGHTER.

OR AT LEAST A ROGUE.

MAYBE SORCERER. MAINLY SORCERER.
KtIcXyL.gif
 
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