[DnD] Another World... / Outcasts (Title in Progress)

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I don't have my exact stats but I got 3rd level TN Cleric....which is weird because my usual alignment (NG) was tied with N at 22. I want a recount. xD
 
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I don't have my exact stats but I got 3rd level TN Cleric....which is weird because my usual alignment (NG) was tied with N at 22. I want a recount. xD
I'm guessing that the evil stats weigh down the value of the good stats, or something, since my TN was tied with NG as well. I am more satisfied with TN though.
 
*pokes Seiji fifty times* Hey hey hey, you still looking for any more people? *totally wants to crash this party*
 
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Not sure if this is exactly it or not but I know of this one:

http://www.easydamus.com/character.html

I get NG Cleric (used to get Wizard but my more recent medical leaning has influenced it).



THAT'S THE ONE.

I like this one.

Yep, I think we're gonna go with this one.




ALRIGHT FOLKS, when I do get this underway, the whole idea will be to use this quiz while giving answers as close as you can to who you really are. Not fantasy manifestations, not idealizations, but who you really are. And then post the result-- in the actual OOC. Your result, class wise, is how the setting will seep into your bones.

So scoring a Cleric above, USING RP BECAUSE WE'RE ALL RPERS, you'll find your way to a temple, any temple. Tired, exhausted, and really upset over having your phone stolen in a mugging (now you can't even listen to Madonna when you're upset). It's also been a week since you had anything resembling food you understand.

Suddenly, a priest talks to you about a god to the setting. A god that... speaks to you. Not literally, of course, but something this priest says sparks a fire in you.

Next thing you know, you start visiting this temple a lot. You see the other PC's of course, in your hidden little unused warehouse (or whatever), because let's face it, you guys sticking together is going to be a big deal, but now you found something to do during the day.

... and then one day, you're able to Cure Light Wounds...
 
*pokes Seiji fifty times* Hey hey hey, you still looking for any more people? *totally wants to crash this party*


Right now, this is the interest check! I don't even have players yet, as there is no game, really. xD
 
A handful, yeah!

My target is anywhere from 6-10 people. So far, we're within target parameters!
 
You Are A:



Chaotic Neutral Human Ranger (2nd Level)



Ability Scores:
Strength- 9
Dexterity- 13
Constitution- 11
Intelligence- 11
Wisdom- 12
Charisma- 11


Alignment:
Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal. However, chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

My results, lawl.
 
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THAT'S THE ONE.

I like this one.

Yep, I think we're gonna go with this one.




ALRIGHT FOLKS, when I do get this underway, the whole idea will be to use this quiz while giving answers as close as you can to who you really are. Not fantasy manifestations, not idealizations, but who you really are. And then post the result-- in the actual OOC. Your result, class wise, is how the setting will seep into your bones.

So scoring a Cleric above, USING RP BECAUSE WE'RE ALL RPERS, you'll find your way to a temple, any temple. Tired, exhausted, and really upset over having your phone stolen in a mugging (now you can't even listen to Madonna when you're upset). It's also been a week since you had anything resembling food you understand.

Suddenly, a priest talks to you about a god to the setting. A god that... speaks to you. Not literally, of course, but something this priest says sparks a fire in you.

Next thing you know, you start visiting this temple a lot. You see the other PC's of course, in your hidden little unused warehouse (or whatever), because let's face it, you guys sticking together is going to be a big deal, but now you found something to do during the day.

... and then one day, you're able to Cure Light Wounds...
Pssh, Favored Soul > Cleric. Besides, we have two people who get Cleric, so variety!
 
I can switch to bard. XD
 
No Switching!

If you get Cleric, you better be a Cleric! D:<


...


That'd be kinna funny. Half the party Clerics...


IWAKU IS FULL OF SECRET ZEALOUTS!
 
No Switching!

If you get Cleric, you better be a Cleric! D:<


...


That'd be kinna funny. Half the party Clerics...


IWAKU IS FULL OF SECRET ZEALOUTS!
Reminds me of a story I read where a party was 100% Monks...

And another, where they were all Barbarians.
 
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I was once in a party of three wizards and a fighter. That was kind of a silly campaign.

But yeah, Favored Soul is essentially a Divine Sorcerer and isn't on the test. I demand a refund, it's my favorite class.
 
Reminds me of a story I read where a party was 100% Monks...

And another, where they were all Barbarians.

I have read these.

They are amazing.




ALSO...

I'm going to take this again when I make this whole game official, but looking at the raw data, it looks like I'll end up being a Druid either way.

Makes sense-ish.

My Neutrality was never in question, but I was one point away from Neutral Good, which is where I personally think I'm at. Also, I was a handful of points away from being a Paladin, of all Classes. LOLOLO





Ability Scores:
Strength- 13
Dexterity- 15
Constitution- 13
Intelligence- 17
Wisdom- 13
Charisma- 13


Alignment:
True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast.
 
HA!


Neutral Good Human Fighter/Bard (2nd/2nd Level)



Ability Scores:
Strength- 13
Dexterity- 13
Constitution- 16
Intelligence- 16
Wisdom- 16
Charisma- 16


Alignment:
Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Fighters- Fighters can be many things, from soldiers to criminal enforcers. Some see adventure as a way to get rich, while others use their skills to protect the innocent. Fighters have the best all-around fighting capabilities of the PC classes, and they are trained to use all standard weapons and armor. A fighter's rigorous martial training grants him many bonus feats as he progresses, and high-level fighters have access to special melee maneuvers and exotic weapons not available to any other character.

Secondary Class:
Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.

Detailed Results:

Alignment:
Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27)
Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (30)
Chaotic Good ---- XXXXXXXXXXXXXXXXXXX (19)
Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXX (21)
True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24)
Chaotic Neutral - XXXXXXXXXXXXX (13)
Lawful Evil ----- XXXXXXXXXX (10)
Neutral Evil ---- XXXXXXXXXXXXX (13)
Chaotic Evil ---- XX (2)

Law & Chaos:
Law ----- XXXXXXXXXX (10)
Neutral - XXXXXXXXXXXXX (13)
Chaos --- XX (2)

Good & Evil:
Good ---- XXXXXXXXXXXXXXXXX (17)
Neutral - XXXXXXXXXXX (11)
Evil ---- (0)

Race:
Human ---- XXXXXXXXXXXXX (13)
Dwarf ---- XXXXXXXXXXXX (12)
Elf ------ XX (2)
Gnome ---- XXXXXXXXXX (10)
Halfling - XXXXXX (6)
Half-Elf - XXXXXXXX (8)
Half-Orc - XXXX (4)

Class:
Barbarian - XXXX (4)
Bard ------ XXXXXXXXXXXXXXXX (16)
Cleric ---- XXXXXXXXXXXX (12)
Druid ----- XXXXXXXX (8)
Fighter --- XXXXXXXXXXXXXXXX (16)
Monk ------ XXXXXXXXXXXX (12)
Paladin --- XXXXXXXXXX (10)
Ranger ---- XXXXXXXXXX (10)
Rogue ----- XXXX (4)
Sorcerer -- XXXXXXXXXX (10)
Wizard ---- XXXXXXXX (8)
 
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I'm posting up in this for interests sake and because the watch thread button seems to be broken.

I Am A: Neutral Evil Human Ranger/Sorcerer (3rd/2nd Level)
Ability Scores:
Strength-16
Dexterity-15
Constitution-16
Intelligence-13
Wisdom-14
Charisma-12

Alignment:
Neutral Evil- A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn't have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.

Race:
Humans-Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Primary Class:
Rangers-Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast.

Secondary Class:
Sorcerers-Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.


Alignment:
Lawful Good ----- XXXXXXXXXXXXXX (14)
Neutral Good ---- XXXXXXXXXXXXXXXXX (17)
Chaotic Good ---- XXXXXXXXXXXXXXXXX (17)
Lawful Neutral -- XXXXXXXXXXXX (12)
True Neutral ---- XXXXXXXXXXXXXXX (15)
Chaotic Neutral - XXXXXXXXXXXXXXX (15)
Lawful Evil ----- XXXXXXXXXXXXXXX (15)
Neutral Evil ---- XXXXXXXXXXXXXXXXXX (18)
Chaotic Evil ---- XXXXXXXXXXXXXXXXXX (18)

Law & Chaos:
Law ----- XXXXX (5)
Neutral - XXXXXXXX (8)
Chaos --- XXXXXXXX (8)

Good & Evil:
Good ---- XXXXXXXXX (9)
Neutral - XXXXXXX (7)
Evil ---- XXXXXXXXXX (10)

Race:
Human ---- XXXXXXXXXXXXXXX (15)
Dwarf ---- XXXXXX (6)
Elf ------ (0)
Gnome ---- XXXX (4)
Halfling - XXXX (4)
Half-Elf - XXXXXX (6)
Half-Orc - XXXXXXXX (8)

Class:
Barbarian - XXXXXX (6)
Bard ------ XXXXXX (6)
Cleric ---- XXXX (4)
Druid ----- XXXXXXXXXX (10)
Fighter --- XXXXXXXXXXXX (12)
Monk ------ XXXXXXXXXXXXXX (14)
Paladin --- XXXXXXXX (8)
Ranger ---- XXXXXXXXXXXXXXXX (16)
Rogue ----- XXXXXX (6)
Sorcerer -- XXXXXXXXXXXXXXXX (16)
Wizard ---- XXXXXXXXXXXX (12)
 
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I will slay you and then sing a song in our honor.
 
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I'll try this shit out once you start it up...

Playing me is easy as fuck!

<b>I Am A:</b> Lawful Good Human Paladin (5th Level)
<br><br><u>Ability Scores:</u><br>
<b>Strength-</b>8<br>
<b>Dexterity-</b>14<br>
<b>Constitution-</b>13<br>
<b>Intelligence-</b>15<br>
<b>Wisdom-</b>19<br>
<b>Charisma-</b>18
<br><br><u>Alignment:</u><br><b>Lawful Good</b> A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.<br>
<br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
<br><br><u>Class:</u><br><b>Paladins</b> take their adventures seriously, and even a mundane mission is, in the heart of the paladin, a personal test an opportunity to demonstrate bravery, to learn tactics, and to find ways to do good. Divine power protects these warriors of virtue, warding off harm, protecting from disease, healing, and guarding against fear. The paladin can also direct this power to help others, healing wounds or curing diseases, and also use it to destroy evil. Experienced paladins can smite evil foes and turn away undead. A paladin's Wisdom score should be high, as this determines the maximum spell level that they can cast. Many of the paladin's special abilities also benefit from a high Charisma score.
<br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:[email protected]'>(e-mail)</a><br><br>
 
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So how do I handle the quiz telling me I'm a half-orc?

Don't even worry about the race/alignment thing. What I'm mostly looking for is the class.

Y'see, we're going into the world as ourselves. Just take yourself going to class, and suddenly, you're walking through the market square of Neverwinter. And you can't get back to the real world.

From there, you have to take what you know, adapt, and the world itself begins to awaken within you powers that fit the setting. Getting a Sorcerer, for example, gives you access to, well, magic. We'll RP how you start or figure out casting...
 
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