Z
Zacharia Finch
Guest
Original poster
Arc 1:~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Year: 3152
The three nations in the universe go as followed.
Slots:
~Rules~
The Old Earth Republic dominates the galaxy, people are living for two centuries plus. It has been almost a six decades since the last war. Yet our military is not weak, Terrorism has taken grip of the galaxy, these insurgents are sometimes backed by powerful corporations that use them to attack their rivals. The insurgents have powerful weapons and ships, this means that the Old Earth Navy never sleeps.
This roleplay takes place in a newly launched Capital ship as it joins its task force and is given its patrol route, little does the O.E.R. know is that a greater evil is brewing from their own wrongs that have been left to fester.
This roleplay takes place in a newly launched Capital ship as it joins its task force and is given its patrol route, little does the O.E.R. know is that a greater evil is brewing from their own wrongs that have been left to fester.
The three nations in the universe go as followed.
The vanguard of the universe, it arose from the ashes of the U.T.N. (United Terran Nations) that had torn itself apart from a unstable economy that focused on wartime industry. This new nation knew it had to expand so it didn't become like its predecessor. After colonizing a untold number of galaxies and solar systems they built a unstoppable economy. This was before the time of instantaneous communication, so squabbles broke out among the settled planets, multiple wars were waged for three centuries. Then a two breakthroughs happened on Earth, the discovery of partially instant travel and instant communication. Humanity for the first time could travel from point A to point B in a matter of hours and not years. After of decade things settled down as the O.E.R. unified all colonized planets back under its flag in 3090. Still use kinetic weaponry.
A nation built off of money, during the multiple revolutions and wars that happened before the unification of the O.E.R. many banker, corporations, merchants, and craftsmen legally established a sovereign state which would be exempt from O.E.R. taxes and trade restrictions. It became a haven for criminals and your everyday hardworking blue collar worker. Now because it will never be as large as the O.E.R. the Spacer's Union has created the most advanced military in the universe.
In the year 3007 a brilliant doctor had made a breakthrough discovery, he had figured out how to recreate the human mind and body. Cloning as it is called was a very hot topic, a grand court was assembled to decide the fate of the issue. It was decided that due to overpopulation that cloning would be a punishable offense. The doctor argued that they could replace "real" humans in dangerous working conditions or in the military. This was also banned in the O.E.R. because these clones were real humans, and they would be using them as slaves. The doctor became a pariah and fled O.E.R. space. He became the leader of a very powerful insurgent group that was being funded by a corporation. The doctor renamed himself Aurelius Maxentius and has started building many hidden cloning facilities, getting ready to show the universe the power of cloning.
-O.E.R. Infinity's Embrace-
Class: Frigate
Type: Terran Pride-Model 847 "SolarFlare"
Armament:
Compliment:
Crew members: 15,000
Marines: 5,000
Pilots: 300
Type: Terran Pride-Model 847 "SolarFlare"
Armament:
- 150x Point Defense Turrets
- 20x (10 per side) Kinetic Turbo Cannons
- 1x Triple super Heavy Kinetic Cannon (On front)
- 1x Railgun
- 10x (5 each side) Ballistic Missile Silos
- 100x Missile batteries
Compliment:
- 45x Dainsleif-310 Class Gunship
- 30x Cricket-7 Class Light Dropship
- 10x Condor Class Heavy Dropship
- 100x Manta-Ray Class Interceptor
- 75x Pinaka Class Bomber
- ~~~~~~~~~~~~~~~~~~~~~~~~
- 4 Per-Fab Barracks
- 100x Saber Class Tank
Crew members: 15,000
Marines: 5,000
Pilots: 300
Slots:
- Captain (x1)
- Various Bridge NCO's (Comms, Weapons, Engineering, Wing Command)
- Pilots (x5)
- Marines (x5)
- Various Crew (x5)
- -Captain Roland Tokarz reserved by: @Ryler Wilhelm
- -Corporal Krysten Delilah Macki reserved by: @La Blue Love
- -Lieutenant Monty Tyrell reserved by: @Xytheus
- -Lance Corporal Max Vailen reserved by: @BloodyAngel
- -Warrant Officer Sage White reserved by: @Yara
- -Commander Clint Everman reserved by: @Sir Pinkleton
- -Pilot First Class Lazlo Maupin reserved by: @dunruffle
- -Gunnery Sergeant Grayson Mephistopheles reserved by: @Lucian
- -Warrant Officer Nikolai Krom reserved by: @HellHoundWoof
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Name:
Gender:
Age:
Height:
Weight:
Appearance: (Pictures and Brief description please!)
Personality:
Occupation:
Background:
Personal Weapons: (Two Maximum!)
Gender:
Age:
Height:
Weight:
Appearance: (Pictures and Brief description please!)
Personality:
Occupation:
Background:
Personal Weapons: (Two Maximum!)
~ First and foremost, I am the GM, and my word is final. It's fine to discuss points and ask questions, but when I make it clear that my answer is final, that's it: It's final.
~ To prevent godmoding, I (the impartial GM) decides who gets hit and who doesn't get hit in combat. This is to prevent people from constantly auto-dodging every attack, or always sniping everyone in the head without fail. It also makes for some suspense when your character has to take risks and doesn't know if they'll pay off!
~ Your character is not immortal, and can die a horrible, painful death. To mitigate the odds of that happening: Work with your team, use cover or heavy armour, avoid behaving like Rambo, and don't be afraid to ask questions in the OOC. I'm evil, not malevolent.
~ At the same time, no NPC is immortal either. From the quest givers to the big bads, if you outwit the enemy in such a way as to prevent escape, you get to end them. There and then. No invincible villains!
~ The RP will advance every weeks. This gives you time to pursue other hobbies, do your homework, work at a job, and generally have a life. At the same time, you'll always know when the next IC post is coming from your GM, so you never have to ask if the RP is dead. Because so long as you keep posting, I will too, at a predictable, set date.
~ I only ask for one paragraph as a minimum per post.
~ Finally, if you have any questions, feel confused or upset, or need help for any reason, ask me in the OOC, via a PM, or over Skype.
~ To prevent godmoding, I (the impartial GM) decides who gets hit and who doesn't get hit in combat. This is to prevent people from constantly auto-dodging every attack, or always sniping everyone in the head without fail. It also makes for some suspense when your character has to take risks and doesn't know if they'll pay off!
~ Your character is not immortal, and can die a horrible, painful death. To mitigate the odds of that happening: Work with your team, use cover or heavy armour, avoid behaving like Rambo, and don't be afraid to ask questions in the OOC. I'm evil, not malevolent.
~ At the same time, no NPC is immortal either. From the quest givers to the big bads, if you outwit the enemy in such a way as to prevent escape, you get to end them. There and then. No invincible villains!
~ The RP will advance every weeks. This gives you time to pursue other hobbies, do your homework, work at a job, and generally have a life. At the same time, you'll always know when the next IC post is coming from your GM, so you never have to ask if the RP is dead. Because so long as you keep posting, I will too, at a predictable, set date.
~ I only ask for one paragraph as a minimum per post.
~ Finally, if you have any questions, feel confused or upset, or need help for any reason, ask me in the OOC, via a PM, or over Skype.
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