Chrono Asylum: Prelude to Madness (OOC/Sign up)

In A.M.R.O there are two chrono asylums who defy the age principle. One is younger and one is older. Though more will be explained as we go.

Dual weapons count as one.

Yes in areas where weapons are acceptable then you need not hide weapons. However if the weapons are futuristic (A.M.R.O weaponry) than you may need to conceal it. Can't show a plasma ray.
 
I shall consider placing some new people in peril; I don't quite think that my old duo would work so well at the start of the RP.
 
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    • Name: Johnathan Quinn, but he goes by Sparks

      Team Title: Stormbreaker

      Official Title: Sparks

      Gender: male

      Age: 25

      Position: Asylum

      ----------- AMRO Stats -----------

      Specialty: Hunter

      Code: CXXIII (123)

      Position of Tattoo: left shoulder

      Alch-Specs: electric affinity
      Details: Sparks is able to manipulate electricity, and create or absorb electric current and charges. He is sensitive to its flow and can change it, or cause it to bend towards himself.

      Alchemic Style: Vocum (Primary); Sigillum (Secondary)

    • Lightning: This telescoping sword is only about two and a half feet long when fully extended, but can collapse down to just the length of the hilt. The blade is fairly sharp, but the real damage is done by a thin layer of plasma on its edge. The plasma makes the blade just about melt through whatever it tries to cut. Sparks carries the collapsed sword in his jeans pocket.

      Whip: Sparks got the idea for this weapon from Indiana Jones. 8 feet long, a thin wire winds around the length of the whip to transmit his electricity. It does not have a cracker, as there is no reason to make it a noisy weapon. He has a decent amount of skill in its use, and can us it either to strike or to coil around a target to keep them immobile. The coiled whip is stored in a large pocket sewn into the lining of his jacket.

      Dancer: A tablet with a high powered processor and a large chunk of memory. Dancer is Sparks' life. He has programmed it with an AI, and is always adding to her, upgrading and improving. He has several backup copies stashed in case of the unthinkable, but he is very attached to Dancer. In addition to the AI system, Dancer has a full suite of hacking tools designed to intercept and modify data. Account hijacking is not what Dancer is for; she is an elegant machine with an eye towards the main systems of electronics. Sparks will often use her in conjunction with his own electrical manipulation, and her battery is designed so that he can charge her himself.

    • Sparks is a tall young man, standing 6'1" when he doesn't slouch. His amber eyes are lively, and he has a broad, easy grin that puts others at ease. His light blue hair he wears spiky and short, save for a long, slender braid at the nape of his neck. His skin is slightly tanned from excursions at the AMRO's behest. If not for them, he would likely only sport the tan of an LCD screen. He rides the fine line between athletic and just plain thin, again due to the influence of AMRO.

      Casual clothing is the rule of the day with Sparks. He hates suit and other formal wear. T-shirts and jeans are where it's at. He would rather parade around in a revealing dress than put on a tie.

    • Sparks is cheerful and laid back, preferring to go with the flow. He neither angers nor takes offense easily, and he tolerates others' quirks and shortcomings without giving it much mind. He is friendly and generally smiling, always looking on the bright side of things. His upbeat personality is nice to be around, and his good humor frequently rubs off on those around him.

      Sparks doesn't like killing, though he does understand that rogue alchemists are a danger and need to be dealt with. He's a sucker for a person in distress, particularly a woman or child. He doesn't like seeing people upset, and will provide a listening ear or a shoulder to cry on for just about anybody. These traits, along with his ever-present cheer, make him very likable and he makes friends with ease.

      Although he is younger than his sister, he still looks after Bits as if he were the elder. He allows himself to be used as a crutch, keeping others at a comfortable distance for her, and doing most of the communicating. He loves her dearly, though he wishes she would open up and hopes she someday will learn to rely on him less. Still, he doesn't have the heart to force her.

    • Sparks and his sister grew up in foster care after their parents died. Sparks doesn't remember them at all. The Academy took them when he was six.

    • ~Sparks plays guitar (preferring electric, naturally).
      ~He has a minor obsession with computers and other technology.
      ~He is a brilliant coder, and with Dancer's help getting at the meat of code, he can tweak things to his heart's content.
      ~Sparks is a gamer, enjoying a wide range of handheld, PC, and console games. He often messes with cheats or even the code of the games themselves for additional enjoyment.



    • Name: Samantha Quinn, but she goes by Two-Bits or just Bits

      Team Title: Stormbreaker

      Official Title: Two-Bits

      Gender: female

      Age: 28

      Position: Asylum

      ----------- AMRO Stats -----------
      Specialty: Silencer

      Code: CCXII (212)

      Position of Tattoo: left hip

      Alch-Specs: water affinity
      Details: Bits is essentially a water bender. She is able to pull moisture from her environment in most situations, and use it to strike and block attacks.

      Alchemic Style: Motem (Primary); Vocum (Secondary)

    • Dual Pistols: Bits' preferred weapons, these guns are enhanced versions of the SIG P229, with improved range and accuracy, as well as reduced recoil and design modifications to reduce the time required for reloading. She utilizes anti-alchemy bullets in both. These are stored in shoulder holsters under her jacket.

      Modified VSS Vintorez: This marksman rifle has a custom grip molded to her hand and an attachable scope. It is internally suppressed, and fires subsonic rounds. Hers has been upgraded for improved accuracy and reduced recoil. It takes 9x39mm bullets in 20 round magazines. She uses anti-alchemy bullets most of the time, but also carries specialized bullets of two other varieties. One is a lightning round, designed to foul electronics and machines from a distance. The other is explosive rounds. Sparks carries the gun for her in an acoustic guitar case fitted to it.

      Electric Ward Alchemy Charm: In the form of an everyday necklace pendant, this item absorbs and dissipates a portion of the transferred charge, should Sparks hit her with his alchemy in a fight. Unfortunately the potency wears off slowly, so she has to get a new one every year.

    • Bits is 5'8", with a well-toned physique that is a little on the soft side. Her skin is usually sun-bronzed, though she lightens a few shades over the course of the winter months. Her wide, dark blue eyes frequently hold a nervous or uncertain expression, and she often bites her lip. Her blue hair has a slight natural wave, and she wears it long, using it as a barrier to separate herself from others. She uses subtle makeup, nothing eye-catching, and likes having her nails painted.

      In a similar vein, Bits has a fondness for cute or pretty clothing. She likes dresses, though nothing fancy. Simple is best, in her opinion. However, she is aware of what clothing is appropriate for a situation, and her everyday dress is casual. She likes bell-bottoms and long-sleeved shirts, and almost always wears a lightweight jacket to conceal her shoulder holsters.

    • Bits is a withdrawn individual, reluctant to interact even with those she knows. She prefers to let her brother do the talking, and will go so far as to practically hide behind him. She doesn't say much, and avoids eye contact and physical proximity to others. She is generally nervous or even frightened in social situations, and often uncertain of where she stands with other people.

      Despite her introverted nature, she can be a sweet person. For her very few friends, she is willing to go above and beyond even what she would do for herself. She has a good sense of humor, though it rarely shows, buried underneath uncertainty and a lack of confidence. On the rare occasions when she is pushed into losing her temper, she can be fiercely protective and often unreasonable. Her protective side can also be seen in silent disapproval, or when she simply moves between the one she wishes to defend and whatever she is trying to ward off, creating a wordless but rather stubborn barrier.

      She is not generally violent, but when it comes to rogue alchemists she has little mercy. They are menaces to society, and need to be removed. In this aspect, she is much like any other Silencer. However, she has good self-control and doesn't often lose her temper.

    • Bits and her brother ended up in foster care after the death of their parents, who were rogue alchemists. Bits has only vague memories of her mother, and none of her father. The Academy came for them after a traumatic incident when she was nine.

    • ~Bits greatly dislikes alchemy, perhaps even fears it. This includes her own abilites -- particularly her own, in fact.
      ~Bits is not fully ambidextrous, but she is quite good at using her left hand for certain things.
      ~She enjoys cooking, and is a great cook.
      ~Swimming is one of her favorite activities.
 
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Just read through your CS Shy, nicely done. I like how they perfectly fit in A.M.R.O, representing it's ideals.

Also awesome kiddo is here =D can't wait to see what you make this time
 
Thanks @Vonz, though I do wonder about that "representing its ideals" bit. *thinks for a moment* I guess fearing alchemy fits, on second thought, as does a hatred of alchemists and a willingness to kill them while not liking violence as a whole. Huh. When I was writing them up, I thought they were only maybe going to fit.
 
Yo @Vonz, got a question that others might want an answer to.

I'm hoping to get some more info on the academies that raise the Asylums. Obviously, vital shit for the History.

1) How many academies are there? One per region? One per country? Per continent?

2) What are the movements between regions like? Impossible? Rare? Frequent? It seems likely that moving people around would be vital in attempting to ensure the best partnerships for the Insanidiction resistance link.
 
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There is only one compound or institute where Alchemists are taught to be Asylums. It is on an Island, location is classified.

The world is divided into 12 regions, a Chrono represents these 12. Usually if a problem occurs in a region, Asylums of that region are sent to deal with it. However say the problem that occurred in region one transferred to region two, in that scenario the Asylums who assisted with the problem in region one have the right to transfer.

Also say if a situation is dire, in this case teams can be hand picked from various regions to tackle said problem.
 
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Okay guys here are the people who have joined and might join.

Vonz
Ryvvy
Limey
Shy
Kiddo
kirra


So there are spots for 2 more people and then we begin. Those that haven't got the sign up, please do so. Then we will get this party started
 
Thinking about giving Sparks wire or a whip as his third weapon. Something to tangle people and shock and disable them.
 



    • Name: Bryn Mason

      Team Title: Team Fatebound

      Official Title: The Taurus Knight

      Gender: Female

      Age: Twenty-five

      Position: Asylum

      ----------- AMRO Stats -----------​

      Specialty: Silencer

      Code: 19 [XIX]

      Position of Tattoo: Her left wrist

      Alch-Specs: Acceleration - The core of Bryn's fighting style is her ability to suddenly accelerate an object at high speeds in a single direction. It is a simple ability, in concept: but an ability with a huge degree of intricacy and complexity in its potential. Since her main form of alchemy is Sigillum, she is able to use this ability as a buff to herself; or as a clever trap to force an opponent to either enter a danger zone or to simply careen into a solid object. The important thing to remember with Bryn is that she is a colossal knight, generally covered in Thick armour and wielding a huge Axe-headed Halberd, getting hit by something like that which moves at great speeds equals a very, very lethal force.

      Alchemic Style: Sigillum (Primary); Vocum (Secondary)


    • bullhorne_knight_by_cheshireplaynwthfire-d5mosdi.jpg

      Bryn uses a rather potent looking Axe-headed Halberd, which she has taken to calling 'Red.' The Axe-head is rather sharp, but is not made of any special material. As a precaution, she has augmented the halberd's spear tip to be coated in an Anti-Alchemy substance, just as a 'get around' for any particularly defensive Alchemists. The Axe head can collapse inside the halberd, leaving behind a rather long staff which can then be further collapsed into something the length of a walking stick. From there, she can disguise the weapon as a number of things, if she has the material.

      Bryn also wears a suit of armour into battle, although not a conventional set. Her suit of armour seems to extend from a backpack she wears near constantly, and is localised and connects to a set of wrist and ankle bracelets. The suit is extremely heavy, as is the bag itself, and it requires an incredible amount of physical strength to actually lug around the armour, much less lug it around and move as quickly and fluidly as Bryn herself does.


    • Bryn_zps27232ad5.png

      Bryn is a woman with long black hair, bright blue eyes and full, pink lips. She is exceedingly beautiful and seems to be a stark contrast to what people expect inside the gleaming silver suit of armour that strikes terror on the field. She is very tall, standing at Six foot, two inches and with all the lean musculature that would be required to run around in a few hundred pounds of solid metal armour, while tossing around one-hundred pounds of life ended Halberd. She lacks any defining scars or war-wounds, and instead wears a pair of rectangular reading glasses more often than not when she is outside of a combat situation.




    • Bryn on a mission and Bryn in a relaxed situation are two very different beasts: which is actually her 'normal' self is still up for debate. Outside of combat, Bryn comes across as a somewhat timid individual. She is quiet, almost shy and generally introverted. She prefers the company of books to most people, and she will generally try to avoid any confrontations with people. Despite this timid-ness, Bryn prides herself on being a polite person, so she would never openly ignore a person and her timid-ness wouldn't be allowed to get in the way of being socially tolerant.

      The Bryn that one would see on a mission is an entirely different beast: Empowered; unflinching; and extremely driven, one could be forgiven for thinking that the Bryn in the suit could not be the Bryn in the 'real' world. The truth is that once Bryn dons her armour, and once she enters her 'mission' state, she is like a completely different beast. She is highly confident of her skills in this form, and is as typical of a knight figure as one might expect. She takes pride in her skill, and also in the 'honour' she shows. So confident is she that she will always offer an opponent a chance to fight. So confident is she that she will never compromise her integrity by harming an innocent in order to crush a target.

      Her interactions with Casca produce some of the most interesting interactions from Bryn. She seems to have a strange relationship with her partner: something close to a kinship that also extends into rivalry. For one, Bryn finds Casca's methods to be unsavoury and generally at the opposite end of the spectrum of how she likes to operate; and for the other, Casca's generally personality is a huge deal more abrasive than Bryn's, and she seems to hold an equal measure of respect and disgust at this.



    • Bryn was born into a known Alchemist family, four generations long. The Masons of England have been an established Alchemist family for just short of two-hundred and sixty years. Each alchemist in the clan is handed over to ARMO readily, and Bryn's mother was, and still is, a member of ARMO.

      Bryn was the second child of Thalia Evelyn Mason: The first child born of her actual husband and the first to show alchemical talent. Thalia's first child was born of her partner in ARMO, who the woman still maintains an open relationship with as a sort of lover, despite her marriage. Perhaps it is here that Thalia first developed some of her strange fears of interaction and trust: in the conflicted, confusing and unconventional role model of a woman that was her mother.

      At the age of eight, having received a basic education from her Mother about alchemy, she was handed over to ARMO's training initiative, and she was moulded into an Asylum. Her skills were above average in every regard, except for one. She was labelled as having 'personality imbalances' and was confined into the offices of one of the more prominent instructors of the academy for an entire month.

      Oddly enough, there are nearly no records of what the personality imbalance was, but when she left the office, she was labelled as cured and she was able to excel as a Silencer, quickly gathering more and more strength.

      Her first interaction with Casca was in a sparring match, set up by the instructors to pit two of the top students against each other. The match was…surprisingly even, for both parties, and the two seemed to form a mutial respect that eventually carried over when they were bonded together at the graduation ceremony. The two have an…interesting relationship, and have made a successful team of themselves, despite their own little dysfunctions.



    • Bryn suffers from a near-crippling nervousness when she is unarmoured. It seems that wearing the armour allows her to don an alter ego, as a sort of perfect-warrior figure. This seems to be the result of some sort of rehabilitation or experimentation. The question remains: Who is the real Bryn, and which was implemented by AMRO?




    • Name: Casca Utanu

      Team Title: Team Fatebound

      Official Title: Appleseed.

      Gender: Female

      Age: 24

      Position: Asylum
      ----------- AMRO Stats -----------​
      Specialty: Sniffer

      Code: 45 [XLV]

      Position of Tattoo: Her right hip.

      Alch-Specs: Poison creation – Casca is a simple sort, when it comes to alchemy. She is a master at all things poison. She can create a variety of poisons with a variety of effects, and each can dispel those same poisons with ease. She generally intoxicates her foes in one of two ways: Either through the use of 'trap' sigils, or through physical contact, after placing a sigil on her own skin.

      Alchemic Style: Sigillum (Primary); Vocum (Secondary)

    • Unlike most Asylums, Casca makes no use of weapons whatsoever. She mostly uses martial arts to take down opponents in close combat, as her very touch is likely to be as lethal as any sword blow. Instead, she makes use of a pair of futuristic Compact shields, that fold out from a pair of glove-like gauntlets. The shields are strong enough to block any normal weapon, and can shield her from most elements. They are, however, liable to heat up and she can still be brought low by strong enough blows against her shield. She wouldn't be able to block a boulder, or some such, for example.




    • casca_by_liyart-d7ynsbx.jpg

      Casca is fairly average looking. She has ebony skin, so very typical of her heritage and she has large, hazel, intelligent eyes. Other than those two features, it is fairly easy to underestimate the woman, or to miss her in the crowd: She is of average height, weight, and build; she has no really distinguishing markers, like a prominent scar or tattoo; and she normally sticks to wearing fairly normal, bland clothing, favouring jeans and loose shirts to anything fancier. She has reasonably messy, dark hair and she rarely wastes time brushing it or anything of such. In truth, Casca spends very little time on her appearance, giving off a more natural appearance than most.

    • Casca is without a doubt one of the most manipulative, self-serving, unforgiving people you are likely to meet. This wouldn't be very intimidating if it weren't for Casca's intelligence and cunning. Casca is a prideful being, and is not shy in using her mind to destroy people. She is the sort who will evaluate an individual based on first impressions, and then declare a person useless, or simply not worth her time.

      Casca is very judgemental, it is true, but she is also fiercely loyal to those who prove themselves to her. This is best exemplified in her relationship with Bryn. While she declares herself more intelligent than Bryn, she also would never think to betray the woman who has shown her so much kindness, despite the difficult person that she is. She can count the number of people who get this treatment on one hand, but those people are worth risking anything for.

      If, however, you are not on the small list of people she respects, but you are not a direct enemy that requires termination, Casca will hold no qualms with spending her time trying outdo that un-respected individual. She will generally settle for embarrassing them intellectually, but she can sometimes become vindictive and petty. There is certain fragility to Casca, even if she is the last person who will admit it.

    • Born in Brazil as a lonely, filthy street-rat, Casca never knew kindness. She was born to a whore and lived as a loathed liability because she was a mouth to feed for a woman so poor that she had to sell her body. She never knew her father, and never cared to.

      Eventually, she left her abusive whore mother, disappearing into the slums of Brazil and getting by through stealing. Even as an uneducated vagrant, she was a cunning being, and she attached herself to whatever helped her live. She played the sweet child, or she led on the desperate and the depraved, all in order to survive. She was successful in this for a long time, until she met a strange man. He was talked about with great respect by the other homeless people, and Casca decided he would be the person she deceived next, in order to survive.

      It turns out the man was not cut from the same cloth as her fellow homeless. He was an alchemist, staying hidden in the underworld from AMRO. Casca observed him using his 'magic' and he took her in so that she might keep his secret. Soon enough, the homeless alchemist discovered Casca too, possessed hidden talent for Alchemy, and began to train her.

      The power of the alchemy was intoxicating, and Casca was confused why the homeless man would keep himself a secret. By all rights, he could rule the entire country with his alchemy. He could be a god amongst men! At that, he admitted that he was not a truly powerful alchemist, and he revealed the existence of AMRO to Casca. He had hidden himself from the world because he had once killed a man with his Alchemy.

      Figuring that AMRO were the ones who held true power, Casca decided that she would seek them out. Knowing of only one way to attract the attention of AMRO, Casca did something dangerous, and against everything the kindly alchemist had taught her.

      She killed him.

      The man's corpse was left open to the public, and Casca did nothing to hide herself. Inevitably, AMRO came to find the killer, and Casca revealed herself. She told the agents the truth about the alchemist, and she even openly admitted that she had made her kill obvious, to ensure she was discovered by AMRO. She offered herself to the group, determined to become as powerful as she could. She didn't seek anything else, but the right to be powerful.

      The Asylum who investigated the incident took an interest in the girl, she was everything an Asylum should be: ruthless, cunning, full of potential and, abnormal as it is, completely willing. Casca was within Innocence's facilities within a day, and she had begun training within a week. She quickly learned to read, write and soon after, excelled in anything to do with the mind. She was as sharp as a blade, it seemed.

      Her time in Innocence was fairly normal. She had frequent clashes with other candidates, because of her nature, but she bested them all. That is, until she met with Bryn. When those two clashed, there was a strange, mutual respect between them. Both were chock full of potential and both fought the other to a draw, which was amazing in its own right for both exceptional talents.

      The two had a strange relationship: somewhere between rivalry and friendship. The two were, unsurprisingly, linked on Graduation day.


    • Nothing noteworthy to report.

 
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Hey guys;

I brought up something with Ryv, and she said that I ought to bring it up in the OOC instead. Here goes.

I think that having everyone capable of all alchemy is ruinous. It turns our decision of what alchemy we want to specialize in into a false decision; if we choose something or don't choose it, it doesn't matter because we have it either way.

It ends up diluting and standardizing our characters; whereas if everyone were forced to pick on and only one alchemy then it would be a point of uniqueness to each character, as it is it can only be a uniqueness if our characters are dumb and limit themselves ie. they only use their specialty even when other alchemies (to which they do have access) would be better-suited for the task.

It's like having Spiderman have all the powers of Spidermand AND Superman and vice versa; suddenly the only difference between Superman and Spiderman is some arbitrary and minuscule difference in their power levels at certain things (Spiderman is "better" at the Spiderman powers than Superman is) and their personalities, and that just makes both of them more boring; homogenizing people who are supposed to be super special (they have super powers, after all) just makes them seem... ordinary.

But perhaps that's just me; what do other people think about it? Should our characters be limited in their non-specialty alchemy powers?
 
Thanks for posting the question Kiddo! =P At least this should clarify things for everyone.

Also, @Vonz =D Mind messaging me when you are next on Skype? <3 Thanks... I keep missing you. =(
 
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Hm. Maybe there is a significant power discrepancy between their specialty and other forms of alchemy? I don't mean "Oh, I can do electricity and rock blasts, but I like electricity better." No, I mean more like "I can take them out with electricity or throw a tiny pebble at their head." Very basic alchemy of other types is possible, but most powerful, creative, and generally effective uses are only found in wht they specialize in. So Sparks could light a campfire, but not throw a fireball, and Bits might force-push someone back a step but she couldn't crush their innards with gravity.

@Kiddo I wonder where Bryn hides her axe, since it's rather large, and would draw attention. Also, where does the mention of Innocence in Casca's history come from? Lastly, oh my gosh those pics. Did you draw them? They're awesome!
 
Hm. Maybe there is a significant power discrepancy between their specialty and other forms of alchemy? I don't mean "Oh, I can do electricity and rock blasts, but I like electricity better." No, I mean more like "I can take them out with electricity or throw a tiny pebble at their head." Very basic alchemy of other types is possible, but most powerful, creative, and generally effective uses are only found in wht they specialize in. So Sparks could light a campfire, but not throw a fireball, and Bits might force-push someone back a step but she couldn't crush their innards with gravity.

@Kiddo I wonder where Bryn hides her axe, since it's rather large, and would draw attention. Also, where does the mention of Innocence in Casca's history come from? Lastly, oh my gosh those pics. Did you draw them? They're awesome!
I don't know where Kiddo is gunna get those answers from :p

Bryn doesnt hide the axe often, but I should mention the axe head collapses into the shaft, so that it appears just to be a staff,

Innocence is the single academy that Asylums are trained. After casually murdering the only person who ever showed her kindness and revealing her existence to AMRO, she was taken by them for her..unique qualities.

And no, I didn't sadly...I wish i could draw well T-T
 
Innocence is the only training compound of A.M.R.O. An enormous island whose location is unknown. To put it simply every alchemist goes there to be trained as an Asylum.

Also the fact that I made almost all forms of alchemy allowed is because it allows diversity. You must understand your alchemy while using your alchemic speciality and your alchemy while using other forms, will differ quite substantially.

Another fact is I need everyone to know basic abilities like healing, teleportation etc.

To put it simply, there will come situations where your speciality will not be enough. However your proficiency with your alchemic speciality is superior. And a level 2 cast will only be possible utilising your alch-spec.
 
Perhaps the best way to solve this would be to State a list of 'public' alchemys. Things like

  • Regeneration
  • Short distance Teleportation
  • Long distance Teleportation (With long cast time, etc.)
  • Augmented Movement
  • Augmented Strength
  • etc, etc.
 
@Limeypanda I was wondering if you can make Bryn's staff collapsible as well, then she can stuff it into her backpack or something. Or maybe even disguise it as an umbrella! Just an idea though, but it is good that the axe head can be hidden. =P I certainly would freak out if I saw someone walking around with an axe in hand.

Regardng a list of 'public' alchemy ... I like the idea, but I wonder how long the list will be. I kinda had the impression that we can use all sorts of abilities (including someone's specialization) at level 3, but the true differentiation happens at level 2 or 1.

-------------------------- Second Half of Post --------------------------

Also, I'd like to clarify something with everyone, while it is possible for your partnered Asylums to have codes that are consecutive numbers e.g. 24 and 25, the chances of it happening is quite slim. I also believe that if siblings are paired up you will probably need to provide a solid back story, especially when they are a few years apart. Are they perhaps in the same year at the Academy or something. =P Sorry I didn't point this out earlier. I wasn't too sure and didn't want to confuse you.

Facts About Codes (based on my understanding): they are given to you the moment you are graduated but these are given happen at random hence Seira is XCI (91) while Cameron is LIV (54), but the bond is formed only when you are assigned as partners. The number you are given will be available again when you die. So it is possible for there to be someone else using your number even before you have completely disintegrated into the earth. =P
 
@Limeypanda I was wondering if you can make Bryn's staff collapsible as well, then she can stuff it into her backpack or something. Or maybe even disguise it as an umbrella! Just an idea though, but it is good that the axe head can be hidden. =P I certainly would freak out if I saw someone walking around with an axe in hand.

Regardng a list of 'public' alchemy ... I like the idea, but I wonder how long the list will be. I kinda had the impression that we can use all sorts of abilities (including someone's specialization) at level 3, but the true differentiation happens at level 2 or 1.

-------------------------- Second Half of Post --------------------------

Also, I'd like to clarify something with everyone, while it is possible for your partnered Asylums to have codes that are consecutive numbers e.g. 24 and 25, the chances of it happening is quite slim. I also believe that if siblings are paired up you will probably need to provide a solid back story, especially when they are a few years apart. Are they perhaps in the same year at the Academy or something. =P Sorry I didn't point this out earlier. I wasn't too sure and didn't want to confuse you.

Facts About Codes (based on my understanding): they are given to you the moment you are graduated but these are given happen at random hence Seira is XCI (91) while Cameron is LIV (54), but the bond is formed only when you are assigned as partners. The number you are given will be available again when you die. So it is possible for there to be someone else using your number even before you have completely disintegrated into the earth. =P
I think the point is that we shouldn't have the list being too long. Perhaps there could be seperate lists for Sniffers, Silencers and Hunters...Ooh, with some of those skills being available to Hybrids.

I am gunna work on that...To the Skype train!
 
@Limeypanda @Vonz I think this should be a group discussion rather than one-on-one. I sense that things can be potentially too complicated if we were to make separate lists for each of the four divisions. Maybe a common pool that is accessible to all is a better? Granted though that individual ability is gonna affect the outcome. For example, if Seira likes working with semi soft or pliant materials, she may find rock manipulation frustrating. Or say Casca has this irrational fear of the dark, then she certainly won't be able to utilize shadow or darkness manipulation even at level 1.

First though @Limeypanda =P what's your take on my question regarding Bryn's axe??
 
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