Update!
Geleena; cities/towns, castles and capitols are now all on the map!
And here is a list of races:
Humans: Humans were the first and only race created by Akash; all others are simply distortions thereof. They are by far the most populous, each nation teeming with Humanity. Humans receive no boosts or decreases to any stats.
Centaur: The Centaur were one of the first groups of people to permanently transform themselves into entirely different creatures, capable of producing offspring with the same traits. +4 to Balance, and +2 to Toughness and Strength. +4 to Will and Martial. Cannot use Arcane Fonts or Arcane Empowerment.
Ga'Rei: A clan of men and women who's ancestors used the magic of the Font of Life to alter their bodies and abilities. They have bright white skin, pale blue hair, bright blue eyes, and stand 7'-8' tall. They are lithe and slender, generally, and possess an innate knack for dexterity and precision. They are also greatly inclined toward the panoply of magical arts, able to master them much more easily than the other races. +5 to Magical, Arcane and Balance, but may only put a max of 3 points into Strength and Toughness. Cannot carry heavy equipment (a 100 pound backpack, for ecample), and cannot use heavy gear (greatswords, kite shields, etc).
Tallencey: Descending from mages who specialized in Nature's Form, the Tallencey family has an inherent talent for fire and water magics, able to control and produce them with ease. Even their hair is made of the elements, often switching from water to fire when angered or on the attack. +7 to the Fonts of Fire and Water, but cannot use any other Arcane Font.
Ogres: Ogres descend from a single man, Braugh the Bloody, born some three hundred years ago. He still lives today, strengthened and twisted by the divine magic of the Murderer. Braugh stands as one of the Murderers most feared champions, siring an entire clan of monstrous, gigantic, and bloodthirsty killers. Though not as grotesque or powerful as their patriarch, Ogres still stand at 8' and 11' feet tall, weigh an average of 600-700 pounds, have amazing muscle to fat ratios, and thick, thick skin. +10 to Strength and Toughness, but cannot use Arcane Fonts or Arcane Empowerment, and can put no more than 1 point into tactical.
Floreine: The Floreine are men and women who have, over the generations, evolved into Human/plant hybrids through the utilization of the magic of the Font of Life. These creatures still have gained photosynthesis abilities, and so do not need to eat and/or drink the way other races do unless they are in an area without sunlight and/or rain. However, if a Florenie goes without sunlight or carbon dioxide for too long, their "skin" begins to wilt. This condition is known as flaccidation and can sometimes lead to death if not treated. Because of this condition, Florenie cannot wear any type of armor, or risk flaccidation forming underneath it. Tree-based Florenie, and some shrub-based ones, make up for this with skin made of bark. The more delicate of the Florenie must instead rely on their dexterity. +2 to the Font of Life. Can only use Life Magic. Cannot use Arcane Empowerment.
"Tree" Floreine:+10 to Toughness but may only put a max of 1 point into Ballance. Weak to fire.
"Flower" Floreine: +5 to Font of Light but cannot use Font of Darkness. +5 to Ballance. May only put a max of 2 points into Toughness or Strength. Weak to the Death Magic.
Golem: Golem are a race innately attuned to the earth, composed of various metals and stone. They have, over the centuries and generations, transformed their bodies with use of the Font of Soil, Stone and Steel. These beings are capable of the most incredible feats of that school, and are feared as some of the most innately proficient spellswords in the land, able to conjure incredible walls, giant spears, and even great metal or stone warriors to do their bidding, while their incredible bodies can take even the most stern punishment a battlefield can offer. Their most prominent weakness lies in their eating habits; a Golem must eat approximately 2 pounds of the material of which it is composed to stay healthy, and will starve if they cannot keep consumption up. This limits their range, for the most part, tot heir homeland of Nor err' arr', especially for those comprised of more precious metals or gems. Lastly, the fact that these beings are indeed walking fortunes leads to a very real risk of death by assassination, ambush or trap from those who might seek to murder and melt a man made of silver or gold. +8 to the font of Soil, Stone and Steel. +5 to Magic, Martial, Strength and Toughness. + 2 to Arcane Empowerment. Can only put a max of 4 points into Ballance. Can only use the Font of Soil, Stone and Steel. Cannot swim, and do not sail.