S
Stormi
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GM: Sasha Bliss
Co-GM: ZeroisDead
Hour of Darkness, the day when the sun was devoured and the world was plunged into total darkness. The day when the earth trembled and the ground cracked apart. The day when monsters and demons flooded the land, leaving nothing but chaos in their wake. The day when magic settled into the innocent, leaving their lives to the judgement of the wicked. The day the world was changed, forever.
After the Hour of Darkness, empires were plunged into chaos. Panic spread throughout the lands as monsters ravaged towns and village, lowering agriculture and trading in many different areas. The creatures forced into the forests and mountains by the guard, seeming to have a strong distaste for the light; but they would still frequently come out and attack the people. As some were concerned about the possibility of monsters attacking their cities, others feared those who could use magic more. Terrifies of humans granted the power to cast spells and curses, many believing it was the work of the devil or a result of possession.The heretics of the forests would only further their worries; using their magic to conduct blood rituals in order to gain the allegiance of monsters and demons. People begged their governments for protection, but with resources dwindling and trading slowed, their cries were mostly left unanswered, causing people to begin to losing trust in their leaders. Their leaders, just as terrified.
About 150 years later, the ground once again began to tremble. Just as it did a few months before the Hour of Darkness. Mages and prophets both speak of the sky darkening and the earth breaking apart once more, releasing a beast even more terrifying than any that had come before. Some say they are simply mad, other believe this to be true. There are those that say this is the end of days and that this is punishment for their wrongdoings, others putting faith in their god, believing that they will be chosen to ascend to paradise and be saved. No matter what is believed, the world is on edge and terrified of what is to come.
The royals observe this tension, but are cautious. The Hour of Darkness had thrown everything into madness and ruin, almost destroying all of civilization. Their empires still recovering to this day. Another one would surely cause everything to spiral out of control, with no chance of recovery. Things have already begun to become difficult, the people begging for protection and many farmers and merchants leaving their jobs, searching for protection behind city walls. Empires expanding their borders, desperate for new resources before the event happens, causing many empires to mistrust and despise each other. Thus the royals must take action, before everything falls into chaos once again.
GM: Sasha Bliss
Co-GM: ZeroisDead
Hour of Darkness, the day when the sun was devoured and the world was plunged into total darkness. The day when the earth trembled and the ground cracked apart. The day when monsters and demons flooded the land, leaving nothing but chaos in their wake. The day when magic settled into the innocent, leaving their lives to the judgement of the wicked. The day the world was changed, forever.
After the Hour of Darkness, empires were plunged into chaos. Panic spread throughout the lands as monsters ravaged towns and village, lowering agriculture and trading in many different areas. The creatures forced into the forests and mountains by the guard, seeming to have a strong distaste for the light; but they would still frequently come out and attack the people. As some were concerned about the possibility of monsters attacking their cities, others feared those who could use magic more. Terrifies of humans granted the power to cast spells and curses, many believing it was the work of the devil or a result of possession.The heretics of the forests would only further their worries; using their magic to conduct blood rituals in order to gain the allegiance of monsters and demons. People begged their governments for protection, but with resources dwindling and trading slowed, their cries were mostly left unanswered, causing people to begin to losing trust in their leaders. Their leaders, just as terrified.
About 150 years later, the ground once again began to tremble. Just as it did a few months before the Hour of Darkness. Mages and prophets both speak of the sky darkening and the earth breaking apart once more, releasing a beast even more terrifying than any that had come before. Some say they are simply mad, other believe this to be true. There are those that say this is the end of days and that this is punishment for their wrongdoings, others putting faith in their god, believing that they will be chosen to ascend to paradise and be saved. No matter what is believed, the world is on edge and terrified of what is to come.
The royals observe this tension, but are cautious. The Hour of Darkness had thrown everything into madness and ruin, almost destroying all of civilization. Their empires still recovering to this day. Another one would surely cause everything to spiral out of control, with no chance of recovery. Things have already begun to become difficult, the people begging for protection and many farmers and merchants leaving their jobs, searching for protection behind city walls. Empires expanding their borders, desperate for new resources before the event happens, causing many empires to mistrust and despise each other. Thus the royals must take action, before everything falls into chaos once again.
- rules
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-Both GMs must give your character sheet a cookie before you are accepted
-No God-Modding
- All standard Iwaku rules apply
-Keep it PG-13, aside from battle details
-Please give descriptive answers, or at least something that can be replied to
-No controlling other characters
-Please Label who you are interacting with and where you currently are
-Limit of 3 characters per person. Only two characters may be in the same country
-There may only be 1 magic user for every 3 characters, meaning only ¼ of the characters can use magic at max. If you want magic, add "Bound by Blood" at the bottom of your CS. GM's will then decide if you have magic or not
-And of course, have fun [spoili]If you read the rules put "Chosen by blood." at the bottom of your CS[/spoili]
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Not all roles or countries will be used nor are expected to be used, this is merely a list of choices.
Sharing the same Kingdom/Country
If you and another are both part of the royal bloodline in one of the countries, you must figure out things on your own about things like, who'll be heir, who has more power, etc. If you truly are unable to figure it out I will settle things by having you both pick a different country, or we'll roll a die to see who gets to have what they want. Limit 2 royal characters and 4 non-royals per country (this may change in the future).
Sharing the same Kingdom/Country
If you and another are both part of the royal bloodline in one of the countries, you must figure out things on your own about things like, who'll be heir, who has more power, etc. If you truly are unable to figure it out I will settle things by having you both pick a different country, or we'll roll a die to see who gets to have what they want. Limit 2 royal characters and 4 non-royals per country (this may change in the future).
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