C
Cromartie Sarkissian
Guest
Original poster
Armada Rising
It is a new age of prosperity for the galaxy!
20 years ago, a common foe United the free Galaxy under a symbol banner- the banner of the Galactic Armada. They fought so others didn't have to. They fought for peace-- to keep the Galaxy safe from those who would toss it into turmoil
Then there is the Jacobin Society. The common foe. Terror in the name of "Liberty". What they lack in numbers they make up for in zeal- a combination few can ignore the strength of. They fight as if they have nothing to lose
In the name of all that is good in the universe, you have been tasked with tracking down and dismantling the leadership of this terrorist organisation, cutting the beast off at the head. You are the ones who will stand against the force without a face. You are the Cross Bearers: the Armada's first and greatest line of defence
Forgot the Truths you think you know
Prepare for the worst
Fight till the last man
In the name of democracy and freedom
Let the Cross Bearer's stand
---
Characters
You will take the role of a member of Cross Bearers- the Armada's Elite Spec Ops task force. Each player will play a specific role on the team based around their particular skills, e.g. Team sniper, team scout, tech expert, medic. As the best of the best, it's your job to fight so others don't have to-- to force the Jacobin threat out of out of our homes, out of of the front line and back into the shadows where it belongs
Unlike the previous 'Singularity' games, this game will be made up almost entirely of OCs or Canon OCs, including the playerbase. What this essentially means is you can create your own unique member of the Cross Bearers Strike Force, and if you choose they can borrow the powers, equipment or abilities from a specific canon. E.g. Your character could, if you've wanted, possess a Green Lanturn Ring, or Star Trek style phaser. If your character is 100% OC, then that works too. Feel free to get ad creative as you like!
Posting Rate
Posting speed is not the most important thing in the world. I mean, of course we want you as involved as possible to make the most of the game, but we won't go starting a witch hunt if you don't post for a few days. Try to post a few times per chapter to keep up, because if you fall too far behind without explanation, the odds aren't our character will be killed of. On the topic of killing off...
Character Death
Characters are fragile. The Cross Bearers do not have the plot armour you might find in your traditional story. If one of your team mates gets shot, it will leave a scar. If an injury isn't treated in time, it can get infected. If you climb into a barricade as start scream "You and what army?" at the enemy, the odds are you won't survive the first day of battle. If something can kill you can you don't play your cards right, it will. I don't mean to imply that this game will be a player massacre, I just want to highlight the consequences of your decision-- they really do matter in Armada Rising
Rules
Pretty much the usual:
Name:20 years ago, a common foe United the free Galaxy under a symbol banner- the banner of the Galactic Armada. They fought so others didn't have to. They fought for peace-- to keep the Galaxy safe from those who would toss it into turmoil
Then there is the Jacobin Society. The common foe. Terror in the name of "Liberty". What they lack in numbers they make up for in zeal- a combination few can ignore the strength of. They fight as if they have nothing to lose
In the name of all that is good in the universe, you have been tasked with tracking down and dismantling the leadership of this terrorist organisation, cutting the beast off at the head. You are the ones who will stand against the force without a face. You are the Cross Bearers: the Armada's first and greatest line of defence
Forgot the Truths you think you know
Prepare for the worst
Fight till the last man
In the name of democracy and freedom
Let the Cross Bearer's stand
---
Characters
You will take the role of a member of Cross Bearers- the Armada's Elite Spec Ops task force. Each player will play a specific role on the team based around their particular skills, e.g. Team sniper, team scout, tech expert, medic. As the best of the best, it's your job to fight so others don't have to-- to force the Jacobin threat out of out of our homes, out of of the front line and back into the shadows where it belongs
Unlike the previous 'Singularity' games, this game will be made up almost entirely of OCs or Canon OCs, including the playerbase. What this essentially means is you can create your own unique member of the Cross Bearers Strike Force, and if you choose they can borrow the powers, equipment or abilities from a specific canon. E.g. Your character could, if you've wanted, possess a Green Lanturn Ring, or Star Trek style phaser. If your character is 100% OC, then that works too. Feel free to get ad creative as you like!
Posting Rate
Posting speed is not the most important thing in the world. I mean, of course we want you as involved as possible to make the most of the game, but we won't go starting a witch hunt if you don't post for a few days. Try to post a few times per chapter to keep up, because if you fall too far behind without explanation, the odds aren't our character will be killed of. On the topic of killing off...
Character Death
Characters are fragile. The Cross Bearers do not have the plot armour you might find in your traditional story. If one of your team mates gets shot, it will leave a scar. If an injury isn't treated in time, it can get infected. If you climb into a barricade as start scream "You and what army?" at the enemy, the odds are you won't survive the first day of battle. If something can kill you can you don't play your cards right, it will. I don't mean to imply that this game will be a player massacre, I just want to highlight the consequences of your decision-- they really do matter in Armada Rising
Rules
Pretty much the usual:
- No God Modding or Mary-Sueing
- Try to avoid Metagaming- don't make your character make a choice because you think it's best OC, make them make a choice because they believe it to be best IC. It helps to add to the feel of things and helps give the characters some realistic faults
- Don't be a jerk. Nobody likes a jerk
- Let's try to keep this MA12. Romance is allowed (encouraged, in IC) but keep things Sunday school safe. If things are going to get physical, fade to black or take it to a PM. Somebody think of the Children!
- For the sake of having possible thumbs, please use humanoid characters only.
Age:
Equipment:
Abilities/Skills: (E.G. Sharpshooting, hacking etc.)
Canon Base: (Does your character borrow form any particular canon? If so, name it (or them) right here)
Bio: (How did your character join the Armada? Do they have a particular grudge against the Jacobins? Any family? Any partners?)
Other info:
Cast:
@Cromartie Sarkissian GM