Ello! I have to say that I am interested in joining this game. Here is my character sheet:
Name: Zyndir(Thess)
Age:
Sex: Male
Height: 5'0
Weight: 80lbs
Physical Description:
Zyndir is a small and frail little man, his body shrunken and shallow. His spindly limbs look starved and his skin clings tightly to his chest. Ribs can be seen from beneath a toga-style cloth. The bones of his cheeks almost poking through the skin of his angular face. A pronounced but hairless brow sits above two stark white eyes that contain no irises or pupils. The man's teeth are misshapen and yellow, looking like too many have been crammed into too little of a space; his nose is crooked and hooked. One of his ears, the left one, is barely a nub pulling away from his bald head, the other is tall and pointed. Often sprouting from his back are four dark tendrils that typically have a ten foot reach.
Thess in natural form looks to be made of pure darkness, able to take on any shape or form, but whatever his darkness touches is left changed forever. The entity's size is dependent upon the amount of darkness around it, to expand its size beyond these limits the entity spreads itself thin becoming translucent. The darkness surrounds its host.
Psychological Description:
Zyndir is a cynical and bitter being, believing that life is one big joke and that he is the punchline. He hates himself and everything else in the world, his eyes only seeing the perfection that he is not. Grudges and judgments are rarely overturned or forgotten, instead left inside his mind to fester and boil. A man that stands alone, because it hurts him so much to stand beside anyone, trusting none and associating with few. Though he is not overtly violent, he can be prone to fits of rage or depression that may cause him to lash out.
Powers:
Know thy name – Simply thinking his true name, allows Zyndir to summon the four tendrils and control them as if they were his own limbs. Normally Zyndir only summons four limbs as that is all his mind can handle at once. The tendril's strength allow Zyndir to lift nearly three tons and move up to four hundred miles per hour. Each tendril can also be 'fired' at an opponent within a range of fifteen feet, but then must be re-summoned afterward. The tendrils are more immortal than the immortal shell they are attached too, though any form of light will weaken the tendrils, and Zyndir is only capable of summoning them and controlling them if he is conscious. The tendrils are also capable of carrying his thoughts to others that they touch, allowing him to communicate but he tends to rarely use this abilities.
Bear thy name - Forcing himself to take on more than he can handle, Zyndir is capable of summoning more than four limbs or causing them to be longer. The toll is great though, it quickly drains him and the added limbs need to be commanded by thoughts like a pet rather than an extension of his own body. For each extra set of limbs that Zyndir summons, they are capable of lifting as much or moving as fast as the others but each command that he gives them must be prepped. The extra tendrils may also be 'fired' from his body. The additional tendrils will disappear as soon as Zyndir becomes distracted, unable to remember that they were there.
Pronounce thy name – Forcing himself to speak, Zyndir says his true name aloud, causing himself to become engulfed in the darkness. The darkness coils around him and becomes his shell, manifesting as much of the entity's power as he possibly can. Zyndir can control this form as if it were his own but cannot use it for longer than a few minutes. To fully regain the energy used up by this form, Zyndir needs to rest for a full day. Each use of this form awakens the entity inside him that much more. His Pronounced form is capable of lifting twenty-two tons and moving up to eight hundred miles per hour. Any part of the darkness, including all, can be 'fired' at an opponent within thirty feet.
Innate Abilities:
Immortality - Zyndir's people are innately immortal, immune to the effects of aging, disease and physical harm. The realm in which he was born had the four natural elemental energies (earth, air, fire and water) and he is nearly immune to the effects of such energies. Concentrated blasts of such energy will harm him but rarely lead to fatal wounds. Magic or energies beyond this will have a much stronger effect on Zyndir that could lead to his death, as the energies were not existent in his realm for his people to have built up an immunity to it. Zyndir is also completely incapable of fending off psychic attacks, he could easily be felled or forced to lose concentration, resulting in him becoming 'helpless' despite his immortality.
Touch of the Great Shift - Normally coming in contact with the essence of chaos will cause whatever was touched to change, however big or small. (i.e. It could be a color change, a size change or anything else, like say turning the immortal to mortals) The issue is, each time the entity manifests in a realm, his energies become tailored to the realm and mostly work within that realm. His powers also do not affect the host in which he inhabits. (I wanted it noted that the power exists but since it is really only supposed to work in his realm, or realms with a similar nature, I don't know how often it will actually come up.)
Equipment: None.
History:
Born to a race of nearly omniscient immortals, Zyndir, was one of the few among them brought into the world with any sort of issues. He was barely able to vocalize sound, his body was weak and frail, his mind hindered and slow but his people knew that there was a powerful force inside of him. They knew where the power had come from and what it meant for their world, it meant their world was saved. The boy's body could never truly harness the full power of the force inside and knowing this they taught him to control it. Everyday he was trained rigorously and every night he was honored in feast and fest as a hero. As the boy matured his mind became a little sharper but it still required much more time to process information and lacked the omniscient abilities of his peers. His body that would not carry him, let alone a weapon, produced dark tendrils to allow him to move and manipulate things in his world.
Then one fateful day, the boy learned of the destiny that had been robbed from him. It was the duty of the entity inside of him to bring about the Great Shift to whichever world it had manifested on, to unleash chaos that would rebirth the world through the darkness of change. A being nearly as old as time itself, Thess was the essence of chaos given form and mind. Zyndir has not awakened the entity enough to know its full history. After learning of his true nature, the boy left his home and began searching elsewhere for knowledge that might let him fix his body or end his life. Years of fruitless wandering hardened the boy and he eventually gave up hope.
Even without hope, the boy still found no purpose and merely wandered on, until one fateful day he heard about a city which held battles. Battles from which great and powerful artifacts could be obtained, hope was restored and the boy made his way to that city.
Power Rating:
Zyndir
Intelligence: Level 1. Normal
Strength: Level 0. Weak: cannot lift own body weight
Speed: Level 1. Normal
Durability: Level 7. Immortal
Energy Projection: Level 2. Short range, short duration, single energy type
Fighting Ability: Level 0. Poor
Synergy: Level 1. You can defeat a single skilled human opponent.
Pronounced
Intelligence: Level 3. Gifted
Strength: Level 3. Superhuman: 800 lbs-25 ton range
Speed: Level 5. Supersonic: Up to 1300 kph/800 mph
Durability: Level 7. Immortal
Energy Projection: Level 5. Able to discharge/control multiple forms of energy, short range
Fighting Ability: Level 2. Some training
Synergy: Level 3. You can defeat a hundred human opponents.
Overall: 28