Arena City Discussion/Sign Ups

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Not gonna lie...I already see my character having a very tough time before NERFing, I mean the guy is an invalid... Immortal yes, but utterly helpless as soon as his tendrils, Pronounced form, disappear thanks to a loss of concentration. Whatever, I changed it.

Name: Zyndir(Thess)

Age:

Sex: Male

Height: 5'0

Weight: 80lbs

Physical Description:
Zyndir is a small and frail little man, his body shrunken and shallow. His spindly limbs look starved and his skin clings tightly to his chest. Ribs can be seen from beneath a toga-style cloth. The bones of his cheeks almost poking through the skin of his angular face. A pronounced but hairless brow sits above two stark white eyes that contain no irises or pupils. The man's teeth are misshapen and yellow, looking like too many have been crammed into too little of a space; his nose is crooked and hooked. One of his ears, the left one, is barely a nub pulling away from his bald head, the other is tall and pointed. Often sprouting from his back are four dark tendrils that typically have a ten foot reach.

Thess in natural form looks to be made of pure darkness, able to take on any shape or form, but whatever his darkness touches is left changed forever. The entity's size is dependent upon the amount of darkness around it, to expand its size beyond these limits the entity spreads itself thin becoming translucent. The darkness surrounds its host.

Psychological Description:
Zyndir is a cynical and bitter being, believing that life is one big joke and that he is the punchline. He hates himself and everything else in the world, his eyes only seeing the perfection that he is not. Grudges and judgments are rarely overturned or forgotten, instead left inside his mind to fester and boil. A man that stands alone, because it hurts him so much to stand beside anyone, trusting none and associating with few. Though he is not overtly violent, he can be prone to fits of rage or depression that may cause him to lash out.

Powers:
Know thy name – Simply thinking his true name, allows Zyndir to summon the four tendrils and control them as if they were his own limbs. Normally Zyndir only summons four limbs as that is all his mind can handle at once. The tendril's strength allow Zyndir to lift nearly three tons and move up to one hundred miles per hour. Each tendril can also be 'fired' at an opponent within a range of fifteen feet, but then must be re-summoned afterward. The tendrils are more immortal than the immortal shell they are attached too, though any form of light will weaken the tendrils, and Zyndir is only capable of summoning them and controlling them if he is conscious. The tendrils are also capable of carrying his thoughts to others that they touch, allowing him to communicate but he tends to rarely use this ability. Losing concentration will cause him to lose the tendrils.

Bear thy name - Forcing himself to take on more than he can handle, Zyndir is capable of summoning more than four limbs or causing them to be longer. The toll is great though, it quickly drains him and the added limbs need to be commanded by thoughts like a pet rather than an extension of his own body. For each extra set of limbs that Zyndir summons, they are capable of lifting as much or moving as fast as the others but each command that he gives them must be prepped. The extra tendrils may also be 'fired' from his body. The additional tendrils will disappear as soon as Zyndir becomes distracted, unable to remember that they were there.

Pronounce thy name – Forcing himself to speak, Zyndir says his true name aloud, causing himself to become engulfed in the darkness. The darkness coils around him and becomes his shell, manifesting as much of the entity's power as he possibly can. Zyndir can control this form as if it were his own but cannot use it for longer than a few minutes. To fully regain the energy used up by this form, Zyndir needs to rest for a full day. Each use of this form awakens the entity inside him that much more. His Pronounced form is capable of lifting twenty-two tons and moving up to two hundred miles per hour. Any part of the darkness, including all of it, can be 'fired' at an opponent within forty feet.

Innate Abilities:
Immortality - Zyndir's people are innately immortal, immune to the effects of aging, disease and physical harm. The realm in which he was born had the four natural elemental energies (earth, air, fire and water) and he is nearly immune to the effects of such energies. Concentrated blasts of such energy will harm him but rarely lead to fatal wounds. Magic or energies beyond this will have a much stronger effect on Zyndir that could lead to his death, as the energies were not existent in his realm for his people to have built up an immunity to it. Zyndir is also completely incapable of fending off psychic attacks, he could easily be felled or forced to lose concentration, resulting in him becoming 'helpless' despite his immortality.

Touch of the Great Shift - Normally coming in contact with the essence of chaos will cause whatever was touched to change, however big or small. (i.e. It could be a color change, a size change or anything else, like say turning the immortal to mortals)

The issue is, each time the entity manifests in a realm, his energies become tailored to the realm and mostly work within that realm. His powers also do not affect the host in which he inhabits. (I wanted it noted that the power exists but since it is really only supposed to work in his realm, or realms with a similar nature, I don't know how often it will actually come up. Others should feel free to use this ability in our fights, even to replace damage done by the tendrils with a change they made to the character. i.e. Tendrils hit opponent's mid-section, rather than getting hurt the opponent writes about how his red shirt has become blue where it was touched.)


Equipment: None.

History:

Born to a race of nearly omniscient immortals, Zyndir, was one of the few among them brought into the world with any sort of issues. He was barely able to vocalize sound, his body was weak and frail, his mind hindered and slow but his people knew that there was a powerful force inside of him. They knew where the power had come from and what it meant for their world, it meant their world was saved. The boy's body could never truly harness the full power of the force inside and knowing this they taught him to control it. Everyday he was trained rigorously and every night he was honored in feast and fest as a hero. As the boy matured his mind became a little sharper but it still required much more time to process information and lacked the omniscient abilities of his peers. His body that would not carry him, let alone a weapon, produced dark tendrils to allow him to move and manipulate things in his world.

Then one fateful day, the boy learned of the destiny that had been robbed from him. It was the duty of the entity inside of him to bring about the Great Shift to whichever world it had manifested on, to unleash chaos that would rebirth the world through the darkness of change. A being nearly as old as time itself, Thess was the essence of chaos given form and mind. Zyndir has not awakened the entity enough to know its full history. After learning of his true nature, the boy left his home and began searching elsewhere for knowledge that might let him fix his body or end his life. Years of fruitless wandering hardened the boy and he eventually gave up hope.

Even without hope, the boy still found no purpose and merely wandered on, until one fateful day he heard about a city which held battles. Battles from which great and powerful artifacts could be obtained, hope was restored and the boy made his way to that city.

Power Rating:
Zyndir
Intelligence: Level 1. Normal
Strength: Level 0. Weak: cannot lift own body weight
Speed: Level 1. Normal
Durability: Level 6. Virtually indestructible
Energy Projection: Level 2. Short range, short duration, single energy type
Fighting Ability: Level 0. Poor
Synergy: Level 1. You can defeat a single skilled human opponent.

Pronounced
Intelligence: Level 3. Gifted
Strength: Level 3. Superhuman: 800 lbs-25 ton range
Speed: Level 3. Superhuman: Up to 320 kph/200 mph
Durability: Level 7. Immortal
Energy Projection: Level 3. Medium range, duration, single energy type
Fighting Ability: Level 2. Some training
Synergy: Level 3. You can defeat a hundred human opponents.


Overall: 24
 
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You are the GM and I will respectfully adhere to any changes you wish to see.


Anything that has an absolute effect needs to be altered (such as the obliterate and petrify attacks), and for everything else, the more detail the better. A fireball may be able to burn and melt on impact, but it's limited by the amount of heat it generates. Bullets can put holes in things, but they're limited by the amount of force behind them. Any attack that has no limitation will not be acceptable. Even nuclear weapons are limited by the amount of potential energy they can contain.
 
I altered the character sheet to reflect the changes that you asked for, I'll even repost it so that you do not have to find it!


Name: Zyndir(Thess)

Age:

Sex: Male

Height: 5'0

Weight: 80lbs

Physical Description:
Zyndir is a small and frail little man, his body shrunken and shallow. His spindly limbs look starved and his skin clings tightly to his chest. Ribs can be seen from beneath a toga-style cloth. The bones of his cheeks almost poking through the skin of his angular face. A pronounced but hairless brow sits above two stark white eyes that contain no irises or pupils. The man's teeth are misshapen and yellow, looking like too many have been crammed into too little of a space; his nose is crooked and hooked. One of his ears, the left one, is barely a nub pulling away from his bald head, the other is tall and pointed. Often sprouting from his back are four dark tendrils that typically have a ten foot reach.

Thess in natural form looks to be made of pure darkness, able to take on any shape or form, but whatever his darkness touches is left changed forever. The entity's size is dependent upon the amount of darkness around it, to expand its size beyond these limits the entity spreads itself thin becoming translucent. The darkness surrounds its host.

Psychological Description:
Zyndir is a cynical and bitter being, believing that life is one big joke and that he is the punchline. He hates himself and everything else in the world, his eyes only seeing the perfection that he is not. Grudges and judgments are rarely overturned or forgotten, instead left inside his mind to fester and boil. A man that stands alone, because it hurts him so much to stand beside anyone, trusting none and associating with few. Though he is not overtly violent, he can be prone to fits of rage or depression that may cause him to lash out.

Powers:
Know thy name – Simply thinking his true name, allows Zyndir to summon the four tendrils and control them as if they were his own limbs. Normally Zyndir only summons four limbs as that is all his mind can handle at once. The tendril's strength allow Zyndir to lift nearly three tons and move up to four hundred miles per hour. Each tendril can also be 'fired' at an opponent within a range of fifteen feet, but then must be re-summoned afterward. The tendrils are more immortal than the immortal shell they are attached too, though any form of light will weaken the tendrils, and Zyndir is only capable of summoning them and controlling them if he is conscious. The tendrils are also capable of carrying his thoughts to others that they touch, allowing him to communicate but he tends to rarely use this abilities.

Bear thy name - Forcing himself to take on more than he can handle, Zyndir is capable of summoning more than four limbs or causing them to be longer. The toll is great though, it quickly drains him and the added limbs need to be commanded by thoughts like a pet rather than an extension of his own body. For each extra set of limbs that Zyndir summons, they are capable of lifting as much or moving as fast as the others but each command that he gives them must be prepped. The extra tendrils may also be 'fired' from his body. The additional tendrils will disappear as soon as Zyndir becomes distracted, unable to remember that they were there.

Pronounce thy name – Forcing himself to speak, Zyndir says his true name aloud, causing himself to become engulfed in the darkness. The darkness coils around him and becomes his shell, manifesting as much of the entity's power as he possibly can. Zyndir can control this form as if it were his own but cannot use it for longer than a few minutes. To fully regain the energy used up by this form, Zyndir needs to rest for a full day. Each use of this form awakens the entity inside him that much more. His Pronounced form is capable of lifting twenty-two tons and moving up to eight hundred miles per hour. Any part of the darkness, including all, can be 'fired' at an opponent within thirty feet.

Innate Abilities:
Immortality - Zyndir's people are innately immortal, immune to the effects of aging, disease and physical harm. The realm in which he was born had the four natural elemental energies (earth, air, fire and water) and he is nearly immune to the effects of such energies. Concentrated blasts of such energy will harm him but rarely lead to fatal wounds. Magic or energies beyond this will have a much stronger effect on Zyndir that could lead to his death, as the energies were not existent in his realm for his people to have built up an immunity to it. Zyndir is also completely incapable of fending off psychic attacks, he could easily be felled or forced to lose concentration, resulting in him becoming 'helpless' despite his immortality.

Touch of the Great Shift - Normally coming in contact with the essence of chaos will cause whatever was touched to change, however big or small. (i.e. It could be a color change, a size change or anything else, like say turning the immortal to mortals)

The issue is, each time the entity manifests in a realm, his energies become tailored to the realm and mostly work within that realm. His powers also do not affect the host in which he inhabits. (I wanted it noted that the power exists but since it is really only supposed to work in his realm, or realms with a similar nature, I don't know how often it will actually come up. Others should feel free to use this ability in our fights, even to replace damage done by the tendrils with a change they made to the character. i.e. Tendrils his opponents mid-section, rather than getting hurt the opponent writes about how his red shirt has become blue where it was touched.)


Equipment: None.

History:

Born to a race of nearly omniscient immortals, Zyndir, was one of the few among them brought into the world with any sort of issues. He was barely able to vocalize sound, his body was weak and frail, his mind hindered and slow but his people knew that there was a powerful force inside of him. They knew where the power had come from and what it meant for their world, it meant their world was saved. The boy's body could never truly harness the full power of the force inside and knowing this they taught him to control it. Everyday he was trained rigorously and every night he was honored in feast and fest as a hero. As the boy matured his mind became a little sharper but it still required much more time to process information and lacked the omniscient abilities of his peers. His body that would not carry him, let alone a weapon, produced dark tendrils to allow him to move and manipulate things in his world.

Then one fateful day, the boy learned of the destiny that had been robbed from him. It was the duty of the entity inside of him to bring about the Great Shift to whichever world it had manifested on, to unleash chaos that would rebirth the world through the darkness of change. A being nearly as old as time itself, Thess was the essence of chaos given form and mind. Zyndir has not awakened the entity enough to know its full history. After learning of his true nature, the boy left his home and began searching elsewhere for knowledge that might let him fix his body or end his life. Years of fruitless wandering hardened the boy and he eventually gave up hope.

Even without hope, the boy still found no purpose and merely wandered on, until one fateful day he heard about a city which held battles. Battles from which great and powerful artifacts could be obtained, hope was restored and the boy made his way to that city.

Power Rating:
Zyndir
Intelligence: Level 1. Normal
Strength: Level 0. Weak: cannot lift own body weight
Speed: Level 1. Normal
Durability: Level 7. Immortal
Energy Projection: Level 2. Short range, short duration, single energy type
Fighting Ability: Level 0. Poor
Synergy: Level 1. You can defeat a single skilled human opponent.

Pronounced
Intelligence: Level 3. Gifted
Strength: Level 3. Superhuman: 800 lbs-25 ton range
Speed: Level 5. Supersonic: Up to 1300 kph/800 mph
Durability: Level 7. Immortal
Energy Projection: Level 5. Able to discharge/control multiple forms of energy, short range
Fighting Ability: Level 2. Some training
Synergy: Level 3. You can defeat a hundred human opponents.


Overall: 28

Over the last couple days, I've been thinking about the special circumstances that would allow a character to reach level 7 in a category, and decided that in order to do so, they must not exceed level 3 in any other category (barring synergy, which is a somewhat different measurement). The type of immortality you outline is indeed the variety that would necessitate being level 7 in that category (if it had simply been immunity to death by natural causes the level would have been lower), so you'll need to rework the CS with that in mind.

When you do, you can just edit the above post. It will be easy enough to find at the top of page 3.
 
Mind control attacks generally fall under the category of godmodding. All of the Arena RPS that I've been in clearly state that player characters are automatically immune to attacks of that nature.

I've had a few characters that possessed defensive-based powers that made them wholly immune to all forms of attack, but such abilities were usually tagged with a number of downsides, such as being unable to move and not being able to attack. Some of the more powerful versions of these shield powers had attacks reflected back at the opponent.
 
Mind control attacks generally fall under the category of godmodding. All of the Arena RPS that I've been in clearly state that player characters are automatically immune to attacks of that nature.
It has also occurred to me that if Vis was to possess another PC, he would be in possession of all of their powers, in addition to his own. Which would completely break the system, so that's a no go.
 
Sorry to do this again, but I just noticed another part that would alter the level ratings.

Thess said:
Magic or energies beyond this will have a much stronger effect on Zyndir that could lead to his death, as the energies were not existent in his realm for his people to have built up an immunity to it.

This technically puts him at level 6. Level 7 would mean he cannot be killed. Period. He could be buried under hundreds of tons of rubble, tossed into a star, sent to the end of time, etc, but never actually made deceased. Vis is actually closer to level 7 than Thess is at the moment.

As for the rest, it all looks good. :) Just some things for clarification's sake.

First, the Touch of the Great Shift. Just understand that your opponent could just as easily use this to gain something beneficial as they could to gain something detrimental. Or nothing visible could happen at all. It will be entirely up to your opponent since the changes are stated to be permanent (though I will be keeping an eye out to make sure they don't make it do anything beyond the bounds of their power ratings). Essentially, this can be as much of a hindrance to you as a help. Are you sure you want to leave it in?

Second, the darkness projectiles. What kind of damage do they inflict?
 
I am completely fine with that. While I understand this is a combat RP, which I do enjoy, the character comes first. I want it to stay the same.

As for the darkness projectiles, if they are not changing an opponent, they are just dealing damage through force. The projectiles move at the same speed as they do when attached.

Zyndir truly has very little control over the power he uses. The entity Thess would be able to manipulate how things are changed and raise the probability of them being beneficial to him, a form of controlled chaos if you will, but I highly doubt he will fully make an appearance here.
 
Well if you did want to be able to make purposeful controlled changes to things, there would have to be a limit on what they could change and what they could change things into, as well as how long the change lasted.
 
I might, the entity Thess has the power and it is supposed to be permanent, he was actually the first RP character I ever made and was the god of chaos in his realm(defined in the RP as the first world). I am sure I will delve more into his history in the game but I really do not plan on unleashing him. He has made an appearance in many games I have played, every character I play named Thess is supposed to have one of the shards from the entity, but almost never fully manifests to cause the Great Shift. However, he could never fully manifest using Zyndir's body.

If we get to the point where Thess awakens inside Zyndir completely, we will talk. Since Thess' shards are now supposed to be tailored to the realm in which he resides in at the time, I see the change not being permanent easily being explained by the fact that he is outside Zyndir's realm.
 
Just out of curiosity and in case it ever comes up this "darkness" that he manipulates is it some form of magical energy?
 
If he does fully manifest, we should really have a fight between him and the tyrant.

But in general, god-level beings are going to be way above anything else in this RP.
 
It is the essence of the entity itself, chaos/the Great Shift given form. Since no one truly knows what that form is, it is represented as darkness.
 
So it's essentially the essence of change. Similar to entropy, I would imagine, but not always chaotic. Or is it always chaotic?
 
That doesn't answer my question of whether Aeon's suit would be able to absorb it.
 
As for the darkness projectiles, if they are not changing an opponent, they are just dealing damage through force. The projectiles move at the same speed as they do when attached.
It would be kinetic, Drall.
 
But remember it specifically states in his CS that he can absorb kinetic energy if in the form of pure energy. I more meant for his shell of darkness thing anyway, because if Aeon runs up their and absorbs that what is he gunna do?
 
I don't recall the suit being able to absorb energy that isn't being directed against it.
 
true it cant, but those tendrils are made of energy, and they could be directed against it.
 
Shelving Vres and subbing her with Xian. This is a WIP, but won't be a very long sheet. Kind of stuck on fleshing out on her VA power. By its very nature, it is incredibly powerful, but I'm debating on whether or not VA becomes harder to perform when trying to control multiple objects or have it strain Vres in proportion to the mass of an object.



Name: Xian of Aker

Age: Unknown

Sex: Female

Height: 5'7

Weight: 135 lb

Physical Description:

redgardyi.jpg


Something like this. Apparently it's ESO concept art.

Psychological Description:

Powers/Abilities/Skills

(Passive) Vector Alteration: Xian has the power to warp and modify the immediate vectors of physical and nonphysical masses that fall within ten feet of her person. VA can be collectively utilized to effectively rebound ranged attacks back at her adversaries, entirely halt melee assaults directed at her, increase or decrease an object's velocity, and negate (or amplify) inertial forces at a whim. When manipulating her own body with these otherworldly forces, Xian can exert a profound echelon of command over her modes of movement, enabling her to perform sudden and blinding bursts of tempo or even affording herself the gift of supersonic flight.

(Active) A Hindered World: Xian's inhuman mind registers the passage of time at an unusually sluggish pace—perhaps even more so than other enhanced humans--but it additionally processes sensory information obtained from her external environment at an augmented rate, consequently empowering her mental chronometry and applying a beneficial boost to her reflexes. While watching a laser pass through a medium is currently impossible, observing hypervelocity projectiles soar through the air is not beyond the scope of Xian's psyche and visual perception.

(Active) Forces Unseen:

Equipment:

Bejoll's Necklace is a heirloom given to Xian by one of her childhood friends.

History:

Power Rating:

Intelligence: 5

Strength: 1

Speed: 6

Durability: 3

Energy Projection: 6

Fight Ability: 1

Synergy: 6
 
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