Arcane Machina: A Broken World

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Kaj is in the RP as a pre-approved character. Two other profiles are being written by Red Fox as protagonist, as I dont write profiles for villains to keep the element of surprise going. Don't worry Red Fox has others to post here before I approve em. :P
 
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Name: Marigold R. Redwood
Race/ Species: Human (Former)/Cyborg (Geno Angel - Model 001, the first of her kind)
Title/Alias: Angel of Destruction/ Tirnovan Angel/ Number One
Alignment: Lawful Good
Age: 27
Gender: Female
Date of Birth: Tiana, 07th 2112 TA
Place of Birth: Tirnova
Nationality: Tirnovian
Current Residence: Tirnovian Captial "Lacutor", Tirnovan Military
Allegiance: Vicronican Futurist Party/Vicronican Union Foundation/ (Under former Geno Angel programming forced her to Human Purity Party beliefs but this has been purged by Ralph)

Appearance: A woman of 5'7" height, and a wingspan of almost 12 feet wide in combat mode as well as a shortened 4 feet when in passive mode, Marigold sports a very slim figure for her height. She is known to wear her military uniform with well pressed polo shirt, her unit's jacket and badges earned from the field a low cut miniskirt and high heel shoes. She keeps her hair in a shoulder length format with a green hairclip attached to her hair's fringe on the right side.

When not on duty, she wears a simplistic white one piece gown with a jacket and let's her hair down .

Weight: 50 Kg
Height: 5'7"
Skin Tone: Pale
Eye Color: Green
Hair Color: Red
Body Type: Slender
Personality:
Mari is a very gentle woman who adores the various aspects of the Arcane Gifted, having helped and supported them ever since she was young. She is supportive of Ralph even at his times of when his family was killed by an attack, admiring his mature outlook and eventually coming to love him despite his flaws. After her forceful conversion into a Geno Angel by the Lord President, her warm personality crumbled into a bitter woman who long wanted to avenge what was done to her, serving Tirnova's military as penance for her crimes under the influence of the Korma's Human Purity Party program implanted into her directives. Her flesh and body has now been modified, but her soul prior to her transformation still lingers, hoping to correct the mistakes she was forced to commit.

First Impression: Passive and quiet, her appearance beckons you to approach her.
Family:

The Redwood family, a rich and wealthy group of scientists dating to the older days with the Faiz, has been in a close tie with them since the Awakening occurred. It is natural that she and Ralph has met under this circumstance, and they have taken in the last member of the Faiz family after all were killed through attacks by corporate rivals or via their alleged curse by inventing the Ragnum suits.

Weapons:

Being a Geno Angel, she has been imbued with various weaponries along with a tough exoframe for a skin derived from a techno organic parasite given by Lord President Karen Rose. The cybernetic parasite has adapted to Mari's body, granting her vast strength, tough skin and the following weaponry:

cybernetics include a 25mm GAU-12 Gatling energy Gun on her right arm and can be transformed to her will, missiles fired from her metallic wings, an alternative powerful energy weapon from a miniature rail gun on her left arm capable of striking with the force of a large bomb or a grenade depending on her power input and formerly the most devastating of all, the ability to generate nuclear-level explosions casted from the parasite's energy at no cost of the user's death (All Geno Angels after her has been outfitted with this ability with even larger forces than Marigold's powers). This devastating ability however has been disabled by Ralph by reprogramming the parasite and outfitting her physiology with a Ragnum core, removing its charging power and pacifying the parasite under Mari's request. She has been limited to the primary weaponry save her self explosive ability granted to her by Korma as well as flight capabilities exceeding those of Ragnum suits, capable of outmanoeuvring them when needed.

The cybernetic Parasite within her body has slowed her aging process, trapping her at 25 years of age and granting her resistance to bullets and energy based weaponry, allowing her to breathe through gunfights without a problem. Her weakness lies in her wings, which links it to the cybernetic parasite, any traumatic force against her wings will weaken her for a moment.

Strengths:

She has great empathy and mercy for those who are mistreated and her powers as a Geno Angel. Her sense of right and wrong is also her greatest asset against her enemies and even with her allies, and she has the power to turn the tide to her favour.

Weaknesses:

Due to the deaths of Arcanes done to her by having Korma control her, she is very protective of them and as other mutants. Her physiology as a Geno Angel has also baffled other scientists including Ralph, who are working further to study her body should there be any signs of rejection from the parasite. The parasite has fully grown and has become one with her, so if it dies so does she. Overexerting its capabilities will also put Mari at a limit.

Other Skills :

She is a remarkable musician and public relations operative, often speaking to higher political parties before her transformation and sought to seek balance of rights between Arcane gifted and humans.

Bad Habits:

Her kindness often gets her into trouble, even defying orders from her commanding officer when she is to halt a line when innocent civilians are endangered will force her to make a rash decision and sacrifice victory for saving a few. She has started to outgrow this aspect, but still resorts to this habit. Her self hate for her status as a weapon also places questionable doubt in her performance as an operative in Tirnova's military.

History:


TBA
 
Do I need to have histories written up for them? ^^;
 
Iron Man/Izanagi confirmed for me that the history is not needed per se, but it seems it's preferred. ^^
 
Here you go Izzy. She is done once again

Name:

Child - She doesn't have a known name, and as a result, the doctors always referred her as "Child"

Race/ Species:
Cyborg Agent

Title/Alias:
Nocturne

Alignment:
True Neutral

Age:
16

Gender:
Female

Date of Birth:
Unknown

Place of Birth:
Unknown

Nationality:
Unknown

Current Residence:
Vicronican Security Council Headquarters, B10

Allegiance:
Vicronican Security Council

Appearance:

Metal.jpg


Weight: 53 Kg
Height: 155 cm
Skin Tone: Pale white
Eye Color:
Right - Right eye is blue iris with dark silver pupils

Left - Left eye is dark clear blue with metallic black pupil
Hair Color: White

Body Type:
Cyborg. Slim frame

No one would take Child as a professional trained killer. She has a baby face, innocent by most people's standard. Her large eyes and lips give off a carefree and spacey feel to her, as if she doesn't have a care in the world. The kind of kid that would just space off. The pale skin of her just gives her that much more of a delicate appearance. Child's cyborg frame is overall slim and slender, which works well with how she fights. She has left her hair long, running straight down her back and sides to the small of her back. Her front fringes are also left long, reaching past her eyes and to her nose. Considering she is always in her suit or long clothing, people don't know it, but betraying her delicate appearance is an advanced cyborg. Her smaller cyborg frame makes it hard for people to tell by mere sight that she isnt completely human, but she would easily hurt people if they got into a fight with her. Oddly, on her forehead to the right, she has a barcode tattooed on and two connector ports next to it on the right. While her hair covers most of it, it is still visible. Around both eyes, she possess circuit like designs that are rather obvious. Child has always been somewhat different from other people. There is something off about her that didn't seem completely human, though it is only ever so slight.
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Personality:
Child is laconic and not very street or world wise. She may be book smart and able to snap people's neck like a twig, but she is also equally easily amazed and interested with normal things due to how little exposure she has to the outside world. With these "wonders", she is very inquisitive and curious, especially about the world outside. Due to her not being able to go out and just explore, her experience with the world is limited to the time when she is out on missions or with a handler or caretaker. So whenever a chance pops up, she would take it. In a sense, she is mischievious in that way.


Her personality is rather quiet and submissive. She would rebel in the smallest way, such as sneaking out once in a blue moon, but would always listen to her superiors. Even these outing are restricted to within the VSC Due to her history, the closest thing she has to any memory or resemblance to a family is the Vicronican Security Council, so she treats them as such. She is co dependent on them and as a result, will always listen to their instructions. In spite of whatever abuse she may take from missions or training, Child would not waver and will cling on, believing that they know best. With this in mind, she would do anything for approval from her family, including murdering people. She holds no grudges, doesn't kill for fun, but for them, she would do anything, just like an obedient child. In a sense, she is truly innocent in how her mind works. The consequences for this dependency is that she is internally fragile. Her determination and belief in Vicronican Security Council is extremely strong, that they know whats best for her and their purpose and their actions are necessary, but should that belief be fractured, everything can collapses. Should this "support" from her family ever be threatened sufficiently, she becomes incredibly unstable and scared. Child's discipline would begin to break down and at the height of her emotions, fight like a frenzied monster with disregard for everything and anyone. Should she be psychologically assaulted enough pass a certain critical point, she would crash at the knowledge of the inevitable collapse of her support and her world, dropping into a fetal position like a trauma patient. Child's mental implants gives her some form of limited protection and stability to her mind as well as her connection with Sieghilde.

First Impression:
Quiet and child like. Youthful. Somewhat inquisitive and innocent.


Family:
Her biological family is completely unknown. To her, Vicronican Security Council is her substitution for that gap.


Sieghilde: Combat Armour, Back Specifically, she has a Gynoid that is her main caretaker named Sieghilde. Her personality is most alike that of a wet nurse and a close servant. She is formal to all Council employees, though that is not to say she is completely a push over and unquestionable obedient. In terms of rank and standing, Sieghilde has the capability of calling upon the ears of the top level management and outranks all agents. However, since she is primarily in charge of Child, she does not exert this power over other departments unless necessary. Sieghilde possesses a rather subtle, but sharp tongue to those she doesnt quite enjoy the company of.

Despite her main directives being care taking and defense class task, she has been given weapons. Her left arm has an internal beam shield projector, in which when deployed, the projector on her left forearm is raised, and activated in a large towershield-like shape, creating a large forearm shield. The projector has additional arms which can extend and rotate the projector outwards so that she can hold it before her hand. Alternatively, she has the capability of having an 360 degree energy shield. Its strength is weaker than the projector due to the energy dispersion, but Sieghilde can concentrate them in specific areas. In her right arm is an internally mounted energy machine gun on the radius side of her arm while an arm mounted heat blade is where her ulna is.

She also has an armoured mode in which she dons her support armour. It adds additional skirt armour for her leg, chest, arm and provides two armoured mech arms for using large weaponry. These advancement allows her to soak up damage, both armour and shielding and provide supporting fire when assisting Child, should she need it.

Sieghilde mostly accompanies Child within Council Headquarters and and act as supportin terms of operating vehicles, information and occasionaly, combat.
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Attire: #1 #2
Despite having a cyborg frame, Child wears her specialised combat suit that the Council had made for her. It is a high tech muscle suit, where it helps increase her strength and distribute load evenly all over her body. The purpose was to experiment on newer lightweight, smaller frames and the effects of external muscle packages on fluidity of motion and performance of artificial components. It consist of an inner layer of thermal insulating tight suit which interfaces with her cyborg implants and regulates her vitals. It is tear resistant and is a dull metal grey in colour.


On top of that, she has a kevlar outer suit which covers her legs, her arms, her neck and most of her chest as a one piece. The chest area is a good deal more stronger than the other areas and is darker grey in colour. Lastly, on her arms, shoulders, neck and legs, she has further protection in the form of gauntlets, shoulder pauldrons, bicep protectors, neck protector, shin guards and boots. The chest is left without similar protectors because the kevlar chest suit is actually rated even above the gauntlets and shin guards and her own chest plating provides exemplary protection. These protectors are for the more vulnerable areas where the kevlar is weaker. Her boots and gloves enables her to climb vertical surfaces and hold in position. The wearer, however, have to be physically strong enough to hold herself in place, which isnt an issue for Child, given her body. Her boots in particular are somewhat heeled, allowing mechanics inside to act as hands to pick up thing. All around her body, she has straps for packs and holsters for her weapons. There is one on each biceps, on on each thigh and a full body harness that is wrapped around her shoulders, under her bust and oddly, over her waist and connected to a crotch guard. This one piece allows her to clip on a number of packs and holsters along her back and front. Her standard packs are her biceps, thighs and lower back waist pack

Child also has a few helmets which she may wears. Her primary helmet is her visor (#2). It is a frontal head piece which has a visor on a rotatable arms. This lets Child push it up and look at people directly and is the default position of the visor. The visor is usually slightly opaque due to the data streams on the screen. The visor allows for a wider view range and lets her have a better perception of the area with digital assistance and programs due to the bigger screen in which data can be fed onto and acts as a HUD. Whilst her eyes have nano implants which allows for targetting and data projecting, they are more minimalistic and basic in comparison. With the visor, Child can do without scopes or optics as the gun is linked via her suit to the visor. However, Child still attaches optics to her gun and use them. The visor is wrapped under her chin and held in place without straps. Two sliding eyepieces are slotted to the sides, which can come out over her eyes, even with the visor down. These eyepieces acts as a more advanced high powered scopes and filters in comparison to her basic eye nano implants. This visor is much less protective than her helmet. It can take a few frontal blows to the front and even a few bullets, but will crack and break much easier than her helmet. Also, the rear and top of her head is unprotected.

The second helmet covers her entire head. It is quite similar in design to her visor with a full face front visor. The difference is that this visor is always one directional, so she can see out, but people can't see in. The visor has an iridescent purple sheen to it. It is much more protective than her visor, with the face mask being much more capable of taking blows and attacks, while also having much higher performance and capabilities. Bracketing the visor are its mount where it connects with the rest of the helmet. At the chin and lower mouth, a respirator allows her to enter hostile environment. Moving along towards the rear of the helmet, it has metal stylised metal plate panels and the cabling that connects her helmet to her suit for telemetry and data. Child rarely uses this as she deeps it stuffy, but it is the one which allows her the most data processing and digital assistance out of all her head pieces.

On top of everything, should she need to actually head out onto the streets with other people, Child has a neck to ankle length black greatcoat with a deep hood. It is more loose to accommodate gear and the hood can hide her entire head and make it hard for people to peer under into it, due to her height.

Should her actual suit be unsuitable, a plain, black pants suit with jacket is worn with the leather coat on top and a single eye optic over her left eye with basic optic functions.

Special Talents/Abilities/ Characteristics:
Child is extremely, agile, lithe and flexible. With her custom, lightweight frame and small size, she is able to cartwheel and get in close to people at ridiculous angle and speed. However, despite having cybernetic implants, her frame is smaller. In comparison to full sized, power based cyborgs, her internal muscle packages are smaller and less powerful, designed for movement and speed. She is much quicker and more maneuverable than her fellow cyborgs, but her maximum strength output is lower. This is made up with the muscle suit. Instead, internal hydraulic and pneumatic systems are installed for quick burst of power in single action as well as for boosting movements suchas jumps and such. She is also extremely proficient with all manner of guns, but is best most with high rate of fire weapons and close range guns such as SMG, shotguns and pistols. Her pride is her ambidexterity, agility and her supreme skills with knives


Weapons:
Child possesses a range of weapons. Most of them are for closer range combat as well as stealth


Primary:
Misriah M6C/SOCOM:

Child's back up gun. While it is her "back up gun". Child would use this more often than her MN-23 due to its smaller size and ease of use. A silenced pistol that has a muzzle break, suppressor and link up HUD scope. Chambers a .50 Semi Armour Piercing, High Penetration round designed specifically for stealth and use in these silenced guns, Child is able to deal a deadly shot with the first bullet, even through walls. With the 4x scope, it has very good accuracy over range. It is holstered on her left thigh holster.

Stun Knife:
An interesting weapon which doubles as knife and taser. If, for whatever reason, Child needed to tase and subdue someone rather than kill them, this knife allows a shock of around 2 meters with the equivalent power of of a taser shock which can disable most mechanical things. Since her having to capture someone doesn't really happen too often, Child uses the blade part more. The blade itself is in total around 25 cm in length. Often used in tandem with her bayonets. It is holstered on her outer right thigh (see appearance picture).

Combat Bayonets x2:
As hardy as machetes and as sharp as a katana. These bayonets are 50 cm in length each and her go to when going melee. Along the blades are runic inscriptions. If there are multiple opponents, she would wield both, increasing damage and attack output, but with more skilled opponents, she would use her knife in tandem with one of them. The knife will act as the main gauche while most of her power is in her bayonet. They are clipped on behind her waist in an vertical fashion on a swivel hinge where she can swivel and change the angle for easier draw in a reverse grip fashion.

Secondary:
Serburo MN-23:

Her main weapon is a specialised PDW made just for her. It is highly customised, with IR and laser module, mounted scope, silencer, integral sound suppressor and a whole plethora of internal tech. With its high rate of fire, large magazine and armour piercing capabilities, Child uses this to shred through her enemies. This is usually slung across her body to her right side of her waist with a three point sling. Despite being labeled as her main weapon, it is used in more serious situations. Therefore, used less than the M6C/SOCOM.

Combat Katana: Sheathe:
Much has been done to the full length blade. It has been sharpened by high grade, military laser to a feather cutting edge, capable of cutting with its own weight and edge and has also been given a hybrid treatment with the edge. It is both a physical blade and an energy one, where she cuts normal things with the physical blade, but when she needs to cut tough armoured targets, Child activates the energy system in which a molecule thick layer of fast moving molecules run just above the physical blade, turning it into what is essentially an energy chainsaw. While it is only above the slanted edges, the amount of molecules make the layer an almost solid sheet of moving molecules, meaning it is more blade like when cutting. The sheathe is kept behind her waist, with the sword handle pointing downwards. Similar to both bayonets, it is on a swivel hinge, where it can be moved around the pivot point.

Free Slot:
Beretta 93R x2:

A pair of three burst pistols holstered under her arm on her shoulder holsters. Firing 9mm rounds, Child dual wields them and fire burst, even though single fire is available. A bit more older, it lacks the ammunition counter for her HUD, but digital aiming is still supported. She has a pair of silencer she can attach

Juutilainen and Litvyak CAWS TAP SP90 (J&L SP90):
The J&L SP90 is a very special weapon. In essence, its basically a one shot smart pistol capable of shooting essentially everything that can fit into the barrel. The barrel itself is reloaded via break open action. The gun itself automatically reads what is inside the barrel and adjust barrel diameter and rifling accordingly. This allows her to shoot from her 25.4 mm (1 inch) a whole plethora of ammunition, from 20mm autocannon rounds to rocks and stones. Internal propellant systems are also in place to help shoot impromptu projectiles. On top of all this, the smart part of the pistol also provides trajectory calculations and data to assist Child in accurate shooting due to the non aerodynamic nature and questionable quality of what she may be shooting out. The J&L SP90 holstered on a thigh holster strap with a bullet belt warpped around her waist with a plethora of exotic ammunition such as autocannon rounds, shotgun shells, door breachers and the like. The gun itself is strapped on her right thigh, next to where her knife is, whils the bullet belt is warpped around her waist when it is needed

Interchangeable:
M-96 Mattock: Can be swapped with P90

A semi automatic assault rifle, the Mattock allows shooters to shoot as fast as they can pull the trigger. A very powerful gun with moderate recoil, it is made for armour piercing, puncturing through heavy armour easily and granting headshots through helmets. It is offset by its lower magazine capacity and its single fire function, though Child is able to pull the trigger damn fast. It has an integrated scope in the gun for precision aiming. While it is made with the intention to be a designated marksmen rifle, Child takes it in close and uses it as an assault rifle to a high degree of success. Powerful enough to take the role as a sniper rifle. It has a sling so that it can be carried like the MN-23

Custom UTAS UTS 15 Shotgun: Can be swapped with MN-23.
An odd shotgun that is has two tubes for two different type of ammunition, switched between each via a switch. It is also different from the stock standard in that it has been modified to have select fire from single to burst to full automatic. Its feeding port is also modified to accept a rail reload system where the shells are lined up along a disposable rail, end to end. One end is hooked onto the catch in front of the slot, forming an acute angle with the shells between the gun and the rail and is then slid in by pushing the last shell all the way down the rail, reloading the tube in one go. The rail is then detached. It has a sling so that it can be carried like the MN-23

M14 Juggernaut Custom: With angled foregrip. Can be changed with P90
Firing the 7.62 x 51mm rounds with a high capacity drum magazine in the back, this M14 is more akin to a squad support weapon, giving Child the ability to lay down heavy fire. It is of a bullpup design, making it shorter and easier for the small Child to shoot as well as having a holographic sight for slight zoom and aiming. In addition to the sight and the larger capacity magazine, the front of the gun has an angled foregrip for her to have a better and more ergonomical hold of the barrel. It is designed so that it can be held with the hand wrapped around the bottom and the thumb along the barrel, or held like an angled vertical grip instead. However, she only ever use this gun when there is a preemptive situation which calls upon it, such as setting up an ambush position or covering her squad's retreat or their rear. In general, as a squad automatic weapon. It has a sling so that it can be carried like the MN-23

Large Caliber, High Capacity Pistol M12: Interchangeable with M6C/SOCOM
A large caliber pistol, holstered in the same place as the M6C/SOCOM. Whilst the SOCOM is for stealth as well as being more rounded, the M12 is for pure power and damage. It carries the modern equivalent of a .500 Magnum round for maximum penetration and damage at the sacrifice for accuracy during rapid fire as well as stealth. Child is equally able to deal a deadly shot with the first bullet, even through walls like the M6C/SOCOM, but with even more damage and better bullet retention. With the 4x scope, it has very good accuracy over range. It is holstered on her left thigh holster, replacing the M6C/SOCOM.

Gear:
Grapple Gear #2:

Essentially a grapple system in which resides behind her waist. The system consist of eight reels of thin carbon fibre strand nano wires divided and stored inside two reel containers on each side of her waist. The reel container is 10 cm in diameter and 5 in thickness and is connected by a rigging band. Each wire reel is linked to a small electromagnetic launcher that houses the grapple. Two face forward and two face backward with each being able to have limited traverse up or down. Each grapple is suspended magnetically in its housing, not touching the walls of the barrel. Each launcher is capable of adjusting the power of the grapple launch. The grapple gear harness is attached to the body suit and frame of Child, so all stress and movement is spread over her entire body. In addition to the harness, Child does control trajectory calculation and firing of the grapples at incredible speed via the cybernetic processors in her brain. With the gear, she can easily access areas in which even her augmented limbs cannot allow her to reach.

Strengths:
Very flexible and agile, being able to perform acrobatics and free run actions in real life combat situations. She is even able to shoot accurately from them as well. Child is also, for better or for worse, obedient to her handlers, particularly those that she see often. As a cyborg, she is capable of outrunning and outmuscle pretty much anyone besides other cyborgs, depending on their design, or anyone with supernatural capabilities. Then, it will be a more even fight


Weaknesses:
Co dependent: This means that she is emotionally unstable at her core and should her foundation collapses, she can become very volatile. She is also more a follower than a leader. While her unconditional obedience is a strength, it is also a weakness in the sense that she has no direction of her own. She follows what she is told without hesitation. She may vary her approach at times, but she would do what she was told to do. Child is a capable and excellent tactician, but a poor strategist in all areas, purely because she just doesn't see any interest in it and doesn't bother, especially when her "family elders" make the decisions.


Fighting Style:
Child's fighting style is up close and personal. While she is a very competent marksmen, she specialises in CQC. She prefers to fight in a way where she can kill without reaction or plunge the people into confusion. This is very effective amongst groups as her agility enables her to drop in from above, into their blind spots and lay waste to a number of them with high capacity weapons and accuracy. Also, at close range, her skills with knives and her speed makes guns much less effective as she can easily get within the gun's blind zone whilst also using shock and awe and disruption tactics. By sending any battle plans into disarray, Child can easily dispatch of as many of the crucial targets and leaders before she moves onto the less relevant people when the shock wears off. Child works in small groups, so fighting outnumbered is a given and natural to her. In essence, boom and zoom with stealth. Get in, cause chaos, get out before they get their bearings and attack from a different approach if needed.


Other Skills :
Child is highly ambidextrous. Both hands are pretty much as good as the other. She is originally right handed, so when using her knife blade combo, she holds her bayonet in her right. Even with the loss of most of her physical body, her brain still sends movement messages to her artificial limbs and she still is able to control with with absolute skill. On a slightly less combat related note, Child is pitch perfect. Whilst not taught music, she can replicate things she hear to the pitch, making her a good singer, hummer, whistler etc.


Bad Habits:
One of her bad habits is her curiosity. While it isn't severe, during down time in mission or when they aren't in a rush, she ha a tendency to look at everything like a curious child. This also leads to her having a tendency to sneak out when there is time for a very short period. Another bad habit of hers is her spaciness. She will, at times, space out in thought, staring miles off, sometimes even mid walking. She would suddenly stop and stare at the sky. __________________________________________________ __________________________

Themes :

Character Theme: No Name - Tune of Fantasy


Battle Theme: Kugutsuuta Aratayo ni Kamutsudo Hite - Kenji Kawai (GitS: Innocence )


Battle Theme #2: Run Rabbit Junk - (GitS: SAC)



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History:

Child's life prior to her first traceable orphanage is a complete mystery. The furthest data on her was her age of three and a few rudimentary bodily information that managed to survive the fire of the orphanage she was picked up from. That place was the furthest link one could trace in her life. As if her unknown past was not enough, like a plague of bad luck, within a year, each and every single orphanage that took her in either closed down or had some form of catastrophic accident. It didn't take long for her to be given a rather unpleasant nickname of "Grim" as in Grim Reaper who brought death and destruction wherever she went. Child kept being passed on from one institute to another, all fearing the superstition that she would bring some bad luck to their doorsteps and at the age of five, now running out of orphanages, she was placed in a State institute which, by court orders, could not pass her along.

At this point, Child has developed a very lonely personality with the feeling of unwanted and solitude ingrained deep within her soul and mind. So when she was approached by a lady in a suit, asking her if she was willing to be of help to the world, child was extremely wary of her. Eventually, after several days of breaking down Child's barriers with silver tongue promises, she agreed. What it was was the Vicronican Security Council scouring the orphanages for children with good genetic traits for their projects. When they found out that Child had zero records, rather than just shrug it off, the agent in charge pursued her further, not willing to risk the off chance that Child was a good candidate. Whether it was good luck or bad for Child is hard to say, but the results of the test were more than what the agent had hoped. Every trait that they wanted was present and even some more. After reading psychological reports on Child, in the pretense of adoption and by playing psychological games with her, the agent convinced Child that they would love to have her in their family and that as long as she "didn't fight" with the older "family" members and be a good, obedient girl, then she was always welcomed. Faced with the prospect of finally having a family, Child followed after her in less than a heartbeat.

In actuality, it wasn't quite what she had in mind. The "family" was indeed quite large, with many older people. Many were quite terse and even with her lack of experience in love and affection, she could tell that most of them were rather stiff and objective. They put her through multiple tests and exercises that pushed her to the limit of her body and even when she was broken and unable to continue, many of the scientists remain unmoved. A rare few were nicer and a bit more caring, such as the female agent. Remembering the words of the agent, Child grit her teeth and persevered while her mind had begun to delude herself to the point that she truly believed that she would be loved if she appeased the "family" elders. This self delusion was the only way she could comprehend what was happening and she deluded herself to the point that she truly believed it. Going through whatever grueling training, augmentation and education throughout her entire life, Child sought to hear praises and approval and was most happy when they told her "good" or "very well". Eventually, this built up into her co dependency on the Council. The more sympathetic of the Council did provide her with a sense of progress, which stopped and helped heal Child's mind from scars from pre and current Council memories. Regardless, her mentality is still rather fragile.

In order to monitor and actually look after the young child without having a human growing overly attached to her, the Council had a custom gynoid built in order to be her caretaker. Whilst it is sentient, Sieghilde follows The Council's directive of keeping their investment alive concurrently with genuinely caring for Child. With both Sieghilde and the occasional approval and praise, Child's co dependency didn't spiral into a severe and crippling mental condition. As she grew up, she wasn't completely oblivious to her surroundings, given her rather good mental capacity. She somewhat understand the purpose of the programs she was put through since she came, but she still viewed the Council as her family. She knows that the "family" has a noble purpose and Child was willing to give everything for it. However, the circle of close "family" members have shrunk considerably, as she no longer encompass it to everyone in the organisation, but only to those she trust and feel like they genuinely do love or at the very least, treat her nice. The situation is not unlike that of immediate and extended families. Her co dependance is still extremely strong, hard, but fragile, but has been somewhat stabilised with the tether of Sieghilde and those within the organisation she trusts.

Even after the disasterous mission when she was 12 didn't derail her devotion and co dependency towards the Council by much. A rather routine (routine, by her standards, high risk by others) mission went horribly wrong when the experimental weapon she was meant to recover went off. The mission was considered a success, given that the threat was dealt with, but the loss of the experimental weapon was a big blow. In addition to that, their investment, Child, was severely injured to the point where her body was irrepairable. Rather than just terminate the program (which they would have had she had no further use), they decided to use her to test their newer cybernetic experiments. Every new breakthrough and invention that they develope would be trial tested and tested onto Child, providing it is compatible. The Council even went and deceived Child by saying that she important enough that they invested heavily into ensuring she lived because she was important to them. Therefore, that extended the lifespan of Child and solidified Child's delusion of the Council. Throughout the next few years, Child consistently got upgraded and became even more efficient at her tasks as she got the best technology and science could offer. She still doesn't really understand why the Council asks her to do what she does, but she only ever known that the Council was doing things for the greater good and as "family", she was to try her best to help them.

Despite her age, Child is an extremely capable and fearsome Agent. She is blindingly loyal to the Council and skilled at what she did, that is, eliminating opposition. While the scientists were disappointed that what drove her wasn't pure discipline and obedience, but something more familial, the head scientists and executives believed it was fine as long as she continued her job. They exploited this. While other operatives find having a child with them somewhat insulting, her skills could not be ignored and she was given proper respect amongst agents. Her co dependency meant she wasn't suited for leading, but definitely someone one can depend to get things done. All in all, the project heads believe that Child was a rather successful experiment in raising a super soldier with proper indoctrination. Whilst the physical aspect was smooth sailing, the indoctrination was still shaky. As long as she is alive and followed and assisted their operations, they so no need to dispose or archive her off, but instead, make use of her to their full money's worth...yet
 
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OK!

They are not super perfect, I might brush them up at some point, but I think they have the detail they need. Not my best bios but they'll do for chars I haven't used in forever.

I might make an Subject-profile later on.

Note the following links point to my GoogleDoc, keeps shit easier for me.

-Xotiff and Kyvvy
-Argle Wargle
 
@Tipysnaruto

That is a lot of freaking guns


Also does it seem odd that every single cyborg thus far is obedient to their particular bosses either by choice or not. I seriously think we need a rouge cyborg, a never played by the rules ever type.
 
@Hisoka

Lots, but she doesnt carry every single one at one time. Also, my character was from the old iteration of the RP on another forum
 
@Tipysnaruto
I kinda figured that but just damn...girl must have her own personal armory in the VSC headquarters.

Me I've always preferred the Halo approach to weapons. Pick up whatever weapon ya need and don't get too attached to any single weapon.
 
@Hisoka

She pretty much does. Her gear and her cybernetics are quite personalised and unique due to the special nature of her... employment
 
You know the more I think about the less it makes sense for Child to have instant respect. Yes she could most likely take any other member of the VSC down. But in the end she is just a rookie compared to the rest of the VSC. And most military and paramilitary organizations treat rookies with barely more then basic courtesy.
 
All has been updated and approved. Still awaiting for Shen's Robin girl and one more profile then we're good to go.
 
You know the more I think about the less it makes sense for Child to have instant respect. Yes she could most likely take any other member of the VSC down. But in the end she is just a rookie compared to the rest of the VSC. And most military and paramilitary organizations treat rookies with barely more then basic courtesy.

Thing is, I sort of saw her to be their professional contract killer, especially when the old RP was in operation. Their top assassin who carried out missions with cold calculations and with high rated success, not just a rookie of sorts. We'll see how this plays out, as I too want to see how your character plays out. It's a fun concept to explore together.
 
@Iron Man

So let me get this straight. We have a prototype cyborg with some serious mental issues who is all of sixteen years old. And that is VSC ace in the hole. Well I'll give it a shot but I am still not in favor of it. But as my Dad use to say you have to try it before you knock it.
 
@Hisoka

Neural augments. Artificial neurons. Cerebral implants. The list goes on for how knowledge and skill can be implanted. This is a highly futuristic world so anything can go so long as there's tech behind it. And if you're really wanting to have fun, make her brain a conglomeration of grafts and pieces of prior assassins who simply... failed in their expectations.
 
Double post for reposted profile yay!

Search>ELogNo041591
Searching...
File found.

-============================================-

Experiment Number: 041591

Given Name: Lyserg

Accepted Name: Zephyr

Gender: Male

Age: 17

Presiding Technician: Dr. Elias Phaestus



Experiment Profile

- Height/Weight: 6 feet, 4 inches/ 145 lbs [We assume this to be from his hollow bone structure.EP]

- Hair: Dark brown, natural styling. [It does not seem to grow past the lowest point of his chin. 18 months observed. EP] [It appears to also grow naturally into its style. We suspect it is meant to aid in reducing air resistance and to streamline during flight. 14 months observed. EP]

- Eyes: Yellow, slitted.

- Complexion/Build: Caucasian/Athletic [I make a note that Lyserg is very thin, more so than I have ever seen in a specimen yet he clearly shows muscle definition. On a normal human this would be impossible. EP]

- Anomalistics: Wings [From birth Lyserg has possessed these wings. A reddish-brown in colour, they are easily able to support his weight as well as another 200 lbs comfortably. Minimal flight tests have been performed; it may be possible that he is able to carry more. Time aloft has not been tested; hypothesis: twelve hours.EP]

-Anomalistics: Hemokinesis [A single incident where he made an assistant who suffered an injury earlier's arm explode. Afterwards he was induced into a comatose state. We have not tested since then. EP(This note looks to be very recent)]

-Photographic Identification: File Not Found

-Background: Experiment 041591, given name Lyserg, is a chimera - the product of multiple DNA strands. This particular strain is made of two unknown strands found following the ruptures. He also holds the distinction of making it to full maturity unlike previous experiments. Physical and Mental testing done through the years shows that he is remarkably intelligent and surprisingly strong for anyone else of his relative age. His agility is a given. It also seems that he has a talent for chemistry and reading lips as shown by his knowledge of the happenings in the lab.

Before his being reduced to a comatose state, his personality was dark to say the least. A strong rebellious streak but that was to be expected. He tended to speak of death and blood in a manner that unsettled most and made some of my colleagues, excuse the vernacular, shit themselves after his assault. Until then he seemed to be progressing well intellectually though his writings seemed to be very...disturbing.

-============================================-

File corrupted. Attempting to Compensate...

-============================================-

Recommendations for psychiatric evaluation advised but postponed. To be transferred to Dogma for further study. Further experiments on this combination postponed.
 
@Yaoi Master Gavin

Wouldn't that make her a gestalt intelligence then? But really though codependency seems a rather odd mental issue for any assassin to have. And as any army officer will tell ya there is a world of difference between knowing and doing.
 
@Hisoka
Well she is only 16 and grew up in a manner far unlike what we would consider normal. It makes perfect sense that she would have lingering vulnerabilities as a result. Atypical ones at that. And yes, knowing and doing are two different things but when you have nanoscopic wires/wifi/etc that allow the machines in your head to tell the machines in your body what to do, knowledge becomes doing.
 
Thank the gods, Gavin is still on board <3.

I'll await for Squee man and Shen then it's game time.
 
I must respectfully withdraw from this rp as none of you have sold me on the sixteen year old cop.
 
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