Arcane Machina: A Broken World

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Will probably bring in my character from the last time... Eventually. When I can... >.<
 
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Ever had a writer's block mid-history? Yeah, I did too. But here we are!

Faiz Industries Robotics Technician
Name: Robin Chelle
Gender: Female
Age: 23
Race: Human
Known Faction(s): Arcane Gifted Supporter, Faiz Industries Employee (Robotics Technician/Mechanic)
Profile:
- Height/Weight: 5 feet, 2 inches (4ft 8in without prosthesis)/116 pounds (100lbs without prosthesis)
- Hair: Chestnut Brown, Blond Highlights streaking through all parts of the hair. Kept up in a pair of pigtails. Both pigtails and her bangs are curled via curling iron.
- Eyes: Dark Blue
- Complexion/Build: Caucasian, Freckles across face, down the back of her neck, and on her shoulders/Lean build with wide hips. Both legs missing from below the knee.
- Attire: Plain gray tank top, dark brown overalls with many pockets and loops for carrying tools (legs kept rolled up to not interfere with prosthesis), leather belt with a circular buckle with many loops for carrying tools. Around her neck is a pair of military dogtags, one belonging to her father and the other belonging to her brother. Face shield worn when welding for obvious reasons.
- Prosthetic Legs: Robin has a pair of J-legs (running legs) that have been modified to be a pair of large arcing blades. The feet, however, remain flat enough for her to walk and run on if needed.
Not happy with standard prosthetics, Robin put her knowledge of robotics to work and modified several pairs of below-the-knee prosthesis. Her favorite (and most commonly worn) pair looks like an armored pair of cyborg's legs, yet it has a secondary function allowing the use of wheels and small thrusters located within the shell of her feet. With these, she is able to roller skate around her shop and on most flat terrain (sidewalks, roads) with ease.
Should her legs develop friction sores from overusing her prosthesis, Robin does use a wheelchair on occasion to give her legs some air and rest, but hates every second of it.


- Photographic Identification:

Preferred Armament(s): Prosthetic legs aside, Robin seems to favor her sledgehammer for both practical uses and blunt force. However, when melee tactics are well out of the question, she does have enough knowledge of laser pistols to know their basic functions as well as how to switch the safety on and off. However, her aim isn't the best due to lack of practice. Unless ordered to, she normally keeps the laser pistol in her shop rather than on her person.

Abilities: Due to her job status as a Robotics Tech, it's natural for Robin to have a firm grasp upon building, modifying, and repairing various robotic parts, regardless if it's for a cyborg or a mech suit. She does have generic knowledge of vehicular structures in order to perform emergency repairs and general maintenance when needed. When she's not in a roller derby match, her spare time is spent either tinkering with her modified legs or seeing how long she can get away with hacking into supposedly 'secure' files of rival companies and rooting around under the guise of her many online aliases and proxies. She does have a full understanding of how computers, their systems, and the many networks function.


Brief History:
Robin was born into a small military family. Her father, Antony, was ranked Second Lieutenant among the armed forces when she was born. Joanna, her mother, often kept a part-time job at the commisary of whatever army base they wound up at. Made it easier to rake in some spare cash while raising her elder son by four years, Jay, as well as Robin. With every transfer Antony was ordered to make, his family followed along. Once the children were old enough, Joanna would ensure that her children would attend the military academy of whatever base they were stationed at.

As the children grew, Jay grew interested in the JROTC programs as well as his father's work. This interest resulted in Jay becoming a part of the armed forces once he became of age. Robin, on the other hand, was far more interested in learning how things worked from the inside, out. She'd often be disassembling alarm clocks, toasters, and other appliances to see what makes them tick, yet still have the memory of how every part pieced back together, often reassembling each appliance with ease. Joanna was the first to discover this and brought such a concern to her husband, at first annoyed with her daughter pulling everything apart. However, Antony saw an opportunity and arranged for his daughter to be placed in the more technical classes focusing upon computer sciences. Robin's fascination with electronics eventually led to her interest in robotics and blossomed a passion for building small bots to help make things easier around the house.

When Robin was fifteen and Jay was nineteen, they had moved to a base located in Crysta, neutral grounds between the Humans and the Arcane Gifted. The base there was supposedly focused upon keeping the peace between the humans and the Arcane Gifted. Robin, not having much contact with Arcanes before, was naturally curious about what made these people so different from regular Humans. Rather than heading straight home from class, she'd wander about Crysta to meet the locals.

Her curiosity led to the city's mercenary guild. Though her father was opposed to the guild's existence, Robin learned that there were far more Arcanes welcomed here than in any of the other cities she had been to before. She even went so far as to follow some of these Arcanes around at a distance to see how they behaved and what they could do. Although the inconsistency between each individual person bothered her for it made study that much harder, it was still fascinating to observe what each Arcane could do.

Of course, curiosity eventually killed the cat. Robin followed a woman dubbed 'The Red Reaper' outside of town. What Robin didn't realize was that this woman in red's bounty would lead her straight through an old minefield, still littered with active mines. The last thing Robin remembered were bright lights and searing pain in both legs before awaking in a nearby hospital. Much to her horror, her legs were no longer intact. The doctors informed her that the mine she stepped on had shattered the bones in her legs to the point where normal recovery would be impossible. Thus, they had to amputate.

That woman in red - Shenorai Eterna - had abandoned her mark for Robin's sake. The doctor informed the patient that Shen had flown Robin to the hospital after the mine detonated. Her interest was piqued and she asked what sort of helicoptor had brought her here. The doctor explained that Miss Eterna was an Arcane Gifted with the ability to sprout wings out of the aether and use them to fly about. Robin was stunned. She knew the woman could summon swords out of thin air, but never thought that there would be wings as well. Eventually, she asked if she could meet with Shenorai. Despite her pleas, Shen had refused the request despite being just outside in the hallway. She had been waiting for Robin's family to arrive. Oddly, despite her guild already paying for a chunk of Robin's medical bills as 'collateral damage', Miss Eterna had offered to pay off the rest of the bill as well as any therapy needed, feeling at fault for Robin following her in the first place. Naturally, Antony threatened Shenorai to stay the hell away from his family for harming his daughter, but Joanna pointed out that the mercenary was trying to help, not saddle them with bills. Eventually, after the finances were managed, Shenorai left and returned to her normal duties.

Despite lacking legs and being unable to attend her classes physically, Robin still insisted upon trying to complete her courses. Her father had arranged for tutors to visit her at the hospital and catch her up on her missed classes. Weeks later, she was given the chance to walk again with a simple pair of J-legs. After her physical therapy taught her how to walk with these prostesis, Robin tried to attend her classes once more. Of course, being the only crippled student in her class, this resulted in unwanted stares, whispers, and several confrontations belittling her for her inability to walk without aid. Despite her bruised pride, Robin's family insisted she continue with her studies. Legs or no legs, they didn't want her to simply give up. Still, she toyed with the idea of dropping her classes to pursue something she'd be physically capable of doing.

Yet it was an unusual letter that would change Robin's mind. The letter's sender was none other than Shenorai. Even after the passing months, she still admitted to feeling guilty about Robin's current state. In hopes of somewhat making up for it, she had enclosed an invitation and five hundred credits along with the letter. Shen had reserved a spot for a job fair hosted by Faiz Industries where invited guests were to bring along a product of their own making to show off their skills. Robin couldn't believe what she was reading. Securing an invitation like this easily cost half a grand. But an opportunity to show off what she can do to such a large company? At first, she had her doubts until she spotted Shen's P.S. at the bottom. "I'm sure you can design a better pair of legs." Of course! Out of all of the bots she had already tinkered with and built, why hadn't she thought of this before?

Almost feverishly, Robin gathered the materials she needed with the enclosed credits and set to work. Out of all of the after-school activities she missed, roller derby was one she never thought she'd partake in again. That is, until this letter. This inspired her to modify another pair of prosthetic legs into what looked more like something stolen off of a cyborg. But instead of the standard units for the feet, she managed to create a system to extend and retract skating wheels. Compact air propulsion units were attached on both sides of both feet, designed to extend and retract along with the wheels. Yes... these would do as an exhibition item.

Once time came for the job fair, Robin was surprised to actually find Shenorai herself attending. Through Shen, she was introduced to an acquaintance of hers: Marigold Redwood. Apparently, Mari knew the owner of Faiz industries very well and was here to help examine the presenters and their exhibits. She seemed impressed that Robin's exhibit of choice was one that could potentially be used to help other amputees.

But they wouldn't have much time to talk pleasantries. Robin was given the chance to show off her modified prosthesis, joining many in an enclosed area where other bots were being shown off. Once it came to be her turn to present, she nervously explained to the company repesentatives how her 'wanderings' had resulted in her loss of limbs. She even went on to remove one of her prosthetics to show the truth in her story before reattaching it with ease. Instead of just resigning to being in a wheelchair the rest of her life, she went on about how she took a normal pair of prosthetic below-the-knee legs and turned them into her exhibit. Just below the plated knee caps, she pressed a pair of buttons in order to extend the wheels and proceeded to skate around in lazy circles while describing her model. Though she hadn't conducted such a test before, Robin picked up in speed, going faster and faster until she was able to actually kick herself up onto a wall and proceed to skate across the bullet-proof glass set up between herself and her audience for a good forty seconds before pushing herself back onto the floor. Once she slowed to a stop, she proudly proclaimed, "And this is how to make the impossible, possible!" before she gave a flourishing bow and exited the enclosure. Seems Shenorai wasn't actually there to present anything, but instead to put in a good word for Robin.

The presentation actually gave Robin more confidence to skate about the building and meet with other presenters and representatives. But sadly, the night went on faster than expected. Shen actually accompanied Robin most of the way home, glad to see that her gifts were put to good use. This time around, Shen actually exchanged contact information before parting ways.

After the job fair, Robin waited anxiously for weeks. Despite doubts from Antony and her classmates, she recieved a job offer as one of the Robotics Technicians. Overjoyed, Robin immediately took the job on the condition that she was still allowed to complete her classes. Years later, she remains employed with Faiz Industries.
 
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There, only changed the armour. Now comes with a helmet! While stocks last!!

And of course, if you haven't already linked it.

Saevitia

https://docs.google.com/document/d/1xuRYVxLbxdBF-BHq0eNFvYmt-r9AQz7a4-UZvnpsU-A/edit

Rosetta the Outcast
Gender: Female
Age: 20
Nationality: Saevitian
Race: 'Arc' (Arcanian Gifted)
Tier: Unranked ("Special Case")
Residence: Saevitian Slums


Dossier


Personality

When profiled, she was uncooperative and unresponsive. Personality profiling had to be conducted in secret, under naturalistic conditions. Yet even so, Rosetta noticed the profilers and tried to escape several times unsuccessfully. Eventually, she conceded and ignored the profilers.

Based on naturalistic observations, Rosetta demonstrates high individuality, and is rarely seen working with others or as a group. She only approaches others when there is a need to do so (purchasing food, seeking work). Nevertheless, being an Unranked means that she is scorned by most Blanks and the Numbered. However, in view of her recently demonstrated combat ability, she is accorded a sort of unspoken respect.

She appears to have no qualms threatening others when they prove to be difficult to negotiate with. As most of these threats prove effective, profilers are not able to provide conclusive evidence about the seriousness of the threat. However, based on the perspective of all participating profilers, it is generally agreed that Rosetta is indeed serious.

Unfortunately, given the inability to conduct a face-to-face interview with Rosetta, the personality profile is limited to naturalistic observation and superficial conclusions.



Appearance

Rosetta shares her grandmother's, Rowena the Vixen, attractiveness. Similarly pretty, tanned and buxom, the major difference is their hair colour - Rosetta's hair is a deep crimson, a trait of her father. She possesses a stern demeanour, sporting a neat, no-nonsense bob-cut with her bangs covering her brows, accentuating her piercing gaze. Her irises, like her grandmother's, are red as blood, and has been noted to become luminescent during battle. She possesses an athletic frame, which at a height of 1.8m is especially imposing.

As instructed, Rosetta has been retrieved and is now outfitted with the experimental Brutalis Mk.V armour.


Family

Rowena the Vixen (Grandmother; ex-Wild Card) - Deceased
The main perpetrator of the Great Cataclysm and a powerful Wild Card.​

Charles (Father; human noble) - Deceased
Rowena II (Mother; female Arcane) - Deceased


Armour

Brutalis Mk.V

An experimental body suit intended to enhance its wearer's strength and defense without interfering with the wearer's natural abilities. Made using the moulted hide of dragons, the body suit is exceptionally durable and has been demonstrated to be capable of withstanding the piercing impact of human projectiles. In order to reduce blunt trauma, a layer of padding has been included in a layer between the hide. Unfortunately, this has added to the weight of the armour as a whole, thereby requiring its wearer to possess a certain level of physical strength, endurance and stamina to be able to wear the armour for sustained periods of time.

The helmet is a prototypical design that utilises the wearer's magical potential to power it up. When power is withdrawn from it, it folds back into the collar of the armour. The visor provides a minimalistic interface that visually tags targets within the field of vision, allowing its wearer to easily identify targets in the target or extreme light conditions. The more defining feature is perhaps the re-breather which filters the air of any pollutants, allowing its wearer to survive gas attacks. It also allows for breathing underwater.

The breast plate and right shoulder guard, while still made of dragon hide, also includes the experimental Saevialis, a material comparable to human's kevlar. While it has markedly weaker defensive properties, it has been demonstrated to enhance Arcanian Gifts. Although this has varied from individual to individual, the performance enhancement is especially effective on Rosetta. The reason is yet unknown.

The external gloves and boots are made wholly out of Saevialis, which has been further modified to allow it to interface with technological devices, especially human machinery (with which this material was tested). The body suit also includes a utility belt which helps to hold a money pouch and at most 3 performance capsules (healing or stamina).


Abilities

Telekinesis

Like her mother, Rosetta has the ability to manipulate objects telekinetically by the mere force of will. From her limited combat demonstrations, she been demonstrated to be capable of lifting several objects weighing up to 100kg simultaneously (without her armour), a feat comparable to Rowena who did something similar during the Great Cataclysm. Using this ability, she is capable of enhancing her movements, augmenting her punch strength or movement speed, which combined with her physical endurance by themselves has proved quite a challenge for the Ace of Spades.

However, she is unable to exert telekinetic pressure on any living creature aside from herself without suffering dizzying vision and a sensory overload.

Psychic Interference

Rosetta is capable of psychically communicating with others, transmitting her thoughts and reading minds. While the former ability is easily done, the latter ability can only be done if the receiving end willingly establishes a psychic connection. Due to that, the range of the two abilities differ greatly.

When transmitting her thoughts to others, she is able to do so up to a distance of 500m.

When reading the thoughts of others, she is able to do so up to a distance of 25m.
Electronic Identity

Due to her armour's added functionality, Rosetta is capable of hacking by making use of Psychic Interference to assess otherwise inaccessible electronic systems. However, this is restricted to systems with at most moderate level securities. High-level securities block her from entering and could inflict massive psychic damage on her if handled carelessly.

Superhumanity

Being born an Arc and a granddaughter of a Wild Card, Rosetta is endowed with not just her grandmother's abilities but also her physical strength, endurance and stamina. She is capable of exerting a strength greater than an average woman and, with her armour which provides additional defensive properties, endure more than what most humans can reasonably endure. Her stamina, however, is naturally weaker (possibly something inherited from her father), though her other abilities more than compensate for it.
Elemental Manipulation

The main bulk of Rosetta's immense combat ability which is again a trait inherited from her mother. Rosetta is capable of manipulating several elements: water, fire, air and earth, and also lightning (the only element her grandmother could not manipulate). Having grown up with the ability, she is capable of masterfully utilizing those elements but has not been able to suppress the after-effects of using those elements extensively.

Fire

Rosetta is capable of igniting anything she visually observes so long she wills it. The flames are intense, and starts on any surface, regardless of its resistance to heat. The flames are blue in colour, and is capable of heating metal red-hot but not enough to melt it.

After using it for about 5 minutes, Rosetta's otherwise perfect vision is reduced to myopic proportions, preventing her from seeing clearly for at least 2 minutes. Extended usage of her ability during these 2 minutes exacerbates her vision until temporary blindness which lasts 10 minutes (in which case she will not be able to manipulate fire).

Water

Rosetta is capable of coalescing moisture in the environment or large water bodies and shape them as she deems fit. However, due to the nature of water, she prefers to simply use them as powerful jets to knock foes back or douse them in water to amplify the shock from her lightning bolts.

After using it, Rosetta experiences dehydration which increases in severity as she uses it. After manipulating water for at least 8 minutes, her dehydration is severe to the point she desperately needs water but water is naturally repels from her touch. At this point, it is absolutely necessary for Rosetta to stop using her ability or risk death by dehydration. The negative effects fade away after 5 minutes.

Earth

Rosetta is capable of shifting the earth to suit her needs. While unable to cause massive earthquakes, she is capable of forming earthern spikes to impale unsuspecting enemies or raise blocks of earth to trip careless foes (or people she don't like).

After using it, Rosetta experiences an added gravitational pull which increases over time as she manipulates the earth. She is capable of lasting about 10 minutes before the gravitational pull becomes too intense that she cannot lift her body up.

Air

Rosetta is capable of moving the winds as she wills it. Out of all the elements, this is the second most well-practiced and she is capable of manipulating it for up to 15 minutes at low intensities (making gentle breezes). In battle, she is able to create small tempests that can disrupt ordinary humans (but not heavy mechs). She is also able to create a small burst of wind to push her where she is needed.

After using it, Rosetta experiences shortness of breath. While she has not tested the limits of her ability, it is theorized that the extended usage of the ability will eventually result in air avoiding her, creating a vacuum around her which would suffocate her to death. Nevertheless, as the effects fade away after a rest period of 2 minutes, Rosetta has not seen any reason to test her limits.

Lightning

Rosetta is capable of blasting bolts of lightnings at her finger tips. This is her most well-practiced element due to its high effectiveness in battle, both against normal humans, other Arcs or even against Mechs. However, this also exacts the heaviest toll of the elements. Nevertheless, due to her continuous usage of the element at high intensities, she is capable of sustaining up to 15 minutes in combat. If she uses "Flash Forward", this is reduced to 7 minutes.

After using it past her threshold of endurance, Rosetta experiences a fever with a throbbing headache, and general body aches. This increases up to sudden temporary blindness, high fever and severe aches that incapacitates Rosetta. As such, overusing the element is reserved only for desperate situations where her life is at stake. The after-effects of using the element fade away after 10 minutes, with the exception of the fever, which persists until Rosetta at least a few hours of sleep.

Flash Forward

A sub-ability under the manipulation of Lightning. Using this ability, Rosetta partially converts her body into lightning for the purpose of getting to a specific location quickly. This is restricted to distances of 20m at maximum, and also reduces the amount of time she may manipulate lightning without repercussions.


History

A scion of Rowena the Vixen, Rosetta was born Saevitian by her mother, Rowena II. Rowena II died as soon as Rosetta was born, leaving her father to give her a name before being cast out by unruly Saevitian citizens. As the memories of Rowena's betrayal is still fresh in the memories of some of the older Saevitians who were mere children at the time, Rosetta is treated as an Outcast, hence her epithet. Eventually, she came under the care of the White House for Orphans - an orphanage belonging to Silvana the White.

At some point, she discovered her abilities and began to practice them in secret. Much of her time before the age of 20 is unknown, though the staff at the Orphanage cites frequent bullying and her extreme quietness in spite of all these. According to the staff, Rosetta showed no interest in the Orphanage's daily combat training and did not demonstrate any exceptional fighting abilities.

At the age of 16, she was recognized as a legal adult able to join the Shuffle and was released from the orphanage. However, she did not take part in the Shuffle and instead moved into the Slums where her activities in the next 4 years remained unknown. Squatters in the slums interviewed have mentioned seeing her several times but find her unapproachable and difficult to get along with. However, some have claimed to see her vanish into thin air (a phenomenon explained by her ability, "Flash Forward")

Eventually, she came upon a scene on the streets where the Ace of Spades was punishing the King of Spades for ignoring the Wild Card's orders to cease and desist. Supposedly impressed by the Ace's abilities, she formally challenged him to a duel. The challenge became the talk of town, and many would later gather at the determined battling ground at the city square. Being the only one ranking above the Ace of Spades, the Wild Card, Silvana the White presided on the battle.

The Ace of Spades decided that his reward would be her servitude while Rosetta decided it was "for fun". The duel began, and to the surprise of all spectators and the Ace himself, Rosetta held her own with relative ease. The battle persisted for approximately 14 minutes before the Ace of Spades was finally bested when he conceded defeat. Silvana the White was thoroughly impressed and began to take Rosetta to involve her in latest series of experiments. Rosetta was inclined to decline, but found herself hard-pressed to accept or face death by Grand Duel (ignoring the rule forbidding Wild Cards to slay another when the duel is initiated by them).

Nevertheless, Rosetta eventually submitted to Silvana the White's demands and is officially an experiment participant in exchange for freedom of exploration in the main continent of Virconia.
 
Name: Albert Ausartak
Race: Human
Alignment: Lawful good
Age: 39
Gender: Male
Allegiance: Arcanians
Title/Alias: Quartz King

Appearance: Albert has blond hair that is trimmed short. While he is slim, is stance is a confident one, appearing as though he knows that he can do anything. At first glance he looks much like someone that has seen much, experienced a lot in his life, and above all, he looks very tough. His muscles are toned rather well, but not overly large, appearing to be relatively slim, though on the bulkier side of average Upon a gold plated iron breastplate covering mostly his heart but also a fair bit of his upper left chest sits a tunic. He wears this for comfort, easily making his quartz cover it without it feeling uncomfortable. Typically he also wears white pants that fit loosely, allowing room for his abilities to make bulkier armor underneath it.

Height: 5'11"
Skin Tone: Pale white
Eye Color: Blue
Hair Color: Blond
Body Type: Compact, built for endurance rather than power.

Personality: Albert is a very good leader in terms of law, though in battle strategy he leaves much to be desired. He is fair and just, as all men are equal. If one is in need of help then Albert is more than willing to offer them his hand in assistance. He is a very generous man, giving up any resources he can afford to the less fortunate, but he sill only help those that deserve it. He believes it is his duty as a person to bring the world to a better place, doing anything he can to improve society. Being very involved with his community, should the need rise, he will fight to his last breath defending it. His manners are very polite, always thanking and opening doors. Orders in battle are something to be respected, even if he doesn't understand the thinking. He is very likely to trust someone that fights for the same cause as himself. To sum him up simply, Albert is the perfect subordinate in battle, but an ideal social leader.

Weapons: His magic

Magic: While Albert only has one type of magic he is capable of, it is a very versatile and useful magic.

Quartz magic is the ability he was given. He can expel his energy in order to materialize quartz within 2 feet of his body (including fingertips) and also control it through telekenesis. The telekinesis is limited to quartz only, regardless of whether or not he made it. He can create limitless shapes, though higher detail and larger mass calls for more energy. Any quartz that he created can be dematerialized back into energy, feeding energy back to him, however the energy received is roughly 1/4 the amount of energy initially expelled. When making a weapon he prefers a lance for it's simplicity and the ability to launch it. The size of quartz is essentially unlimited in theory, however the fact that making massive quartz structures requires an equally massive amount of energy and also much time, so creating anything too dense and heavy would be rather taxing even if converting it back into energy. Because of this he prefers small shapes, sometimes filling the stone with pockets of air to make it easier for himself, though this makes it suffer in strength. In moments of adrenaline he can create quartz much faster than normal, but the speed comes from expelling more energy. Making quartz slower expells less, so if he needs to create a large structure, he will take his time to prevent it from exhausting him if he is needed.

NOTE: He is not limited to any particular type of quartz

Strengths: Albert move for long periods of time, able to sustain himself long on a battlefield. He's capable of remaining in battle for a long time. On top of his stamina, he is also a very durable person, capable of taking a serious beating before being rendered defeated.

Weaknesses: Albert may be effective at anything, but he is a master of nothing. As a jack of all stats, he has no focal point for his abilities, making him easily overwhelmed in one on one fight.

History:

TBA
 
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