- Invitation Status
- Posting Speed
- One post per week
- Slow As Molasses
- Writing Levels
- Adept
- Advanced
- Prestige
- Douche
- Adaptable
- Preferred Character Gender
- Male
- Female
- Genres
- Fantasy is my #1; I will give almost anything a chance if it has strong fantasy elements. Post apocalyptic, superhero, alternate history, science fantasy, some supernatural, romance, and a few fandoms (especially Game of Thrones) are also likely to catch my eye.
I've played a lot of the bigger one, not many browser-based ones (aside from Runescape which I played for like a week before I got bored with it). Most of them I played only for a little bit before getting annoyed with things enough to stop, and some I set aside for various reasons and then just never got back to, but I still played them so I say it counts.
World of Warcraft - Played a shitload of it, probably a legitimately unhealthy amount of it. I think in total I probably got up to 1 year actual time played across all my characters. For real, definitely possible that I hit 8760 total hours played. There were many months of my life where my schedule went wake up, go to high school, come home and play WoW until sleep was required, rinse and repeat. On weekends and days where I skipped school (which were a lot of days because I was a shit) it was just playing WoW all day with breaks only for using the bathroom and getting food (which I would eat while playing). A huge chunk of that all that time played, maybe even a majority, was spent roleplaying rather than doing the normal game stuff. If not for getting into roleplaying I probably would have sunk only a few hundred hours into the game, haha. I've resolved to never play WoW again both because that kind of obsession is really awful and because the shit they've done to the game since I last played (which was around the end of the Cataclysm expansion) seems pretty shitty so I've got no real interest in experiencing it.
RIFT - Played one character up to max level before it went free to play, didn't find enough end game content to keep me engaged, never paid for a second month of the subscription. Fiddled with it again after it went free to play, but I wasn't really in the mood for an MMO at the time so I didn't do much. It wasn't bad, and the class system made for slightly more interesting progression than the standard MMO fare, but in the end it really felt like WoW with some tweaks so if I was gonna play that style of game again I might as well go for the better iteration, ie WoW itself.
Everquest 2 - Played it for a couple days after it went free to play, didn't really care for how it looked and how player movement felt like trying to steer a tugboat, stopped playing it.
Aion - Never played much of this one. Grabbed it through Steam when it was on sale, hated how slow everything felt (from movement to leveling to even crafting progression), stopped playing after only a couple days.
TERA - I quite enjoyed this one, really fun combat. I played one character up to max level and didn't really get into the end game content aside from some of the regular 5 man dungeons, then went and fucked around on some alts, and then I got distracted by... some other game, can't recall what it was, and then I just never got back into it for some reason. If I were to get in the mood to play an MMO again I'd probably go for this one over all the others on the list because fun level + no subscription fee or need to buy new expansions.
Star Wars: The Old Republic - Played it for one of their final beta weekends, didn't like how the combat felt. Tried it again later after it went free to play, still didn't care for the combat, stopped playing it.
Final Fantasy XIV - Got the re-release of it around the end of last year. The class system was pretty nice, it didn't have any of the control of combat issues that turn me away from a lot of MMOs, and the story stuff was actually pretty decent. Like TERA, it was one I liked a lot but then put aside and never got back into it. The reason for this one was that I lost my job I had at the time so I didn't pay for more subscription time, then by the time I had money again I had other things I wanted to get instead of dropping money on an MMO sub fee. If I were to want to play an MMO with a sub fee again I'd probably go for this one, because I never even hit max level on a character but even the leveling was a lot of fun, so I could probably get a lot of enjoyment out of it still.
The Elder Scrolls Online - Played it for a total of maybe 20 hours across beta tests, wasn't impressed with the combat stuff largely due to it being overhyped, but it seemed pretty decent. Might get it some day just to play through the solo content for the story stuff, because I like the Elder Scrolls world, but I don't see myself ever getting way invested into the game.
There are definitely others I've played and forgotten about, but I think that's a sufficiently big list already.
I usually play solo because when I want to give a game a try I usually just go for it rather than waiting and wrangling other people to play with me. I also get easily fed up with other people slowing me down, because when I'm leveling a character in an MMO I go as fast as I can manage (minus the time taken to read quest text and such, because that stuff keeps me engaged and is sometimes actually entertaining). However, I do usually join a guild or whatever the game's equivalent is and end up doing a fair amount of group stuff anyway, I just don't purposely anchor myself to playing with other people.
World of Warcraft - Played a shitload of it, probably a legitimately unhealthy amount of it. I think in total I probably got up to 1 year actual time played across all my characters. For real, definitely possible that I hit 8760 total hours played. There were many months of my life where my schedule went wake up, go to high school, come home and play WoW until sleep was required, rinse and repeat. On weekends and days where I skipped school (which were a lot of days because I was a shit) it was just playing WoW all day with breaks only for using the bathroom and getting food (which I would eat while playing). A huge chunk of that all that time played, maybe even a majority, was spent roleplaying rather than doing the normal game stuff. If not for getting into roleplaying I probably would have sunk only a few hundred hours into the game, haha. I've resolved to never play WoW again both because that kind of obsession is really awful and because the shit they've done to the game since I last played (which was around the end of the Cataclysm expansion) seems pretty shitty so I've got no real interest in experiencing it.
RIFT - Played one character up to max level before it went free to play, didn't find enough end game content to keep me engaged, never paid for a second month of the subscription. Fiddled with it again after it went free to play, but I wasn't really in the mood for an MMO at the time so I didn't do much. It wasn't bad, and the class system made for slightly more interesting progression than the standard MMO fare, but in the end it really felt like WoW with some tweaks so if I was gonna play that style of game again I might as well go for the better iteration, ie WoW itself.
Everquest 2 - Played it for a couple days after it went free to play, didn't really care for how it looked and how player movement felt like trying to steer a tugboat, stopped playing it.
Aion - Never played much of this one. Grabbed it through Steam when it was on sale, hated how slow everything felt (from movement to leveling to even crafting progression), stopped playing after only a couple days.
TERA - I quite enjoyed this one, really fun combat. I played one character up to max level and didn't really get into the end game content aside from some of the regular 5 man dungeons, then went and fucked around on some alts, and then I got distracted by... some other game, can't recall what it was, and then I just never got back into it for some reason. If I were to get in the mood to play an MMO again I'd probably go for this one over all the others on the list because fun level + no subscription fee or need to buy new expansions.
Star Wars: The Old Republic - Played it for one of their final beta weekends, didn't like how the combat felt. Tried it again later after it went free to play, still didn't care for the combat, stopped playing it.
Final Fantasy XIV - Got the re-release of it around the end of last year. The class system was pretty nice, it didn't have any of the control of combat issues that turn me away from a lot of MMOs, and the story stuff was actually pretty decent. Like TERA, it was one I liked a lot but then put aside and never got back into it. The reason for this one was that I lost my job I had at the time so I didn't pay for more subscription time, then by the time I had money again I had other things I wanted to get instead of dropping money on an MMO sub fee. If I were to want to play an MMO with a sub fee again I'd probably go for this one, because I never even hit max level on a character but even the leveling was a lot of fun, so I could probably get a lot of enjoyment out of it still.
The Elder Scrolls Online - Played it for a total of maybe 20 hours across beta tests, wasn't impressed with the combat stuff largely due to it being overhyped, but it seemed pretty decent. Might get it some day just to play through the solo content for the story stuff, because I like the Elder Scrolls world, but I don't see myself ever getting way invested into the game.
There are definitely others I've played and forgotten about, but I think that's a sufficiently big list already.
I usually play solo because when I want to give a game a try I usually just go for it rather than waiting and wrangling other people to play with me. I also get easily fed up with other people slowing me down, because when I'm leveling a character in an MMO I go as fast as I can manage (minus the time taken to read quest text and such, because that stuff keeps me engaged and is sometimes actually entertaining). However, I do usually join a guild or whatever the game's equivalent is and end up doing a fair amount of group stuff anyway, I just don't purposely anchor myself to playing with other people.