L
liddi
Guest
Original poster
[ AMBIENT DESTINY ]
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Please do not post here until your character is accepted. See the signups ↓
Signups/OOC Thread: click here
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Please do not post here until your character is accepted. See the signups ↓
Signups/OOC Thread: click here
You have always had an uncommon interest in something ordinary--whether it was cooking, carpentry, gardening, or some other mundane craft. Family, friends, and teachers always laughed, until the day when it was discovered that your obsession was actually due to your magical ties with that interest. Magic is not uncommon, but ambient magic--which is drawn from the mages surroundings and craft items rather than self-created power--is, and it can be exponentially more powerful, not to mention dangerous. Some mages are stronger than others, but ambient mages can increase their power simply by interacting with common things, shaping their magic into beautiful garments or deadly potions.
Because it is harder to discover, you could have come to know your power at any time during your life, though the later you realized the more your power would try to tell you by breaking out against your will, or bringing you together with items that you could draw magic from. Whether there was a teacher in your area or you had to travel in order to study, you came to terms with your power and learned to control it. For all the rocky start, you are proud of your learning and accomplishments and know your power well.
Now, however, there are rumors spreading that ambient magic cannot be controlled, despite the fact that you know otherwise. Due to the public's fear and the jealousy of traditional mages--who cannot control as much power as ambient mages--law enforcement is seeking out ambient mages and attempting to detain them, with interesting results. Some fight back, and others hide, but as an ambient mage you know you must protect yourself, and find yourself banding together with four others like you. However, bribes are offered and information is leaked until you are forced to wonder if there is a traitor in your midst, or if you are simply too few against too great a foe.
[ WELCOME TO LORWICK ]
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Lorwick is the second largest city in your Empire, big enough to get lost yet far enough away from the capital city that the rulers aren't knocking on your door. This is where you and the other ambient mages you have befriended have chosen to hide.▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀
Technology:
This is your run of the mill medieval fantasy city--so there's no such thing as electricity or telephones, but you've got your magic to make fancy lights and communicate. Think candles, human-powered water pumps, and message runners. Weapons are usually swords, daggers, staves, and the like. Gunpowder does exist.
Transportation:
Horses and carriages are normal forms of transportation. Most common people walk.
Money:
Gold, silver, bronze, and tin coins. 50 tin = 1 bronze, 25 bronze = 1 silver, 10 silver = 1 gold. Think of bronze coins as today's five dollar US bills.
Food:
Cooking is done at hearths in the home or food is purchased from inns and taverns. Markets in the center of the city sell everything from produce to meat.
Society:
There is a slum on the south side of the city, districts where commoners, merchants, and artisans live and work in the central areas, and to the north side of town a "richer" area where people of noble birth might live, as well as very successful citizens.
Climate:
Lorwick has four seasons, with autumn and spring being significantly shorter. Spring is very rainy, but it doesn't snow too much in the winter. Summer highs reach 90 degrees Fahrenheit.
Other notes:
Religion is practiced in the home and is polytheistic. Wednesday is a day of rest, regardless of religion. Once a month, on the first, a grand market is opened on the east side of the city.
Magic:
One in ten people might have some form of magic, one in five mages has significant power. Ambient mages account for perhaps two percent of all mages. Some are stronger than others, as with traditional mages. In a large city such as Lorwick, perhaps 50 people are ambient mages. Ambient mages can use power from items that pertain to their magic, or place magic into items created with their craft [a sword created by an ambient smith mage might be spelled to be unbreakable].
[ PLAYABLE CHARACTERS ]
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Please choose one of the following types of ambient magic OR create your own [pending approval]. Magic is attached to a trade, so there's no such thing as a "fire" mage, but there can be Smith mages that work with fire, etc. You have quite a bit of freedom to outline your character's skills within their magic, but please don't make them incredibly overpowered and make sure they have faults and shortcomings. These mages will generally be over the age of 18, as they are trained in their craft and working in some type of cover enterprise to hide from the powers that be. It is possible that they will discover child/untrained ambient mages in the future, but keep in mind that ambient magic is very rare in this world, and traditional magic [performed with spells, runes, internal power that must be built over time] is much more common. I would prefer if no more than two people had the same power.▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀
- Carpenter [woodworking, perhaps skill with bows/arrows and other wooden weapons]
- Smith [one type of metal or a combination, some control of fire, perhaps skill with metal weapons]
- Tailor [weaving, spinning, making garments, control of thread]
- Cook [cooking, baking, potions, and poisons]
- Artist [painting/drawing/sculpting and their tools]
- Musician [power born in music, singing, instruments, etc.]
- Dancer [power generated in the act of dancing for various purposes]
- Weather [power drawn from the atmosphere, storms, air, etc.]
- Garden [control of plants and growth, making medicines]
- Nautical [control of water, some interaction with birds and aquatic animals]
- Rock [power from stones: precious and common, control of earth/rocks underground]
- Animal [power from a certain type of animal, ability to communicate with some animals]
- Glasswork [power to create glass objects with various techniques that have magical power]
[ OTHER INFORMATION ]
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The only playable characters are ambient mages. You are free to interact with the city and create NPCs to fit your needs as long as they make sense in the setting. As game master I will occasionally present challenges, distractions, and give updates on the public opinion of ambient mages. If your character does something silly and outs themselves as an ambient mage the government may come after them in one of these posts. They may also give you an opportunity to "go to the dark side" so to speak and turn in your fellow mages. Just look for updates and use them in your posts!▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀▀▀▀▀▀▀▀▀▀ ▀▀▀▀
My character [a cooking mage] owns and works in an inn called "The Thirsty Marquess" in the near center of the city where the ambient mages often gather. Feel free to start out there. Your mage may be new to the city and looking for support or an old hand who has been allied with the ambient mages for a while. It's up to you!
Miscellaneous Rules:
- No god-modding, power playing, or "Sue" characters.
- Use proper spelling, grammar, and punctuation while giving your fellow players something to respond to.
- Please spoiler tag anything inappropriate or just don't roleplay it at all [i.e. time skip].
- One character per person to start. More may be created at a later time if the roleplay calls for it.
- Don't "leave for dead" -- 1x1 roleplay in the thread and leave everyone else behind.
- No spam or advertisements.
- Not a rule, but I would really appreciate posts in default/"none" colored text, or at least not white. I use a light colored board style because Obsidian hurts my eyes.
[ CHARACTER LIST ]
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character name - age - gender - magic type - player - skeleton
Chazlin "Chaz" Groos - 32 - male - cooking - liddi - skeleton
Kailani "Kaila" Nuwatii - 24 - female - nautical - NorwayFOO - skeleton
Alexis Oretia - 16 - female - musician - Infinity - skeleton
Amell Ritka - 29 - female - weather - Dragon Rebellion - skeleton
Edward Rommelo - 23 - male - carpenter - Erulen Ducard - skeleton
Finley Rheinstein - 23 - male - glasswork - mind tuna - skeleton
Vulca Velimna - 25 - male - rock - Jent - skeleton
Darius - 18 - male - scholar - Effort - skeleton
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character name - age - gender - magic type - player - skeleton
Chazlin "Chaz" Groos - 32 - male - cooking - liddi - skeleton
Kailani "Kaila" Nuwatii - 24 - female - nautical - NorwayFOO - skeleton
Alexis Oretia - 16 - female - musician - Infinity - skeleton
Amell Ritka - 29 - female - weather - Dragon Rebellion - skeleton
Edward Rommelo - 23 - male - carpenter - Erulen Ducard - skeleton
Finley Rheinstein - 23 - male - glasswork - mind tuna - skeleton
Vulca Velimna - 25 - male - rock - Jent - skeleton
Darius - 18 - male - scholar - Effort - skeleton
Ambient magic © Tamora Pierce
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