Example:
I'll go with a Battlecruiser.
Battlecruiser:
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It has 1 Prow Hardpoint, 2 Port/Starboard Hardpoints, 1 Aft Hardpoint, 3 Defensive Hardpoints, 2 Point Defence Clusters and 2 Special Hardpoints.
So
Prow: I choose a fixed Railgun Battery.
Prow: Fixed Railgun Battery.
For Port/Starboard we have 2 hardpoints. (These are mirrored by the way. Both sides of the ship have identical armaments)
So I pick 1 Laser Broadside for raw broadside firepower and 1 turreted Metalstorm Battery this gives excellent coverage with decent firepower.
Prow: Fixed Railgun Battery
Port/Starboard: 1x Laser Broadside, 1x Turreted Metalstorm
Then we have Aft, it functions like the other hardpoints, but i'll throw another Turreted Metalstorm in.
Prow: 1x Fixed Railgun Battery
Port/Starboard: 1x Laser Broadside, 1x Turreted Metalstorm Battery
Aft: 1x Turreted Metalstorm Battery
Then we have 3 Defensive Hardpoints.
I don't want ECM or Active Countermeasures so I go
1x Medium Armour
2x Medium Shields
So we have
Prow: 1x Fixed Railgun Battery
Port/Starboard: 1x Laser Broadside, 1x Turreted Metalstorm Battery
Aft: 1x Turreted Metalstorm Battery
Defences: 1x Medium Armour, 2x Medium Shields
The point defence clusters are a fixed number so you don't have to worry about that.
Then we have special. We've got 2 Hardpoints.
I want somewhat of a "pirate" ship so I go with
Raider Transport Bays and a Grappling Array
Prow: 1x Fixed Railgun Battery
Port/Starboard: 1x Laser Broadside, 1x Turreted Metalstorm Battery
Aft: 1x Turreted Metalstorm Battery
Defences: 1x Medium Armour, 2x Medium Shields
Special: 1x Raiding Force Transport Bay, 1x Grappling Cable Array
Engines are simple, you're just declaring what type of engines that ship has.
Eg: In this case if you don't have Antimatter or Reactionless Drives, it's a Standard Drive.
After that, it has a basic cost of 36 Billion Credits + whatever training level you choose for it.