K
Kadaeux
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A Solar Concern
The Tale of Seven Suns
The Tale of Seven Suns
It was not a natural system. A false place manufactured by beings too ancient to comprehend, too terrible to understand, too horrifying to grasp and too extinct to matter anymore (or so they say). An artificial system comprising of seven suns artificially put into stable, and impossible, orbits each with their own system of planets with their own systems of moons.
Seeded with life and left to sprout all on its own it has been millions of years now and several of the worlds cultivated not only intelligent life, but nations birthed from their homeworlds. Some with terrific advanced technology.
Some with the barest to justify calling them a space-faring nation but each individual, unique and well respected. Regardless they have flowered and raised themselves into the stars under their own power. You President, Emperor, King, Prime Minister or whatever title you hold, you rule one of the nations of the Star System simply known as Ysaras.
Your nation has clambered it's way into space and become a space-faring nation and wielding it's own power. But your nation isn't alone in this system.
It's time to take your place. Or fall into ashes.
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Facts:
- There is no faster than light technology. All travel in-system is done at sublight velocities, insofar as anyone knows FTL is impossible for the forseeable future.
- Weapons come in six groupings (not counting traits that give special weapons) the basic six groupings are Laser, Particle Beam, Missile, Torpedo, Metalstorm and Railgun.
- There is no sign of the creators. However the more religious may believe them to be gods.
- *May be updated as questions are answered.
Nation Creation Rules:
The rules for making your nation are in the following link.
Nation Creation Rules
The rules for making your military are in the following link. (The link is also in the document linked above)
Military Creation Rules
EVUL GM RULEZ:
- No God-modding/moding.
- As usual, no auto-hits, etc.
- Travel-time is fairly significant. To travel from Praxis to Lumina for example (other than being REALLY hot) is approximately 4 months at top velocity for normal drives.
- Combat is generally 'arbitrated' by the GM (me) this is done through a combination of factors, 1st is strategy. (If one players plan is exceptionally good and the others shite, the first player would get a bonus), 2nd is forces. (If the OTHER player however had ten times the forces, they might get the bonus instead of the first player) the 3rd is the dice gods. In the end your peoples lives are in their hands :p But you'll just see the results ;)
- Follow the site rules, it's not that hard. (Considerably easier than the last forum I was GMing on :p)
- NO OOC ARGUMENTS. If you cannot resolve an issue politely you bring it to my attention or simply ignore the other person.
CAUTION:
Breaking any of the rules will lead to penalisations for your nation IC based on the severity of the issue. 2 Extreme examples to follow.
EG 1 : Player 1 "auto-hit/kills" Player 2's flagship. Player 1's action is 'altered' to prevent it and loses several of their own ships in response.
EG 2 : Player 3 "God-mods" annihilating Player 4's homeworld. Player 3's action is completely nullified and their nation is annihilated by *REDACTED BY ACT OF GM* in this case player 3 would also be permanently ejected from the game and banned from returning.
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LIST
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This is a link that has the code for the nation sheet template on the fourth post.