A Solar Concern: The Tale of Seven Suns

Status
Not open for further replies.
K

Kadaeux

Guest
A Solar Concern

The Tale of Seven Suns

8ty8xo9.jpg



It was not a natural system. A false place manufactured by beings too ancient to comprehend, too terrible to understand, too horrifying to grasp and too extinct to matter anymore (or so they say). An artificial system comprising of seven suns artificially put into stable, and impossible, orbits each with their own system of planets with their own systems of moons.

Seeded with life and left to sprout all on its own it has been millions of years now and several of the worlds cultivated not only intelligent life, but nations birthed from their homeworlds. Some with terrific advanced technology.

Some with the barest to justify calling them a space-faring nation but each individual, unique and well respected. Regardless they have flowered and raised themselves into the stars under their own power. You President, Emperor, King, Prime Minister or whatever title you hold, you rule one of the nations of the Star System simply known as Ysaras.

Your nation has clambered it's way into space and become a space-faring nation and wielding it's own power. But your nation isn't alone in this system.

It's time to take your place. Or fall into ashes.


  • Facts:
    1. There is no faster than light technology. All travel in-system is done at sublight velocities, insofar as anyone knows FTL is impossible for the forseeable future.
    2. Weapons come in six groupings (not counting traits that give special weapons) the basic six groupings are Laser, Particle Beam, Missile, Torpedo, Metalstorm and Railgun.
    3. There is no sign of the creators. However the more religious may believe them to be gods.
    4. *May be updated as questions are answered.

    Nation Creation Rules:
    The rules for making your nation are in the following link.
    Nation Creation Rules
    The rules for making your military are in the following link. (The link is also in the document linked above)
    Military Creation Rules


    EVUL GM RULEZ:
    1. No God-modding/moding.
    2. As usual, no auto-hits, etc.
    3. Travel-time is fairly significant. To travel from Praxis to Lumina for example (other than being REALLY hot) is approximately 4 months at top velocity for normal drives.
    4. Combat is generally 'arbitrated' by the GM (me) this is done through a combination of factors, 1st is strategy. (If one players plan is exceptionally good and the others shite, the first player would get a bonus), 2nd is forces. (If the OTHER player however had ten times the forces, they might get the bonus instead of the first player) the 3rd is the dice gods. In the end your peoples lives are in their hands :p But you'll just see the results ;)
    5. Follow the site rules, it's not that hard. (Considerably easier than the last forum I was GMing on :p)
    6. NO OOC ARGUMENTS. If you cannot resolve an issue politely you bring it to my attention or simply ignore the other person.

    CAUTION:
    Breaking any of the rules will lead to penalisations for your nation IC based on the severity of the issue. 2 Extreme examples to follow.

    EG 1 : Player 1 "auto-hit/kills" Player 2's flagship. Player 1's action is 'altered' to prevent it and loses several of their own ships in response.

    EG 2 : Player 3 "God-mods" annihilating Player 4's homeworld. Player 3's action is completely nullified and their nation is annihilated by *REDACTED BY ACT OF GM* in this case player 3 would also be permanently ejected from the game and banned from returning.

  • LIST



  • This is a link that has the code for the nation sheet template on the fourth post.
 
  • Love
Reactions: Azathoth
How close are these stars to their nearest neighbors?
The Praxis star to the furthest planet (and it's orbiting planet, true moons are not marked on the map at all.) is 35 AU. It's approximately 70 AU to Lumina, 75 AU to Psios, 77 AU to Ramenth, 120 AU to Sin, 125 to Vaoxin, 135 to Hell. This is of course no a precise scale and the stability of the system is naturally artificial. (A system like this would practically explode realistically)
 
Damn this has a lot of work put into it. Is it pre-made or did you do it yourself?
 
Love it, but I doubt I'll be able to post so I'll just save you the trouble of looking over another app.
 
Last edited by a moderator:
After going over everything it seems far too unnecessarily complex, which is too bad. And 50 points seems like a lot after I took the traits I wanted. Ended up with this huge list of traits.
 
Damn this has a lot of work put into it. Is it pre-made or did you do it yourself?
Did it myself, a refinement of a system i've used over the years. This particular version took approximately two months of alterations.

After going over everything it seems far too unnecessarily complex, which is too bad. And 50 points seems like a lot after I took the traits I wanted. Ended up with this huge list of traits.
It's always been a complex system :p it's a bit more "wealthy" than my usual ones as I increased the available traits, removed some etc.

After Christmas is over, I will make a nation sheet.
Good to hear mate ;)
 
How's the craic. I'm a Kadaeux mook from another site. I know my single post count is somewhere between awkward and scary but I've been RPing abroad since 2008ish and just recently jumped ship. That being said, I have no idea how the posting mechanics of this site work so I'm going to leave you kind folks a link to the Google Drive doc I've been building my nation with. Hopefully I can translate it into the awesome formatting I've seen users create on here. Looking forward to some good story telling.

https://docs.google.com/spreadsheet...Wavw-pvefPknpPEQp3XN5cbF4/edit#gid=1054943808
(Bit of a work in progress, but I'll be there shortly.)
 
I'm going to assume the sheets for things like fighters are still in construction, since they seem not to exist.

Also: an example sheet would be incalculably helpful.
 
Last edited by a moderator:
Google Docs confused me—didn't navigate past Capitol Ship Design in the Military Design document.
 
This sheet isn't done but, I am working on it.


  • Nation Name
    The Republic of Alijan

    Nation History
    WIP

    Significant Political Figures
    Inquisitor - Marcos Justo
    Members of the Science Advisory Board - Cláudio Queiroz, Hugo Rocha, Melissa Azevedo, Eduarda Andrade, and Isadora Flores
    Generals of the Military - Rogério Cardoso, Augusto Justo, and Caroline Martins.
    Advisors - Raul Ventura, Suzana Ferreira, Carla Vaz, Patrícia Reis, Érica Canto, and Alice Nascimento.
    WIP


    Nation "Style"
    WIP

    Nation Species
    WIP

  • Total Trait Counts
    Fifty Traits

    National Traits
    Party Please
    Rule for All
    For the Greater Good
    Science Forum
    Science Advisory Board
    Peaceful


    Population Traits
    Loyalty
    Not One Step Back!
    We Act As One
    Artistic
    Accepting
    Good Schools


    Star Navy Traits
    Capital Warship Obsession
    Ironclad
    A Gift for the Stars
    Fleet Unity Protocols
    Battlestar Compensatinga
    Wargames
    Siege Mentality
    Superior Training


    Ground War Traits
    Elite Infantry Formations
    Combined Arms is Key
    Orbital Support
    Siege of AR-558
    You Shook Me All Night Long
    Shoot to Trill
    Long Term Training


    Technical Traits
    Flash
    Accelerated Repairs
    Sound Off
    Virtual Intelligence
    Master Shipwrights
    Secure Lines


    Economic Traits
    Intersolar Stock Market
    Bulk Traders
    Capitalism
    High Grade Manufacturing

    Foreign Policy Traits
    Non-Aggression Pacts
    EPA
    Great Alliance Negotiators


    Espionage Traits
    A Weston Moment
    Obsidian Order
    Inquisition


    Psychic Traits
    Empathic Mind
    Predictive Omniscience

    Advanced Technology Traits
    Enhanced Lifespans

    Flaws
    Honourable to a Fault
    Public Outcry
    Dangerous Cults
    For Science!



  • Territory
    Homeworld - Alithafi - Average World, Average Size, Oceanic World, Small Moon, Military Satellite Network, Research Space Station, Orbital Shipyard (free), Orbital Military Station.


  • Treasury
    WIP

    Naval Budget
    WIP

    Army Budget
    WIP

  • Navy
    WIP

    • Capitol Ships
      Offensive -

      Defensive -

      Special -


    • Escort Ships
      Offensive -

      Defensive -

      Special -


    • Naval Strike Craft
      Offensive -

      Defensive -

      Special -



  • Armoured Forces
    Offensive -

    Defensive -

    Special -


  • Infantry
    Offensive -

    Defensive -

    Special -


  • Aerospace Forces
    Offensive -

    Defensive -

    Special -

 
Last edited by a moderator:
Sometimes tags don't like being closed in a different order than the opposite of that with which they were opened. Especially with block tags like [quote] and [tab(s)], you have to be careful about this. Take a look and make sure you don't have any unclosed tags when you add a [tab(s)] block, and it should resolve itself fairly easily.

If you'd like some more hands-on assistance, I can edit your post for you. :3
 
WIP

I'd prefer to only post once I'm finished writing and editing, but having to reformat everything each time I work on it is a pain, so...


  • Nation Name: The Republic of Atmos.

    Nation History: Atmos, like the rest of the Ysaras System, was created and seeded artificially, by a people the inhabitants of Atmos call 'the precursors'. Atmos was one of the most bountiful and richly biodiverse planets that the precursors forged—a colossus among worlds, populated by countless lifeforms that engaged each other in a century upon century long evolutionary war. When the fog of time dispersed over the oceans, jungles, mountains and deserts of Atmos, and the tone called for Ysaras' intelligent lifeforms to take to the stars, only one of Atmos' countless species proved predominant: the Ultarians.

    A humanoid species of amazing creativity and ingenuity, the Ultarians found themselves only a few thousand years ago the predominant species of all nine continents of Atmos. Dominant was they were, however, the Ultarians were strongly divided. Minor evolutionary adjustments to conform to the varying climates and topographies of Atmos gave birth to a multitude of Ultarian races, and thousands of different tribal identities and cultures were created, to unite groups of Ultarians together. This togetherness would ultimately result only in greater division, however, and generations of war and suffering ensued for the Ultarians, entire societies and cultures rapidly extinguished in the name of an opposing society's survival, or greatness. The Ultarians came to master the exploitation of their environment for use in the destruction of their rival societies, forging weapons of war and fortifications to shield themselves from their foes. Across eight of the nine continents of Atmos, nation-states developed, with militarized and rigid borders that spelled death for approaching foreigners. Only one continent, Atmos' most humble, was spared of extreme nationalistic division and recurring war.

    Jorn, the smallest and least fertile of the nine continents of Atmos, covered in a constant layer of snow and ice, gave birth to only a single cultural identity. Jornish culture, unlike that of the greater continents, valued individualism and personal advancement over efforts intended to contribute to the whole of society. The Ultarians of Jorn, bereft as they were of great national wealth, became experts at developing greater and greater efficiency and technological prowess, to not only defend their homeland, but connect it to the greater continents of Atmos. While the great continents and their nations and peoples fought and fought, making themselves weaker and more divided as time carried on, Jorn rose. Colonization ensued; the naval vessels of Jorn allowing them to settle the more primitive of Atmos' continents, and easily obtain the greatness that the nations of the larger continents had fought so harshly and so long to obtain. New resources were developed and utilized, placing Jorn a constant step above any of its competitors. The rival-struck nations of Atmos gradually withered away, vassalized or conquered outright by the rapidly growing superpower that Jorn became. Coalitions formed against the rising star of Atmos, but they were inevitably destroyed. Large scale settlement and cultural propagation ensued, and over successive generations, those peoples that once looked on Jorn as an isolated backwater instead found themselves a part of it. The Ultarians amalgamated as globalization took route, becoming one people, of one culture and one identity. But the expansionary and, now, prideful Jornish were not contented with all of Atmos. As they looked up to the stars, they saw a future where their values—opportunity, liberty and greatness—were brought to all the planets and moons of Ysaras.

    The Republic of Jorn, now presiding over a politically and culturally unified planet, and looking forwards, reconstituted itself as the Republic of Atmos. With the involvement of both the state and private enterprises, massive orbital shipyards and other grand works of space exploration were developed. Scout ships, looking not only for resources and habitable planets for settlement, but also alien societies, were sent in all directions. In anticipation of either good or bad relations with these potential new neighbours, a Star Navy and solar merchant fleet were created, for defence and conquest, and for trade and diplomacy. The Ultarians looked forward to untold opportunities and challenges to be overcome in space; and also untold dangers, and the potential for Atmos' outright destruction. A time of great change was beginning, and it was yet to be seen if Atmos would fare the solar seas as Jorn had fared the oceans of Atmos, in days that were now so long ago.

    Significant Political Figures

    President Bergen Marza. Democratically elected representative of the people of Atmos, head of state and head of government. Marza is a native of Venir, Atmos' capital city. As Atmos' government is highly libertarian, Marza's powers over Atmos' affairs are limited. He is, more than anything else, a figurehead.

    General Marfor Scholt. High Commander of the Atmos Star Navy, captain of 'The Grand Deliverance'. Like all positions in the Atmos Star Navy, High Commander is one decided upon solely by aptitude. Since The Grand Deliverance is a highly strategically and ideologically important flag-ship, and Scholt is her captain, he rarely leaves secure Atmosi space.

    Merchant-Diplomat and High Commander of the Atmos Army TBA.


    Nation "Style": TBA

    Nation Species: TBA



  • Total Trait Counts: 53 (52 traits, one worth two trait points).

    National Traits: 10.

    Population Traits: 12.

    Star Navy Traits: 5.

    Ground War Traits: 3.

    Technical Traits: 3.

    Economic Traits: 15.

    Foreign Policy Traits: 2.

    Espionage Traits: 1.

    Psychic Traits: 0.

    Advanced Technology Traits: 1 (2 points).

    Flaws: 5 (One worth two flaws to fulfil the mandatory flaw requirement, one trait-related compulsory flaw, and three additional flaws for three extra trait points).


    • Implausibly Efficient Government, Fair Dinkum, Mechanics at Heart, Rule of All, Science Forum, Science Advisory Board, Industrial Heartland, Size Matters, Monolithic, Vengeful.





    • Loyalty, Flag-Wavers, Not One Step Back!, Manifest Destiny, Artistic, Martial Pride, Medicine, Good Schools, University of War, Agricultural Institute, Tradesmen Academy, Industriousness.





    • Hangar Queens, Battlestar Compensatinga, Advanced Reconnaissance, Until in my last breath I spit at thee!, Superior Training.





    • Combined arms is key, Occupationists, Set Phasers to Stun.





    • Flash, Master Shipwrights, Not at all like Starfleet.





    • Abundant Trade Goods, Abundant Trade Ships, Currency Exchange, Intersolar Stock Market, Point Defender Gun, Lax Restrictions, Capitalism, High Grade Manufacturing, Wealthy/Moneybags, Cargo Cultist, Tailored Trade, Accommodating, Convincing Economists, Free Market Boom-town, Interplanetary Stocks Market.



    • Advanced Economic Warfare, EPA.





    • Counter Intelligence Unit.





    • N/A





    • AEGIS Point Defence.





    • Psychic Nulls, Big Red Target, Freedom of way too much information, Cone of Silence, Misplaced Information.


  • Homeworld Type: Gaia World. Atmos is massively fertile and biodiverse.

    Homeworld Size: Huge World. Atmos is also massively... massive.

    Homeworld Artificial Satellites: Military Satellite Network, One Orbital Elevator, Four Orbital Shipyards.

  • Treasury: TBA

    Naval Budget: TBA

    Army Budget: TBA


    • The Grand Deliverance;
      Battlestar Supercarrier, Elite Crew, 133 BC;


      Offensive
      Prow: One Turreted Laser Battery, One Turreted Particle Beam Battery.
      Port/Starboard: One Metalstorm Broadside Battery, One Broadside Particle Beam Battery.
      Aft: One Turreted Laser Battery, One Turreted Particle Beam Battery.


      Defensive
      Three Layers Very Heavy Armour.
      Three Heavy Shield Generators.
      ECM System and Active Countermeasure System.
      Ten AEGIS Clusters.


      Special
      One Electronic Warfare Suite.
      Two War Transport Bays.
      One Science Section.
      One Mobile Repair Bay.
      One Grappling Cable Array.
      Four AEGIS Sensor Arrays.
      72 Hangars.


      ^ Military Design sheet was changed. Will revise or delete later.
      ---

      TBA


    • Escort Ships: TBA

    • Naval Strike Craft: TBA


  • Armoured Forces: TBA

  • Infantry: TBA

  • Aerospace Forces: TBA
 
Sometimes tags don't like being closed in a different order than the opposite of that with which they were opened. Especially with block tags like [quote] and [tab(s)], you have to be careful about this. Take a look and make sure you don't have any unclosed tags when you add a [tab(s)] block, and it should resolve itself fairly easily.

If you'd like some more hands-on assistance, I can edit your post for you. :3
The odd part is that the code works perfectly "on its own" only after including the data to the structure did it all break. I'm suspecting a break because of microsoft word code. *Tests*


EDIT:


Thanks for the offer though, not needed. It WAS something with microsoft word copy/paste that butchered it. Re-copying to notepad and back fixed it :p
 
Last edited:
Status
Not open for further replies.