A Day in Varden

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Name: Wrogan
Race: Orc Scion of Gultar
Sex: Male
Age: 21
Appearance:
Loosely based on this: http://kivutar.deviantart.com/art/Berserker-377540770

Wrogan is rather tall, with a lean, muscular build that accentuates his back, and shoulders heavily; the build of an archer. His dark brown skin is lined in traces of green outlines of branching vines or tree limbs, with leaves of varying kinds. He has a rather interesting collection of scars; from the roughly healed cruciform scar on his lower left leg, to the scar of a coarse rope around his neck, that was tattooed over, following the pattern of the scar to preserve it. On his wrists, he bears a pair of brands for theft, and murder. Upon his chest, is a stylized brand of a crow in flight, the scar being covered with white chalk paint every morning.

He wears tough wearing linens and leather woodsman garb; breeches of dark brown, with tanned leather reinforcements, his feet protected by light leather shoes, with tough bearskin soles. He wears a light gambeson under a leather jack of plates; hexagonal scales of boiled leather, riveted between several layers of linen. Over that he wore a dark tunic, with a similar image of a crow in flight, emblazoned on the front in white. The final layer was his oilskin coat, normally not needed in the summer, but unusual weather was making it necessary. His hair he keeps in a central patch, tied back with a thong of leather, the ends beaded with volcanic glass, and each finished with a feather of a white crow. The number of trials he has completed.

On his back he bore a light pack of supplies and gear, along with two spare bundles of arrows. His large survival knife strapped to the bottom of the pack, his unstrung bow tucked into a case on the right side. At his right waist, he carried a hardened leather quiver, with a waterproofed light leather liner, that features a cinch to keep the shafts from rattling, and a flat that can be drawn over to protect the shafts from dirt and rain. At his left waist he wore a backsword, and a few pouches to hold on to small items.

Attributes:
  • Perception - ability to spot out of place things and possibly receive GM hints
  • Dexterity - agility, dodging ability, and use of ranged weapons
  • Strength - deals with feats of strength and melee weapon damage
  • Endurance - stamina and resistance to both physical and magical harm
  • Magic - influences use of all magic spells and ability to detect and understand magic used by others
See this post for a better, clearer explanation of skills and trait points than the ones below.
Skills:
  • Tracking: Skilled in tracking animals to people, in the wilderness
  • Tracking II: He is quite capable of tracking a target through difficult terrain, and adverse weather.
  • Archery: While most rangers are capable of using a bow proficiently, he is better than average.
  • Archery II: It is not easy to bend a 115 lb war stave, and hit your target at ranges in excess of 150 yards. He can do it, with certain regularity.
  • Stealth: Years spent hunting, and tracking, has taught him some of the finer parts of not being noticed.

Traits/Special Gear:
Hunter in the Woods: Wrogan has been gifted by blood, from his Servitor father's purview of Nature, with the ability to blend into his surroundings exceptionally well from visual detection. When activated, this ability renders him partially transparent, making it quite difficult to see him when he is still, and somewhat more difficult to follow him when he is moving, compared to a normal person. Is limited by his stamina.

Ottalf: A bow claimed by Wrogan, from a particularly troublesome bounty. The bow's name, is part of the magebrand, "Eight Airs" being the literal translation. It is in reference to the speed that the bow can shoot an arrow, in loose terms. It is a high quality Magebranded bow from Mactia, that can double the speed of an arrow when fed magical energy. This not only extends the range of the bow, but also greatly increases its penetrating ability, and accuracy over shorter distances, due to the flatter trajectory of the arrow. When not powered, acts as any other well made war-bow (War-bows vs hunting bows. Higher draw weight being the primary difference)

Equipment:

Armour:
  • Leather jack of plates (boiled leather hexagonal scales, sewn between several layers of fabric), over a light gambeson.
  • Steel buckler.

Weapons:
  • Ottalf: Magic bow.
  • Backsword: Single-edged straight sword, with a strong knuckle guard.
  • Sheperd's axe: Long hafted axe, with a light head, and a spiked haft.
  • Outdoor Knife: An 8" bladed knife, simple, and single edged.

Gear:
Bedroll, rope, twine, spare bowstrings, water skins, camp pot.

Bio:
Wrogan was born with his identical twin, Bomag, by the Chief's second daughter, Murgas. She had been bedded by Gultar, God of Nature, and the clan praised her. As the twins grew they were treated as holy children, born of the God. Yet they found time away from the prying eyes, where Bomag was able to practice his magic, which he fueled by the sacrifice of animals. Animals that Wrogan helped to capture, and then watched their suffering in earnest as Bomag tortured them for his spells. They managed to keep Bomag's dark, and forbidden magic hidden from the clan until half way through their eighteenth year. Bomag had become powerful, exceedingly so, and Wrogan was becoming....concerned for his brother. Yet, when Bomag requested a new sacrifice, what he sought, was the daughter of the Shaman. A virgin within the tribe, and only 10 years old.

Wrogan captured her, and dragged her deep into the forest for the ritual, but when he realized what Bomag was doing...trying to find a way to ascend to Godhood, he realized that his brother was too dangerous to be allowed to continue. Yet, he could not kill his brother. To forcibly shut down the ritual, he killed the child. The Clan's Shaman arrived soon after, with a squad of warriors; he had used a locating spell to find his daughter, but arrived too late. The Clan's chief, sentenced them to death. White waiting for their death, imprisoned an shackled, they were branded as murderers, just in case they escaped.

On the day of the hanging, Wrogan remembers three things: Regret over his actions, the snap of the rope around his neck, and the White Crow that came to him as he struggled against death. Varia, the Goddess of the Crows came to him, and offered him a chance: If he truly regretted his actions, he could redeem himself and become her servitor. She warned him, that to redeem himself, he would have to perform a number of tasks in her name. The first rule however, was that he could never harm an innocent person. He could only take of nature's bounty for his needs, not his wants. To waste nothing, and to treat all with respect. The moment he agreed, the branch of the tree cracked, and then snapped apart with a booming thunder, dropping both him and his brother to the ground.

The avoided sentence of death was decreed an act of Gods, by the Clan. By Clan law, they were banished instead. Forbidden to return.

Wrogan's first trial, was to brand himself with the image of the White Crow. Since that day, he has accomplished several trials, and has forged himself into a bounty hunter, wildland guide. He had the scars of the hanging tattooed over, to express to all how he has died, and been reborn. Or perhaps that he has been punished for his past crimes. From the bounties he collects, he sends tribute to the clan's Shaman annually. He knows he can never return what he took from him, but he will honour his loss. Each annual tribute, comes with a list of murderers and criminals he has captured, and the crimes they have committed.


What is your character's motivation for being an adventurer and why did they take this job specifically?: Wrogan became an adventurer, by the circumstances of his life as a ranger: A warden of the forest, a guide on the roads, and hunter of criminals. Why was he drawn to the notice, and why did he take the job? Because a white feather directed him to it. It is a task he must complete, if he is to redeem himself.
 
Last edited by a moderator:
Name: Wrogan
Race: Orc Scion of Gultar
Sex: Male
Age: 21
Appearance:
Loosely based on this: http://kivutar.deviantart.com/art/Berserker-377540770

Wrogan is rather tall, with a lean, muscular build that accentuates his back, and shoulders heavily; the build of an archer. His dark brown skin is lined in traces of green outlines of branching vines or tree limbs, with leaves of varying kinds. He has a rather interesting collection of scars; from the roughly healed cruciform scar on his lower left leg, to the scar of a coarse rope around his neck, that was tattooed over, following the pattern of the scar to preserve it. On his wrists, he bears a pair of brands for theft, and murder. Upon his chest, is a stylized brand of a crow in flight, the scar being covered with white chalk paint every morning.

He wears tough wearing linens and leather woodsman garb; breeches of dark brown, with tanned leather reinforcements, his feet protected by light leather shoes, with tough bearskin soles. He wears a light gambeson under a leather jack of plates; hexagonal scales of boiled leather, riveted between several layers of linen. Over that he wore a dark tunic, with a similar image of a crow in flight, emblazoned on the front in white. The final layer was his oilskin coat, normally not needed in the summer, but unusual weather was making it necessary. His hair he keeps in a central patch, tied back with a thong of leather, the ends beaded with volcanic glass, and each finished with a feather of a white crow. The number of trials he has completed.

On his back he bore a light pack of supplies and gear, along with two spare bundles of arrows. His large survival knife strapped to the bottom of the pack, his unstrung bow tucked into a case on the right side. At his right waist, he carried a hardened leather quiver, with a waterproofed light leather liner, that features a cinch to keep the shafts from rattling, and a flat that can be drawn over to protect the shafts from dirt and rain. At his left waist he wore a backsword, and a few pouches to hold on to small items.

Attributes:
  • Perception - ability to spot out of place things and possibly receive GM hints
  • Dexterity - agility, dodging ability, and use of ranged weapons
  • Strength - deals with feats of strength and melee weapon damage
  • Endurance - stamina and resistance to both physical and magical harm
  • Magic - influences use of all magic spells and ability to detect and understand magic used by others
See this post for a better, clearer explanation of skills and trait points than the ones below.
Skills:
Tracking: Skilled in tracking animals to people, in the wilderness
Tracking II: He is quite capable of tracking a target through difficult terrain, and adverse weather.
Archery: While most rangers are capable of using a bow proficiently, he is better than average.
Archery II: It is not easy to bend a 115 lb war stave, and hit your target at ranges in excess of 150 yards. He can do it, with certain regularity.
Stealth: Years spent hunting, and tracking, has taught him some of the finer parts of not being noticed.

Traits/Special Gear:
Hunter in the Woods: Wrogan has been gifted by blood, from his Servitor father's purview of Nature, with the ability to blend into his surroundings exceptionally well from visual detection. When activated, this ability renders him partially transparent, making it quite difficult to see him when he is still, and somewhat more difficult to follow him when he is moving, compared to a normal person. Is limited by his stamina.

Ottalf: A bow claimed by Wrogan, from a particularly troublesome bounty. The bow's name, is part of the magebrand, "Eight Airs" being the literal translation. It is in reference to the speed that the bow can shoot an arrow, in loose terms. It is a high quality Magebranded bow from Mactia, that can double the speed of an arrow when fed magical energy. This not only extends the range of the bow, but also greatly increases its penetrating ability, and accuracy over shorter distances, due to the flatter trajectory of the arrow. When not powered, acts as any other well made war-bow (War-bows vs hunting bows. Higher draw weight being the primary difference)

Equipment:
Armour:
Leather jack of plates (boiled leather hexagonal scales, sewn between several layers of fabric), over a light gambeson.
Steel buckler.
Weapons:
Ottalf: Magic bow.
Backsword: Single-edged straight sword, with a strong knuckle guard.
Sheperd's axe: Long hafted axe, with a light head, and a spiked haft.
Outdoor Knife: An 8" bladed knife, simple, and single edged.
Gear:
Bedroll, rope, twine, spare bowstrings, water skins, camp pot.

Bio:
Wrogan was born with his identical twin, Bomag, by the Chief's second daughter, Murgas. She had been bedded by Gultar, God of Nature, and the clan praised her. As the twins grew they were treated as holy children, born of the God. Yet they found time away from the prying eyes, where Bomag was able to practice his magic, which he fueled by the sacrifice of animals. Animals that Wrogan helped to capture, and then watched their suffering in earnest as Bomag tortured them for his spells. They managed to keep Bomag's dark, and forbidden magic hidden from the clan until half way through their eighteenth year. Bomag had become powerful, exceedingly so, and Wrogan was becoming....concerned for his brother. Yet, when Bomag requested a new sacrifice, what he sought, was the daughter of the Shaman. A virgin within the tribe, and only 10 years old.

Wrogan captured her, and dragged her deep into the forest for the ritual, but when he realized what Bomag was doing...trying to find a way to ascend to Godhood, he realized that his brother was too dangerous to be allowed to continue. Yet, he could not kill his brother. To forcibly shut down the ritual, he killed the child. The Clan's Shaman arrived soon after, with a squad of warriors; he had used a locating spell to find his daughter, but arrived too late. The Clan's chief, sentenced them to death. White waiting for their death, imprisoned an shackled, they were branded as murderers, just in case they escaped.

On the day of the hanging, Wrogan remembers three things: Regret over his actions, the snap of the rope around his neck, and the White Crow that came to him as he struggled against death. Varia, the Goddess of the Crows came to him, and offered him a chance: If he truly regretted his actions, he could redeem himself and become her servitor. She warned him, that to redeem himself, he would have to perform a number of tasks in her name. The first rule however, was that he could never harm an innocent person. He could only take of nature's bounty for his needs, not his wants. To waste nothing, and to treat all with respect. The moment he agreed, the branch of the tree cracked, and then snapped apart with a booming thunder, dropping both him and his brother to the ground.

The avoided sentence of death was decreed an act of Gods, by the Clan. By Clan law, they were banished instead. Forbidden to return.

Wrogan's first trial, was to brand himself with the image of the White Crow. Since that day, he has accomplished several trials, and has forged himself into a bounty hunter, wildland guide. He had the scars of the hanging tattooed over, to express to all how he has died, and been reborn. Or perhaps that he has been punished for his past crimes. From the bounties he collects, he sends tribute to the clan's Shaman annually. He knows he can never return what he took from him, but he will honour his loss. Each annual tribute, comes with a list of murderers and criminals he has captured, and the crimes they have committed.


What is your character's motivation for being an adventurer and why did they take this job specifically?: Wrogan became an adventurer, by the circumstances of his life as a ranger: A warden of the forest, a guide on the roads, and hunter of criminals. Why was he drawn to the notice, and why did he take the job? Because a white feather directed him to it. It is a task he must complete, if he is to redeem himself.
Accepted. Varia, Goddess of Crows, is now a canon small god, joining the ranks of Holmishire's unnamed God of Teacups. :P
 
Ok, finally finished my bio and made a last minute update to my traits.

Keeping more in line with his back story Drums of Chaos is now replaced with:
  • Unleashed: Not a trained magician by any means, Marco learned to control his magic abilities through practical experience alone. As such he doesn't know his true limits and occasionally exceeds them for unknowable results. (When using his drums to cast a spell there is a random chance the effect will be heightened, potentially to a disastrous degree.)
 
Ok, finally finished my bio and made a last minute update to my traits.

Keeping more in line with his back story Drums of Chaos is now replaced with:
  • Unleashed: Not a trained magician by any means, Marco learned to control his magic abilities through practical experience alone. As such he doesn't know his true limits and occasionally exceeds them for unknowable results. (When using his drums to cast a spell there is a random chance the effect will be heightened, potentially to a disastrous degree.)
Looks good to me. Unleashed has some very amusing potential.
 
So, before I go rattling off a post on my lonesome is there anyone who'd be down for a collab?
 
Snakey's computer died, apparently. That's a pretty solid reason for not being able to post, so his character isn't actually around until he gets his situation sorted out. He can be shoved into the roleplay a little later on very easily, so it's all good.
 
GM post incoming early in the morning of Sunday. I shall now poke all of you slackers to remind you to post, minus Holmishire because I know he's got a post just about done.

@Limeypanda @Herzinth @Brovo @Snakey @Goldmarble
 
Status Report #2
Time: 6:31 AM. 17 hours and 29 minutes remaining until midnight.

Living Townspeople: 939

Major Objectives
  • Find and speak to Tanos Vir.
Minor Objectives
  • Bad For Business: An elven shopkeep seems displeased with Loma's success. She has offered coin and treasure as payment for some unknown job.
  • The Black Rod: A strange rod hangs above the blacksmith's door. Its purpose is unknown, but perhaps the blacksmith could shed some light on it.
  • Necromancy in Varden: There seems to be a necromancer at work in town, somewhere near or perhaps even inside the local lord's keep. Some investigation may be in order.
  • Disturbing Disappearances: Families have been disappearing from Varden over the past week, gone without a trace or signs of a struggle. Nobody knows why, and no answers seem to be forthcoming.
  • A Purple Robe: Two men have been spotted wearing distinctive bright purple robes.. or one man has been spotted in two places without being seen moving between. Coincidence? Perhaps.
  • Hidden Sanctuary: There is a somewhat hidden, though likely known to the town, and strange building just outside the eastern border of town. Shouting noises can be heard coming from it in the morning.
Actions Taken
Kal'Sidus: Spoke to Coren and an unidentified elf, then headed north.
Loima: Followed Torgun, felt out the leylines, then set out to follow their flow.
Marco: Follow the Alfhem trio, got spooked by the strange crowd around a building, headed back toward normal people.
Wrogan: Spoke to Coren, headed to the blacksmith.
Amel: Spoke to Miss Loma, had breakfast, headed north to follow lead on Tanos Vir's location.
Esther: Joined up with Amel.
Marlene: Spoke to Coren, headed for Miss Loma's shop.
Careena: Followed Kaltassa.


You guys spread out more than I expected for the first round. I am okay with this. It'll make railroading you guys to the main plot a little awkward, but I have some solutions in mind. Speaking of that railroading, from now on there will be an informal voting system in place to decide whether I push main objectives or leave you guys to explore ad poke around with side objectives. You can straight up say in this thread that you vote to stick to the main plot or keep doing side stuff, or your post having your character do one of those things will count for it. If most of you say on with the show, then on we'll go and those who object may be dragged, kicking and screaming optional, along for the ride. This first one can be fudged a bit since you're basically in tutorial mode and have to go talk to Tanos to get the details on the main quest, but it'll need to be more strict afterward.

Also, those minor objectives may or may not be related to major objectives that you don't yet know anything about. Minor objectives are basically just a list of odd things some of you have seen or encountered that you can choose to pursue or ignore at your discretion, which may or may not be rewarding endeavors.

Also also, next GM post coming August 20th or whenever you all get posts up. Probably gonna be the 20th, judging by the last few days rush to post and Limey being busy with stuff for that time period. :P
 
Four dead already?

Off to a splendid start.
 
Four dead already?

Off to a splendid start.

That would be the missing family, so there's a chance they're still alive. We gotta find 'em, man. By headhunting every orc in town.

Goldmarble, I'm looking at you.
 
Wrogan you mean? The least violent Orc to ever exist?

The one of the only two characters in the game, with actual "good" intentions, behind Marlene!?

How about you cast your bigoted, racist eyes upon the openly admitted assassin?!
 
That would be the missing family, so there's a chance they're still alive. We gotta find 'em, man. By headhunting every orc in town.

Goldmarble, I'm looking at you.

The missing family was 3 people. :)
 
Wrogan you mean? The least violent Orc to ever exist?

The one of the only two characters in the game, with actual "good" intentions, behind Marlene!?

How about you cast your bigoted, racist eyes upon the openly admitted assassin?!
I mean...

...but...

...Careena is...

...okay.
 
The one of the only two characters in the game, with actual "good" intentions, behind Marlene!?
I'll have you know that Marlene once stepped on a ladybug. She only cried for eight days.
 
  • Nice Execution!
Reactions: Jorick
Wrogan you mean? The least violent Orc to ever exist?

The one of the only two characters in the game, with actual "good" intentions, behind Marlene!?

How about you cast your bigoted, racist eyes upon the openly admitted assassin?!

Leave it to an orc to try and turn this back around on us.
 
GM post incoming in 12 hours, maybe a little later than that if I take forever to write the thing. Last call for @Snakey and @Goldmarble posts. :P
 
Wiĺl try to get some time in at McDocks tonight. Sucks not having internet at home
 
Status Report #3
Time: 6:36 AM. 17 hours and 24 minutes remaining until midnight.

Living Townspeople: 939

Major Objectives
  • Find and speak to Tanos Vir.
Minor Objectives
  • Bad For Business: Synoriel, an elven shopkeep, seems displeased with Loma's success. She has offered coin and enchanted rings in exchange for Loma being murdered.
  • The Black Rod: A strange rod hangs above the blacksmith's door. Its purpose is uncertain, but Gorrus the blacksmith explained what he knew and it seems to be connected the Sharza, the Goddess of Death, in some way.
  • Necromancy in Varden: There seems to be a necromancer at work in town, somewhere near or perhaps even inside the local lord's keep. Some investigation may be in order.
  • Disturbing Disappearances: Families have been disappearing from Varden over the past week, gone without a trace or signs of a struggle. Esther has discovered that one family, at least, was taken away willingly by the God of the Hunt to become Servitors.
  • A Purple Robe: Two men have been spotted wearing distinctive bright purple robes.. or one man has been spotted in two places without being seen moving between. Coincidence? Perhaps.
  • Hidden Sanctuary: There is a somewhat hidden, though likely known to the town, and strange building just outside the eastern border of town. Shouting noises can be heard coming from it in the morning, caused by a man and a couple boys doing some form of exercise.
Actions Taken
Kal'Sidus: Entered the elven woman's shop.
Loima: Decided to kill the undead cat.
Marlene: Entered the smithy and inquired about the enchanted rod.
Esther: Entered the strangely empty house, headed for dining room intending to examine leylines... and rolled extremely well.
Amel: Entered the strangely empty house.
Careena: Entered the odd stone building.
Wrogan: No post. Was previously headed to the blacksmith, so he went to the smithy.
Marco: No post. Was previously seeking others, so he stayed with the smithy group.
 
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