- Invitation Status
- Posting Speed
- 1-3 posts per day
- One post per day
- 1-3 posts per week
- Online Availability
- This changes too frequently to give anything reliable.
- Writing Levels
- Intermediate
- Adept
- Preferred Character Gender
- Male
- Genres
- Sci-Fi, Fantasy, Adventure.
So XCOM 2 is now suddenly looking really nice. :3
(I love it when they let critics get pre-copies, we can get a gauge of it's value beforehand and still buy it day one).
I will admit, it seems clear they've been decently inspired by the Long War mod.
And considering that there are two things I'm sad they didn't carry over.
1. Eight Classes
Well yes, they do technically have the original 4 but gave them two distinct paths. But Long War's eight also had two distinct paths too (sometimes three). Still, 8 possible specializations is pretty solid.
2. Vanilla Squad Sizes
I'm not looking for Squads as big as in the very first XCOM, that just get's to be so many you lose investment for your men. But Squads of 8 I just found one could pull off far more tactics with than squads of 6.
Other than that though? Based on Total Biscuits review (I'm still going to see Angry Joe's and Beagles impressions later on) I'm happy with pretty much everything. Though personally I might end up avoiding the 'dicey' upgrades in exchange for more guaranteed ones. But that's just due to learned habits in the first where reliability = survival. But who knows? New game, new war zone, some tactics of mine will certainly need to be changed.