A while ago, I wanted to create a male protag to fit into a magical-girl world I was building. He was effectively a self-insert, so I might as well use him here!
Good-aligned, he was the only male member of a team of nine/ten magical girls. Because he was male, I decided he obviously couldn't have magical girl powers, so instead I gave him a magical
sword that he could use to help out his teammates. This left him as the weakest member of the group, and his main purpose was to deal with minion-stragglers that might try to attack the muggles while the girls deal with the "main boss", if you will.
His sword granted him powers in two ways.
- One of five buttons on the scabbard can be pressed so that when the sword is pulled from the scabbard, it was imbued with power from one of five elements.
- Red, Fire. The sword is magically aflame—the flame does not die out and burns whatever it touches, spreading rapidly regardless of fuel. When the blade is returned to its scabbard, all flames it generated go out.
- Yellow, Air. Sword swings create blasts of air that harmlessly blow enemies back.
- Blue, Water. The sword becomes extremely sharp and can cut through anything, though it still requires some force to push it through dense materials. However, the cuts only come into effect once the blade is returned to its scabbard.
- Brown, Earth. The sword becomes twice as heavy and—defying physics—hits with even greater force, following something like f=m*a2.
- Black, Soul. The sword passes through matter effortlessly but does no damage. However, if it passes through the core of any being, it will capture its soul within the blade. The souls are released when the blade is returned to its scabbard.
- The pommel can be simultaneously twisted and pulled to extend it from the hilt, granting the bearer boosts while it winds back to its original position. Much like a wind-up toy. A dial in the centre of the five element-buttons on the scabbard determines which boost is granted. This must be done while the sword is still in its scabbard.
- Red. Grants vigour and energy. Can be used to repel tiredness, sore muscles, or hopelessness, among other things.
- Yellow. Makes the wielder and the sword move as though lighter, but while exerting the same force. Can be used to jump higher, perform acrobatics, or land great falls without harm.
- Blue. Slows perception of time. Can be used to move faster or to study the movements of the opponent in greater detail.
- Brown. Makes stronger. Can be used for self-evident uses.
- Black. Makes unkillable. Wounds will still be dealt, pain still felt, but the soul will not allow the body rest until the pommel winds down.
This allowed him to be very versatile, but being still just a human behind the sword, no match for the demons of this world. He fought along on the sidelines as his teammates worked together, leading him to feel both something of an outcast and a tag-along. However, he was an essential part of the team, saving the lives of other un-powered humans caught in the fray while the powerhouses were busy.
Uh, that's all. Not technically a magical "girl", but whatevs.