Exactly. I'm envisioning a system where each player will understand what they need to roll, and can easily compare it to a results table to determine how effective their character's efforts are, and then they state what their intention is in OOC posts and roll a die and then craft their in character post based on that die result. This would help scenes with a lot of dice rolls required to keep flowing quickly rather than requiring several back and forths to figure out what the results are for each person's actions by having a GM come up with it and reveal it in a separate post.
I can see a lot of potential with this. Would definitely speed up dice gameplay to not slow the RP to a grinding halt.
Well... that functionality already exists in Invisible Castle. No reason to reinvent the wheel, I figure. If someone is already on the internet using one website, asking them to be on two websites is hardly a monumental request.
You'd be surprised how many people are hesitant to leave even internet comfort zones.
YouTube Vid? "Too lazy".
Minimize Game to see a text? "No I'm playing and the beeps are annoying".
Join Voice Chat? "I don't like people".
Go to another site? "I don't know that site! What if there's viruses?".
I mean I do get it, practically we should be able to do it fine from another site (assuming said site had methods to avoid abuse).
But enough people are hesitant to do that kind of stuff that having a built in option would most likely increase traffic.
+As long as it's off site awareness is limited to those who know the site.
If it's an Iwaku feature anyone can stumble into it for themselves.
Well, ideally, the rolling wouldn't happen in OOC I wouldn't think.
I haven't been in many dice RPs, but I would think that you'd roll for whatever it is within the in-character post you perform the action in, no?
Generally. But part of what's also being suggested here is doing multiple rolls to determine a chain of events.
To explain with table top RP's (because that is essentially what dice RP's are) dice rolls are common as water.
Pretty much anything they do requires a roll, notice their surroundings, track the target, hit the target, dodge the counter, grapple the foe, pin the foe, indentify the foe, bluff someone, pickpocket, know a piece of knowledge etc.
At a D&D table this is generally a non-issue because everyone is there in real time, we can do all the rolls in front of the others and move on instantly.
However, forum RP's are a different ballgame.
Where a simple scene could involve a ton of die rolls, each die roll requiring there own post.
Because what if they make this long drawn out post of a scene, and then only after posting it make the roll only to fail half way in?
They now are left with two options.
1) Play it safe and do a single roll per post, slowing RP's to a crawl cause you'd be covering far less content than your usual post would.
2) Scrap everything afterwards and now to improvise new ways to handle it.
If they were all handled OOC though (especially with a more sophisticated system/program) they could start with something basic like "I try to convince the merchant I'm a nice person" and then learn immediately before starting on the post if it works or not. And if it doesn't work they can react/proceed from there right from the get go without deleting a ton of content.