E
Ethir
Guest
It is the late 14th century, and the war between Vampires and Werewolves rages on. The Kingdoms have been at war with each other longer than either side can remember. Records of when the war began are long lost, and this point in time is only a small snippet of what generations to come will remember. The war seems everlasting, shying away at the break of dawn, only to burst out at dusk like a beast tearing free from its shackles. The Vampires rise up from the ground, the Wolves tearing themselves from their human bindings deep within the forests. Unknown to humans, who are weak and take shelter in the night, the Kingdoms battle ferociously outside towns and major cities. Occasionally, a group will happen upon a small village, though by morning all that's left is a pile of savaged bodies and blood drained victims. News of mysterious village attacks are spreading, alerting the interests of Hunters within the area. Many already know about the war, while others are oblivious to what happens outside a city's walls in the darkest night. Though soon they shall find out. Soon, the war will take a turn for the worst and a victor will emerge victorious. This is the survival of the fittest and only the strongest race may reign victorious. But which side will win this war? Which Kingdom will watch the other burn and rule over all that is left? You decide...
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This roleplay requires you to play for one of three groups:
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This roleplay requires you to play for one of three groups:
1. The Vampire Brotherhood: Vampires are ruthless beings, draining their victims of all blood when they feed, and using their hypnotic powers remain unseen wherever they go. For years now, these creatures have remained undetected in towns and cities, despite the body count they leave behind them. They become practically invisible at night, merging with the shadows and remaining unseen high in the tops of trees. There downfall however, is sunlight. No sooner will a ray of light hit their skin will they burn and bubble up with blisters. This is extremely painful to them and, although shelter protects them for a short while, prolonged exposure to daylight will cause them to lose their powers and, in rarer cases, even die. They do have ways around this, however. They recruit humans into their ranks, recruit them as half-vampires. Half-vampires are able to wander around during the day with little or no side effects, while still retaining basic Vampire powers (i.e. increased sense of sight and hearing, better strength than a human, greater speed etc...). However, their thirst for blood is even more empowering than a fully fledged Vampire. If they are not fed large amounts of blood on a regular basis, they can become savage and attack anyone in sight. Unless really needed, Vampires tend to stray away from recruiting apprentices, though it's not unknown amongst the more well known.
2. The Lycanthrope Kingdom: Lycanthropes (More commonly known as Werewolves) possess the ability to transform into a wolf. Contrary to popular belief, this is not ability is not locked to the full moon once a month. Lycanthropes can in fact transform at will, though during the day their powers are limited and they run the risk of easy detection. Like Vampires, their true talents shine at night, when their beastly abilities allow them to roam wild and savage innocent victims and recruit others to their cause. As simple as it sounds, Lycans also face a downfall when it comes to recruiting. Though their wolflings may not become savage beasts when not fed, the disease takes a while to take hold at first. When the Lycanthrope disease does take hold, the victim has very little control over their ability, though with time and practice, this will change. It is not uncommon for werewolves to hunt for extra members, mainly due to the time it takes for the disease to overcome a person, though currently their numbers are the same as Vampires.
3. Hunters: This group is split into two categories. Vampire, and Werewolf Hunters. If you wish to play as a Hunter, you may only specialise in ONE category.
- Vampire Hunters remain close to those in the mythological stereotype. Surrounding themselves with garlic, using stakes to dispatch Vampire enemies etc. However, due to recent developments in weaponry, they have recently taken to using crossbows to dispatch enemies, using the long range to keep a decent distance from their prey.
- Werewolf Hunters are very similar to Vampire Hunters, sharing the crossbow as a weapon and thankful for the long range. However, instead of stakes they arm themselves with swords and daggers and encase their bodies in heavy metal armour to prevent themselves being bitten.
RULES:
1. NO Godmodding. This is unacceptable behaviour and your character will be removed from the RP immediately, after undergoing an extremley painful and gruesome death.
2. NO Cybering. This is also unacceptable. If you wish to perform Mature Rated tasks in this RP, take it to the PMs.
3. If you are inactive and not posting WITHOUT prior warning, your character will be killed off within 1-2 weeks depending on the circumstances. (i.e. If your character is on their own somewhere, the 2 week limit applies. However, if you are locked in conversation or battle with another character, and your inactive posting has led them to be unable to progress in the RP, your character will be removed in 1 week or less)
4. My word is law. What I say goes. No complaining.
5. Fighting with other characters is fine, though there is to be NO killing without talking it through with the other player first. PM conversations or OOC posts detailing what you wish to do must be carried out and agreed upon before anyone dies. Please also PM me that you have planned for a character to die so I can plan accordingly. If your character is killed off, feel free to make another.
6. Character Limit. Each player can have a maximum of FOUR characters. This allows you to have a character play for each team, or all four characters play for the same. If a character dies, you're free to replace it if you wish.
7. The minimum length for a post is at lease a paragraph (a good 4-5 lines of text), depending on the circumstances. Unless you have reasoning, I expect most posts to follow this rule and be precise with grammar and spelling.
8. Have fun! Keep cussing to a minimal (every now and again is fine) and please stick to the rules. Respect the other players. Any problems then please PM me.
Settings: [SPOILI]
The main setting for the war will be in the kingdom of Ro'van. The kingdom is split up into 4 counties, Romilia, Stalior, Chastant and Estrink.
KEY:
Red Streak = Known Vampire Territory
Brown Streak = Known Werewolf Territory
White Streak = Neutral Territory. Home to the Hunters
Each county contains 4 cities, each of which contains an Academy for Hunters. Some of these counties still belong to humans, though others may be ruled by creatures of the night. In each case, however, the capital city of each county is untouched, and so Hunters are free to train and have some easy pickings when they graduate.
Cities:
Po'run: This city is where the Hunters will begin, though they are free to travel North to Nesterin if they so wish.
Home to the king's main advisor, this city is well guarded and overrun with Hunters, though none of the citizens are aware of this. The Hunters have slyly hid themselves away, as castle staff or citizens roaming the city. Some have even settled down for a more permanent lifestyle, opening shops and inns for weary travellers. This is all part of the disguise, and behind closed doors, they prepare themselvs for any invasions agaisnt the city.
Nesterin:
The northern most city of Ro'van, the place is renowned for it's bustling criminal network under the city. Here, any item ,whether acquired legally or not, may be sold or swapped for gold and various other trinkets. Some may profess they hold powerful charms to hold back vampires of werewolves, though this is mainly folly and the piece in question is most likely a piece of scrap metal. Nonetheless, the citizens buy these trinkets regardless, hauling in a large profit for the black market.
Jarlain: ALL Vampires will begin around the surrounding areas of the city, NOT within the city itself.
This city is bustling with Hunter activity. The Academy is well known around the kingdom, it's high pass rates and exceptional graduates boast its magnificence. Fortunately for the city, and most likely the reason fort he Academy's success, Romilia is overrun with Vampires meaning new graduates are put to the test immediately after leaving the Academy.
Garlor: ALL Werewolves will begin around the surrounding areas of the city, NOT within the city itself.
The major port city of the Kingdom, nestled in the rocky banks of the river, near the mouth of the open sea. The county is overrun with Werewolves, and the sewers of the city are filled with the rotten bodies of the dead, Lycans and humans alike. Being a port city, it's shores are constantly guarded, for fear a horde of nightly beings may be hiding aboard an incoming ship. The Academy here is not as successful as the ones further north, probably due to the fact the county is not as rich. Despite the export and import business it has set up, most of the profits go straight to the King's treasury in Po'run, and so the Duke of Garlor has little to spend on the city itself. This leaves them in an easy position to be overrun very quickly.
Note: The rest of the Kingdom is free to travel (Please stick to the map) Although no other towns are shown, I can assure you there are plenty to be found.[/SPOILI]
NOTE: Although only 4 factions are mentioned, you may play as humans if you wish. HOWEVER, you must have at least ONE other character within the above factions. Humans will primarily be used as slaves or apprentices, or lovers if some of you want to implement that. Pets are allowed (Dogs, cats, owls etc. Keep it reasonable) You may create a Half-vampire if you like, though please note that these will not be as powerful as fully grown Vampire. NO Half-breeds please (I.e Half-vamp and Half-Lycan)
Character Sheet:
Name:
Age: (Remember Vampires are ancient beings and age slower than any other. This means they could look 26, but be over 100. Please record their ACTUAL age rather than what they look like)
Faction: (Vampire, Lycan, Vampire Hunter or Lycan Hunter?)
Appearance: (Pictures are preferred for visual purposes, though text is fine. Both is also acceptable)
Relationships: (Have a lover? Or any family? Put them here)
Personality: (What's your character like? Short-tempered? Easily befriended?)
Abilities: (Any special abilities? Pickpocketing, lockpicking etc.)
History: (Just a paragraph or two detailing your characters' life and how they ended up in the war)
2. NO Cybering. This is also unacceptable. If you wish to perform Mature Rated tasks in this RP, take it to the PMs.
3. If you are inactive and not posting WITHOUT prior warning, your character will be killed off within 1-2 weeks depending on the circumstances. (i.e. If your character is on their own somewhere, the 2 week limit applies. However, if you are locked in conversation or battle with another character, and your inactive posting has led them to be unable to progress in the RP, your character will be removed in 1 week or less)
4. My word is law. What I say goes. No complaining.
5. Fighting with other characters is fine, though there is to be NO killing without talking it through with the other player first. PM conversations or OOC posts detailing what you wish to do must be carried out and agreed upon before anyone dies. Please also PM me that you have planned for a character to die so I can plan accordingly. If your character is killed off, feel free to make another.
6. Character Limit. Each player can have a maximum of FOUR characters. This allows you to have a character play for each team, or all four characters play for the same. If a character dies, you're free to replace it if you wish.
7. The minimum length for a post is at lease a paragraph (a good 4-5 lines of text), depending on the circumstances. Unless you have reasoning, I expect most posts to follow this rule and be precise with grammar and spelling.
8. Have fun! Keep cussing to a minimal (every now and again is fine) and please stick to the rules. Respect the other players. Any problems then please PM me.
Settings: [SPOILI]
The main setting for the war will be in the kingdom of Ro'van. The kingdom is split up into 4 counties, Romilia, Stalior, Chastant and Estrink.
KEY:
Red Streak = Known Vampire Territory
Brown Streak = Known Werewolf Territory
White Streak = Neutral Territory. Home to the Hunters
Each county contains 4 cities, each of which contains an Academy for Hunters. Some of these counties still belong to humans, though others may be ruled by creatures of the night. In each case, however, the capital city of each county is untouched, and so Hunters are free to train and have some easy pickings when they graduate.
Cities:
Po'run: This city is where the Hunters will begin, though they are free to travel North to Nesterin if they so wish.
Home to the king's main advisor, this city is well guarded and overrun with Hunters, though none of the citizens are aware of this. The Hunters have slyly hid themselves away, as castle staff or citizens roaming the city. Some have even settled down for a more permanent lifestyle, opening shops and inns for weary travellers. This is all part of the disguise, and behind closed doors, they prepare themselvs for any invasions agaisnt the city.
Nesterin:
The northern most city of Ro'van, the place is renowned for it's bustling criminal network under the city. Here, any item ,whether acquired legally or not, may be sold or swapped for gold and various other trinkets. Some may profess they hold powerful charms to hold back vampires of werewolves, though this is mainly folly and the piece in question is most likely a piece of scrap metal. Nonetheless, the citizens buy these trinkets regardless, hauling in a large profit for the black market.
Jarlain: ALL Vampires will begin around the surrounding areas of the city, NOT within the city itself.
This city is bustling with Hunter activity. The Academy is well known around the kingdom, it's high pass rates and exceptional graduates boast its magnificence. Fortunately for the city, and most likely the reason fort he Academy's success, Romilia is overrun with Vampires meaning new graduates are put to the test immediately after leaving the Academy.
Garlor: ALL Werewolves will begin around the surrounding areas of the city, NOT within the city itself.
The major port city of the Kingdom, nestled in the rocky banks of the river, near the mouth of the open sea. The county is overrun with Werewolves, and the sewers of the city are filled with the rotten bodies of the dead, Lycans and humans alike. Being a port city, it's shores are constantly guarded, for fear a horde of nightly beings may be hiding aboard an incoming ship. The Academy here is not as successful as the ones further north, probably due to the fact the county is not as rich. Despite the export and import business it has set up, most of the profits go straight to the King's treasury in Po'run, and so the Duke of Garlor has little to spend on the city itself. This leaves them in an easy position to be overrun very quickly.
Note: The rest of the Kingdom is free to travel (Please stick to the map) Although no other towns are shown, I can assure you there are plenty to be found.[/SPOILI]
NOTE: Although only 4 factions are mentioned, you may play as humans if you wish. HOWEVER, you must have at least ONE other character within the above factions. Humans will primarily be used as slaves or apprentices, or lovers if some of you want to implement that. Pets are allowed (Dogs, cats, owls etc. Keep it reasonable) You may create a Half-vampire if you like, though please note that these will not be as powerful as fully grown Vampire. NO Half-breeds please (I.e Half-vamp and Half-Lycan)
Character Sheet:
Name:
Age: (Remember Vampires are ancient beings and age slower than any other. This means they could look 26, but be over 100. Please record their ACTUAL age rather than what they look like)
Faction: (Vampire, Lycan, Vampire Hunter or Lycan Hunter?)
Appearance: (Pictures are preferred for visual purposes, though text is fine. Both is also acceptable)
Relationships: (Have a lover? Or any family? Put them here)
Personality: (What's your character like? Short-tempered? Easily befriended?)
Abilities: (Any special abilities? Pickpocketing, lockpicking etc.)
History: (Just a paragraph or two detailing your characters' life and how they ended up in the war)
Accepted Characters