B
Black
Guest
Original poster
IMPORTANT
This is for those who joined on my previous thread. If you want to join, please see that thread.
Okay, what you need to post for your character:
Name: Age: Race: Nationality/Subspecies: (All species I have introduced excluding muls have at least one. Feel free to create your own, or ask me for some examples) This is for those who joined on my previous thread. If you want to join, please see that thread.
Okay, what you need to post for your character:
Appearance: Give a detailed description or provide an image.
Dress Sense:
Personality:
Skills: Non combat related, though if a character can put it to use, they should. Cooking, writing, etc.
Field Knowledge
You don't have to list the most basic things here. It's assumed:Humans have some experience in a field of knowledge.
Elves can use magic.
Dwarves can use steam work.
Orcs and muls have exceptional combat abilities and knowledge of weapons/armor.
Gnomes can craft and barter well.
It's also assumed that each character has basic combat knowledge, unless otherwise noted.
Utilities/Utility Spells: Useful skills that can't be used to harm others, but are good to have. Elves, magic oriented humans or another species that can learn magic can use these as spells. This could be lighting a torch, treating a wound, creating a ball of light, or charming someone who isn't hostile. Pick up to five.
Minor Feats/Spells: This is a minor trick you can use almost without limit, and can be used during combat. The same rules apply for spells. This can be a strike to unbalance your opponent, or a simple magic attack. Pick up to four.
Moderate Feats/Spells: These are the more advanced field knowledge, which can be used for tougher competition. Using these constantly will exhaust you. This could be a powerful attack, or a ball of lightning. Pick up to three.
Trump: The ultimate move in a character's repertoire. This should be saved for a last resort, as it takes a toll on the user and leaves them weakened or unable to cast spells for a while. This can be a barrage of heavy attacks or a crystal that surrounds the target before exploding. Pick one.
Note: Dwarves, humans who are technology oriented, or another race with access to steam technology using firearms aren't weakened or exhausted by these. However, over usage can cause firearms to overheat, jam, break, or in an extreme cases, explode.
Specialty: Something that the character has truly mastered, and can use with almost no limit. Maybe it's a particular spell, fighting style, or strike. Pick no more than two.
Specialized Weapon: A weapon that the character has mastered with prior training. Pick one, though this is optional.
Extraordinary Equipment: An artifact, relic, family heirloom, etc. that the character owns. Optional. Pick one combat oriented one, though more that aren't combat related can be owned.
Bio: