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- Male
- Female
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- Fantasy, Superheroics, Slice-of-Life, Anime, a fair deal of fandom...
In a future far away, most humans have already left Earth, in search of other colonies, but that's not the point.
In fact, that's not the story.
There are, however, still humans existing on Earth, which is now a Jungle Planet. Forest Planet. Signs of former civilisation and the relics of human glory are shrouded by moss, trees, and such. Water levels have risen.
The Earth isn't the Earth we know.
In this future, human civilsation has been destroyed and recreated, thus resulting in humans ending up in tribes, composing of various Shamans. Shamans use the power of nature to help and fight, essentially magic. They live with nature, and are one with it.
However, is their magic a match for the remnants of their predecessors, the sentient machine race, the Mashin? The Mashin, while unable to use magic, are a mechanical race that had gained sentience from basic A.I.s, and eventually became a sapient machine race of their own. They intend to rid of all organic life on the planet and transform it into an 'ideal metal utopia'.
Thankfully for the organic humans, rogue Mashin, known as AIBO, have chosen the path of sanity and wish to unite the worlds of the organic and mechanical.
With this battle, what will happen next?
Welcome to Future Earth, comrade. Before we start your journey, select your race.
Humans
As of this era, this race either lives in tribes or functions solo. They are akin to real-life humans. Of course, since the ones over here live in a Jungle environment, they are more adapted to it. During the course of evolution taken during the past thousands of years, they are more resistant to heat and radiation, and possess the ability to hold their breath underwater for up to an hour as opposed to a few minutes.
Humans are mostly Shaman in these areas. Shaman are imbued with a Guardian Spirit which possesses them and imbues them with the ability to use magic or abilities related to said Guardian Spirit. During crucial or near-death situations, their Gurdian Spirits fully possess them in order to protect the host.
Two tribes - the Eagle and Leopard Tribe - live on nearby islands within the AIBO Archipelago.
The starting place for Eagle Tribe humans are the Feather Island and for Leopard Tribe humans, the Spot Island.
Mermaid
A female-only race which rely on humans for reproduction. Apart from that, they are just the same old classy mermaids. They are capable of altering their tails into human legs in order to walk on land, allowing them to pass as humans. They are capable of breathing on both land and water, but their environment must be humid or moist most of the time. As such, humid moist Jungles are easy to adapt to.
Mermaids have a similiar yet different kind of magic to Shaman. They can channel the power of the sea through their animalistic traits(for e.g. a turtle form grants defenses, an anglerfish form grants light), and instead of allowing a Spirit animal to possess them, they can, instead, alter their forms into that of a specific aquatic animal. They are also capable of communicating with said aquatic animal.
While mermaids may be considered more primitive and animalistic than humans, it is probably incorrect to say that they are the less intelligent ones.
The mermaids start off along the waters of the AIBO Archipelago, or the ponds and lakes present on the islands.
Nature Spirits
Nature Spirits have heavy variation in terms of appearance. While lesser Spirits such as the ones imbued in Shaman take the form of regular animals, higher Nature Spirits such as this playable race may either be a fusion of various animal traits, or resemble a non-humanoid mythical being like the Quetzelcoatl or Thunderbird. While they can choose to display their true forms, they can also use their abilities to take on a human guise, gaining the advantage of reduced stamina use and the disadvantage of sealed, reduced power.
They exist to protect nature, and thus, draw power just by being near it. Land-based and Sky-based Nature Spirits draw power from the flora and fauna of the Earth. Water-based Nature Spirits draw power from the magic of the oceans. If a Nature Spirit is away from its source of power for too long, it will begin to weaken. If it weakens too much, it will revert to a seed or stone egg until it is given power to awaken once more.
They are protective of all things natural, and are not fond of 'mechanical monsters'. Some might even show hostility towards the AIBO.
Land-based Nature Spirits start off on the islands, while Water-based Nature Spirits start off in the sea.
AIBO
Once part of the Mashin Race, they have betrayed them to ignite a goal of not destroying, but uniting. They come in many different shapes and sizes(maximum 6 metres height or length), and consider themselves allies to mankind, aiding them. While they lack the ability to use magic in any form, they use advanced technology, and some of the technology is so advanced, humans cannot wield them without intense, intense recoil damage. They wield many weapons, and have no need for respiration. However, they still need sustenance in the form of energy sources.
The AIBO start off at either islands or the AIBO Submarine beacon.
Mashin
The remnants of human technology from many years ago. It began with the development of more 'intelligent' A.I.s who could perform labour more accurately. However, they grew so sentient they started a revolution against humans, seeking to destroy the race who enslaved them, and later on, organic life. They want to transform this planet into a 'metal utopia' for mechanical life forms only. They come in all kinds of shapes and sizes(maximum 6 metres height or length), and absolutely despise organic life. While lacking magic abilities, they have technology, advanced levels of technology that you would not believe. They have no need for respiration, but still require sustenance for functions.
The Mashin Race start off at the Mashin Hovership Prometheus
In fact, that's not the story.
There are, however, still humans existing on Earth, which is now a Jungle Planet. Forest Planet. Signs of former civilisation and the relics of human glory are shrouded by moss, trees, and such. Water levels have risen.
The Earth isn't the Earth we know.
In this future, human civilsation has been destroyed and recreated, thus resulting in humans ending up in tribes, composing of various Shamans. Shamans use the power of nature to help and fight, essentially magic. They live with nature, and are one with it.
However, is their magic a match for the remnants of their predecessors, the sentient machine race, the Mashin? The Mashin, while unable to use magic, are a mechanical race that had gained sentience from basic A.I.s, and eventually became a sapient machine race of their own. They intend to rid of all organic life on the planet and transform it into an 'ideal metal utopia'.
Thankfully for the organic humans, rogue Mashin, known as AIBO, have chosen the path of sanity and wish to unite the worlds of the organic and mechanical.
With this battle, what will happen next?
Welcome to Future Earth, comrade. Before we start your journey, select your race.
Humans
As of this era, this race either lives in tribes or functions solo. They are akin to real-life humans. Of course, since the ones over here live in a Jungle environment, they are more adapted to it. During the course of evolution taken during the past thousands of years, they are more resistant to heat and radiation, and possess the ability to hold their breath underwater for up to an hour as opposed to a few minutes.
Humans are mostly Shaman in these areas. Shaman are imbued with a Guardian Spirit which possesses them and imbues them with the ability to use magic or abilities related to said Guardian Spirit. During crucial or near-death situations, their Gurdian Spirits fully possess them in order to protect the host.
Two tribes - the Eagle and Leopard Tribe - live on nearby islands within the AIBO Archipelago.
The starting place for Eagle Tribe humans are the Feather Island and for Leopard Tribe humans, the Spot Island.
Mermaid
A female-only race which rely on humans for reproduction. Apart from that, they are just the same old classy mermaids. They are capable of altering their tails into human legs in order to walk on land, allowing them to pass as humans. They are capable of breathing on both land and water, but their environment must be humid or moist most of the time. As such, humid moist Jungles are easy to adapt to.
Mermaids have a similiar yet different kind of magic to Shaman. They can channel the power of the sea through their animalistic traits(for e.g. a turtle form grants defenses, an anglerfish form grants light), and instead of allowing a Spirit animal to possess them, they can, instead, alter their forms into that of a specific aquatic animal. They are also capable of communicating with said aquatic animal.
While mermaids may be considered more primitive and animalistic than humans, it is probably incorrect to say that they are the less intelligent ones.
The mermaids start off along the waters of the AIBO Archipelago, or the ponds and lakes present on the islands.
Nature Spirits
Nature Spirits have heavy variation in terms of appearance. While lesser Spirits such as the ones imbued in Shaman take the form of regular animals, higher Nature Spirits such as this playable race may either be a fusion of various animal traits, or resemble a non-humanoid mythical being like the Quetzelcoatl or Thunderbird. While they can choose to display their true forms, they can also use their abilities to take on a human guise, gaining the advantage of reduced stamina use and the disadvantage of sealed, reduced power.
They exist to protect nature, and thus, draw power just by being near it. Land-based and Sky-based Nature Spirits draw power from the flora and fauna of the Earth. Water-based Nature Spirits draw power from the magic of the oceans. If a Nature Spirit is away from its source of power for too long, it will begin to weaken. If it weakens too much, it will revert to a seed or stone egg until it is given power to awaken once more.
They are protective of all things natural, and are not fond of 'mechanical monsters'. Some might even show hostility towards the AIBO.
Land-based Nature Spirits start off on the islands, while Water-based Nature Spirits start off in the sea.
AIBO
Once part of the Mashin Race, they have betrayed them to ignite a goal of not destroying, but uniting. They come in many different shapes and sizes(maximum 6 metres height or length), and consider themselves allies to mankind, aiding them. While they lack the ability to use magic in any form, they use advanced technology, and some of the technology is so advanced, humans cannot wield them without intense, intense recoil damage. They wield many weapons, and have no need for respiration. However, they still need sustenance in the form of energy sources.
The AIBO start off at either islands or the AIBO Submarine beacon.
Mashin
The remnants of human technology from many years ago. It began with the development of more 'intelligent' A.I.s who could perform labour more accurately. However, they grew so sentient they started a revolution against humans, seeking to destroy the race who enslaved them, and later on, organic life. They want to transform this planet into a 'metal utopia' for mechanical life forms only. They come in all kinds of shapes and sizes(maximum 6 metres height or length), and absolutely despise organic life. While lacking magic abilities, they have technology, advanced levels of technology that you would not believe. They have no need for respiration, but still require sustenance for functions.
The Mashin Race start off at the Mashin Hovership Prometheus
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