Re: Languages
Hmm, the one made-up language that I've really bothered to develop is basically an off-shoot of the languages I already know or have been exposed to (Spanish, Latin and French in order from best-known to least known). I chose to off-shoot from them because to me they are the easiest ones to make flow. The way I've set it up is so that there are some letter combinations that can be pronounced in different ways, thus creating dialects/accents of the language. Elision is also a (mostly) optional thing that can occur in my made-up language to create a slower/faster dialect (sort of like the difference in speaking speed between English in the southern US and the northern US)
Example sentence: Mora máscima entri turne ê venticatru hore. (Slower speaker)
Mora máscima entri turn'ê venticatr'hore. (Quicker speaker: One should note here that in both cases the h is silent, which is why the elision is possible to begin with.)
English: The maximum delay between turns is 24 hours.
I also have some distinction between the older stuff I did in it and the newer stuff, allowing for a distinction between old/modern periods of the language. This is due to the fact that I altered some things and regularized noun-endings. This is sort of in line with a thing I read on language in TOK about how over time languages tend to regularize and simplify as to avoid having to deal with errors and to facilitate pronunciation (hence why we have a bunch of silent k's in words like knight, knot, etc.).
Older Acqua-ish: Trabayator cansatu por tre díe trabayatta sin parari. (The tired worker worked without stopping for three days)
Newer Acqua-ish: Trabayadori cansadu por/po' tre díe trabayatta sini parari.
For the world I'm working on, the names are a combination of off-shoots from Greek and Latin as well as stuff I made up xD.