Long ago in the days when civilization began, mankind discovered one of its greatest tools and weaponry: magic. With this magic, mankind began to build their first empires from almost sheer nothingness. It was in this time that these spell-casters, called “warlock” if male and “witch” if female, but were considered to be people of great honor as their abilities placed them high among the social hierarchy as temples and libraries and academies were founded throughout the world for the study of magic and all of its forms. It began with the Egyptians of the Old Kingdom, with their utmost powerful spellcasters serving the pharaohs and the high priests. However, it soon evolved into debate as people feared that there would be some forbidden by their gods and by the horrors of the darker magics. As such, the first sects and covens came into existence as spellcasters banded together to manage the use of resources. But, in time, the sect and covens could not regulate magic on their own, as many turned from the sects and covens and practiced horrible and unspeakable magics. It was these defectors, called maleficarum, believed in the practice of their own magics without restraint and without care for the populace. After all, they valued knowledge and sorcery far above any number of human souls, like an alchemist seeking the Philosopher’s Stone. The rule of all these forbidden magics were vitaemancy (the magic of controlling life and living men) and necromancy (the magic of controlling death and the undead), and soon enough there various maleficarum who banded together under a single dark bannister in an attempt to conquer the known world so that their practices could proceeded with little to no objections and questions raised. They swarmed the spellcasters and the magicless peoples in what seemed to be the beginning of a dark age of history and an advent of the maleficarum. However, the maleficarum erred in permitting various spellcasters to live as they banded together and forged for themselves an army of men with which to oppose their enemies, relying on both the swords in their hands and spells upon their tongues. But what is an army without a general? Truly there was some form of leadership to command the army to victory? Indeed, there were many mighty generals who were incapable of spellcraft that aided in the leadership of the army, but they, too, defered to a higher power. They answered only to the Grand Magisters, the Warlock King and the Witch Queen, were appointed as monarchs over all of the loyal spellcasters who stayed within the covens and the sects, and beneath them were the Seven Lords, each following a different philosophy regarding spellcraft and omitting any claim to the titles above them. Now though the first of the Grand Magisters were wed, there was not a need for them to be as their titles were passed to those who earned them and not those who were merely descended of the original Grand Magisters. Instead, there would be a Grand Tourney to decide whom shall succeed the deceased Grand Magister. The tourney itself is always open to all viable witches or warlocks across the known world, save the Seven Lords (for their successors are chosen by their predecessors). Regardless, the Warlock King and Witch Queen began to lead their army, all but decimating the maleficarum. However, those who couldn’t weave and spellcraft began to fear for, despite outnumbering those could weave spellcraft almost twenty-to-one, spellcasters had a great amount of power at their fingertips. And as such, the civilization of spellcasters became one of seclusion and isolation, with some of the larger covens eventually serving as cities and town and villages. This initial isolation lasted nearly two thousand years as the further into study of spellcraft was stagnant,with no progress or study being made in the art of spellcraft and of the various forms of magics. When the calendar reached the year of 575 B.C. a new era, spanning over roughly five hundred and fifty years(for it lasted until the rise of the Roman Empire), the “Golden Age of Magic” began as spellcasters were once again able to live among regular humans in harmony. And it was because of this harmony that great advancements were made in spellcraft, ranging from the discovery of the Seven Paths to the better formation of a spellcaster society. The Seven Paths is the statement that there a seven primary mediums/forms/”Paths” of magic, within which lie a universal set of subforms called “Roads.” The Paths are called pyromancy (magic as channeled through fire), botanomancy (magic as channeled through living nature, especially plants), geomancy (magic as channeled through the earth), aeromancy (magic channeled through the air), aquamancy/cryomancy (magic as channeled through water, with aquamancy being in a liquid state and cryomancy being in a solid state), astramancy (magic as channeled through thunder and lightning), and sorcery (magic as channeled through raw magic and balance). With the discovery of the Seven Paths, the nature of the Seven Lords were amended as well, as each Lord was then chosen to manage each of the Paths and oversee how that Path was taught and practiced throughout the world. And it was in this Golden Age that the many Roads- such as healing, conjuration, destruction, warding and enchantment- were explored and began to be mapped out as the Prime Six Paths (astramancy, pyromancy, aqua/cryomancy, botanomancy, geomancy and aeromancy) delved deeper within their respective paths, only for those who pursued sorcery (also referred to as the Balance Path) to find that their Roads centered about raw magical energy and that this path shielded the weaknesses of the others while buffing the other paths. As such sorcerers truly became an embodiment balance, shielding their allies and striking their enemies. And as such, the spellcasters prospered until the reign of Octavius Caesar. For it was when the Romans came into power that a maleficarum had gained power near mighty Caesar and had whispered many sweet lies into his ear about how the spellcasters offended and threatened almighty Jupiter and his pantheon, the possibility of bringing Olympus to its knees ever-present so long as the spellcasters were left unchecked. Knowing no better, the false gods’ so-called priests and oracles concurred with the maleficarum, and soon enough Caesar set out to manage the spellcasters by placing them under the watch of his mighty Legion, giving the order to eradicate them should they fail to subject to the will of the Emperor. But alas, for there were many who escaped to Britannia and to the northern lands, and were called druids and gypsies in those guises they took upon themselves in those lands. However, they did emerge briefly when the Christ walked upon the earth, seeking redemption and vindication for the tortures they had suffered. In due time, the Lord heard their pleas and forgave their sins and the sins of their successor and predecessors, deeming that they would have a purpose of shepherding man in His absence so that they should live in peace. As such, many of the surviving members of the spellcaster ilk in Rome and Judea became part of His disciples and followers, with the majority of their spellcasting peoples following suite in that regard. As such, many became Crusaders when the time came, keeping to the more peaceful Roads of the Paths as in order to hide the true nature of their being as many among them became Knights Hospitaller and scholars and alchemists, the beginning of the “Silver Age.” And this Silver Age lasted from roughly 1000 AD to the Salem Witch Trials, with the time beforehand spent in hiding within and out of the Catholic Church. Regardless, after the events that took place in Salem the Warlock King and Witch Queen issued an edict, stating that they would continue to live within the world of humans but gather in secret, giving the guise of mundane groups for their true activities. And with edicts being rare in this time, all of the covens immediately complied as they wished not to incur the wrath of their monarchs. As such, the Seven Lords spread across the globe, establishing various hidden academies. There were seven grand academies to each path hidden across the globe, as well as a hidden temple and palace where the Grand Magisters lived, and nearby was the Grand Colosseum, where the Grand Tourney and the annual Masters’ Tournament was held, the latter of which was used to test the utmost promising of the rising spellcasters to see if they were to be deemed worthy of the title of “Master.” The first of these academies was devoted to the study of geomancy, and in time the legend of El Dorado, the City of Gold, came about after the natives spotted the Academy of Geomancy the spellcasters had created. Hidden amongst the ruins of castles and ruins, the Academy of Aeromancy laid within the ruins of Scotland, taking upon itself the guise of a ruined fortress. The Academy of Pyromancy, however, was located on a series of islands in the Mediterranean, carved into the islands near the volcanic ruins of Pompeii. The Academy of Astramancy was nestled far into the Aurora Borealis, lying within the chilled snows of Greenland. Meanwhile, hidden within the jungles of India, the Academy of Botanomancy lay concealed within ancient ruins from between the time of the Indus River Valley Civilization and final rise of Hinduism in the country. The Academy of the Waters (which is divided into the School of Aquamancy and the School of Cryomancy) lay nestled within the island of Hokkaido, which one Japan’s primary islands. Lastly, placed within a hidden temple originally devoted as a haven for spellcasters in ages long past, the Academy of Sorcery was located deep beneath the desert sands of Egypt. As such, these Academies had effects similar to the river valleys of early man, causing large portions of the surrounding areas to be primarily centered on the nearest academy’s Path of study. Of course, there were still various outliers in the formulas as many others practiced different Paths than what the nearby academy taught, but they were in the minority. However, when spellcasters began to grow once more this was not necessarily so, especially in central Asia and the Anglosphere countries of North America. And it was with these diversities that more studies and more covens and sects began to emerge in the underground world of spellcasters, leading to further discoveries about magic. With the Italian Renaissance being a relatively slow time for magical discovery, the Enlightenment (especially in the Anglosphere) allowed for magic to accelerate and uncover many more secrets. The greatest of these discoveries was that latent magic lied within non-spellcasters, and (in a discovery made later on after Mendel pioneered the field of genetics) ]could possibly be activated under the correct genetic conditions, as well as the fact each individual’s life force was tied to one of the Paths, the same Path that they would be most proficient in. It was also during the Enlightenment that the current Grand Magisters and Seven Lords of that time unanimously decided that the world of spellcasters needed to be organized due to the fact that the massive amounts of covens and sects were becoming harder to manage. As such, they created various regions and subregions managed and ruled over by various spellcasters known as Keepers for the larger regions, and Vassals for the subregions, who in turn lead the High Masters and High Mistresses of sects and covens. In tandem with their addition crafting more well-defined rank structure. The structures at the ranks began at “Initiate,” a new spellcaster who has only just begun formal training. It is then followed by “Apprentice,” a spellcaster assigned to received direct instruction from a higher-level spellcaster. After this is last of what are referred to as the “Neophyte Ranks,” “Adept,” which is a spellcaster out of direct instruction and must instruct themselves in the ways of their Path to gain full membership. After being Adepts, a spellcaster will find themselves elevated to the rank of their Path, an example being the rank of “Pyromancer” for one who follows the corresponding Path. After this rank, the remaining two are Master/Mistress and Grandmaster/Grandmistress, the later of two wielding massive influential power as the rank is rarely attained by anyone who isn’t appointed to a high position within the hierarchy of the spellcaster world. It should also be noted that when addressing one by their rank, their Path rank follows (i.e.”Apprentice Pyromancer” or ”Master Pyromancer”). However, in informal situations, one can be addressed by rank or last name, such as when speaking to one the same rank as yourself but still choosing to be courteous. Regardless, one of a higher position than oneself is to be addressed by title and not by rank. And after this time of knowledge and discovery, the world of spellcasters went silent in mortal eyes, save some involvements in warfare and the occasional upstart maleficarum (such as the infamous Rasputin). Irregardless, we move forward unto the modern day wherein spellcasters and maleficarum alike have become restless of the nearly newfound fixation upon fictional and fruitless sultry sorceries and ambivalent alchemies. In this day and age, those could not wield magic outnumber those who can by a ratio of roughly 750:1 in terms of raw population, causing for spellcasters to live in locations near one another and to further engage the study of transportation and teleportation Roads. However, in the world of spellcasting, this is akin to a baby boom as it is the largest the population has been since it hid itself from the eyes of the public, for long ago spellcasters were as common as one out of every ten people. All the while we see that despite the fixation with magic and the supernatural (as seen within the world’s many cultures and societies) runs deep, and as such the Warlock King and Witch Queen made talk of the possibility of revealing themselves to the public whilst humanity was engulfed in its mania. However, such talks did not last long as before a decision could be reached, the Warlock King and the Witch Queen were found dead in their sleep. Soon enough, all the sects and covens were in an uproar as they demanded that the Seven Lords take action. They did, personally attending to the case while making a proclamation that the Grand Tourney should be held in three months at the Grand Colosseum. However, it would also serve as the Masters’ Tournament due to the unusual timing, and was deemed to begin on the winter solstice. And one such combatant in this tourney shall be none other than a young man by the name of Simon Ragnar. A young man, one year out of high school, at nineteen years of age and fully entering into the world of spellcasters as a full Sorcerer, Simon was a member of the Blackfield Coven in Blackfield, Colorado. He had been a member of this coven for roughly ten years, having started his initial Neophyte status in his birth-state of Wisconsin. However, he was one of a more recent strain of spellcasters that emerged from the long hypothesized series of genes needed to activate the magic alleles in non-spellcasting families. By an unusual turn of fate, an eight-year-old Simon ran away from his first hometown after a fire swallowed the city. Somehow managing to hitchhike his way into Colorado over the course of a month, Simon was found by a few members of the Blackfield, shortly before his ninth birthday. He was taken in and eventually adopted by one of the elder Sorceresses of the coven, who raised him as her grandchild and acted as his instructor. But in recent times, it was by his decision that he would partake in the Grand Tourney, as he wished to benchmark the progress he would need to take in the oncoming years in order to achieve mastery. As a result, he had been summoned along with the other members of his coven who- whether by their own volition or by decision of the High Mistress- were to attend. Out of these figures, Simon was the easiest to identify as he had prematurely white hair, around which his spell wisp, Radriar, was circling excitedly as the pair shared some sort of unspoken conversation. Simon’s hair was originally copper in color, but the change occurred due to an accident when he was conducting an experiment. His eyes were a piercing blue and visible beneath his hood, as he wrapped up in his heavy jacket for the winter months, which were fast approaching as Thanksgiving was to be celebrated in one week’s time. He then lowered his hood with his left hand while carrying Thoron- his staff- in his right as entered the coven’s forum where the discussion would be held. The coven itself has an entrance on the surface that was concealed as a bookstore on the surface, but a secret passage activated by magical energy led the way to the coven, which was about the size of a three-story American high school campus in area. Regardless, the coven had various sections ranging from a dormitory to a library to a laboratory, all of which were properly sized while to the outside world the entirety of this space was deep underground. As a result, the coven was connected to its surface entrance by means of a doorway enchanted with teleportation magic, giving the illusion that this entire area was confined within an area the size of a broom closet. Simon's running shoes tapped against the stone floor while Thoron was enveloped with a grey light, vanishing until its master would choose to summon it again. His shoes were black and Nike-brand, nothing too special. He then proceeded to unbutton his winter coat, letting his shirt- a dark blue long-sleeved t-shirt- breathe as his black pants were visible. Looking around the room, Simon found that he had arrived before anyone else. As a result, the sorcerer seated himself and played with his wisp slightly, awaiting the arrivals of the other going to the Grand Tourney.