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The Continent of Vallure is one of mighty dragons, ancient tresures, and legendary Heroes.
However this is not a story about any of those things, at least not directly.
This is a story about a little village so insignificant that you need a magnifying glass to see it on a map: the village of Blen. Blen is a small community with a bit of everything, a few farms, blacksmiths, a library and so forth. The reason this cosy little village is so blatantly overlooked is because travelers rarely say for a day or two. This is because just beyond Blen is the tremendously famous Hero Center, the only place in Vallure that Adventures can be promoted to Heroes.
Perhaps I should explain, you see, ever since Vallure became such a popular place for heroics there was a problem of people recovering powerful artifacts and either becoming corrupt or not knowing how to use them without destroying the continent. So the three most powerful and pure hearted of Heroes created the Heroic Ability Ranking Table or H.A.R.T. In summary the H.A.R.T. goes like this:
Heroes are extremely powerful and skilled men and women that have proved their worth in a life dedicated to gold, glory, and good. There names are unknown by few as they fight tremendous dark forces that threaten to overtake or obliterate everything. Almost all Heroes are tremendously wealthy and wield artifacts of earthshaking power.
For a Adventurer to become a Hero they must pass the Exam that can only be taken at Hero Center. The Exam is extremely secret, those who speak of it outside Hero Center will be punished severely.
Far from Laypeople but miles away from Heroes, Adventures are people who travel the continent, treasure hunting, exploring, and performing quests. Adventures use their skills to gather small fortunes, slay monsters, and gather artifacts of varying power.
For a Layperson to become a Adventurer they must get themselves a weapon and a reliable supply of determination.
Normal folk, village goers. Laypeople are farmers, blacksmiths, librarians, guards, merchants, people who for whatever reason have not taken to the adventure life. This doesn't make them unimportant, without food, a market, and craftsmanship, adventuring would be impossible. Regardless of this Laypeople are often looked down upon and forbidden from useing artifacts.
To become a Layperson you must be born.
It has been many years since that day, little has changed. The Three Heroes have died and the current Head Hero is a unknown person known as Arch, Blen is still just as looked over. But soon something will change, something that will shake the foundations of even Vallure, which faces distruction every other week.
So yes. This will be a RP foucusing on the lives of Blen's residents and their visitors. While character interaction will make up a good part of it, and it will be mostly free form. However little events will begin to appear, soon leading up to the foundation shaking I was talking about. This of course depends on if anyone is interested in this sooooo...
*watches thread intently*
However this is not a story about any of those things, at least not directly.
This is a story about a little village so insignificant that you need a magnifying glass to see it on a map: the village of Blen. Blen is a small community with a bit of everything, a few farms, blacksmiths, a library and so forth. The reason this cosy little village is so blatantly overlooked is because travelers rarely say for a day or two. This is because just beyond Blen is the tremendously famous Hero Center, the only place in Vallure that Adventures can be promoted to Heroes.
Perhaps I should explain, you see, ever since Vallure became such a popular place for heroics there was a problem of people recovering powerful artifacts and either becoming corrupt or not knowing how to use them without destroying the continent. So the three most powerful and pure hearted of Heroes created the Heroic Ability Ranking Table or H.A.R.T. In summary the H.A.R.T. goes like this:
Heroes are extremely powerful and skilled men and women that have proved their worth in a life dedicated to gold, glory, and good. There names are unknown by few as they fight tremendous dark forces that threaten to overtake or obliterate everything. Almost all Heroes are tremendously wealthy and wield artifacts of earthshaking power.
For a Adventurer to become a Hero they must pass the Exam that can only be taken at Hero Center. The Exam is extremely secret, those who speak of it outside Hero Center will be punished severely.
Far from Laypeople but miles away from Heroes, Adventures are people who travel the continent, treasure hunting, exploring, and performing quests. Adventures use their skills to gather small fortunes, slay monsters, and gather artifacts of varying power.
For a Layperson to become a Adventurer they must get themselves a weapon and a reliable supply of determination.
Normal folk, village goers. Laypeople are farmers, blacksmiths, librarians, guards, merchants, people who for whatever reason have not taken to the adventure life. This doesn't make them unimportant, without food, a market, and craftsmanship, adventuring would be impossible. Regardless of this Laypeople are often looked down upon and forbidden from useing artifacts.
To become a Layperson you must be born.
It has been many years since that day, little has changed. The Three Heroes have died and the current Head Hero is a unknown person known as Arch, Blen is still just as looked over. But soon something will change, something that will shake the foundations of even Vallure, which faces distruction every other week.
So yes. This will be a RP foucusing on the lives of Blen's residents and their visitors. While character interaction will make up a good part of it, and it will be mostly free form. However little events will begin to appear, soon leading up to the foundation shaking I was talking about. This of course depends on if anyone is interested in this sooooo...
*watches thread intently*