ALWAYS OPEN OPEN SIGNUPS THE ONLY WAY TO GO IS UP ~ The Velvet Guestbook (SIGN UP & RULES)

IMG_2329.jpeg

"'Yet… I shall forge a vow with you… with nagel und hammer… I shall…' I…. I can't remember what comes next."

Name:
Abelgard Müller, the Lone Kleinhammer

Age:
24 years old

Party Role:
DPS / (De)Buffer

Origin:
N. Corp Inquisitor Oc originating from the universe of:

IMG_3859.jpeg

Personality:
Abel used to be a proud and prideful Kleinhammer back when he served the One Who Grips and the N. Corp Inquisitors. A man blinded and numbed through the use of tainted food known as 'canned experiences' that the Nagel Und Hammer utilize in order to manipulate their troops to being fearless fanatics that would fight tooth and nail in order to win. And Abel believed himself to be fighting for a proper cause, and while he often had doubts, some disciplinary action and more of the Canned Experiences were enough to put him right back in track of serving the Inquisition.

However, it was only recently that, during the events of Canto iii within Limbus Company and the arrival of certain sinners to the dungeon he was guarding alongside some others, that the doubts began to return alongside him not consuming anymore of that wretched food. Being left on his lonesome to witness what had been done to his fellow brothers and sisters in terms of experimentation done had made the cracks within his faith far more apparent. And so, to catch up to his actions now, Abel is a far more quieter individual struggling to deal with the past teachings of Nagel Und Hammer, often finding himself referring to old habits and the apparent aggression he had back when he served the Inquisition. Despite such a fact, he is someone who is loyal to a fault, doing his best in order to try and make sure that those he fight alongside with will come back alive or at the very least, get revenge for them. He even goes so far as to both take maintain everyone's equipment as well as try and prepare food for others, finding far more enjoyment within those passions of his than he had when fighting.

Powers/Abilities:
(Passives)

Passives are, as stated, passive skills that provide a buff whenever conditions are met or generally just useful buffs within combat, with some being stayed below (passives will change or new ones be added given enough time and approval of such skills):

["The… J..Joy of ex-ceuting"]
Whenever an enemy is killed within a battle, gain a temporary buff to both damage and strength for one turn. With each foe killed the buff increases, being capped at 3 foes (once passive activates, a cooldown of 2 turns is applied to prevent regaining of the same passive easily in battle)
"I can't seem to help it… whenever I… I see a threat killed in battle, I can't help but feel… happy."

["Not a noble… sacrifice…"]
Whenever a ally falls within battle, Abel gains a temporary buff (lasts until the end of combat) increasing his strength and power within the battle, but inflicts fragile onto himself, making him take more damage as an result of it. As of currently, its cap is about two fallen allies.
"They… they sacrificed their lives… it isn't fair at all."

[E.G.O. Gift: Green Skin]
Taking the form of a fellow Mittelhammer's helmet, residing inside of the EGO gift is a host of many snakes that belonged to a changed Mittelhammer of the dungeon. Once Abel is nearly knocked out / killed, one time per floor, he is healed back to half and now has the horde snakes residing within the helmet wrapped around his left arm to slam into the opponent with and have them spit out poison right at his foes. During this stage, Abel's own strength is temporarily enhanced in the meantime for the duration of the EGO gift. Once combat is over, the snakes return to the helmet and is unable to be used again until entering the next floor. (P.s., the Ego Gift and idea is inspired from the Slithering Inquisitor of the dungeon within canto iii, here is it's appearance)
IMG_3863.jpeg
"This helmet… I could've sworn I've heard hissing coming from inside it… but when I look inside, there was nothing but pitch darkness."

(Special Moves)
These are a set of moves that provide a series of effects within combat and being more powerful than the standard attacks that can be made within combat, applying either a set of debuffs to the enemy, buffs to either himself or his allies, as well as applying status effects onto the enemy to better tip the scales. Once the move has been used, that specific move shall be placed onto a cooldown for about 2 turns (not including the turn it was used on). Only one move can be used at a time during battle and if the attack were to be dodged, the cooldown will still be in effect. The moves are as listed:


-[Gawky Nailing]
Making rapid stabs into his opponent with nail in hand, Abel inflicts Nails right into the opponent. Nails is a special type of bleed-like status effect that persists overtime and both increases the damage bleeding cause as well as maintains it. It also pairs well with other skills.

-[Pin]
This time, Abel lets go of the nails he has in hand when stabbing them in order to hammer them into the opponent to get it lodged within their body, inflicting both nails and bind onto them, slowing them down temporarily for both the turn it's inflicted and the next one.

-["A-amass!"]
Slamming his hammer into his opponent with fanatic field fury, it is enough to not only cause some bleeding due to the force of the blows but also grants the status 'Fanatic' to two other allies (or to himself and one other ally), giving them bonus damage and strength against enemies inflicted with nails until the skull can be used again.

-[Fatigued hammering]
Slamming his hammer into his opponent time and time again, once finished, the attack would inflict paralysis, making the next attack the enemy makes deal half the damage it typically would, lasting throughout the enemy's turn.

-["Be… cleansed… of sin!"]
Utilizing the very nail sword that he had gotten, he makes one large stab into the opponent's body, before moving back as he lets go of the sword, before charging forth and slamming either his shoulders into the end of the nail or make a heavy kick to push it in even more. Once successfully hitting the opponent, it inflicts both Nails onto the opponent and even managing to successfully stagger the foe if the opponent had nails inflicted onto them beforehand, making them stunned and open to attacks if the attack lands. This skill has a cooldown of five turns instead of two due to its condition to activate it.

Equipment:

Kleinhammer's Iron nails:
A bundle of oversized knife-like nails, Abel utilizes such nails in order to either stab them directly into the body of his opponents or even hammer them in to pin them down and provide an opportunity to strike.

Mittelhammer's Hammer:
A oversized hammer that seems unwieldy even with two hands, Abel has found himself capable of holding it just as well as any other Mittelhammer in one hand. With heavy strikes to be made from the hammer, it will certainly aid well in the coming trials.

Großhammer's Nail sword:
A long nail more fitting to be called that of a sword, it had once belonged to the Großhammer Guldo, but it now resided within the grip of Abel himself. A large nail, it is heavy enough that even Abel has difficulty wielding such in battle, having to hold it with both hands and utilizing it as more of an spear than anything. Despite such, it serves it's newfound owner well enough, being more than sharp enough to pierce into any impurities that it may be used upon.

Kleinhammer's Armor:
Armor that belongs to the rank and file Kleinhammer's, Abel's own armor is broken, with holes and cuts all throughout its form and black soot covered some pieces as well. Despite such, its the best armor that Abel has at the moment, and even with its damage, it still does well when it comes to protecting its owner from harm. Thanks to the armor, it decreases the damage of slicing attacks by half, but increases damage from blunt attacks by 2x in return.


Trivia:
-Abel was originally a Kleinhammer stationed within the dungeon, but through sheer luck, didn't come across the path of the destruction that the Sinners were causing throughout the dungeon, leaving Abel to attempt to try and catch up while grabbing the weapons of the fallen to aid him in his task. Although, fights with the 'beings' within the Dungeon caused him to get held up and being the reason why his armor is damaged in the first place.

-No longer being on his 'Canned Experiences' is slowly making Abel's mind get away from the teachings of Nagel Und Hammer and no longer as numb to pain and emotions (other than blissful 'joy') as he was originally.

-Despite seemingly being 'boring' to many others, Abelgard actually enjoys performing tasks such as cleaning, cooking or maintaining weapons. Such tasks get his mind off his past teachings (and the fact that he didn't really have any hobbies either back in Nagel Und Hammer)
 
Son Gohan

IMG_2248.jpeg

IMG_2249.jpeg
IMG_2253.jpeg

Name: Son Gohan
Age: 11
Party Role: Tank
Origin: Fandom, DBZ, canon

Personality
Despite being a powerful fighter, Gohan is a very passive individual. The son of Son Goku and Chi Chi, he was born into a dangerous world of fighting between ultra powerful warriors for the fate of the world. Despite this, Gohan maintained a passive ideal. Not liking harming people and killing. He will attempt to do so at all costs, if he wants to kill someone, they messed up.

Skills and Abilities

Genius Intellect: Gohan has been forced to study college level texts from a young age. This gives him a much higher than usual intelligence for his age range.

Martial Artist: Gohan is skilled in several forms of martial arts by training with Masters such as Piccolo Damo, Krillen, and even Son Goku himself.

Ki Manipultion; Gohan can channel and manipulate the ki around him. This grants him several abilities such as
1. Flight-Gohan can fly by channeling his ki.
2. Ki Blasts-He can create blasts of ki
3. Masenko-Ha-Gohan can use a blast technique known as the Masenko, it is formed over his head.
4. Destructo Disk-Only used occasionally, a disk made of Ki.
5. Kamehameha-A wave of kin that is built and blasted at an enemy, a technique he learned from his father.

Super Saiyan & Super Saiyan 2: Gohan has the ability to go Super Saiyan much like his father. The dormant potential was first unlocked during training with his father and Vegeta. The second form came during his final fight against Cell after Cell killed Android 16.

Equipment

His training gi, sash, and boots. He also has some Senzu beans with him.