@Everyone: I'll reconfirm characters soon™. For now, getting missions back up. Approved or not, feel free to volunteer for the revamped missions. Keep in mind however that missions are no longer "instanced" and there will be no more combat maps, players can freely move from one area to another with ease. (ex: Carolyn could pursue an enemy moving for central.) If you've played in Legend of Renalta (which most of you have) you'll know exactly how this combat feels.
As with LoR, TLB will go on two week posting cycles. The general idea will be to alternate on a weekly schedule: Week 1 is LoR, Week 2 is TLB, Week 3 is LoR, Week 4 is TLB, etc. We'll keep at this until we're back at a steady pace, and if things permit, we'll go back to a one week schedule for one or both RP's.
Tip: If Shadow Zone and U-ARM forces encounter each other on the battlefield, they will engage each other as well as you.
Operation 2: Eve.
Retrieval Team: Your goal is as simple as it gets. We'll be quartering off the South and East sections of the city. The other two teams will be operating defensible against U-ARM and the Shadow Zone each respectively in West and North. This will force the shapeshifter to be trapped in a single, small area. Negotiate with her, or take her in by force. Just ensure you take her in alive.
Intel reports it's a large mansion that the shapeshifter is located in, not particularly well suited for mechs. Still, mechs could be used to catch leaks in the defenses, if they're fine with waiting. Notable, snipers, long range mechs, and other supporting units can fire down the west and north four lane roads at targets in the U-ARM and Shadow Zone operations.
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U-ARM Wing: You will operate in the Western part of the operation zone. Your goal is to prevent any of U-ARMs agents and vehicles into the central operating zone. Keep in mind however that U-ARM may bring in artillery once they realize they're being blockaded, so this may not be as simple as it seems on the surface. U-ARM is also renowned for having bold, if somewhat foolish, rapid brute force tactics.
You will be operating on a large, four lane road that leads straight to the west entrance of the mansion. If any enemies get through, they'll easily move past to the mansion.
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Shadow Zone Wing: You will operate in the Northern part of the operation zone. You should already be familiar with Shadow Zone mutants, though unlike U-ARM which will bring artillery, the Shadow Zone will focus on blockade breakers to reach Eve. We are certain of it. Expect fast moving and stealthy opponents, as well as large masses of flesh.
You will be operating on a large, four lane road that leads straight to the north entrance of the mansion. If any enemies get through, they'll easily move past to the mansion.
Player Slot 1.
Player Slot 2.
Player Slot 3.
Player Slot 4.
Player Slot 5.
NPC Slot 1.
NPC Slot 2.
NPC Placement
You have deployable resources from the Arsenal at your command. While the interface is still undergoing construction, these resources are still available to you, either because you outrank them, or because they requested to be assigned to serve alongside your squad.
You may only have up to two deployable agents per mission, with the exception of Derek, who is capable of moving between each mission zone with nearly zero consequences.
While players with promoted characters technically decide who goes where, a player who makes a sufficiently good argument can overrule a decision. Ultimately, Colonel Black makes the final decisions in the unit, leaving it in my hands if y'all have a disagreement about which NPC should go where.
Abimael: A Shadow Zone mutant that has grown fond of us. While it sees us as being different creatures, it seems to understand on some intrinsic level what empathy is. He is able to turn himself into a bodily shield capable of absorbing severe punishment, turning his arms into vicious spikes, and has the same quality as any other shapeshifter: Touch him and your hands will burn, or a piece of you may be absorbed by him. He also ignores these effects from other shapeshifters.
Colonel Marie Black: A Grunt with a special hatred of Raiders, Gangbangers, and Slavers. Equipped with advanced armour, a ballistics shield that is capable of stopping tank rounds, a large electricity rifle known as the Hand of God, and vast sums of tactical experience.
Specialist Carolyn Antoinette: Part of the special military division same as you, this woman brings her mech into battle armed with a precision laser and an HE missile launcher. She seems to be focusing on modifying her targeting systems and armour with her scrap. She also has a mechanical puppy named Ditzy, who acts as a mobile sensor package that can see in both standard and infrared.
Sergeant Morai Lee: An immigrant from the asian continent, has a vast array of experience across many battlefields and uses a combination of combat drugs and pre-set explosives to control the battlefield and perform near superhuman feats. He seems to be focusing on his shotgun's firepower, literally, as he has explosive tipped buckshot rounds.
Captain "Daring" Derek: A helicopter pilot in the Achilles Heel MK 2. A self-proclaimed cowboy and gentleman to the ladies, he is no doubt a useful resource that can divert from one part of the battlefield to another nearly instantly depending on where he is needed or requested. His helicopter is armoured with a .50 calibre turret that pours out incendiary rounds. In combination with a special compartment that allows him to drop an extremely flammable substance, he can light certain areas of the battlefield on fire and make them temporarily impassable by conventional means.